// // Class Fl_Wayland_Gl_Window_Driver for the Fast Light Tool Kit (FLTK). // // Copyright 2021-2022 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef FL_WAYLAND_GL_WINDOW_DRIVER_H #define FL_WAYLAND_GL_WINDOW_DRIVER_H #include #if HAVE_GL #include #include "../../Fl_Gl_Window_Driver.H" #include #include #include /* Implementation note about OpenGL drawing on the Wayland platform After eglCreateWindowSurface() with attributes {EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER, EGL_NONE}, eglQueryContext() reports that EGL_RENDER_BUFFER equals EGL_BACK_BUFFER. This experiment suggests that the platform only supports double-buffer drawing. Consequently, FL_DOUBLE is enforced in all Fl_Gl_Window::mode_ values under Wayland. */ class Fl_Wayland_Gl_Window_Driver : public Fl_Gl_Window_Driver { friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *); friend class Fl_Wayland_Gl_Plugin; bool egl_resize_in_progress; Fl_Wayland_Gl_Window_Driver(Fl_Gl_Window *win); virtual float pixels_per_unit(); virtual void make_current_before(); virtual int mode_(int m, const int *a); virtual void swap_buffers(); virtual void resize(int is_a_resize, int w, int h); virtual char swap_type(); virtual Fl_Gl_Choice *find(int m, const int *alistp); virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); virtual void set_gl_context(Fl_Window* w, GLContext context); virtual void delete_gl_context(GLContext); virtual void make_overlay_current(); virtual void redraw_overlay(); virtual void waitGL(); virtual void gl_start(); virtual Fl_RGB_Image* capture_gl_rectangle(int x, int y, int w, int h); char *alpha_mask_for_string(const char *str, int n, int w, int h, Fl_Fontsize fs); static EGLDisplay egl_display; static EGLint configs_count; static struct wl_event_queue *gl_event_queue; void init(); struct wl_egl_window *egl_window; EGLSurface egl_surface; }; #endif // HAVE_GL #endif // FL_WAYLAND_GL_WINDOW_DRIVER_H