// // Definition of OpenGL graphics driver // for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_OpenGL_Graphics_Driver.H \brief Definition of OpenGL graphics driver. */ #ifndef FL_OPENGL_GRAPHICS_DRIVER_H #define FL_OPENGL_GRAPHICS_DRIVER_H #include #include /** \brief OpenGL specific graphics class. */ class Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver { public: float pixels_per_unit_; float line_width_; int line_stipple_; Fl_OpenGL_Graphics_Driver() : pixels_per_unit_(1.0f), line_width_(1.0f), line_stipple_(FL_SOLID) { } // --- line and polygon drawing with integer coordinates void point(int x, int y) FL_OVERRIDE; void rect(int x, int y, int w, int h) FL_OVERRIDE; void rectf(int x, int y, int w, int h) FL_OVERRIDE; void line(int x, int y, int x1, int y1) FL_OVERRIDE; void line(int x, int y, int x1, int y1, int x2, int y2) FL_OVERRIDE; void xyline(int x, int y, int x1) FL_OVERRIDE; void xyline(int x, int y, int x1, int y2) FL_OVERRIDE; void xyline(int x, int y, int x1, int y2, int x3) FL_OVERRIDE; void yxline(int x, int y, int y1) FL_OVERRIDE; void yxline(int x, int y, int y1, int x2) FL_OVERRIDE; void yxline(int x, int y, int y1, int x2, int y3) FL_OVERRIDE; void loop(int x0, int y0, int x1, int y1, int x2, int y2) FL_OVERRIDE; void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) FL_OVERRIDE; void polygon(int x0, int y0, int x1, int y1, int x2, int y2) FL_OVERRIDE; void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) FL_OVERRIDE; void focus_rect(int x, int y, int w, int h) FL_OVERRIDE; // ---- clipping void push_clip(int x, int y, int w, int h) FL_OVERRIDE; void pop_clip() FL_OVERRIDE; void push_no_clip() FL_OVERRIDE; Fl_Region clip_region() FL_OVERRIDE; void clip_region(Fl_Region r) FL_OVERRIDE; void restore_clip() FL_OVERRIDE; int not_clipped(int x, int y, int w, int h) FL_OVERRIDE; int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) FL_OVERRIDE; // ---- matrix transformed drawing void transformed_vertex(double xf, double yf) FL_OVERRIDE; void begin_points() FL_OVERRIDE; void end_points() FL_OVERRIDE; void begin_line() FL_OVERRIDE; void end_line() FL_OVERRIDE; void begin_loop() FL_OVERRIDE; void end_loop() FL_OVERRIDE; void begin_polygon() FL_OVERRIDE; void end_polygon() FL_OVERRIDE; void begin_complex_polygon() FL_OVERRIDE; void gap() FL_OVERRIDE; void end_complex_polygon() FL_OVERRIDE; void fixloop() FL_OVERRIDE; void circle(double x, double y, double r) FL_OVERRIDE; void arc(int x, int y, int w, int h, double a1, double a2) FL_OVERRIDE; void arc(double x, double y, double r, double start, double end) FL_OVERRIDE; void pie(int x, int y, int w, int h, double a1, double a2) FL_OVERRIDE; void line_style(int style, int width=0, char* dashes=0) FL_OVERRIDE; void color(Fl_Color c) FL_OVERRIDE; Fl_Color color() FL_OVERRIDE { return color_; } void color(uchar r, uchar g, uchar b) FL_OVERRIDE; // --- implementation is in Fl_OpenGL_Graphics_Driver_font.cxx void font(Fl_Font face, Fl_Fontsize fsize) FL_OVERRIDE; Fl_Font font() FL_OVERRIDE; void draw(const char *str, int n, int x, int y) FL_OVERRIDE; void draw(const char *str, int n, float x, float y) FL_OVERRIDE; void draw(int angle, const char *str, int n, int x, int y) FL_OVERRIDE; double width(const char *str, int n) FL_OVERRIDE; double width(unsigned int c) FL_OVERRIDE; void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h) FL_OVERRIDE; int height() FL_OVERRIDE; int descent() FL_OVERRIDE; }; #endif // FL_OPENGL_GRAPHICS_DRIVER_H