// // Class Fl_Cocoa_Gl_Window_Driver for the Fast Light Tool Kit (FLTK). // // Copyright 2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #if HAVE_GL #include #include "../../Fl_Gl_Window_Driver.H" class Fl_Gl_Choice; class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver { friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *); Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {} virtual float pixels_per_unit(); virtual void before_show(int& need_after); virtual void after_show(); virtual int mode_(int m, const int *a); virtual void make_current_before(); virtual void swap_buffers(); virtual void resize(int is_a_resize, int w, int h); virtual char swap_type(); virtual Fl_Gl_Choice *find(int m, const int *alistp); virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); virtual void set_gl_context(Fl_Window* w, GLContext context); virtual void delete_gl_context(GLContext); virtual void make_overlay_current(); virtual void redraw_overlay(); virtual void gl_start(); virtual char *alpha_mask_for_string(const char *str, int n, int w, int h, Fl_Fontsize fs); virtual Fl_RGB_Image* capture_gl_rectangle(int x, int y, int w, int h); }; #endif // HAVE_GL