// // Engraved label drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2011 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // Drawing code for XForms style engraved & embossed labels #include #include #include // data[] is dx, dy, color triples static void innards(const char *str, int len, int X, int Y, const int data[][3], int n) { Fl_Color c = fl_color(); int i; for (i = 0; i < n; i++) { fl_color((Fl_Color)(i < n-1 ? data[i][2] : c)); fl_draw(str, len, X+data[i][0], Y+data[i][1]); } fl_color(c); } static void dispatch(const Fl_Label* o, int x, int y, int w, int h, Fl_Align align, void (*callthis)(const char*,int,int,int)) { if ((!o->value || !*(o->value)) && !o->image) return; if (w && h && !fl_not_clipped(x, y, w, h) && (align & FL_ALIGN_INSIDE)) return; if (align & FL_ALIGN_CLIP) fl_push_clip(x, y, w, h); fl_font(o->font, o->size); fl_color((Fl_Color)o->color); fl_draw(o->value, x, y, w, h, align, callthis, o->image, 1, o->spacing); if (align & FL_ALIGN_CLIP) fl_pop_clip(); } // Draw text with shadow static void fl_shadow_label_draw(const char *str, int len, int x, int y) { static const int data[2][3] = {{2,2,FL_DARK3},{0,0,0}}; innards(str, len, x, y, data, 2); } // Implement shadowed text label type static void fl_shadow_label( const Fl_Label* o, int X, int Y, int W, int H, Fl_Align align) { dispatch(o, X, Y, W, H, align, fl_shadow_label_draw); } // Draw text engraved static void fl_engraved_label_draw(const char *str, int len, int x, int y) { static const int data[7][3] = { {1,0,FL_LIGHT3},{1,1,FL_LIGHT3},{0,1,FL_LIGHT3}, {-1,0,FL_DARK3},{-1,-1,FL_DARK3},{0,-1,FL_DARK3}, {0,0,0}}; innards(str, len, x, y, data, 7); } // Implement engraved text label type static void fl_engraved_label( const Fl_Label* o, int X, int Y, int W, int H, Fl_Align align) { dispatch(o, X, Y, W, H, align, fl_engraved_label_draw); } // Draw text embossed static void fl_embossed_label_draw(const char *str, int len, int x, int y) { static const int data[7][3] = { {-1,0,FL_LIGHT3},{-1,-1,FL_LIGHT3},{0,-1,FL_LIGHT3}, {1,0,FL_DARK3},{1,1,FL_DARK3},{0,1,FL_DARK3}, {0,0,0}}; innards(str, len, x, y, data, 7); } // Implement embossed text label type static void fl_embossed_label( const Fl_Label* o, int X, int Y, int W, int H, Fl_Align align) { dispatch(o, X, Y, W, H, align, fl_embossed_label_draw); } Fl_Labeltype fl_define_FL_SHADOW_LABEL() { Fl::set_labeltype(_FL_SHADOW_LABEL, fl_shadow_label, 0); return _FL_SHADOW_LABEL; } Fl_Labeltype fl_define_FL_ENGRAVED_LABEL() { Fl::set_labeltype(_FL_ENGRAVED_LABEL, fl_engraved_label, 0); return _FL_ENGRAVED_LABEL; } Fl_Labeltype fl_define_FL_EMBOSSED_LABEL() { Fl::set_labeltype(_FL_EMBOSSED_LABEL, fl_embossed_label, 0); return _FL_EMBOSSED_LABEL; }