// // Definition of OpenGL graphics driver // for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_OpenGL_Graphics_Driver.H \brief Definition of OpenGL graphics driver. */ #ifndef FL_OPENGL_GRAPHICS_DRIVER_H #define FL_OPENGL_GRAPHICS_DRIVER_H #include #include /** \brief OpenGL specific graphics class. */ class Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver { public: float pixels_per_unit_; float line_width_; int line_stipple_; Fl_OpenGL_Graphics_Driver() : pixels_per_unit_(1.0f), line_width_(1.0f), line_stipple_(FL_SOLID) { } // --- line and polygon drawing with integer coordinates void point(int x, int y); void rect(int x, int y, int w, int h); void rectf(int x, int y, int w, int h); void line(int x, int y, int x1, int y1); void line(int x, int y, int x1, int y1, int x2, int y2); void xyline(int x, int y, int x1); void xyline(int x, int y, int x1, int y2); void xyline(int x, int y, int x1, int y2, int x3); void yxline(int x, int y, int y1); void yxline(int x, int y, int y1, int x2); void yxline(int x, int y, int y1, int x2, int y3); void loop(int x0, int y0, int x1, int y1, int x2, int y2); void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); void polygon(int x0, int y0, int x1, int y1, int x2, int y2); void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); void focus_rect(int x, int y, int w, int h); // ---- clipping void push_clip(int x, int y, int w, int h); void pop_clip(); void push_no_clip(); Fl_Region clip_region(); void clip_region(Fl_Region r); void restore_clip(); int not_clipped(int x, int y, int w, int h); int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); // ---- matrix transformed drawing void transformed_vertex(double xf, double yf); void begin_points(); void end_points(); void begin_line(); void end_line(); void begin_loop(); void end_loop(); void begin_polygon(); void end_polygon(); void begin_complex_polygon(); void gap(); void end_complex_polygon(); void fixloop(); void circle(double x, double y, double r); void arc(int x, int y, int w, int h, double a1, double a2); void arc(double x, double y, double r, double start, double end); void pie(int x, int y, int w, int h, double a1, double a2); void line_style(int style, int width=0, char* dashes=0); void color(Fl_Color c); Fl_Color color() { return color_; } void color(uchar r, uchar g, uchar b); // --- implementation is in Fl_OpenGL_Graphics_Driver_font.cxx void font(Fl_Font face, Fl_Fontsize fsize); Fl_Font font(); void draw(const char *str, int n, int x, int y); void draw(const char *str, int n, float x, float y); void draw(int angle, const char *str, int n, int x, int y); double width(const char *str, int n); double width(unsigned int c); void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h); int height(); int descent(); }; #endif // FL_OPENGL_GRAPHICS_DRIVER_H