// // "$Id$" // // Definition of Apple Cocoa window driver // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_WinAPI_Window_Driver.H \brief Definition of Windows window driver. */ #ifndef FL_WINAPI_WINDOW_DRIVER_H #define FL_WINAPI_WINDOW_DRIVER_H #include "../../Fl_Window_Driver.H" #include /* Move everything here that manages the native window interface. There is one window driver for each Fl_Window. Window drivers manage window actions such as resizing, events, decoration, fullscreen modes, etc. . All drawing and rendering is managed by the Surface device and the associated graphics driver. - window specific event handling - window types and styles, depth, etc. - decorations ? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx? */ struct Fl_Window_Driver::shape_data_type { int lw_; ///< width of shape image int lh_; ///< height of shape image Fl_Image* shape_; ///< shape image Fl_Bitmap *todelete_; ///< auxiliary bitmap image }; class FL_EXPORT Fl_WinAPI_Window_Driver : public Fl_Window_Driver { struct icon_data { const void *legacy_icon; Fl_RGB_Image **icons; int count; HICON big_icon; HICON small_icon; }; int screen_num_; private: void shape_bitmap_(Fl_Image* b); void shape_alpha_(Fl_Image* img, int offset); public: Fl_WinAPI_Window_Driver(Fl_Window*); ~Fl_WinAPI_Window_Driver(); static inline Fl_WinAPI_Window_Driver* driver(const Fl_Window *w) {return (Fl_WinAPI_Window_Driver*)Fl_Window_Driver::driver(w);} HDC private_dc; // used for OpenGL RECT border_width_title_bar_height(int &bx, int &by, int &bt); virtual void screen_num(int n); virtual int screen_num(); struct icon_data *icon_; HCURSOR cursor; int custom_cursor; struct type_for_resize_window_between_screens { int screen; bool busy; }; static type_for_resize_window_between_screens data_for_resize_window_between_screens_; void set_minmax(LPMINMAXINFO minmax); int fake_X_wm(int &X, int &Y, int &bt,int &bx,int &by); void make_fullscreen(int X, int Y, int W, int H); // --- window data virtual int decorated_w(); virtual int decorated_h(); virtual const Fl_Image* shape(); // --- window management virtual Fl_X *makeWindow(); virtual void flush_double(); virtual void flush_overlay(); virtual void draw_begin(); virtual void make_current(); virtual void show(); virtual void label(const char *name,const char *iname); virtual void resize(int X,int Y,int W,int H); virtual void hide(); virtual void map(); virtual void unmap(); virtual void fullscreen_on(); virtual void fullscreen_off(int X, int Y, int W, int H); virtual void iconize(); virtual void decoration_sizes(int *top, int *left, int *right, int *bottom); // --- window cursor stuff virtual int set_cursor(Fl_Cursor); virtual int set_cursor(const Fl_RGB_Image*, int, int); virtual void shape(const Fl_Image* img); virtual void icons(const Fl_RGB_Image *icons[], int count); virtual const void *icon() const; virtual void icon(const void * ic); virtual void free_icons(); void set_icons(); // driver-internal support function // this one is implemented in Fl_win32.cxx virtual void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left, Fl_RGB_Image*& bottom, Fl_RGB_Image*& right); virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data); static void resize_after_screen_change(void *data); }; #endif // FL_WINAPI_WINDOW_DRIVER_H // // End of "$Id$". //