/* * Copyright 1998-2023 by Bill Spitzak and others. * * fl_call_main() calls main() for you Windows people. Needs to be done in C * because Borland C++ won't let you call main() from C++. * * This library is free software. Distribution and use rights are outlined in * the file "COPYING" which should have been included with this file. If this * file is missing or damaged, see the license at: * * https://www.fltk.org/COPYING.php * * Please see the following page on how to report bugs and issues: * * https://www.fltk.org/bugs.php */ /* * This WinMain() function can be overridden by an application and * is provided for compatibility with programs written for other * operating systems that conform to the ANSI standard entry point * "main()". This will allow you to build a Windows Application * without any special settings. * * Because of problems with the Microsoft Visual C++ header files * and/or compiler, you cannot have a WinMain function in a DLL. * I don't know why. Thus, this nifty feature is only available * if you link to the static library. * * Currently the debug version of this library will create a * console window for your application so you can put printf() * statements for debugging or informational purposes. Ultimately * we want to update this to always use the parent's console, * but at present we have not identified a function or API in * Microsoft(r) Windows(r) that allows for it. */ /* * This file is compiled only on Windows platforms (since FLTK 1.4.0). * Therefore we don't need to test the _WIN32 macro anymore. * The _MSC_VER macro is tested to compile it only for Visual Studio * platforms because GNU platforms (MinGW, MSYS) don't need it. */ #if defined(_MSC_VER) && !defined(FL_DLL) #include #include #include #include #include #include extern int main(int, char *[]); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int rc; int i; int argc; char** argv; char strbuf[2048]; /* * If we are compiling in debug mode, open a console window so * we can see any printf's, etc... * * While we can detect if the program was run from the command-line - * look at the CMDLINE environment variable, it will be "WIN" for * programs started from the GUI - the shell seems to run all Windows * applications in the background anyways... */ #ifdef _DEBUG AllocConsole(); freopen("conin$", "r", stdin); freopen("conout$", "w", stdout); freopen("conout$", "w", stderr); #endif /* _DEBUG */ /* Convert the command line arguments to UTF-8 */ LPWSTR *wideArgv = CommandLineToArgvW(GetCommandLineW(), &argc); argv = malloc(argc * sizeof(void *)); for (i = 0; i < argc; i++) { int ret = WideCharToMultiByte(CP_UTF8, /* CodePage */ 0, /* dwFlags */ wideArgv[i], /* lpWideCharStr */ -1, /* cchWideChar */ strbuf, /* lpMultiByteStr */ sizeof(strbuf), /* cbMultiByte */ NULL, /* lpDefaultChar */ NULL); /* lpUsedDefaultChar */ argv[i] = fl_strdup(strbuf); } /* Free the wide character string array */ LocalFree(wideArgv); /* Call the program's entry point main() */ rc = main(argc, argv); /* Cleanup allocated memory for argv */ for (int i = 0; i < argc; ++i) { free((void *)argv[i]); } free((void *)argv); /* Close the console in debug mode */ #ifdef _DEBUG fclose(stdin); fclose(stdout); fclose(stderr); #endif /* _DEBUG */ return rc; } #else /* STR# 2973: solves "empty translation unit" error */ typedef int dummy; #endif /* defined(_MSC_VER) && !defined(FL_DLL) */