// // "$Id$" // // Line style code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include "../../config_lib.h" #ifdef FL_CFG_GFX_QUARTZ #include extern int fl_line_width_; /** \file quartz_line_style.cxx \brief Line style drawing utility hiding different platforms. */ #include "Fl_Quartz_Graphics_Driver.h" float fl_quartz_line_width_ = 1.0f; static /*enum*/ CGLineCap fl_quartz_line_cap_ = kCGLineCapButt; static /*enum*/ CGLineJoin fl_quartz_line_join_ = kCGLineJoinMiter; static CGFloat *fl_quartz_line_pattern = 0; static int fl_quartz_line_pattern_size = 0; void fl_quartz_restore_line_style_(CGContextRef gc) { CGContextSetLineWidth(gc, fl_quartz_line_width_); CGContextSetLineCap(gc, fl_quartz_line_cap_); CGContextSetLineJoin(gc, fl_quartz_line_join_); CGContextSetLineDash(gc, 0, fl_quartz_line_pattern, fl_quartz_line_pattern_size); } void Fl_Quartz_Graphics_Driver::line_style(int style, int width, char* dashes) { // save line width in global variable for X11 clipping if (width == 0) fl_line_width_ = 1; else fl_line_width_ = width>0 ? width : -width; static /*enum*/ CGLineCap Cap[4] = { kCGLineCapButt, kCGLineCapButt, kCGLineCapRound, kCGLineCapSquare }; static /*enum*/ CGLineJoin Join[4] = { kCGLineJoinMiter, kCGLineJoinMiter, kCGLineJoinRound, kCGLineJoinBevel }; if (width<1) width = 1; fl_quartz_line_width_ = (float)width; fl_quartz_line_cap_ = Cap[(style>>8)&3]; // when printing kCGLineCapSquare seems better for solid lines if ( Fl_Surface_Device::surface() != Fl_Display_Device::display_device() && style == FL_SOLID && dashes == NULL ) { fl_quartz_line_cap_ = kCGLineCapSquare; } fl_quartz_line_join_ = Join[(style>>12)&3]; char *d = dashes; static CGFloat pattern[16]; if (d && *d) { CGFloat *p = pattern; while (*d) { *p++ = (float)*d++; } fl_quartz_line_pattern = pattern; fl_quartz_line_pattern_size = d-dashes; } else if (style & 0xff) { char dash, dot, gap; // adjust lengths to account for cap: if (style & 0x200) { dash = char(2*width); dot = 1; gap = char(2*width-1); } else { dash = char(3*width); dot = gap = char(width); } CGFloat *p = pattern; switch (style & 0xff) { case FL_DASH: *p++ = dash; *p++ = gap; break; case FL_DOT: *p++ = dot; *p++ = gap; break; case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break; case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break; } fl_quartz_line_pattern_size = p-pattern; fl_quartz_line_pattern = pattern; } else { fl_quartz_line_pattern = 0; fl_quartz_line_pattern_size = 0; } fl_quartz_restore_line_style_((CGContextRef)gc()); } #endif // FL_CFG_GFX_QUARTZ // // End of "$Id$". //