// // "$Id$" // // Box drawing code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2015 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file fl_boxtype.cxx \brief drawing code for common box types. */ // Box drawing code for the common box types and the table of // boxtypes. Other box types are in separate files so they are not // linked in if not used. #include #include #include #include //////////////////////////////////////////////////////////////// static const uchar active_ramp[24] = { FL_GRAY_RAMP+0, FL_GRAY_RAMP+1, FL_GRAY_RAMP+2, FL_GRAY_RAMP+3, FL_GRAY_RAMP+4, FL_GRAY_RAMP+5, FL_GRAY_RAMP+6, FL_GRAY_RAMP+7, FL_GRAY_RAMP+8, FL_GRAY_RAMP+9, FL_GRAY_RAMP+10,FL_GRAY_RAMP+11, FL_GRAY_RAMP+12,FL_GRAY_RAMP+13,FL_GRAY_RAMP+14,FL_GRAY_RAMP+15, FL_GRAY_RAMP+16,FL_GRAY_RAMP+17,FL_GRAY_RAMP+18,FL_GRAY_RAMP+19, FL_GRAY_RAMP+20,FL_GRAY_RAMP+21,FL_GRAY_RAMP+22,FL_GRAY_RAMP+23}; static const uchar inactive_ramp[24] = { 43, 43, 44, 44, 44, 45, 45, 46, 46, 46, 47, 47, 48, 48, 48, 49, 49, 49, 50, 50, 51, 51, 52, 52}; static int draw_it_active = 1; /** Determines if the currently drawn box is active or inactive. If inactive, the box color should be changed to the inactive color. \see Fl::box_color(Fl_Color c) */ int Fl::draw_box_active() { return draw_it_active; } const uchar *fl_gray_ramp() {return (draw_it_active?active_ramp:inactive_ramp)-'A';} /** Gets the drawing color to be used for the background of a box. This method is only useful inside box drawing code. It returns the color to be used, either fl_inactive(c) if the widget is inactive_r() or \p c otherwise. */ Fl_Color Fl::box_color(Fl_Color c) { return (draw_it_active ? c : fl_inactive(c)); } /** Sets the drawing color for the box that is currently drawn. This method sets the current drawing color fl_color() depending on the widget's state to either \p c or fl_inactive(c). It should be used whenever a box background is drawn in the box (type) drawing code instead of calling fl_color(Fl_Color bg) with the background color \p bg, usually Fl_Widget::color(). This method is only useful inside box drawing code. Whenever a box is drawn with one of the standard box drawing methods, a static variable is set depending on the widget's current state - if the widget is inactive_r() then the internal variable is false (0), otherwise it is true (1). This is faster than calling Fl_Widget::active_r() because the state is cached. \see Fl::draw_box_active() \see Fl::box_color(Fl_Color) */ void Fl::set_box_color(Fl_Color c) { fl_color(box_color(c)); } /** Draws a series of line segments around the given box. The string \p s must contain groups of 4 letters which specify one of 24 standard grayscale values, where 'A' is black and 'X' is white. The order of each set of 4 characters is: top, left, bottom, right. The result of calling fl_frame() with a string that is not a multiple of 4 characters in length is undefined. The only difference between this function and fl_frame2() is the order of the line segments. \param[in] s sets of 4 grayscale values in top, left, bottom, right order \param[in] x, y, w, h position and size */ void fl_frame(const char* s, int x, int y, int w, int h) { const uchar *g = fl_gray_ramp(); if (h > 0 && w > 0) for (;*s;) { // draw top line: fl_color(g[(int)*s++]); fl_xyline(x, y, x+w-1); y++; if (--h <= 0) break; // draw left line: fl_color(g[(int)*s++]); fl_yxline(x, y+h-1, y); x++; if (--w <= 0) break; // draw bottom line: fl_color(g[(int)*s++]); fl_xyline(x, y+h-1, x+w-1); if (--h <= 0) break; // draw right line: fl_color(g[(int)*s++]); fl_yxline(x+w-1, y+h-1, y); if (--w <= 0) break; } } /** Draws a series of line segments around the given box. The string \p s must contain groups of 4 letters which specify one of 24 standard grayscale values, where 'A' is black and 'X' is white. The order of each set of 4 characters is: bottom, right, top, left. The result of calling fl_frame2() with a string that is not a multiple of 4 characters in length is undefined. The only difference between this function and fl_frame() is the order of the line segments. \param[in] s sets of 4 grayscale values in bottom, right, top, left order \param[in] x, y, w, h position and size */ void fl_frame2(const char* s, int x, int y, int w, int h) { const uchar *g = fl_gray_ramp(); if (h > 0 && w > 0) for (;*s;) { // draw bottom line: fl_color(g[(int)*s++]); fl_xyline(x, y+h-1, x+w-1); if (--h <= 0) break; // draw right line: fl_color(g[(int)*s++]); fl_yxline(x+w-1, y+h-1, y); if (--w <= 0) break; // draw top line: fl_color(g[(int)*s++]); fl_xyline(x, y, x+w-1); y++; if (--h <= 0) break; // draw left line: fl_color(g[(int)*s++]); fl_yxline(x, y+h-1, y); x++; if (--w <= 0) break; } } /** Draws a box of type FL_NO_BOX */ void fl_no_box(int, int, int, int, Fl_Color) {} /** Draws a box of type FL_FLAT_BOX */ void fl_flat_box(int x, int y, int w, int h, Fl_Color c) { fl_rectf(x, y, w, h, Fl::box_color(c)); } /** Draws a frame of type FL_THIN_DOWN_FRAME */ void fl_thin_down_frame(int x, int y, int w, int h, Fl_Color) { fl_frame2("WWHH",x,y,w,h); } /** Draws a box of type FL_THIN_DOWN_BOX */ void fl_thin_down_box(int x, int y, int w, int h, Fl_Color c) { fl_thin_down_frame(x,y,w,h,c); Fl::set_box_color(c); fl_rectf(x+1, y+1, w-2, h-2); } /** Draws a frame of type FL_THIN_UP_FRAME */ void fl_thin_up_frame(int x, int y, int w, int h, Fl_Color) { fl_frame2("HHWW",x,y,w,h); } /** Draws a box of type FL_THIN_UP_BOX */ void fl_thin_up_box(int x, int y, int w, int h, Fl_Color c) { fl_thin_up_frame(x,y,w,h,c); Fl::set_box_color(c); fl_rectf(x+1, y+1, w-2, h-2); } /** Draws a frame of type FL_UP_FRAME */ void fl_up_frame(int x, int y, int w, int h, Fl_Color) { #if BORDER_WIDTH == 1 fl_frame2("HHWW",x,y,w,h); #else #if BORDER_WIDTH == 2 fl_frame2("AAWWMMTT",x,y,w,h); #else fl_frame("AAAAWWJJUTNN",x,y,w,h); #endif #endif } #define D1 BORDER_WIDTH #define D2 (BORDER_WIDTH+BORDER_WIDTH) /** Draws a box of type FL_UP_BOX */ void fl_up_box(int x, int y, int w, int h, Fl_Color c) { fl_up_frame(x,y,w,h,c); Fl::set_box_color(c); fl_rectf(x+D1, y+D1, w-D2, h-D2); } /** Draws a frame of type FL_DOWN_FRAME */ void fl_down_frame(int x, int y, int w, int h, Fl_Color) { #if BORDER_WIDTH == 1 fl_frame2("WWHH",x,y,w,h); #else #if BORDER_WIDTH == 2 fl_frame2("WWMMPPAA",x,y,w,h); #else fl_frame("NNTUJJWWAAAA",x,y,w,h); #endif #endif } /** Draws a box of type FL_DOWN_BOX */ void fl_down_box(int x, int y, int w, int h, Fl_Color c) { fl_down_frame(x,y,w,h,c); Fl::set_box_color(c); fl_rectf(x+D1, y+D1, w-D2, h-D2); } /** Draws a frame of type FL_ENGRAVED_FRAME */ void fl_engraved_frame(int x, int y, int w, int h, Fl_Color) { fl_frame("HHWWWWHH",x,y,w,h); } /** Draws a box of type FL_ENGRAVED_BOX */ void fl_engraved_box(int x, int y, int w, int h, Fl_Color c) { fl_engraved_frame(x,y,w,h,c); Fl::set_box_color(c); fl_rectf(x+2, y+2, w-4, h-4); } /** Draws a frame of type FL_EMBOSSED_FRAME */ void fl_embossed_frame(int x, int y, int w, int h, Fl_Color) { fl_frame("WWHHHHWW",x,y,w,h); } /** Draws a box of type FL_EMBOSSED_BOX */ void fl_embossed_box(int x, int y, int w, int h, Fl_Color c) { fl_embossed_frame(x,y,w,h,c); Fl::set_box_color(c); fl_rectf(x+2, y+2, w-4, h-4); } /** Draws a bounded rectangle with a given position, size and color. Equivalent to drawing a box of type FL_BORDER_BOX. */ void fl_rectbound(int x, int y, int w, int h, Fl_Color bgcolor) { Fl::set_box_color(FL_BLACK); fl_rect(x, y, w, h); Fl::set_box_color(bgcolor); fl_rectf(x+1, y+1, w-2, h-2); } #define fl_border_box fl_rectbound /**< allow consistent naming */ /** Draws a frame of type FL_BORDER_FRAME. */ void fl_border_frame(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); fl_rect(x, y, w, h); } //////////////////////////////////////////////////////////////// static struct { Fl_Box_Draw_F *f; uchar dx, dy, dw, dh; int set; } fl_box_table[256] = { // must match list in Enumerations.H!!! {fl_no_box, 0,0,0,0,1}, {fl_flat_box, 0,0,0,0,1}, // FL_FLAT_BOX {fl_up_box, D1,D1,D2,D2,1}, {fl_down_box, D1,D1,D2,D2,1}, {fl_up_frame, D1,D1,D2,D2,1}, {fl_down_frame, D1,D1,D2,D2,1}, {fl_thin_up_box, 1,1,2,2,1}, {fl_thin_down_box, 1,1,2,2,1}, {fl_thin_up_frame, 1,1,2,2,1}, {fl_thin_down_frame, 1,1,2,2,1}, {fl_engraved_box, 2,2,4,4,1}, {fl_embossed_box, 2,2,4,4,1}, {fl_engraved_frame, 2,2,4,4,1}, {fl_embossed_frame, 2,2,4,4,1}, {fl_border_box, 1,1,2,2,1}, {fl_border_box, 1,1,5,5,0}, // _FL_SHADOW_BOX {fl_border_frame, 1,1,2,2,1}, {fl_border_frame, 1,1,5,5,0}, // _FL_SHADOW_FRAME {fl_border_box, 1,1,2,2,0}, // _FL_ROUNDED_BOX {fl_border_box, 1,1,2,2,0}, // _FL_RSHADOW_BOX {fl_border_frame, 1,1,2,2,0}, // _FL_ROUNDED_FRAME {fl_flat_box, 0,0,0,0,0}, // _FL_RFLAT_BOX {fl_up_box, 3,3,6,6,0}, // _FL_ROUND_UP_BOX {fl_down_box, 3,3,6,6,0}, // _FL_ROUND_DOWN_BOX {fl_up_box, 0,0,0,0,0}, // _FL_DIAMOND_UP_BOX {fl_down_box, 0,0,0,0,0}, // _FL_DIAMOND_DOWN_BOX {fl_border_box, 1,1,2,2,0}, // _FL_OVAL_BOX {fl_border_box, 1,1,2,2,0}, // _FL_OVAL_SHADOW_BOX {fl_border_frame, 1,1,2,2,0}, // _FL_OVAL_FRAME {fl_flat_box, 0,0,0,0,0}, // _FL_OVAL_FLAT_BOX {fl_up_box, 4,4,8,8,0}, // _FL_PLASTIC_UP_BOX {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_DOWN_BOX {fl_up_frame, 2,2,4,4,0}, // _FL_PLASTIC_UP_FRAME {fl_down_frame, 2,2,4,4,0}, // _FL_PLASTIC_DOWN_FRAME {fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_UP_BOX {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_DOWN_BOX {fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_UP_BOX {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_DOWN_BOX {fl_up_box, 2,2,4,4,0}, // _FL_GTK_UP_BOX {fl_down_box, 2,2,4,4,0}, // _FL_GTK_DOWN_BOX {fl_up_frame, 2,2,4,4,0}, // _FL_GTK_UP_FRAME {fl_down_frame, 2,2,4,4,0}, // _FL_GTK_DOWN_FRAME {fl_up_frame, 1,1,2,2,0}, // _FL_GTK_THIN_UP_FRAME {fl_down_frame, 1,1,2,2,0}, // _FL_GTK_THIN_DOWN_FRAME {fl_up_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_UP_BOX {fl_down_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_DOWN_BOX {fl_up_box, 2,2,4,4,0}, // _FL_GTK_ROUND_UP_BOX {fl_down_box, 2,2,4,4,0}, // _FL_GTK_ROUND_DOWN_BOX {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_UP_BOX {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_DOWN_BOX {fl_up_frame, 2,2,4,4,0}, // _FL_GLEAM_UP_FRAME {fl_down_frame, 2,2,4,4,0}, // _FL_GLEAM_DOWN_FRAME {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_THIN_UP_BOX {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_THIN_DOWN_BOX {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_ROUND_UP_BOX {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_ROUND_DOWN_BOX {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+0 {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+1 {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+2 {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+3 {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+4 {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+5 {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+6 {fl_down_box, 3,3,6,6,0} // FL_FREE_BOX+7 }; /** Returns the X offset for the given boxtype. \see box_dy() */ int Fl::box_dx(Fl_Boxtype t) {return fl_box_table[t].dx;} /** Returns the Y offset for the given boxtype. These functions return the offset values necessary for a given boxtype, useful for computing the area inside a box's borders, to prevent overdrawing the borders. For instance, in the case of a boxtype like FL_DOWN_BOX where the border width might be 2 pixels all around, the above functions would return 2, 2, 4, and 4 for box_dx, box_dy, box_dw, and box_dh respectively. An example to compute the area inside a widget's box(): \code int X = yourwidget->x() + Fl::box_dx(yourwidget->box()); int Y = yourwidget->y() + Fl::box_dy(yourwidget->box()); int W = yourwidget->w() - Fl::box_dw(yourwidget->box()); int H = yourwidget->h() - Fl::box_dh(yourwidget->box()); \endcode These functions are mainly useful in the draw() code for deriving custom widgets, where one wants to avoid drawing over the widget's own border box(). */ int Fl::box_dy(Fl_Boxtype t) {return fl_box_table[t].dy;} /** Returns the width offset for the given boxtype. \see box_dy(). */ int Fl::box_dw(Fl_Boxtype t) {return fl_box_table[t].dw;} /** Returns the height offset for the given boxtype. \see box_dy(). */ int Fl::box_dh(Fl_Boxtype t) {return fl_box_table[t].dh;} /** Sets the drawing function for a given box type. \param[in] t box type \param[in] f box drawing function */ void fl_internal_boxtype(Fl_Boxtype t, Fl_Box_Draw_F* f) { if (!fl_box_table[t].set) { fl_box_table[t].f = f; fl_box_table[t].set = 1; } } /** Gets the current box drawing function for the specified box type. */ Fl_Box_Draw_F *Fl::get_boxtype(Fl_Boxtype t) { return fl_box_table[t].f; } /** Sets the function to call to draw a specific boxtype. */ void Fl::set_boxtype(Fl_Boxtype t, Fl_Box_Draw_F* f, uchar a, uchar b, uchar c, uchar d) { fl_box_table[t].f = f; fl_box_table[t].set = 1; fl_box_table[t].dx = a; fl_box_table[t].dy = b; fl_box_table[t].dw = c; fl_box_table[t].dh = d; } /** Copies the from boxtype. */ void Fl::set_boxtype(Fl_Boxtype to, Fl_Boxtype from) { fl_box_table[to] = fl_box_table[from]; } /** Draws a box using given type, position, size and color. \param[in] t box type \param[in] x, y, w, h position and size \param[in] c color */ void fl_draw_box(Fl_Boxtype t, int x, int y, int w, int h, Fl_Color c) { if (t && fl_box_table[t].f) fl_box_table[t].f(x,y,w,h,c); } //extern Fl_Widget *fl_boxcheat; // hack set by Fl_Window.cxx /** Draws the widget box according its box style */ void Fl_Widget::draw_box() const { if (box_) draw_box((Fl_Boxtype)box_, x_, y_, w_, h_, color_); draw_backdrop(); } /** If FL_ALIGN_IMAGE_BACKDROP is set, the image or deimage will be drawn */ void Fl_Widget::draw_backdrop() const { if (align() & FL_ALIGN_IMAGE_BACKDROP) { const Fl_Image *img = image(); // if there is no image, we will not draw the deimage either if (img && deimage() && !active_r()) img = deimage(); if (img) ((Fl_Image*)img)->draw(x_+(w_-img->w())/2, y_+(h_-img->h())/2); } } /** Draws a box of type t, of color c at the widget's position and size. */ void Fl_Widget::draw_box(Fl_Boxtype t, Fl_Color c) const { draw_box(t, x_, y_, w_, h_, c); } /** Draws a box of type t, of color c at the position X,Y and size W,H. */ void Fl_Widget::draw_box(Fl_Boxtype t, int X, int Y, int W, int H, Fl_Color c) const { draw_it_active = active_r(); fl_box_table[t].f(X, Y, W, H, c); draw_it_active = 1; } // // End of "$Id$". //