// // "$Id$" // // Portable drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #ifndef FL_CFG_GFX_GDI_VERTEX_CXX #define FL_CFG_GFX_GDI_VERTEX_CXX /** \file Fl_GDI_Graphics_Driver_vertex.cxx \brief Portable drawing code for drawing arbitrary shapes with simple 2D transformations, implemented for MSWindows GDI. */ #include "Fl_GDI_Graphics_Driver.H" #include #include #include void Fl_GDI_Graphics_Driver::transformed_vertex(double xf, double yf) { transformed_vertex0(COORD_T(rint(xf)), COORD_T(rint(yf))); } void Fl_GDI_Graphics_Driver::vertex(double x,double y) { transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y)); } void Fl_GDI_Graphics_Driver::end_points() { for (int i=0; i1) Polyline(gc_, p, n); } void Fl_GDI_Graphics_Driver::end_loop() { fixloop(); if (n>2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y); end_line(); } void Fl_GDI_Graphics_Driver::end_polygon() { fixloop(); if (n < 3) { end_line(); return; } if (n>2) { SelectObject(gc_, fl_brush()); Polygon(gc_, p, n); } } void Fl_GDI_Graphics_Driver::begin_complex_polygon() { begin_polygon(); gap_ = 0; numcount = 0; } void Fl_GDI_Graphics_Driver::gap() { while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--; if (n > gap_+2) { transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y); counts[numcount++] = n-gap_; gap_ = n; } else { n = gap_; } } void Fl_GDI_Graphics_Driver::end_complex_polygon() { gap(); if (n < 3) { end_line(); return; } if (n>2) { SelectObject(gc_, fl_brush()); PolyPolygon(gc_, p, counts, numcount); } } // shortcut the closed circles so they use XDrawArc: // warning: these do not draw rotated ellipses correctly! // See fl_arc.c for portable version. void Fl_GDI_Graphics_Driver::circle(double x, double y,double r) { double xt = transform_x(x,y); double yt = transform_y(x,y); double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a)); double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d)); int llx = (int)rint(xt-rx); int w = (int)rint(xt+rx)-llx; int lly = (int)rint(yt-ry); int h = (int)rint(yt+ry)-lly; if (what==POLYGON) { SelectObject(gc_, fl_brush()); Pie(gc_, llx, lly, llx+w, lly+h, 0,0, 0,0); } else Arc(gc_, llx, lly, llx+w, lly+h, 0,0, 0,0); } #endif // FL_CFG_GFX_GDI_VERTEX_CXX // // End of "$Id$". //