// // Rounded box drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2020 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #include // Global parameters for rounded corner drawing algorithm: // // RN = number of segments per corner (must match offset array size) // RS = max. corner radius // BW = box shadow width #define RN 5 #define RS (Fl::box_border_radius_max()) #define BW (Fl::box_shadow_width()) static double offset[RN] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0}; static inline void fl_vertex_r(double x, double y) { fl_vertex(x + 0.5, y + 0.5); } static void rbox(int fill, int x, int y, int w, int h) { int i; int rs, rsy; rs = w*2/5; rsy = h*2/5; if (rs > rsy) rs = rsy; // use smaller radius if (rs > RS) rs = RS; if (rs == 5) rs = 4; // use only even sizes for small corners (STR #2943) if (rs == 7) rs = 8; // note: 8 is better than 6 (really) if (fill) fl_begin_polygon(); else fl_begin_loop(); for (i=0; i