// // Class Fl_Wayland_Gl_Window_Driver for the Fast Light Tool Kit (FLTK). // // Copyright 2021-2023 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef FL_WAYLAND_GL_WINDOW_DRIVER_H #define FL_WAYLAND_GL_WINDOW_DRIVER_H #include #if HAVE_GL #include "../../Fl_Gl_Window_Driver.H" #include #include #include /* Implementation note about OpenGL drawing on the Wayland platform After eglCreateWindowSurface() with attributes {EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER, EGL_NONE}, eglQueryContext() reports that EGL_RENDER_BUFFER equals EGL_BACK_BUFFER. This experiment suggests that the platform only supports double-buffer drawing. Consequently, FL_DOUBLE is enforced in all Fl_Gl_Window::mode_ values under Wayland. */ class Fl_Wayland_Gl_Window_Driver : public Fl_Gl_Window_Driver { friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *); friend class Fl_Wayland_Gl_Plugin; private: static EGLDisplay egl_display; struct wl_egl_window *egl_window; EGLSurface egl_surface; Fl_Wayland_Gl_Window_Driver(Fl_Gl_Window *win); float pixels_per_unit() FL_OVERRIDE; void make_current_before() FL_OVERRIDE; int mode_(int m, const int *a) FL_OVERRIDE; void swap_buffers() FL_OVERRIDE; void resize(int is_a_resize, int w, int h) FL_OVERRIDE; char swap_type() FL_OVERRIDE; void swap_interval(int) FL_OVERRIDE; int swap_interval() const FL_OVERRIDE; Fl_Gl_Choice *find(int m, const int *alistp) FL_OVERRIDE; GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g) FL_OVERRIDE; void set_gl_context(Fl_Window* w, GLContext context) FL_OVERRIDE; void delete_gl_context(GLContext) FL_OVERRIDE; void make_overlay_current() FL_OVERRIDE; void redraw_overlay() FL_OVERRIDE; void gl_start() FL_OVERRIDE; void gl_visual(Fl_Gl_Choice *c) FL_OVERRIDE; void init(); public: //virtual bool need_scissor() { return true; } // CONTROL_LEAKING_SUB_GL_WINDOWS //void apply_scissor(); // CONTROL_LEAKING_SUB_GL_WINDOWS }; #endif // HAVE_GL #endif // FL_WAYLAND_GL_WINDOW_DRIVER_H