// // "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $" // // Definition of Apple Cocoa window driver // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_WinAPI_Window_Driver.H \brief Definition of MSWindows window driver. */ #ifndef FL_WINAPI_WINDOW_DRIVER_H #define FL_WINAPI_WINDOW_DRIVER_H #include /* Move everything here that manages the native window interface. There is one window driver for each Fl_Window. Window drivers manage window actions such as resizing, events, decoration, fullscreen modes, etc. . All drawing and rendering is managed by the Surface device and the associated graphics driver. - window specific event handling - window types and styles, depth, etc. - decorations ? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx? */ class FL_EXPORT Fl_WinAPI_Window_Driver : public Fl_Window_Driver { public: Fl_WinAPI_Window_Driver(Fl_Window*); }; #endif // FL_WINAPI_WINDOW_DRIVER_H // // End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $". //