// // Draw-to-image code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef FL_QUARTZ_IMAGE_SURFACE_DRIVER_H #define FL_QUARTZ_IMAGE_SURFACE_DRIVER_H #include #include class Fl_Quartz_Image_Surface_Driver : public Fl_Image_Surface_Driver { private: # if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 CGImageRef mask_; void mask(const Fl_RGB_Image *) FL_OVERRIDE; #endif void end_current() FL_OVERRIDE; public: FLWindow *pre_window; Fl_Quartz_Image_Surface_Driver(int w, int h, int high_res, Fl_Offscreen off); ~Fl_Quartz_Image_Surface_Driver(); void set_current() FL_OVERRIDE; void translate(int x, int y) FL_OVERRIDE; void untranslate() FL_OVERRIDE; Fl_RGB_Image *image() FL_OVERRIDE; }; #endif // FL_QUARTZ_IMAGE_SURFACE_DRIVER_H