// // "$Id$" // // WIN32 image reading routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2009 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include // warning: this function is only implemented in Quickdraw. The function // below may not work If FLTK is compiled with Quartz enabled // // 'fl_read_image()' - Read an image from the current window. // uchar * // O - Pixel buffer or NULL if failed fl_read_image(uchar *p, // I - Pixel buffer or NULL to allocate int x, // I - Left position int y, // I - Top position int w, // I - Width of area to read int h, // I - Height of area to read int alpha) { // I - Alpha value for image (0 for none) Rect src, // Source rectangle dst; // Destination rectangle GWorldPtr osbuffer; // Temporary off-screen buffer for copy GrafPtr srcPort; // Source port RGBColor rgb; // RGB colors for copy mask... PixMapHandle pm; // Pixmap handle for off-screen buffer uchar *base, // Base address of off-screen buffer *psrc, // Pointer into off-screen buffer *pdst; // Pointer into pixel buffer int idx, idy; // Current X & Y in image int d; // Depth of image int rowBytes; // Number of bytes per row... // Set the source and destination rectangles... src.top = y; src.left = x; src.bottom = y + h; src.right = x + w; dst.top = 0; dst.left = 0; dst.bottom = h; dst.right = w; // Get an off-screen buffer for copying the image... QDErr err = NewGWorld(&osbuffer, 0, &dst, 0L, 0L, 0); if (!osbuffer) return 0; if (err!=noErr) { DisposeGWorld(osbuffer); return 0; } // Get the source port... GetPort(&srcPort); // Set the RGB copy mask via the foreground/background colors... rgb.red = 0xffff; rgb.green = 0xffff; rgb.blue = 0xffff; RGBBackColor(&rgb); rgb.red = 0x0000; rgb.green = 0x0000; rgb.blue = 0x0000; RGBForeColor(&rgb); // Copy the screen image to the off-screen buffer... CopyBits(GetPortBitMapForCopyBits(srcPort), GetPortBitMapForCopyBits(osbuffer), &src, &dst, srcCopy, 0L); // Allocate the image data array as needed... d = alpha ? 4 : 3; if (!p) p = new uchar[w * h * d]; // Initialize the default colors/alpha in the whole image... memset(p, alpha, w * h * d); // Set the correct port for the off-screen buffer and lock the buffer SetGWorld(osbuffer, 0); pm = GetGWorldPixMap(osbuffer); LockPixels(pm); base = (uchar *)GetPixBaseAddr(pm); rowBytes = (*pm)->rowBytes & 0x3fff; // Copy the image from the off-screen buffer to the memory buffer. for (idy = 0, pdst = p; idy < h; idy ++) #ifdef __i386__ for (idx = 0, psrc = base + idy * rowBytes; idx < w; idx ++, psrc += 4, pdst += d) { pdst[0] = psrc[2]; pdst[1] = psrc[1]; pdst[2] = psrc[0]; } #else for (idx = 0, psrc = base + idy * rowBytes + 1; idx < w; idx ++, psrc += 4, pdst += d) { pdst[0] = psrc[0]; pdst[1] = psrc[1]; pdst[2] = psrc[2]; } #endif // __i386__ // Unlock and delete the off-screen buffer, then return... UnlockPixels(pm); DisposeGWorld(osbuffer); SetPort(srcPort); return p; } // // End of "$Id$". //