// // "$Id$" // // Portable drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_OpenGL_Graphics_Driver_vertex.cxx \brief Portable drawing code for drawing arbitrary shapes with simple 2D transformations, implemented for OpenGL. */ #include "Fl_OpenGL_Graphics_Driver.H" #include #include #include // Event though there are faster versions of the functions in OpenGL, // we use the default FLTK implementation for compatibility in the // following functions. // void Fl_OpenGL_Graphics_Driver::push_matrix() // void Fl_OpenGL_Graphics_Driver::pop_matrix() // void Fl_OpenGL_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y) // void Fl_OpenGL_Graphics_Driver::rotate(double d) // double Fl_OpenGL_Graphics_Driver::transform_x(double x, double y) // double Fl_OpenGL_Graphics_Driver::transform_y(double x, double y) // double Fl_OpenGL_Graphics_Driver::transform_dx(double x, double y) // double Fl_OpenGL_Graphics_Driver::transform_dy(double x, double y) void Fl_OpenGL_Graphics_Driver::begin_points() { glBegin(GL_POINTS); } void Fl_OpenGL_Graphics_Driver::end_points() { glEnd(); } void Fl_OpenGL_Graphics_Driver::begin_line() { glBegin(GL_LINE_STRIP); } void Fl_OpenGL_Graphics_Driver::end_line() { glEnd(); } void Fl_OpenGL_Graphics_Driver::begin_loop() { glBegin(GL_LINE_LOOP); } void Fl_OpenGL_Graphics_Driver::end_loop() { glEnd(); } void Fl_OpenGL_Graphics_Driver::begin_polygon() { glBegin(GL_POLYGON); } void Fl_OpenGL_Graphics_Driver::end_polygon() { glEnd(); } void Fl_OpenGL_Graphics_Driver::begin_complex_polygon() { glBegin(GL_POLYGON); } void Fl_OpenGL_Graphics_Driver::gap() { glEnd(); glBegin(GL_POLYGON); } // FXIME: non-convex polygons are not supported yet // use gluTess* functions to do this; search for gluBeginPolygon void Fl_OpenGL_Graphics_Driver::end_complex_polygon() { glEnd(); } // remove equal points from closed path void Fl_OpenGL_Graphics_Driver::fixloop() { } void Fl_OpenGL_Graphics_Driver::transformed_vertex(double xf, double yf) { glVertex2d(xf, yf); } void Fl_OpenGL_Graphics_Driver::vertex(double x,double y) { transformed_vertex(x*m.a + y*m.c + m.x, x*m.b + y*m.d + m.y); } void Fl_OpenGL_Graphics_Driver::circle(double cx, double cy, double r) { double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a)); double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d)); double rMax; if (ry>rx) rMax = ry; else rMax = rx; // from http://slabode.exofire.net/circle_draw.shtml and many other places int num_segments = (int)(10 * sqrt(rMax))+1; double theta = 2 * M_PI / float(num_segments); double tangetial_factor = tan(theta); double radial_factor = cosf(theta);//calculate the radial factor double x = r; //we start at angle = 0 double y = 0; glBegin(GL_LINE_LOOP); for(int ii = 0; ii < num_segments; ii++) { vertex(x + cx, y + cy); // output vertex double tx = -y; double ty = x; x += tx * tangetial_factor; y += ty * tangetial_factor; x *= radial_factor; y *= radial_factor; } glEnd(); } // // End of "$Id$". //