// // Scrolling routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // Drawing function to move the contents of a rectangle. This is passed // a "callback" which is called to draw rectangular areas that are moved // into the drawing area. #include "Fl_Window_Driver.H" #include // scroll a rectangle and redraw the newly exposed portions: /** Scroll a rectangle and draw the newly exposed portions. \param[in] X,Y position of top-left of rectangle \param[in] W,H size of rectangle \param[in] dx,dy pixel offsets for shifting rectangle \param[in] draw_area callback function to draw rectangular areas \param[in] data pointer to user data for callback The contents of the rectangular area is first shifted by \p dx and \p dy pixels. The \p draw_area callback is then called for every newly exposed rectangular area. */ void fl_scroll(int X, int Y, int W, int H, int dx, int dy, void (*draw_area)(void*, int,int,int,int), void* data) { if (!dx && !dy) return; if (dx <= -W || dx >= W || dy <= -H || dy >= H) { // no intersection of old an new scroll draw_area(data,X,Y,W,H); return; } int src_x, src_w, dest_x, clip_x, clip_w; if (dx > 0) { src_x = X; dest_x = X+dx; src_w = W-dx; clip_x = X; clip_w = dx; } else { src_x = X-dx; dest_x = X; src_w = W+dx; clip_x = X+src_w; clip_w = W-src_w; } int src_y, src_h, dest_y, clip_y, clip_h; if (dy > 0) { src_y = Y; dest_y = Y+dy; src_h = H-dy; clip_y = Y; clip_h = dy; } else { src_y = Y-dy; dest_y = Y; src_h = H+dy; clip_y = Y+src_h; clip_h = H-src_h; } int retval = Fl_Window_Driver::driver(Fl_Window::current())->scroll(src_x, src_y, src_w, src_h, dest_x, dest_y, draw_area, data); if (retval) { draw_area(data,X,Y,W,H); return; } if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h); if (dy) draw_area(data, X, clip_y, W, clip_h); }