// // Definition of Apple Cocoa Screen interface // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_Cocoa_Screen_Driver.H \brief Definition of Apple Cocoa Screen interface. */ #ifndef FL_COCOA_SCREEN_DRIVER_H #define FL_COCOA_SCREEN_DRIVER_H #include "../../Fl_Screen_Driver.H" /* Move everything here that manages the native screen interface. There is exactly one screen driver in the system. - screen configuration and sizes - multiple screens - native dialog boxes */ class Fl_Window; class Fl_Input; class Fl_RGB_Image; #ifdef __OBJC__ @class NSImage; #else class NSImage; #endif class FL_EXPORT Fl_Cocoa_Screen_Driver : public Fl_Screen_Driver { protected: struct XRectangle {int x, y, width, height;}; XRectangle screens[MAX_SCREENS]; float dpi_h[MAX_SCREENS]; float dpi_v[MAX_SCREENS]; static int insertion_point_x; static int insertion_point_y; static int insertion_point_height; static bool insertion_point_location_is_valid; public: NSImage *default_icon; Fl_Cocoa_Screen_Driver(); static int next_marked_length; // next length of marked text after current marked text will have been replaced static void breakMacEventLoop(); // --- display management // --- screen configuration virtual void init(); virtual int x(); virtual int y(); virtual int w(); virtual int h(); virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n); virtual void screen_dpi(float &h, float &v, int n=0); // implemented in Fl_cocoa.mm because uses Objective-c virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n); // --- audible output virtual void beep(int type); // --- global events virtual double wait(double time_to_wait); virtual int ready(); virtual void grab(Fl_Window* win); // --- global colors virtual void get_system_colors(); // --- global timers virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp); virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp); virtual int has_timeout(Fl_Timeout_Handler cb, void *argp); virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp); virtual int has_marked_text() const; virtual void reset_marked_text(); virtual void insertion_point_location(int x, int y, int height); int insertion_point_location(int *px, int *py, int *pheight); virtual int dnd(int use_selection); virtual int compose(int &del); virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input); virtual int get_mouse(int &x, int &y); virtual void enable_im(); virtual void disable_im(); virtual void open_display_platform(); // --- compute dimensions of an Fl_Offscreen virtual void offscreen_size(Fl_Offscreen o, int &width, int &height); virtual APP_SCALING_CAPABILITY rescalable() { return SYSTEMWIDE_APP_SCALING; } virtual float scale(int /*nscreen*/) {return scale_;} virtual void scale(int /*nscreen*/, float f) { scale_ = f;} virtual Fl_RGB_Image *read_win_rectangle(int X, int Y, int w, int h, Fl_Window *win, bool may_capture_subwins, bool *did_capture_subwins); virtual void default_icons(const Fl_RGB_Image *icons[], int count); private: float scale_; }; #endif // FL_COCOA_SCREEN_DRIVER_H