// // "$Id$" // // Rectangle drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2012 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file fl_rect.cxx \brief Drawing and clipping routines for rectangles. */ // These routines from fl_draw.H are used by the standard boxtypes // and thus are always linked into an fltk program. // Also all fl_clip routines, since they are always linked in so // that minimal update works. #include #include "config_lib.h" #include #include #include #include #include #if defined(WIN32) || defined(__APPLE__) #elif defined(FL_PORTING) # pragma message "FL_PORTING: implement all the line drawing functions below" #else #endif // fl_line_width_ must contain the absolute value of the current // line width to be used for X11 clipping (see below). // This is defined in src/fl_line_style.cxx extern int fl_line_width_; void Fl_Graphics_Driver::restore_clip() { fl_clip_state_number++; } void Fl_Graphics_Driver::clip_region(Fl_Region r) { Fl_Region oldr = rstack[rstackptr]; if (oldr) XDestroyRegion(oldr); rstack[rstackptr] = r; fl_restore_clip(); } Fl_Region Fl_Graphics_Driver::clip_region() { return rstack[rstackptr]; } //////////////////////////////////////////////////////////////// /* Matt: I wrote individual methods for every class. They are virtual, so the correct function is called, depending on the active driver. By having individual methods, multiple drivers can co-exist, for example Quartz, OpenGL, and a printer driver. The individual implementations should eventually go into files that are included into this file, based on the configuration, for example: src/cfg_gfx/quartz_rect.cxx src/cfg_gfx/gdi_rect.cxx src/cfg_gfx/xlib_rect.cxx Porting the graphics system to a new platform then requires to copy one of these files and implement the virtual functions. point() is the only function that *must* be implemented when deriving from 'Fl_Minimal_Graphics_Driver" (which is still to be written) */ //////////////////////////////////////////////////////////////// #ifdef FL_CFG_GFX_QUARTZ extern float fl_quartz_line_width_; #define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) // --- line and polygon drawing with integer coordinates void Fl_Quartz_Graphics_Driver::point(int x, int y) { CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) ); } void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) { if (w<=0 || h<=0) return; // FIXME: there should be a quartz graphics driver for the printer device that makes the USINGQUARTZPRINTER obsolete if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGRect rect = CGRectMake(x, y, w-1, h-1); CGContextStrokeRect(fl_gc, rect); if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) { if (w<=0 || h<=0) return; CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h); CGContextFillRect(fl_gc, rect); } void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1) { if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y1); CGContextStrokePath(fl_gc); if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y1); CGContextAddLineToPoint(fl_gc, x2, y2); CGContextStrokePath(fl_gc); if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) { if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y); CGContextStrokePath(fl_gc); if (Fl_Display_Device::high_resolution()) { /* On retina displays, all xyline() and yxline() functions produce lines that are half-unit (or one pixel) too short at both ends. This is corrected by filling at both ends rectangles of size one unit by line-width. */ CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); } if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) { if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y); CGContextAddLineToPoint(fl_gc, x1, y2); CGContextStrokePath(fl_gc); if (Fl_Display_Device::high_resolution()) { CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); CGContextFillRect(fl_gc, CGRectMake(x1 - fl_quartz_line_width_/2, y2-0.5, fl_quartz_line_width_, 1)); } if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y); CGContextAddLineToPoint(fl_gc, x1, y2); CGContextAddLineToPoint(fl_gc, x3, y2); CGContextStrokePath(fl_gc); if (Fl_Display_Device::high_resolution()) { CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); CGContextFillRect(fl_gc, CGRectMake(x3-0.5, y2 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); } if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) { if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x, y1); CGContextStrokePath(fl_gc); if (Fl_Display_Device::high_resolution()) { CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1)); } if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) { if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x, y1); CGContextAddLineToPoint(fl_gc, x2, y1); CGContextStrokePath(fl_gc); if (Fl_Display_Device::high_resolution()) { CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); CGContextFillRect(fl_gc, CGRectMake(x2-0.5, y1 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); } if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x, y1); CGContextAddLineToPoint(fl_gc, x2, y1); CGContextAddLineToPoint(fl_gc, x2, y3); CGContextStrokePath(fl_gc); if (Fl_Display_Device::high_resolution()) { CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); CGContextFillRect(fl_gc, CGRectMake(x2 - fl_quartz_line_width_/2, y3-0.5, fl_quartz_line_width_, 1)); } if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y1); CGContextAddLineToPoint(fl_gc, x2, y2); CGContextClosePath(fl_gc); CGContextStrokePath(fl_gc); CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y1); CGContextAddLineToPoint(fl_gc, x2, y2); CGContextAddLineToPoint(fl_gc, x3, y3); CGContextClosePath(fl_gc); CGContextStrokePath(fl_gc); CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y1); CGContextAddLineToPoint(fl_gc, x2, y2); CGContextClosePath(fl_gc); CGContextFillPath(fl_gc); CGContextSetShouldAntialias(fl_gc, false); } void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, x, y); CGContextAddLineToPoint(fl_gc, x1, y1); CGContextAddLineToPoint(fl_gc, x2, y2); CGContextAddLineToPoint(fl_gc, x3, y3); CGContextClosePath(fl_gc); CGContextFillPath(fl_gc); CGContextSetShouldAntialias(fl_gc, false); } // --- clipping void Fl_Quartz_Graphics_Driver::push_clip(int x, int y, int w, int h) { Fl_Region r; if (w > 0 && h > 0) { r = XRectangleRegion(x,y,w,h); Fl_Region current = rstack[rstackptr]; if (current) { XDestroyRegion(r); r = Fl_X::intersect_region_and_rect(current, x,y,w,h); } } else { // make empty clip region: r = XRectangleRegion(0,0,0,0); } if (rstackptr < region_stack_max) rstack[++rstackptr] = r; else Fl::warning("Fl_Quartz_Graphics_Driver::push_clip: clip stack overflow!\n"); fl_restore_clip(); } int Fl_Quartz_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ X = x; Y = y; W = w; H = h; Fl_Region r = rstack[rstackptr]; if (!r) return 0; CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); CGRect u = CGRectMake(0,0,0,0); CGRect test; for (int i = 0; i < r->count; i++) { test = CGRectIntersection(r->rects[i], arg); if ( !CGRectIsEmpty(test) ) { if(CGRectIsEmpty(u)) u = test; else u = CGRectUnion(u, test); } } X = int(u.origin.x + 0.5); // reverse offset introduced by fl_cgrectmake_cocoa() Y = int(u.origin.y + 0.5); W = int(u.size.width + 0.5); // round to nearest integer H = int(u.size.height + 0.5); if (CGRectIsEmpty(u)) W = H = 0; return !CGRectEqualToRect(arg, u); } int Fl_Quartz_Graphics_Driver::not_clipped(int x, int y, int w, int h) { if (x+w <= 0 || y+h <= 0) return 0; Fl_Region r = rstack[rstackptr]; if (!r) return 1; CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); for (int i = 0; i < r->count; i++) { CGRect test = CGRectIntersection(r->rects[i], arg); if (!CGRectIsEmpty(test)) return 1; } return 0; } // make there be no clip (used by fl_begin_offscreen() only!) void Fl_Quartz_Graphics_Driver::push_no_clip() { if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; else Fl::warning("Fl_Quartz_Graphics_Driver::push_no_clip: clip stack overflow!\n"); fl_restore_clip(); } // pop back to previous clip: void Fl_Quartz_Graphics_Driver::pop_clip() { if (rstackptr > 0) { Fl_Region oldr = rstack[rstackptr--]; if (oldr) XDestroyRegion(oldr); } else Fl::warning("Fl_Quartz_Graphics_Driver::pop_clip: clip stack underflow!\n"); fl_restore_clip(); } void Fl_Quartz_Graphics_Driver::restore_clip() { fl_clip_state_number++; Fl_Region r = rstack[rstackptr]; if ( fl_window || fl_gc ) { // clipping for a true window or an offscreen buffer Fl_X::q_clear_clipping(); Fl_X::q_fill_context();//flip coords if bitmap context //apply program clip if (r) { CGContextClipToRects(fl_gc, r->rects, r->count); } } } #endif // ----------------------------------------------------------------------------- #ifdef FL_CFG_GFX_GDI // --- line and polygon drawing with integer coordinates void Fl_GDI_Graphics_Driver::point(int x, int y) { SetPixel(fl_gc, x, y, fl_RGB()); } void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) { if (w<=0 || h<=0) return; MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x+w-1, y); LineTo(fl_gc, x+w-1, y+h-1); LineTo(fl_gc, x, y+h-1); LineTo(fl_gc, x, y); } void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) { if (w<=0 || h<=0) return; RECT rect; rect.left = x; rect.top = y; rect.right = x + w; rect.bottom = y + h; FillRect(fl_gc, &rect, fl_brush()); } void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) { MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1, y1); SetPixel(fl_gc, x1, y1, fl_RGB()); } void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1, y1); LineTo(fl_gc, x2, y2); SetPixel(fl_gc, x2, y2, fl_RGB()); } void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) { MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y); } void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) { if (y2 < y) y2--; else y2++; MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1, y); LineTo(fl_gc, x1, y2); } void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { if(x3 < x1) x3--; else x3++; MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1, y); LineTo(fl_gc, x1, y2); LineTo(fl_gc, x3, y2); } void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) { if (y1 < y) y1--; else y1++; MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1); } void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) { if (x2 > x) x2++; else x2--; MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1); LineTo(fl_gc, x2, y1); } void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { if(y3 0 && h > 0) { r = XRectangleRegion(x,y,w,h); Fl_Region current = rstack[rstackptr]; if (current) { CombineRgn(r,r,current,RGN_AND); } } else { // make empty clip region: r = CreateRectRgn(0,0,0,0); } if (rstackptr < region_stack_max) rstack[++rstackptr] = r; else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n"); fl_restore_clip(); } int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ X = x; Y = y; W = w; H = h; Fl_Region r = rstack[rstackptr]; if (!r) return 0; // The win32 API makes no distinction between partial and complete // intersection, so we have to check for partial intersection ourselves. // However, given that the regions may be composite, we have to do // some voodoo stuff... Fl_Region rr = XRectangleRegion(x,y,w,h); Fl_Region temp = CreateRectRgn(0,0,0,0); int ret; if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint W = H = 0; ret = 2; } else if (EqualRgn(temp, rr)) { // complete ret = 0; } else { // partial intersection RECT rect; GetRgnBox(temp, &rect); if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} }; DPtoLP(fl_gc, pt, 2); X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y; } else { X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y; } ret = 1; } DeleteObject(temp); DeleteObject(rr); return ret; } int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) { if (x+w <= 0 || y+h <= 0) return 0; Fl_Region r = rstack[rstackptr]; if (!r) return 1; RECT rect; if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device POINT pt[2] = { {x, y}, {x + w, y + h} }; LPtoDP(fl_gc, pt, 2); rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y; } else { rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h; } return RectInRegion(r,&rect); } // make there be no clip (used by fl_begin_offscreen() only!) void Fl_GDI_Graphics_Driver::push_no_clip() { if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n"); fl_restore_clip(); } // pop back to previous clip: void Fl_GDI_Graphics_Driver::pop_clip() { if (rstackptr > 0) { Fl_Region oldr = rstack[rstackptr--]; if (oldr) XDestroyRegion(oldr); } else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n"); fl_restore_clip(); } void Fl_GDI_Graphics_Driver::restore_clip() { fl_clip_state_number++; Fl_Region r = rstack[rstackptr]; SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared } #endif // ----------------------------------------------------------------------------- #ifdef FL_CFG_GFX_XLIB #ifndef SHRT_MAX #define SHRT_MAX (32767) #endif /* We need to check some coordinates for areas for clipping before we use X functions, because X can't handle coordinates outside the 16-bit range. Since all windows use relative coordinates > 0, we do also check for negative values. X11 only, see also STR #2304. Note that this is only necessary for large objects, where only a part of the object is visible. The draw() functions (e.g. box drawing) must be clipped correctly. This is usually only a matter for large container widgets. The individual child widgets will be clipped completely. We define the usable X coordinate space as [ -LW : SHRT_MAX - LW ] where LW = current line width for drawing. This is done so that horizontal and vertical line drawing works correctly, even in real border cases, e.g. drawing a rectangle slightly outside the top left window corner, but with a line width so that a part of the line should be visible (in this case 2 of 5 pixels): fl_line_style (FL_SOLID,5); // line width = 5 fl_rect (-1,-1,100,100); // top/left: 2 pixels visible In this example case, no clipping would be done, because X can handle it and clip unneeded pixels. Note that we must also take care of the case where fl_line_width_ is zero (maybe unitialized). If this is the case, we assume a line width of 1. Todo: Arbitrary line drawings (e.g. polygons) and clip regions are not yet done. Note: We could use max. screen coordinates instead of SHRT_MAX, but that would need more work and would probably be slower. We assume that all window coordinates are >= 0 and that no window extends up to 32767 - LW (where LW = current line width). Thus it is safe to clip all coordinates to this range before calling X functions. If this is not true, then clip_to_short() and clip_x() must be redefined. It would be somewhat easier if we had fl_clip_w and fl_clip_h, as defined in FLTK 2.0 (for the upper clipping bounds)... */ /* clip_to_short() returns 1, if the area is invisible (clipped), because ... (a) w or h are <= 0 i.e. nothing is visible (b) x+w or y+h are < kmin i.e. left of or above visible area (c) x or y are > kmax i.e. right of or below visible area kmin and kmax are the minimal and maximal X coordinate values, as defined above. In this case x, y, w, and h are not changed. It returns 0, if the area is potentially visible and X can handle clipping. x, y, w, and h may have been adjusted to fit into the X coordinate space. Use this for clipping rectangles, as used in fl_rect() and fl_rectf(). */ static int clip_to_short(int &x, int &y, int &w, int &h) { int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1; int kmin = -lw; int kmax = SHRT_MAX - lw; if (w <= 0 || h <= 0) return 1; // (a) if (x+w < kmin || y+h < kmin) return 1; // (b) if (x > kmax || y > kmax) return 1; // (c) if (x < kmin) { w -= (kmin-x); x = kmin; } if (y < kmin) { h -= (kmin-y); y = kmin; } if (x+w > kmax) w = kmax - x; if (y+h > kmax) h = kmax - y; return 0; } /* clip_x() returns a coordinate value clipped to the 16-bit coordinate space (see above). This can be used to draw horizontal and vertical lines that can be handled by X11. Each single coordinate value can be clipped individually, and the result can be used directly, e.g. in fl_xyline() and fl_yxline(). Note that this can't be used for arbitrary lines (not horizontal or vertical). */ static int clip_x (int x) { int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1; int kmin = -lw; int kmax = SHRT_MAX - lw; if (x < kmin) x = kmin; else if (x > kmax) x = kmax; return x; } // Missing X call: (is this the fastest way to init a 1-rectangle region?) // MSWindows equivalent exists, implemented inline in win32.H Fl_Region XRectangleRegion(int x, int y, int w, int h) { XRectangle R; clip_to_short(x, y, w, h); R.x = x; R.y = y; R.width = w; R.height = h; Fl_Region r = XCreateRegion(); XUnionRectWithRegion(&R, r, r); return r; } // --- line and polygon drawing with integer coordinates void Fl_Xlib_Graphics_Driver::point(int x, int y) { XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y)); } void Fl_Xlib_Graphics_Driver::rect(int x, int y, int w, int h) { if (w<=0 || h<=0) return; if (!clip_to_short(x, y, w, h)) XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1); } void Fl_Xlib_Graphics_Driver::rectf(int x, int y, int w, int h) { if (w<=0 || h<=0) return; if (!clip_to_short(x, y, w, h)) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h); } void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1) { XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1); } void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { XPoint p[3]; p[0].x = x; p[0].y = y; p[1].x = x1; p[1].y = y1; p[2].x = x2; p[2].y = y2; XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); } void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1) { XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y)); } void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2) { XPoint p[3]; p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y); p[1].x = p[2].x = clip_x(x1); p[2].y = clip_x(y2); XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); } void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { XPoint p[4]; p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y); p[1].x = p[2].x = clip_x(x1); p[2].y = p[3].y = clip_x(y2); p[3].x = clip_x(x3); XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); } void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1) { XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x), clip_x(y1)); } void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2) { XPoint p[3]; p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y); p[1].y = p[2].y = clip_x(y1); p[2].x = clip_x(x2); XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); } void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { XPoint p[4]; p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y); p[1].y = p[2].y = clip_x(y1); p[2].x = p[3].x = clip_x(x2); p[3].y = clip_x(y3); XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); } void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { XPoint p[4]; p[0].x = x; p[0].y = y; p[1].x = x1; p[1].y = y1; p[2].x = x2; p[2].y = y2; p[3].x = x; p[3].y = y; XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); } void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { XPoint p[5]; p[0].x = x; p[0].y = y; p[1].x = x1; p[1].y = y1; p[2].x = x2; p[2].y = y2; p[3].x = x3; p[3].y = y3; p[4].x = x; p[4].y = y; XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0); } void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { XPoint p[4]; p[0].x = x; p[0].y = y; p[1].x = x1; p[1].y = y1; p[2].x = x2; p[2].y = y2; p[3].x = x; p[3].y = y; XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0); XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); } void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { XPoint p[5]; p[0].x = x; p[0].y = y; p[1].x = x1; p[1].y = y1; p[2].x = x2; p[2].y = y2; p[3].x = x3; p[3].y = y3; p[4].x = x; p[4].y = y; XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0); XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0); } // --- clipping void Fl_Xlib_Graphics_Driver::push_clip(int x, int y, int w, int h) { Fl_Region r; if (w > 0 && h > 0) { r = XRectangleRegion(x,y,w,h); Fl_Region current = rstack[rstackptr]; if (current) { Fl_Region temp = XCreateRegion(); XIntersectRegion(current, r, temp); XDestroyRegion(r); r = temp; } } else { // make empty clip region: r = XCreateRegion(); } if (rstackptr < region_stack_max) rstack[++rstackptr] = r; else Fl::warning("Fl_Xlib_Graphics_Driver::push_clip: clip stack overflow!\n"); fl_restore_clip(); } int Fl_Xlib_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ X = x; Y = y; W = w; H = h; Fl_Region r = rstack[rstackptr]; if (!r) return 0; switch (XRectInRegion(r, x, y, w, h)) { case 0: // completely outside W = H = 0; return 2; case 1: // completely inside: return 0; default: // partial: break; } Fl_Region rr = XRectangleRegion(x,y,w,h); Fl_Region temp = XCreateRegion(); XIntersectRegion(r, rr, temp); XRectangle rect; XClipBox(temp, &rect); X = rect.x; Y = rect.y; W = rect.width; H = rect.height; XDestroyRegion(temp); XDestroyRegion(rr); return 1; } int Fl_Xlib_Graphics_Driver::not_clipped(int x, int y, int w, int h) { if (x+w <= 0 || y+h <= 0) return 0; Fl_Region r = rstack[rstackptr]; if (!r) return 1; // get rid of coordinates outside the 16-bit range the X calls take. if (clip_to_short(x,y,w,h)) return 0; // clipped return XRectInRegion(r, x, y, w, h); } // make there be no clip (used by fl_begin_offscreen() only!) void Fl_Xlib_Graphics_Driver::push_no_clip() { if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; else Fl::warning("fl_push_no_cFl_Xlib_Graphics_Driver::push_no_cliplip: clip stack overflow!\n"); fl_restore_clip(); } // pop back to previous clip: void Fl_Xlib_Graphics_Driver::pop_clip() { if (rstackptr > 0) { Fl_Region oldr = rstack[rstackptr--]; if (oldr) XDestroyRegion(oldr); } else Fl::warning("Fl_Xlib_Graphics_Driver::pop_clip: clip stack underflow!\n"); fl_restore_clip(); } void Fl_Xlib_Graphics_Driver::restore_clip() { fl_clip_state_number++; Fl_Region r = rstack[rstackptr]; if (r) XSetRegion(fl_display, fl_gc, r); else XSetClipMask(fl_display, fl_gc, 0); } #endif // // End of "$Id$". //