// // "$Id$" // // MacOS color functions for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2005 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // The fltk "colormap". This allows ui colors to be stored in 8-bit // locations, and provides a level of indirection so that global color // changes can be made. Not to be confused with the X colormap, which // I try to hide completely. // matt: Neither Quartz nor Quickdraw support colormaps in this implementation // matt: Quartz support done #include #include #include #include static unsigned fl_cmap[256] = { #include "fl_cmap.h" // this is a file produced by "cmap.cxx": }; // Translations to mac data structures: Fl_XMap fl_xmap[256]; Fl_XMap* fl_current_xmap; Fl_Color fl_color_; void fl_color(Fl_Color i) { fl_color_ = i; int index; uchar r, g, b; if (i & 0xFFFFFF00) { // translate rgb colors into color index r = i>>24; g = i>>16; b = i>> 8; } else { // translate index into rgb: index = i; unsigned c = fl_cmap[i]; r = c>>24; g = c>>16; b = c>> 8; } #ifdef __APPLE_QD__ RGBColor rgb; rgb.red = (r<<8)|r; rgb.green = (g<<8)|g; rgb.blue = (b<<8)|b; RGBForeColor(&rgb); #elif defined(__APPLE_QUARTZ__) if (!fl_gc) return; // no context yet? We will assign the color later. float fr = r/255.0f; float fg = g/255.0f; float fb = b/255.0f; CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f); CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f); #else # error : neither Quickdraw nor Quartz defined #endif } void fl_color(uchar r, uchar g, uchar b) { fl_color_ = fl_rgb_color(r, g, b); #ifdef __APPLE_QD__ RGBColor rgb; rgb.red = (r<<8)|r; rgb.green = (g<<8)|g; rgb.blue = (b<<8)|b; RGBForeColor(&rgb); #elif defined(__APPLE_QUARTZ__) float fr = r/255.0f; float fg = g/255.0f; float fb = b/255.0f; CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f); CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f); #else # error : neither Quickdraw nor Quartz defined #endif } void Fl::set_color(Fl_Color i, unsigned c) { if (fl_cmap[i] != c) { fl_cmap[i] = c; } } // // End of "$Id$". //