// // Rectangle drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_GDI_Graphics_Driver_rect.cxx \brief Windows GDI specific line and polygon drawing with integer coordinates. */ #include #include #include #include #include #include "Fl_GDI_Graphics_Driver.H" // --- line and polygon drawing with integer coordinates void Fl_GDI_Graphics_Driver::point_unscaled(float fx, float fy) { int width = (scale() >= 1 ? int(scale()) : 1); RECT rect; rect.left = int(fx); rect.top = int(fy); rect.right = int(fx) + width; rect.bottom = int(fy) + width; FillRect(gc_, &rect, fl_brush()); } void Fl_GDI_Graphics_Driver::overlay_rect(int x, int y, int w , int h) { // make pen have a one-pixel width line_style_unscaled( (color()==FL_WHITE?FL_SOLID:FL_DOT), 1, NULL); loop(x, y, x+w-1, y, x+w-1, y+h-1, x, y+h-1); } void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) { if (w > 0 && h > 0) { float s = scale(); xyline_unscaled(x*s, y*s, (x+w-1)*s); yxline_unscaled(x*s, y*s, (y+h-1)*s); yxline_unscaled((x+w-1)*s, y*s, (y+h-1)*s); xyline_unscaled(x*s, (y+h-1)*s, (x+w-1)*s); } } void Fl_GDI_Graphics_Driver::focus_rect(int x, int y, int w, int h) { // Windows 95/98/ME do not implement the dotted line style, so draw // every other pixel around the focus area... w--; h--; int i=1, xx, yy; for (xx = 0; xx < w; xx++, i++) if (i & 1) point(x + xx, y); for (yy = 0; yy < h; yy++, i++) if (i & 1) point(x + w, y + yy); for (xx = w; xx > 0; xx--, i++) if (i & 1) point(x + xx, y + h); for (yy = h; yy > 0; yy--, i++) if (i & 1) point(x, y + yy); } void Fl_GDI_Graphics_Driver::rectf_unscaled(float x, float y, float w, float h) { if (w<=0 || h<=0) return; RECT rect; rect.left = int(x); rect.top = int(y); rect.right = int(x + w); rect.bottom = int(y + h); FillRect(gc_, &rect, fl_brush()); } void Fl_GDI_Graphics_Driver::line_unscaled(float x, float y, float x1, float y1) { MoveToEx(gc_, int(x), int(y), 0L); LineTo(gc_, int(x1), int(y1)); SetPixel(gc_, int(x1), int(y1), fl_RGB()); } void Fl_GDI_Graphics_Driver::line_unscaled(float x, float y, float x1, float y1, float x2, float y2) { MoveToEx(gc_, int(x), int(y), 0L); LineTo(gc_, int(x1), int(y1)); LineTo(gc_, int(x2), int(y2)); SetPixel(gc_, int(x2), int(y2), fl_RGB()); } void Fl_GDI_Graphics_Driver::xyline_unscaled(float x, float y, float x1) { int line_delta_ = (scale() > 1.75 ? 1 : 0); int tw = line_width_ ? line_width_ : 1; // true line width if (x > x1) { float exch = x; x = x1; x1 = exch; } int ix = int(x) + line_delta_; if (scale() >= 2.f) ix -= int(scale()/2); int iy = int(y) + line_delta_; if (scale() > 1.9 && line_width_/scale() >= 2) iy--; int ix1 = int( int(x1/scale()+1.5f) * scale() ) - 1; // extend line to pixel before line beginning at x1/scale_ + 1 ix1 += line_delta_; if (scale() >= 2) ix1 -= 1;; if (scale() >= 4) ix1 -= 1; MoveToEx(gc_, ix, iy, 0L); LineTo(gc_, ix1+1, iy); // try and make sure no unfilled area lies between xyline(x,y,x1) and xyline(x,y+1,x1) if (int(scale()) != scale() && y+line_delta_ + scale() >= iy + tw+1 - 0.001 ) { MoveToEx(gc_, ix, iy+1, 0L); LineTo(gc_, ix1+1, iy+1); } } void Fl_GDI_Graphics_Driver::yxline_unscaled(float x, float y, float y1) { if (y1 < y) { float exch = y; y = y1; y1 = exch;} int line_delta_ = (scale() > 1.75 ? 1 : 0); int tw = line_width_ ? line_width_ : 1; // true line width int ix = int(x) + line_delta_; if (scale() > 1.9 && line_width_/scale() >= 2) ix--; int iy = int(y) + line_delta_; if (scale() >= 2) iy -= int(scale()/2); int iy1 = int( int(y1/scale()+1.5) * scale() ) - 1; iy1 += line_delta_; if (scale() >= 2) iy1 -= 1;; if (scale() >= 4) iy1 -= 1; // extend line to pixel before line beginning at y1/scale_ + 1 MoveToEx(gc_, ix, iy, 0L); LineTo(gc_, ix, iy1+1); // try and make sure no unfilled area lies between yxline(x,y,y1) and yxline(x+1,y,y1) if (int(scale()) != scale() && x+line_delta_+scale() >= ix + tw+1 -0.001) { MoveToEx(gc_, ix+1, iy, 0L); LineTo(gc_, ix+1, iy1+1); } } void Fl_GDI_Graphics_Driver::loop_unscaled(float x, float y, float x1, float y1, float x2, float y2) { MoveToEx(gc_, int(x), int(y), 0L); LineTo(gc_, int(x1), int(y1)); LineTo(gc_, int(x2), int(y2)); LineTo(gc_, int(x), int(y)); } void Fl_GDI_Graphics_Driver::loop_unscaled(float x, float y, float x1, float y1, float x2, float y2, float x3, float y3) { MoveToEx(gc_, int(x), int(y), 0L); LineTo(gc_, int(x1), int(y1)); LineTo(gc_, int(x2), int(y2)); LineTo(gc_, int(x3), int(y3)); LineTo(gc_, int(x), int(y)); } void Fl_GDI_Graphics_Driver::polygon_unscaled(float x, float y, float x1, float y1, float x2, float y2) { POINT p[3]; p[0].x = int(x); p[0].y = int(y); p[1].x = int(x1); p[1].y = int(y1); p[2].x = int(x2); p[2].y = int(y2); SelectObject(gc_, fl_brush()); Polygon(gc_, p, 3); } void Fl_GDI_Graphics_Driver::polygon_unscaled(float x, float y, float x1, float y1, float x2, float y2, float x3, float y3) { POINT p[4]; p[0].x = int(x); p[0].y = int(y); p[1].x = int(x1); p[1].y = int(y1); p[2].x = int(x2); p[2].y = int(y2); p[3].x = int(x3); p[3].y = int(y3); SelectObject(gc_, fl_brush()); Polygon(gc_, p, 4); } // --- clipping void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) { Fl_Region r; if (w > 0 && h > 0) { r = XRectangleRegion(x,y,w,h); Fl_Region current = rstack[rstackptr]; if (current) { CombineRgn(r,r,current,RGN_AND); } } else { // make empty clip region: r = CreateRectRgn(0,0,0,0); } if (rstackptr < region_stack_max) rstack[++rstackptr] = r; else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n"); fl_restore_clip(); } int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ X = x; Y = y; W = w; H = h; Fl_Region r = rstack[rstackptr]; if (!r) return 0; // The win32 API makes no distinction between partial and complete // intersection, so we have to check for partial intersection ourselves. // However, given that the regions may be composite, we have to do // some voodoo stuff... Fl_Region rr = XRectangleRegion(x,y,w,h); Fl_Region temp = CreateRectRgn(0,0,0,0); int ret; if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint W = H = 0; ret = 2; } else if (EqualRgn(temp, rr)) { // complete ret = 0; } else { // partial intersection RECT rect; GetRgnBox(temp, &rect); if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} }; DPtoLP(gc_, pt, 2); X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y; } else { X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y; } ret = 1; } DeleteObject(temp); DeleteObject(rr); return ret; } int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) { if (x+w <= 0 || y+h <= 0) return 0; Fl_Region r = rstack[rstackptr]; if (!r) return 1; RECT rect; if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device POINT pt[2] = { {x, y}, {x + w, y + h} }; LPtoDP(gc_, pt, 2); rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y; } else { rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h; } return RectInRegion(r,&rect); } void Fl_GDI_Graphics_Driver::restore_clip() { fl_clip_state_number++; if (gc_) { HRGN r = NULL; if (rstack[rstackptr]) r = scale_clip(scale()); SelectClipRgn(gc_, rstack[rstackptr]); // if region is NULL, clip is automatically cleared if (r) unscale_clip(r); } }