// // "$Id$" // // Definition of Apple Cocoa window driver. // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include "../../config_lib.h" #include #include #include #include #include #include #include #include #include "Fl_WinAPI_Window_Driver.H" #include Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *w) { return new Fl_WinAPI_Window_Driver(w); } Fl_WinAPI_Window_Driver::Fl_WinAPI_Window_Driver(Fl_Window *win) : Fl_Window_Driver(win) { icon_ = new Fl_Window_Driver::icon_data; memset(icon_, 0, sizeof(Fl_Window_Driver::icon_data)); } Fl_WinAPI_Window_Driver::~Fl_WinAPI_Window_Driver() { if (shape_data_) { delete shape_data_->todelete_; delete shape_data_; } } // --- private RECT Fl_WinAPI_Window_Driver::border_width_title_bar_height(int &bx, int &by, int &bt) { Fl_Window *win = pWindow; RECT r = {0,0,0,0}; bx = by = bt = 0; if (win->shown() && !win->parent() && win->border() && win->visible()) { static HMODULE dwmapi_dll = LoadLibrary("dwmapi.dll"); typedef HRESULT (WINAPI* DwmGetWindowAttribute_type)(HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute); static DwmGetWindowAttribute_type DwmGetWindowAttribute = dwmapi_dll ? (DwmGetWindowAttribute_type)GetProcAddress(dwmapi_dll, "DwmGetWindowAttribute") : NULL; int need_r = 1; if (DwmGetWindowAttribute) { const DWORD DWMWA_EXTENDED_FRAME_BOUNDS = 9; if ( DwmGetWindowAttribute(fl_xid(win), DWMWA_EXTENDED_FRAME_BOUNDS, &r, sizeof(RECT)) == S_OK ) { need_r = 0; } } if (need_r) { GetWindowRect(fl_xid(win), &r); } bx = (r.right - r.left - win->w())/2; by = bx; bt = r.bottom - r.top - win->h() - 2*by; } return RECT(r); } // --- window data int Fl_WinAPI_Window_Driver::decorated_w() { int bt, bx, by; border_width_title_bar_height(bx, by, bt); return pWindow->w() + 2 * bx; } int Fl_WinAPI_Window_Driver::decorated_h() { int bt, bx, by; border_width_title_bar_height(bx, by, bt); return pWindow->h() + bt + 2 * by; } // --- window management void Fl_WinAPI_Window_Driver::shape_bitmap_(Fl_Image* b) { shape_data_->shape_ = b; } void Fl_WinAPI_Window_Driver::shape_alpha_(Fl_Image* img, int offset) { int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8; unsigned u; uchar byte, onebit; // build an Fl_Bitmap covering the non-fully transparent/black part of the image const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap const uchar* alpha = (const uchar*)*img->data() + offset; // points to alpha value of rgba pixels for (i = 0; i < h; i++) { uchar *p = (uchar*)bits + i * bytesperrow; byte = 0; onebit = 1; for (j = 0; j < w; j++) { if (d == 3) { u = *alpha; u += *(alpha+1); u += *(alpha+2); } else u = *alpha; if (u > 0) { // if the pixel is not fully transparent/black byte |= onebit; // turn on the corresponding bit of the bitmap } onebit = onebit << 1; // move the single set bit one position to the left if (onebit == 0 || j == w-1) { onebit = 1; *p++ = byte; // store in bitmap one pack of bits byte = 0; } alpha += d; // point to alpha value of next pixel } } Fl_Bitmap* bitmap = new Fl_Bitmap(bits, w, h); bitmap->alloc_array = 1; shape_bitmap_(bitmap); shape_data_->todelete_ = bitmap; } void Fl_WinAPI_Window_Driver::shape(const Fl_Image* img) { if (shape_data_) { if (shape_data_->todelete_) { delete shape_data_->todelete_; } } else { shape_data_ = new shape_data_type; } memset(shape_data_, 0, sizeof(shape_data_type)); pWindow->border(false); int d = img->d(); if (d && img->count() >= 2) shape_pixmap_((Fl_Image*)img); else if (d == 0) shape_bitmap_((Fl_Image*)img); else if (d == 2 || d == 4) shape_alpha_((Fl_Image*)img, d - 1); else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_Image*)img, 0); } static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); } static HRGN bitmap2region(Fl_Image* image) { HRGN hRgn = 0; /* Does this need to be dynamically determined, perhaps? */ const int ALLOC_UNIT = 100; DWORD maxRects = ALLOC_UNIT; RGNDATA* pData = (RGNDATA*)malloc(sizeof(RGNDATAHEADER)+(sizeof(RECT)*maxRects)); pData->rdh.dwSize = sizeof(RGNDATAHEADER); pData->rdh.iType = RDH_RECTANGLES; pData->rdh.nCount = pData->rdh.nRgnSize = 0; SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0); const int bytesPerLine = (image->w() + 7)/8; BYTE* p, *data = (BYTE*)*image->data(); for (int y = 0; y < image->h(); y++) { // each row, left to right for (int x = 0; x < image->w(); x++) { int x0 = x; while (x < image->w()) { p = data + x / 8; if (!((*p) & bit(x))) break; // transparent pixel x++; } if (x > x0) { RECT *pr; /* Add the pixels (x0, y) to (x, y+1) as a new rectangle * in the region */ if (pData->rdh.nCount >= maxRects) { maxRects += ALLOC_UNIT; pData = (RGNDATA*)realloc(pData, sizeof(RGNDATAHEADER) + (sizeof(RECT)*maxRects)); } pr = (RECT*)&pData->Buffer; SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1); if (x0 < pData->rdh.rcBound.left) pData->rdh.rcBound.left = x0; if (y < pData->rdh.rcBound.top) pData->rdh.rcBound.top = y; if (x > pData->rdh.rcBound.right) pData->rdh.rcBound.right = x; if (y+1 > pData->rdh.rcBound.bottom) pData->rdh.rcBound.bottom = y+1; pData->rdh.nCount++; /* On Windows98, ExtCreateRegion() may fail if the * number of rectangles is too large (ie: > * 4000). Therefore, we have to create the region by * multiple steps. */ if (pData->rdh.nCount == 2000) { HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT)*maxRects), pData); if (hRgn) { CombineRgn(hRgn, hRgn, h, RGN_OR); DeleteObject(h); } else hRgn = h; pData->rdh.nCount = 0; SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0); } } } /* Go to next row */ data += bytesPerLine; } /* Create or extend the region with the remaining rectangles*/ HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT)*maxRects), pData); if (hRgn) { CombineRgn(hRgn, hRgn, h, RGN_OR); DeleteObject(h); } else hRgn = h; free(pData); // I've created the region so I can free this now, right? return hRgn; } void Fl_WinAPI_Window_Driver::draw_begin() { if (shape_data_) { if ((shape_data_->lw_ != pWindow->w() || shape_data_->lh_ != pWindow->h()) && shape_data_->shape_) { // size of window has changed since last time shape_data_->lw_ = pWindow->w(); shape_data_->lh_ = pWindow->h(); Fl_Image* temp = shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_); HRGN region = bitmap2region(temp); SetWindowRgn(fl_xid(pWindow), region, TRUE); // the system deletes the region when it's no longer needed delete temp; } } } void Fl_WinAPI_Window_Driver::flush_single() { if (!pWindow->shown()) return; pWindow->make_current(); // make sure fl_gc is non-zero Fl_X *i = Fl_X::i(pWindow); if (!i) return; fl_clip_region(i->region); i->region = 0; pWindow->draw(); } void Fl_WinAPI_Window_Driver::flush_double() { if (!pWindow->shown()) return; pWindow->make_current(); // make sure fl_gc is non-zero Fl_X *i = Fl_X::i(pWindow); if (!i) return; // window not yet created if (!i->other_xid) { i->other_xid = fl_create_offscreen(pWindow->w(), pWindow->h()); pWindow->clear_damage(FL_DAMAGE_ALL); } if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) { fl_clip_region(i->region); i->region = 0; fl_begin_offscreen(i->other_xid); fl_graphics_driver->clip_region( 0 ); pWindow->draw(); fl_end_offscreen(); } int X,Y,W,H; fl_clip_box(0,0,pWindow->w(),pWindow->h(),X,Y,W,H); if (i->other_xid) fl_copy_offscreen(X, Y, W, H, i->other_xid, X, Y); } void Fl_WinAPI_Window_Driver::flush_overlay() { Fl_Overlay_Window *oWindow = pWindow->as_overlay_window(); if (!oWindow) return flush_single(); if (!pWindow->shown()) return; pWindow->make_current(); // make sure fl_gc is non-zero Fl_X *i = Fl_X::i(pWindow); if (!i) return; // window not yet created int eraseoverlay = (pWindow->damage()&FL_DAMAGE_OVERLAY); pWindow->clear_damage((uchar)(pWindow->damage()&~FL_DAMAGE_OVERLAY)); if (!i->other_xid) { i->other_xid = fl_create_offscreen(pWindow->w(), pWindow->h()); pWindow->clear_damage(FL_DAMAGE_ALL); } if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) { fl_clip_region(i->region); i->region = 0; fl_begin_offscreen(i->other_xid); fl_graphics_driver->clip_region(0); pWindow->draw(); fl_end_offscreen(); } if (eraseoverlay) fl_clip_region(0); int X, Y, W, H; fl_clip_box(0, 0, pWindow->w(), pWindow->h(), X, Y, W, H); if (i->other_xid) fl_copy_offscreen(X, Y, W, H, i->other_xid, X, Y); if (oWindow->overlay_ == oWindow) oWindow->draw_overlay(); } void Fl_WinAPI_Window_Driver::icons(const Fl_RGB_Image *icons[], int count) { free_icons(); if (count > 0) { icon_->icons = new Fl_RGB_Image*[count]; icon_->count = count; // FIXME: Fl_RGB_Image lacks const modifiers on methods for (int i = 0;i < count;i++) icon_->icons[i] = (Fl_RGB_Image*)((Fl_RGB_Image*)icons[i])->copy(); } if (Fl_X::i(pWindow)) Fl_X::i(pWindow)->set_icons(); } const void *Fl_WinAPI_Window_Driver::icon() const { return icon_->legacy_icon; } void Fl_WinAPI_Window_Driver::icon(const void * ic) { free_icons(); icon_->legacy_icon = ic; } void Fl_WinAPI_Window_Driver::free_icons() { int i; icon_->legacy_icon = 0L; if (icon_->icons) { for (i = 0;i < icon_->count;i++) delete icon_->icons[i]; delete [] icon_->icons; icon_->icons = 0L; } icon_->count = 0; if (icon_->big_icon) DestroyIcon(icon_->big_icon); if (icon_->small_icon) DestroyIcon(icon_->small_icon); icon_->big_icon = NULL; icon_->small_icon = NULL; } void Fl_WinAPI_Window_Driver::icons(HICON big_icon, HICON small_icon) { free_icons(); if (big_icon != NULL) icon_->big_icon = CopyIcon(big_icon); if (small_icon != NULL) icon_->small_icon = CopyIcon(small_icon); if (Fl_X::i(pWindow)) Fl_X::i(pWindow)->set_icons(); } void Fl_WinAPI_Window_Driver::wait_for_expose() { if (!pWindow->shown()) return; Fl_X *i = Fl_X::i(pWindow); while (!i || i->wait_for_expose) { Fl::wait(); } } // // End of "$Id$". //