// // Class Fl_Cocoa_Gl_Window_Driver for the Fast Light Tool Kit (FLTK). // // Copyright 2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #if HAVE_GL #include #include "../../Fl_Gl_Window_Driver.H" class Fl_Gl_Choice; #ifdef __OBJC__ @class NSOpenGLContext; #else class NSOpenGLContext; #endif class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver { NSOpenGLContext *gl1ctxt; // GL1 context in addition to GL3 context friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *); Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win); float pixels_per_unit() FL_OVERRIDE; void before_show(int& need_after) FL_OVERRIDE; void after_show() FL_OVERRIDE; int mode_(int m, const int *a) FL_OVERRIDE; void make_current_before() FL_OVERRIDE; void swap_buffers() FL_OVERRIDE; void resize(int is_a_resize, int w, int h) FL_OVERRIDE; char swap_type() FL_OVERRIDE; void swap_interval(int) FL_OVERRIDE; int swap_interval() const FL_OVERRIDE; Fl_Gl_Choice *find(int m, const int *alistp) FL_OVERRIDE; GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g) FL_OVERRIDE; void set_gl_context(Fl_Window* w, GLContext context) FL_OVERRIDE; void delete_gl_context(GLContext) FL_OVERRIDE; void make_overlay_current() FL_OVERRIDE; void redraw_overlay() FL_OVERRIDE; void gl_start() FL_OVERRIDE; char *alpha_mask_for_string(const char *str, int n, int w, int h, Fl_Fontsize fs) FL_OVERRIDE; Fl_RGB_Image* capture_gl_rectangle(int x, int y, int w, int h) FL_OVERRIDE; bool need_scissor() FL_OVERRIDE { return true; } void* GetProcAddress(const char *procName) FL_OVERRIDE; void apply_scissor(); void switch_to_GL1() FL_OVERRIDE; void switch_back() FL_OVERRIDE; }; #endif // HAVE_GL