// // Definition of classes Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2022 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_GDI_Graphics_Driver.H \brief Definition of Windows GDI graphics driver. */ #ifndef FL_GDI_GRAPHICS_DRIVER_H #define FL_GDI_GRAPHICS_DRIVER_H #include #include #include #include #if USE_GDIPLUS # if defined(_MSC_VER) # include # else # include // for PROPID needed with gcc 4.9.0 but not with 4.9.3 # endif # include #endif /** \brief The Windows-specific graphics driver class. This class is implemented only on the Windows platform. */ class FL_EXPORT Fl_GDI_Graphics_Driver : public Fl_Scalable_Graphics_Driver { private: BOOL alpha_blend_(int x, int y, int w, int h, HDC src_gc, int srcx, int srcy, int srcw, int srch); int depth; // to support translation POINT *origins; // to support translation void set_current_(); void draw_fixed(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); void draw_fixed(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); virtual void make_unused_color_(unsigned char &r, unsigned char &g, unsigned char &b, int color_count, void **data); protected: void draw_fixed(Fl_RGB_Image *rgb, int XP, int YP, int WP, int HP, int cx, int cy); void cache(Fl_RGB_Image *rgb); HDC gc_; int numcount; int counts[20]; uchar *mask_bitmap_; uchar **mask_bitmap() {return &mask_bitmap_;} POINT *long_point; public: Fl_GDI_Graphics_Driver(); virtual ~Fl_GDI_Graphics_Driver(); virtual int has_feature(driver_feature mask) { return mask & NATIVE; } char can_do_alpha_blending(); virtual void gc(void *ctxt) { gc_ = (HDC)ctxt; global_gc(); } virtual void *gc() {return gc_;} // --- bitmap stuff HBITMAP create_bitmask(int w, int h, const uchar *array); // NOT virtual virtual void delete_bitmask(fl_uintptr_t bm); HBITMAP create_alphamask(int w, int h, int d, int ld, const uchar *array); virtual void draw_unscaled(const char* str, int n, int x, int y); virtual void draw_unscaled(int angle, const char *str, int n, int x, int y); virtual void rtl_draw_unscaled(const char* str, int n, int x, int y); virtual void font_unscaled(Fl_Font face, Fl_Fontsize size); virtual void draw_rgb(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy); virtual void draw_image_unscaled(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0); virtual void draw_image_unscaled(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3); virtual void draw_image_mono_unscaled(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0); virtual void draw_image_mono_unscaled(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1); void cache(Fl_Pixmap *img); virtual void uncache_pixmap(fl_uintptr_t p); void cache(Fl_Bitmap *img); void uncache(Fl_RGB_Image *img, fl_uintptr_t &id_, fl_uintptr_t &mask_); virtual double width_unscaled(const char *str, int n); virtual double width_unscaled(unsigned int c); void text_extents_unscaled(const char*, int n, int& dx, int& dy, int& w, int& h); int height_unscaled(); int descent_unscaled(); Fl_Fontsize size_unscaled(); #if ! defined(FL_DOXYGEN) void copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy); #endif virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); void add_rectangle_to_region(Fl_Region r, int x, int y, int w, int h); Fl_Region XRectangleRegion(int x, int y, int w, int h); void XDestroyRegion(Fl_Region r); void translate_all(int x, int y); void untranslate_all(void); static HRGN scale_region(HRGN r, float f, Fl_GDI_Graphics_Driver *dr); virtual void scale(float f); float scale() {return Fl_Graphics_Driver::scale();} protected: void transformed_vertex0(float x, float y); void fixloop(); virtual void point(int x, int y); void focus_rect(int x, int y, int w, int h); virtual void rectf_unscaled(int x, int y, int w, int h); #if USE_COLORMAP virtual void colored_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b); #endif virtual void line_unscaled(int x, int y, int x1, int y1); virtual void line_unscaled(int x, int y, int x1, int y1, int x2, int y2); virtual void xyline_unscaled(int x, int y, int x1); virtual void yxline_unscaled(int x, int y, int y1); virtual void loop_unscaled(int x0, int y0, int x1, int y1, int x2, int y2); virtual void loop_unscaled(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); virtual void polygon_unscaled(int x0, int y0, int x1, int y1, int x2, int y2); virtual void polygon_unscaled(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); // --- clipping void push_clip(int x, int y, int w, int h); int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); int not_clipped(int x, int y, int w, int h); void restore_clip(); virtual Fl_Region scale_clip(float f); // --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx void begin_complex_polygon(); void end_points(); void end_line(); void end_loop(); void end_polygon(); void end_complex_polygon(); void gap(); virtual void ellipse_unscaled(double xt, double yt, double rx, double ry); virtual void arc_unscaled(int x, int y, int w, int h, double a1, double a2); virtual void pie_unscaled(int x, int y, int w, int h, double a1, double a2); virtual void line_style_unscaled(int style, int width, char* dashes); void color(Fl_Color c); Fl_Color color() { return color_; } void color(uchar r, uchar g, uchar b); void set_color(Fl_Color i, unsigned int c); void free_color(Fl_Color i, int overlay); void set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win); virtual Fl_Font set_fonts(const char *name); virtual int get_font_sizes(Fl_Font fnum, int*& sizep); virtual const char* get_font_name(Fl_Font fnum, int* ap); virtual const char *font_name(int num); virtual void font_name(int num, const char *name); void global_gc(); virtual void overlay_rect(int x, int y, int w , int h); virtual void cache_size(Fl_Image *img, int &width, int &height); virtual void* change_pen_width(int width); virtual void reset_pen_width(void *data); }; /** The graphics driver used when printing on Windows. This class is implemented only on the Windows platform. It is extremely similar to Fl_GDI_Graphics_Driver. */ class FL_EXPORT Fl_GDI_Printer_Graphics_Driver : public Fl_GDI_Graphics_Driver { private: typedef BOOL (WINAPI* transparent_f_type) (HDC,int,int,int,int,HDC,int,int,int,int,UINT); transparent_f_type TransparentBlt(); public: virtual int has_feature(driver_feature mask) { return mask & (NATIVE | PRINTER); } void draw_pixmap(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); void draw_bitmap(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy); void draw_rgb(Fl_RGB_Image *rgb, int XP, int YP, int WP, int HP, int cx, int cy); void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen bitmap, int srcx, int srcy); }; #if USE_GDIPLUS class Fl_GDIplus_Graphics_Driver : public Fl_GDI_Graphics_Driver { friend class Fl_Graphics_Driver; private: Gdiplus::Color gdiplus_color_; Gdiplus::Pen *pen_; Gdiplus::SolidBrush *brush_; static ULONG_PTR gdiplusToken; public: Fl_GDIplus_Graphics_Driver(); virtual ~Fl_GDIplus_Graphics_Driver(); bool active; static void shutdown(void); virtual void color(Fl_Color c); virtual Fl_Color color() { return color_; } virtual void color(uchar r, uchar g, uchar b); virtual void line(int x, int y, int x1, int y1); virtual void line(int x, int y, int x1, int y1, int x2, int y2); void loop(int x0, int y0, int x1, int y1, int x2, int y2); void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); void polygon(int x0, int y0, int x1, int y1, int x2, int y2); void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); virtual void line_style(int style, int width, char* dashes); virtual void arc_unscaled(int x, int y, int w, int h, double a1, double a2); virtual void pie_unscaled(int x, int y, int w, int h, double a1, double a2); virtual void transformed_vertex(double xf, double yf); virtual void vertex(double x,double y); virtual void end_points(); virtual void end_line(); virtual void end_loop(); virtual void end_polygon(); virtual void end_complex_polygon(); virtual void circle(double x, double y, double r); virtual void antialias(int state); virtual int antialias(); }; #endif // USE_GDIPLUS #endif // FL_GDI_GRAPHICS_DRIVER_H