// // implementation of class Fl_OpenGL_Display_Device for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2017 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #include #include "../../Fl_Gl_Window_Driver.H" #include #include "../../Fl_Screen_Driver.H" #include "../../Fl_Window_Driver.H" #include #include #include "Fl_OpenGL_Graphics_Driver.H" #include "Fl_OpenGL_Display_Device.H" // TODO: much of Fl_Gl_Choice should probably go here Fl_OpenGL_Display_Device *Fl_OpenGL_Display_Device::display_device() { static Fl_OpenGL_Display_Device *display = new Fl_OpenGL_Display_Device(new Fl_OpenGL_Graphics_Driver()); return display; }; Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver) : Fl_Surface_Device(graphics_driver) { } Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, int x, int y, int w, int h) { return glw->gl_driver()->capture_gl_rectangle(x, y, w, h); } /* Captures a rectangle of a Fl_Gl_Window and returns it as a RGB image. This is the platform-independent version. Some platforms may re-implement it. */ Fl_RGB_Image* Fl_Gl_Window_Driver::capture_gl_rectangle(int x, int y, int w, int h) { Fl_Gl_Window *glw = pWindow; glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo // Read OpenGL context pixels directly. // For extra safety, save & restore OpenGL states that are changed glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */ glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); // int ns = Fl_Window_Driver::driver(glw)->screen_num(); float s = Fl::screen_driver()->scale(ns); if (s != 1) { x = int(x * s); y = int(y * s); w = int(w * s); h = int(h * s); } // Read a block of pixels from the frame buffer int mByteWidth = w * 3; mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes uchar *baseAddress = new uchar[mByteWidth * h]; glReadPixels(x, glw->pixel_h() - (y+h), w, h, GL_RGB, GL_UNSIGNED_BYTE, baseAddress); glPopClientAttrib(); // GL gives a bottom-to-top image, convert it to top-to-bottom uchar *tmp = new uchar[mByteWidth]; uchar *p = baseAddress ; uchar *q = baseAddress + (h-1)*mByteWidth; for (int i = 0; i < h/2; i++, p += mByteWidth, q -= mByteWidth) { memcpy(tmp, p, mByteWidth); memcpy(p, q, mByteWidth); memcpy(q, tmp, mByteWidth); } delete[] tmp; Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, mByteWidth); img->alloc_array = 1; return img; }