// // "$Id$" // // Portable drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include "../../config_lib.h" #ifdef FL_CFG_GFX_QUARTZ /** \file quartz_vertex.cxx \brief Portable drawing code for drawing arbitrary shapes with simple 2D transformations, implemented for OS X Quartz. */ #include "Fl_Quartz_Graphics_Driver.h" #include #include #include void Fl_Quartz_Graphics_Driver::transformed_vertex(double xf, double yf) { transformed_vertex0(COORD_T(xf), COORD_T(yf)); } void Fl_Quartz_Graphics_Driver::vertex(double x,double y) { transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y)); } void Fl_Quartz_Graphics_Driver::end_points() { if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true); for (int i=0; i 1.5f) CGContextSetShouldAntialias(gc_, false); } void Fl_Quartz_Graphics_Driver::end_line() { if (n < 2) { end_points(); return; } if (n<=1) return; CGContextSetShouldAntialias(gc_, true); CGContextMoveToPoint(gc_, p[0].x, p[0].y); for (int i=1; i2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y); end_line(); } void Fl_Quartz_Graphics_Driver::end_polygon() { fixloop(); if (n < 3) { end_line(); return; } if (n<=1) return; CGContextSetShouldAntialias(gc_, true); CGContextMoveToPoint(gc_, p[0].x, p[0].y); for (int i=1; igap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--; if (n > gap_+2) { transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y); gap_ = n; } else { n = gap_; } } void Fl_Quartz_Graphics_Driver::end_complex_polygon() { gap(); if (n < 3) { end_line(); return; } if (n<=1) return; CGContextSetShouldAntialias(gc_, true); CGContextMoveToPoint(gc_, p[0].x, p[0].y); for (int i=1; i