// // "$Id$" // // Rectangle drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_GDI_Graphics_Driver_rect.cxx \brief MSWindows GDI specific line and polygon drawing with integer coordinates. */ #include #include "../../config_lib.h" #include #include #include #include #include #include "Fl_GDI_Graphics_Driver.H" // --- line and polygon drawing with integer coordinates void Fl_GDI_Graphics_Driver::point(int x, int y) { SetPixel(gc_, x, y, fl_RGB()); } void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) { if (w<=0 || h<=0) return; MoveToEx(gc_, x, y, 0L); LineTo(gc_, x+w-1, y); LineTo(gc_, x+w-1, y+h-1); LineTo(gc_, x, y+h-1); LineTo(gc_, x, y); } void Fl_GDI_Graphics_Driver::focus_rect(int x, int y, int w, int h) { // Windows 95/98/ME do not implement the dotted line style, so draw // every other pixel around the focus area... w--; h--; int i=1, xx, yy; for (xx = 0; xx < w; xx++, i++) if (i & 1) point(x + xx, y); for (yy = 0; yy < h; yy++, i++) if (i & 1) point(x + w, y + yy); for (xx = w; xx > 0; xx--, i++) if (i & 1) point(x + xx, y + h); for (yy = h; yy > 0; yy--, i++) if (i & 1) point(x, y + yy); } void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) { if (w<=0 || h<=0) return; RECT rect; rect.left = x; rect.top = y; rect.right = x + w; rect.bottom = y + h; FillRect(gc_, &rect, fl_brush()); } void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) { MoveToEx(gc_, x, y, 0L); LineTo(gc_, x1, y1); SetPixel(gc_, x1, y1, fl_RGB()); } void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { MoveToEx(gc_, x, y, 0L); LineTo(gc_, x1, y1); LineTo(gc_, x2, y2); SetPixel(gc_, x2, y2, fl_RGB()); } void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) { MoveToEx(gc_, x, y, 0L); LineTo(gc_, x1+1, y); } void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) { if (y2 < y) y2--; else y2++; MoveToEx(gc_, x, y, 0L); LineTo(gc_, x1, y); LineTo(gc_, x1, y2); } void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { if(x3 < x1) x3--; else x3++; MoveToEx(gc_, x, y, 0L); LineTo(gc_, x1, y); LineTo(gc_, x1, y2); LineTo(gc_, x3, y2); } void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) { if (y1 < y) y1--; else y1++; MoveToEx(gc_, x, y, 0L); LineTo(gc_, x, y1); } void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) { if (x2 > x) x2++; else x2--; MoveToEx(gc_, x, y, 0L); LineTo(gc_, x, y1); LineTo(gc_, x2, y1); } void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { if(y3 0 && h > 0) { r = XRectangleRegion(x,y,w,h); Fl_Region current = rstack[rstackptr]; if (current) { CombineRgn(r,r,current,RGN_AND); } } else { // make empty clip region: r = CreateRectRgn(0,0,0,0); } if (rstackptr < region_stack_max) rstack[++rstackptr] = r; else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n"); fl_restore_clip(); } int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ X = x; Y = y; W = w; H = h; Fl_Region r = rstack[rstackptr]; if (!r) return 0; // The win32 API makes no distinction between partial and complete // intersection, so we have to check for partial intersection ourselves. // However, given that the regions may be composite, we have to do // some voodoo stuff... Fl_Region rr = XRectangleRegion(x,y,w,h); Fl_Region temp = CreateRectRgn(0,0,0,0); int ret; if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint W = H = 0; ret = 2; } else if (EqualRgn(temp, rr)) { // complete ret = 0; } else { // partial intersection RECT rect; GetRgnBox(temp, &rect); if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} }; DPtoLP(gc_, pt, 2); X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y; } else { X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y; } ret = 1; } DeleteObject(temp); DeleteObject(rr); return ret; } int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) { if (x+w <= 0 || y+h <= 0) return 0; Fl_Region r = rstack[rstackptr]; if (!r) return 1; RECT rect; if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device POINT pt[2] = { {x, y}, {x + w, y + h} }; LPtoDP(gc_, pt, 2); rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y; } else { rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h; } return RectInRegion(r,&rect); } // make there be no clip (used by fl_begin_offscreen() only!) void Fl_GDI_Graphics_Driver::push_no_clip() { if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n"); fl_restore_clip(); } // pop back to previous clip: void Fl_GDI_Graphics_Driver::pop_clip() { if (rstackptr > 0) { Fl_Region oldr = rstack[rstackptr--]; if (oldr) XDestroyRegion(oldr); } else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n"); fl_restore_clip(); } void Fl_GDI_Graphics_Driver::restore_clip() { fl_clip_state_number++; if (gc_) { Fl_Region r = rstack[rstackptr]; SelectClipRgn(gc_, r); // if r is NULL, clip is automatically cleared } } // // End of "$Id$". //