// // Definition of Windows window driver // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2022 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_WinAPI_Window_Driver.H \brief Definition of Windows window driver. */ #ifndef FL_WINAPI_WINDOW_DRIVER_H #define FL_WINAPI_WINDOW_DRIVER_H #include #include "../../Fl_Window_Driver.H" #include /* Move everything here that manages the native window interface. There is one window driver for each Fl_Window. Window drivers manage window actions such as resizing, events, decoration, fullscreen modes, etc. . All drawing and rendering is managed by the Surface device and the associated graphics driver. - window specific event handling - window types and styles, depth, etc. - decorations ? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx? */ class Fl_WinAPI_Window_Driver : public Fl_Window_Driver { struct icon_data { const void *legacy_icon; Fl_RGB_Image **icons; int count; HICON big_icon; HICON small_icon; }; struct shape_data_type { int lw_; ///< width of shape image int lh_; ///< height of shape image Fl_Image* shape_; ///< shape image Fl_Bitmap *effective_bitmap_; ///< auxiliary bitmap image } *shape_data_; private: void shape_bitmap_(Fl_Image* b); void shape_alpha_(Fl_Image* img, int offset) FL_OVERRIDE; public: Fl_WinAPI_Window_Driver(Fl_Window*); ~Fl_WinAPI_Window_Driver(); static inline Fl_WinAPI_Window_Driver* driver(const Fl_Window *w) {return (Fl_WinAPI_Window_Driver*)Fl_Window_Driver::driver(w);} HDC private_dc; // used for OpenGL RECT border_width_title_bar_height(int &bx, int &by, int &bt); struct icon_data *icon_; HCURSOR cursor; int custom_cursor; void set_minmax(LPMINMAXINFO minmax); int fake_X_wm(int &X, int &Y, int &bt, int &bx, int &by, DWORD style = 0, DWORD styleEx = 0); void make_fullscreen(int X, int Y, int W, int H); // --- window data int decorated_w() FL_OVERRIDE; int decorated_h() FL_OVERRIDE; const Fl_Image* shape() FL_OVERRIDE; // --- window management void makeWindow() FL_OVERRIDE; void size_range() FL_OVERRIDE { // currently nothing to do } void flush_double() FL_OVERRIDE; void flush_overlay() FL_OVERRIDE; void draw_begin() FL_OVERRIDE; void make_current() FL_OVERRIDE; void show() FL_OVERRIDE; void label(const char *name,const char *iname) FL_OVERRIDE; void resize(int X,int Y,int W,int H) FL_OVERRIDE; void hide() FL_OVERRIDE; void map() FL_OVERRIDE; void unmap() FL_OVERRIDE; void fullscreen_on() FL_OVERRIDE; void fullscreen_off(int X, int Y, int W, int H) FL_OVERRIDE; void maximize() FL_OVERRIDE; void un_maximize() FL_OVERRIDE; bool maximize_needs_hide() FL_OVERRIDE { return true; } void iconize() FL_OVERRIDE; void decoration_sizes(int *top, int *left, int *right, int *bottom) FL_OVERRIDE; // --- window cursor stuff int set_cursor(Fl_Cursor) FL_OVERRIDE; int set_cursor(const Fl_RGB_Image*, int, int) FL_OVERRIDE; void shape(const Fl_Image* img) FL_OVERRIDE; void icons(const Fl_RGB_Image *icons[], int count) FL_OVERRIDE; const void *icon() const FL_OVERRIDE; void icon(const void * ic) FL_OVERRIDE; void free_icons() FL_OVERRIDE; void set_icons(); // driver-internal support function // this one is implemented in Fl_win32.cxx void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left, Fl_RGB_Image*& bottom, Fl_RGB_Image*& right) FL_OVERRIDE; int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data) FL_OVERRIDE; }; class Fl_WinAPI_Plugin : public Fl_Plugin { public: Fl_WinAPI_Plugin(const char *pluginName) : Fl_Plugin(klass(), pluginName) { } virtual const char *klass() { return "winapi.fltk.org"; } virtual const char *name() = 0; virtual void invalidate(Fl_Window*) = 0; }; #endif // FL_WINAPI_WINDOW_DRIVER_H