// // "$Id: fl_draw_pixmap.cxx,v 1.3 1998/10/21 14:20:50 mike Exp $" // // Pixmap drawing code for the Fast Light Tool Kit (FLTK). // // Copyright 1998 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@easysw.com". // // Implemented without using the xpm library (which I can't use because // it interferes with the color cube used by fl_draw_image). // Current implementation is cheap and slow, and works best on a full-color // display. Transparency is not handled, and colors are dithered to // the color cube. Color index is achieved by adding the id // characters together! Also mallocs a lot of temporary memory! // Notice that there is no pixmap file interface. This is on purpose, // as I want to discourage programs that require support files to work. // All data needed by a program ui should be compiled in!!! #include #include #include #include #include #include #include static int ncolors, chars_per_pixel; int fl_measure_pixmap(/*const*/char * const *data, int &w, int &h) { int i = sscanf(data[0],"%d %d %d %d",&w,&h,&ncolors,&chars_per_pixel); if (i<4 || w<=0 || h<=0 || chars_per_pixel!=1 && chars_per_pixel!=2) return w=0; return 1; } #ifdef U64 // The callback from fl_draw_image to get a row of data passes this: struct pixmap_data { int w, h; char*const* data; U64 colors[256]; }; // callback for 1 byte per pixel: static void cb1(void*v, int x, int y, int w, uchar* buf) { pixmap_data& d = *(pixmap_data*)v; const char* p = d.data[y]+x; U64* q = (U64*)buf; for (int X=(w+1)/2; X--; p += 2) { #if WORDS_BIGENDIAN *q++ = (d.colors[p[0]&255]<<32) | d.colors[p[1]&255]; #else *q++ = (d.colors[p[1]&255]<<32) | d.colors[p[0]&255]; #endif } } // callback for 2 bytes per pixel: static void cb2(void*v, int x, int y, int w, uchar* buf) { pixmap_data& d = *(pixmap_data*)v; const char* p = d.data[y]+2*x; U64* q = (U64*)buf; for (int X=(w+1)/2; X--;) { int index = *p++; int t = *p++; index += (t<<4)+(t>>4); int index1= *p++; t = *p++; index1 += (t<<4)+(t>>4); #if WORDS_BIGENDIAN *q++ = (d.colors[index&255]<<32) | d.colors[index1&255]; #else *q++ = (d.colors[index1&255]<<32) | d.colors[index&255]; #endif } } #else // The callback from fl_draw_image to get a row of data passes this: struct pixmap_data { int w, h; char*const* data; U32 colors[256]; }; // callback for 1 byte per pixel: static void cb1(void*v, int x, int y, int w, uchar* buf) { pixmap_data& d = *(pixmap_data*)v; const char* p = d.data[y]+x; U32* q = (U32*)buf; for (int X=w; X--;) *q++ = d.colors[(*p++)&255]; } // callback for 2 bytes per pixel: static void cb2(void*v, int x, int y, int w, uchar* buf) { pixmap_data& d = *(pixmap_data*)v; const char* p = d.data[y]+2*x; U32* q = (U32*)buf; for (int X=w; X--;) { int index = *p++; int t = *p++; index += (t<<4)+(t>>4); *q++ = d.colors[index&255]; } } #endif #ifdef WIN32 // this is in Fl_arg.C: extern int fl_parse_color(const char*, uchar&, uchar&, uchar&); #endif uchar **fl_mask_bitmap; // if non-zero, create bitmap and store pointer here int fl_draw_pixmap(/*const*/char*const* data, int x, int y, Fl_Color bg) { pixmap_data d; if (!fl_measure_pixmap(data, d.w, d.h)) return 0; data++; int transparent_index = -1; if (ncolors < 0) { // fltk (non standard) compressed colormap ncolors = -ncolors; const char *p = *data++; // if first color is ' ' it is transparent (put it later to make // it not be transparent): if (*p == ' ') { uchar* c = (uchar*)&d.colors[' ']; #ifdef U64 *(U64*)c = 0; #if WORDS_BIGENDIAN c += 4; #endif #endif transparent_index = ' '; Fl::get_color(bg, c[0], c[1], c[2]); c[3] = 0; p += 4; ncolors--; } // read all the rest of the colors: for (int i=0; i < ncolors; i++) { uchar* c = (uchar*)&d.colors[(*p++)&255]; #ifdef U64 *(U64*)c = 0; #if WORDS_BIGENDIAN c += 4; #endif #endif *c++ = *p++; *c++ = *p++; *c++ = *p++; *c = 0; } } else { // normal XPM colormap with names for (int i=0; i1) {int t = *p++; index += (t<<4)+(t>>4);} // look for "c word", or last word if none: const char *previous_word = p; for (;;) { while (*p && isspace(*p)) p++; char what = *p++; while (*p && !isspace(*p)) p++; while (*p && isspace(*p)) p++; if (!*p) {p = previous_word; break;} if (what == 'c') break; previous_word = p; while (*p && !isspace(*p)) p++; } // copy the color name and look it up: char name[256]; char *q; for (q = name; *p && !isspace(*p); *q++ = *p++); *q++ = 0; uchar *c = (uchar *)&d.colors[index&255]; #ifdef U64 *(U64*)c = 0; #if WORDS_BIGENDIAN c += 4; #endif #endif #ifdef WIN32 if (fl_parse_color(name, c[0], c[1], c[2])) {; #else XColor x; if (XParseColor(fl_display, fl_colormap, name, &x)) { c[0] = x.red>>8; c[1] = x.green>>8; c[2] = x.blue>>8; #endif } else { // assumme "None" or "#transparent" for any errors // this should be transparent... Fl::get_color(bg, c[0], c[1], c[2]); transparent_index = index&255; } } } d.data = data; // build the mask bitmap used by Fl_Pixmap: if (fl_mask_bitmap && transparent_index >= 0) { int W = (d.w+7)/8; uchar *bitmap = new uchar[W * d.h]; *fl_mask_bitmap = bitmap; for (int y = 0; y < d.h; y++) { uchar* p = (uchar*)data[y]; if (chars_per_pixel <= 1) { for (int x = 0; x < W; x++) { int b = (*p++ != transparent_index); if (*p++ != transparent_index) b |= 2; if (*p++ != transparent_index) b |= 4; if (*p++ != transparent_index) b |= 8; if (*p++ != transparent_index) b |= 16; if (*p++ != transparent_index) b |= 32; if (*p++ != transparent_index) b |= 64; if (*p++ != transparent_index) b |= 128; *bitmap++ = b; } } else { for (int x = 0; x < W; x++) { int b = 0; for (int i = 0; i < 8; i++) { int index = *p++; int t = *p++; index += (t<<4)+(t>>4); if ((index&255) != transparent_index) b |= (1<