// fl_line_style.cxx #include #include #include #include void fl_line_style(int style, int width, char* dashes) { #ifdef WIN32 static DWORD Cap[4]= {PS_ENDCAP_ROUND, PS_ENDCAP_FLAT, PS_ENDCAP_ROUND, PS_ENDCAP_SQUARE}; static DWORD Join[4]={PS_JOIN_ROUND, PS_JOIN_MITER, PS_JOIN_ROUND, PS_JOIN_BEVEL}; int s1 = PS_GEOMETRIC | Cap[(style>>8)&3] | Join[(style>>12)&3]; DWORD a[16]; int n = 0; if (dashes && dashes[0]) { s1 |= PS_USERSTYLE; for (n = 0; n < 16 && *dashes; n++) a[n] = *dashes++; } else { s1 |= style & 0xff; // allow them to pass any low 8 bits for style } if ((style || n) && !width) width = 1; // fix cards that do nothing for 0? LOGBRUSH penbrush = {BS_SOLID,fl_RGB(),0}; // can this be fl_brush()? HPEN newpen = ExtCreatePen(s1, width, &penbrush, n, n ? a : 0); if (!newpen) { // CET - FIXME - remove this debug fprintf()? fprintf(stderr, "fl_line_style(): Could not create GDI pen object.\n"); return; } HPEN oldpen = (HPEN)SelectObject(fl_gc, newpen); DeleteObject(oldpen); fl_current_xmap->pen = newpen; #else int ndashes = dashes ? strlen(dashes) : 0; // emulate the WIN32 dash patterns on X char buf[7]; if (!ndashes && (style&0xff)) { int w = width ? width : 1; char dash, dot, gap; // adjust lengths to account for cap: if (style & 0x200) { dash = char(2*w); dot = 1; // unfortunately 0 does not work gap = char(2*w-1); } else { dash = char(3*w); dot = gap = char(w); } char* p = dashes = buf; switch (style & 0xff) { case FL_DASH: *p++ = dash; *p++ = gap; break; case FL_DOT: *p++ = dot; *p++ = gap; break; case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break; case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break; } ndashes = p-buf; } static int Cap[4] = {CapButt, CapButt, CapRound, CapProjecting}; static int Join[4] = {JoinMiter, JoinMiter, JoinRound, JoinBevel}; XSetLineAttributes(fl_display, fl_gc, width, ndashes ? LineOnOffDash : LineSolid, Cap[(style>>8)&3], Join[(style>>12)&3]); if (ndashes) XSetDashes(fl_display, fl_gc, 0, dashes, ndashes); #endif }