// // "$Id$" // // Definition of the Pico minimal graphics driver // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_Pico_Graphics_Driver.H \brief Definition of Pico minimal graphics driver. */ #ifndef FL_PICO_GRAPHICS_DRIVER_H #define FL_PICO_GRAPHICS_DRIVER_H #include /** \brief The Pico minimal graphics class. * This class is implemented as a base class for minimal core drivers. */ class Fl_Pico_Graphics_Driver : public Fl_Graphics_Driver { // friend class Fl_Surface_Device; // friend class Fl_Pixmap; // friend class Fl_Bitmap; // friend class Fl_RGB_Image; // friend int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg); //public: // // The following functions create the various graphics drivers that are required // // for core operations. They must be implemented as members of Fl_Graphics_Driver, // // but located in the device driver module that is linked to the core library // static Fl_Graphics_Driver *newMainGraphicsDriver(); // //static Fl_Graphics_Driver *newOpenGLGraphicsDriver(); // //static Fl_Graphics_Driver *newPrinterGraphicsDriver(); // //static Fl_Graphics_Driver *new...; //public: // /** A 2D coordinate transformation matrix */ // struct matrix {double a, b, c, d, x, y;}; // /** Features that a derived class may possess. */ // typedef enum { // NATIVE = 1, /**< native graphics driver for the platform */ // PRINTER = 2 /**< graphics driver for a printer drawing surface */ // } driver_feature; // // int fl_clip_state_number; //protected: // static const matrix m0; // Fl_Font font_; // current font // Fl_Fontsize size_; // current font size // Fl_Color color_; // current color // int sptr; // static const int matrix_stack_size = FL_MATRIX_STACK_SIZE; // matrix stack[FL_MATRIX_STACK_SIZE]; // matrix m; // int n, p_size, gap_; // XPOINT *p; // int what; // int rstackptr; // static const int region_stack_max = FL_REGION_STACK_SIZE - 1; // Fl_Region rstack[FL_REGION_STACK_SIZE]; // Fl_Font_Descriptor *font_descriptor_; //#ifndef FL_DOXYGEN // enum {LINE, LOOP, POLYGON, POINT_}; // inline int vertex_no() { return n; } // inline XPOINT *vertices() {return p;} // inline int vertex_kind() {return what;} //#endif // matrix *fl_matrix; /**< Points to the current coordinate transformation matrix */ // // // === all code below in this class has been to the reorganisation FL_PORTING process //public: // Fl_Graphics_Driver(); // virtual ~Fl_Graphics_Driver() { if (p) free(p); } // virtual char can_do_alpha_blending() { return 0; } // // --- implementation is in src/fl_rect.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_rect.cxx virtual void point(int x, int y); virtual void rect(int x, int y, int w, int h); // virtual void focus_rect(int x, int y, int w, int h); virtual void rectf(int x, int y, int w, int h); virtual void line(int x, int y, int x1, int y1); virtual void line(int x, int y, int x1, int y1, int x2, int y2); virtual void xyline(int x, int y, int x1); virtual void xyline(int x, int y, int x1, int y2); virtual void xyline(int x, int y, int x1, int y2, int x3) ; virtual void yxline(int x, int y, int y1) ; virtual void yxline(int x, int y, int y1, int x2) ; virtual void yxline(int x, int y, int y1, int x2, int y3) ; virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2) ; virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) ; virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2) ; virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) ; // // --- clipping virtual void push_clip(int x, int y, int w, int h) ; virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) ; virtual int not_clipped(int x, int y, int w, int h) ; virtual void push_no_clip() ; virtual void pop_clip() ; // virtual Fl_Region clip_region(); // has default implementation // virtual void clip_region(Fl_Region r); // has default implementation // virtual void restore_clip(); // // --- implementation is in src/fl_vertex.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_vertex.cxx // virtual void push_matrix(); // virtual void pop_matrix(); // virtual void mult_matrix(double a, double b, double c, double d, double x, double y); // virtual void rotate(double d); // virtual void scale(double x, double y); // virtual void scale(double x); // virtual void translate(double x,double y); virtual void begin_points(); virtual void begin_line(); virtual void begin_loop(); virtual void begin_polygon(); virtual void begin_complex_polygon() ; // virtual double transform_x(double x, double y); // virtual double transform_y(double x, double y); // virtual double transform_dx(double x, double y); // virtual double transform_dy(double x, double y); virtual void transformed_vertex(double xf, double yf) ; virtual void vertex(double x, double y) ; virtual void end_points() ; virtual void end_line() ; virtual void end_loop() ; virtual void end_polygon() ; virtual void end_complex_polygon() ; virtual void gap() ; virtual void circle(double x, double y, double r) ; // // --- implementation is in src/fl_arc.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_arc.cxx if needed // virtual void arc(double x, double y, double r, double start, double end); // // --- implementation is in src/fl_arci.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_arci.cxx virtual void arc(int x, int y, int w, int h, double a1, double a2) ; virtual void pie(int x, int y, int w, int h, double a1, double a2) ; // // --- implementation is in src/fl_curve.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_curve.cxx if needed // virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3); // // --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx virtual void line_style(int style, int width=0, char* dashes=0) ; // // --- implementation is in src/fl_color.cxx which includes src/cfg_gfx/xxx_color.cxx // virtual void color(Fl_Color c) { color_ = c; } // virtual Fl_Color color() { return color_; } virtual void color(uchar r, uchar g, uchar b) ; // // --- implementation is in src/fl_font.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_font.cxx virtual void draw(const char *str, int n, int x, int y) ; // virtual void draw(const char *str, int n, float x, float y) { draw(str, n, (int)(x+0.5), (int)(y+0.5));} // virtual void draw(int angle, const char *str, int n, int x, int y) { draw(str, n, x, y); } // virtual void rtl_draw(const char *str, int n, int x, int y) { draw(str, n, x, y); } // /** Returns non-zero if the graphics driver possesses the \p feature */ // virtual int has_feature(driver_feature feature) { return 0; } // virtual void font(Fl_Font face, Fl_Fontsize fsize) {font_ = face; size_ = fsize;} // virtual Fl_Font font() {return font_; } // virtual Fl_Fontsize size() {return size_; } virtual double width(const char *str, int n); // virtual double width(unsigned int c) { char ch = (char)c; return width(&ch, 1); } virtual int height(); virtual int descent(); // virtual Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;} // virtual void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;} // // --- implementation is in src/fl_image.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_font.cxx virtual Fl_Bitmask create_bitmask(int w, int h, const uchar *array) ; // virtual fl_uintptr_t cache(Fl_Pixmap *img, int w, int h, const char *const*array) { return 0; } // virtual fl_uintptr_t cache(Fl_Bitmap *img, int w, int h, const uchar *array) { return 0; } // virtual void uncache(Fl_RGB_Image *img, fl_uintptr_t &id_, fl_uintptr_t &mask_) { } virtual void delete_bitmask(Fl_Bitmask bm) ; // virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0) {} // virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0) {} // virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3) {} // virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) {} // /** \brief Draws an Fl_RGB_Image object to the device. // * // Specifies a bounding box for the image, with the origin (upper left-hand corner) of // the image offset by the cx and cy arguments. // */ // virtual void draw(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy) {} // /** \brief Draws an Fl_Pixmap object to the device. // * // Specifies a bounding box for the image, with the origin (upper left-hand corner) of // the image offset by the cx and cy arguments. // */ // virtual void draw(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy) {} // /** \brief Draws an Fl_Bitmap object to the device. // * // Specifies a bounding box for the image, with the origin (upper left-hand corner) of // the image offset by the cx and cy arguments. // */ // virtual void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {} // virtual int draw_scaled(Fl_Image *img, int X, int Y, int W, int H); // virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); // // /** Sets the value of the driver-specific graphics context. */ // virtual void gc(void*) {} // /** Returns the driver-specific graphics context, of NULL if there's none. */ // virtual void *gc(void) {return NULL;} // /** Support for pixmap drawing */ // virtual uchar **mask_bitmap() { return 0; } // /** Support for pixmap drawing */ // virtual void mask_bitmap(uchar **) {} //protected: // // --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx // virtual void transformed_vertex0(COORD_T x, COORD_T y); // virtual void fixloop(); }; #endif // FL_PICO_GRAPHICS_DRIVER_H // // End of "$Id$". //