// // "$Id$" // // OpenGL drawing support routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2009 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Functions from // See also Fl_Gl_Window and gl_start.cxx #include "flstring.h" #if HAVE_GL #include #include #include #include #include "Fl_Gl_Choice.H" #include "Fl_Font.H" #include #if !defined(WIN32) && !defined(__APPLE__) #include #endif #if USE_XFT extern XFontStruct* fl_xxfont(); #endif // USE_XFT /** Returns the current font's height */ int gl_height() {return fl_height();} /** Returns the current font's descent */ int gl_descent() {return fl_descent();} /** Returns the width of the string in the current fnt */ double gl_width(const char* s) {return fl_width(s);} /** Returns the width of n characters of the string in the current font */ double gl_width(const char* s, int n) {return fl_width(s,n);} /** Returns the width of the character in the current font */ double gl_width(uchar c) {return fl_width(c);} static Fl_Font_Descriptor *gl_fontsize; #ifndef __APPLE__ # define USE_OksiD_style_GL_font_selection 1 // Most hosts except OSX #else # undef USE_OksiD_style_GL_font_selection // OSX #endif #if USE_XFT # undef USE_OksiD_style_GL_font_selection // turn this off for XFT also #endif /** Sets the current OpenGL font to the same font as calling fl_font() */ void gl_font(int fontid, int size) { fl_font(fontid, size); if (!fl_fontsize->listbase) { #ifdef USE_OksiD_style_GL_font_selection fl_fontsize->listbase = glGenLists(0x10000); #else // Fltk-1.1.8 style GL font selection #if defined (USE_X11) // X-windows options follow, either XFT or "plain" X # if USE_XFT // XFT case # warning We really need a glXUseXftFont implementation here... // fl_xfont = fl_xxfont(); XFontStruct *font = fl_xxfont(); int base = font->min_char_or_byte2; int count = font->max_char_or_byte2-base+1; fl_fontsize->listbase = glGenLists(256); glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base); # else // plain X # warning GL font selection is basically wrong here /* OksiD has a fairly sophisticated scheme for storing multiple X fonts in a XUtf8FontStruct, * then sorting through them at draw time (for normal X rendering) to find which one can * render the current glyph... But for now, just use the first font in the list for GL... */ XFontStruct *tmp_font = fl_fontsize->font->fonts[0]; // this is certainly wrong! int base = tmp_font->min_char_or_byte2; int count = tmp_font->max_char_or_byte2-base+1; fl_fontsize->listbase = glGenLists(256); glXUseXFont(tmp_font->fid, base, count, fl_fontsize->listbase+base); # endif // USE_XFT # elif defined(WIN32) int base = fl_fontsize->metr.tmFirstChar; int count = fl_fontsize->metr.tmLastChar-base+1; HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid); fl_fontsize->listbase = glGenLists(256); wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base); SelectObject(fl_gc, oldFid); # elif defined(__APPLE_QUARTZ__) short font, face, size; uchar fn[256]; fn[0]=strlen(fl_fontsize->q_name); strcpy((char*)(fn+1), fl_fontsize->q_name); GetFNum(fn, &font); face = 0; size = fl_fontsize->size; fl_fontsize->listbase = glGenLists(256); aglUseFont(aglGetCurrentContext(), font, face, size, 0, 256, fl_fontsize->listbase); # else # error unsupported platform # endif #endif // USE_OksiD_style_GL_font_selection } gl_fontsize = fl_fontsize; glListBase(fl_fontsize->listbase); } #ifndef __APPLE__ // The OSX build does not use this at present... It probbaly should, though... static void get_list(int r) { gl_fontsize->glok[r] = 1; #if defined(USE_X11) # if USE_XFT // FIXME # else unsigned int ii = r * 0x400; for (int i = 0; i < 0x400; i++) { XFontStruct *font = NULL; unsigned short id; XGetUtf8FontAndGlyph(gl_fontsize->font, ii, &font, &id); if (font) glXUseXFont(font->fid, id, 1, gl_fontsize->listbase+ii); ii++; } # endif #elif defined(WIN32) unsigned int ii = r * 0x400; HFONT oldFid = (HFONT)SelectObject(fl_gc, gl_fontsize->fid); wglUseFontBitmapsW(fl_gc, ii, ii + 0x03ff, gl_fontsize->listbase+ii); SelectObject(fl_gc, oldFid); #elif defined(__APPLE_QUARTZ__) // FIXME #else # error unsupported platform #endif } // get_list #endif void gl_remove_displaylist_fonts() { # if HAVE_GL // clear variables used mostly in fl_font fl_font_ = 0; fl_size_ = 0; for (int j = 0 ; j < FL_FREE_FONT ; ++j) { Fl_Font_Descriptor* past = 0; Fl_Fontdesc* s = fl_fonts + j ; Fl_Font_Descriptor* f = s->first; while (f != 0) { if(f->listbase) { if(f == s->first) { s->first = f->next; } else { past->next = f->next; } // It would be nice if this next line was in a desctructor somewhere glDeleteLists(f->listbase, 256); Fl_Font_Descriptor* tmp = f; f = f->next; delete tmp; } else { past = f; f = f->next; } } } #endif } /** Draws an array of n characters of the string in the current font at the current position. */ void gl_draw(const char* str, int n) { #ifdef __APPLE__ // Should be converting the text here, as for other platforms??? glCallLists(n, GL_UNSIGNED_BYTE, str); #else static xchar *buf = NULL; static int l = 0; // if (n > l) { // buf = (xchar*) realloc(buf, sizeof(xchar) * (n + 20)); // l = n + 20; // } // n = fl_utf2unicode((const unsigned char*)str, n, buf); int wn = fl_utf8toUtf16(str, n, (unsigned short*)buf, l); if(wn >= l) { buf = (xchar*) realloc(buf, sizeof(xchar) * (wn + 1)); l = wn + 1; wn = fl_utf8toUtf16(str, n, (unsigned short*)buf, l); } n = wn; int i; for (i = 0; i < n; i++) { unsigned int r; r = (str[i] & 0xFC00) >> 10; if (!gl_fontsize->glok[r]) get_list(r); } glCallLists(n, GL_UNSIGNED_SHORT, buf); #endif } /** Draws n charachters of the string in the current font at the given position */ void gl_draw(const char* str, int n, int x, int y) { glRasterPos2i(x, y); gl_draw(str, n); } /** Draws n charachters of the string in the current font at the given position */ void gl_draw(const char* str, int n, float x, float y) { glRasterPos2f(x, y); gl_draw(str, n); } /** Draws a nul-terminated string in the current font at the current position */ void gl_draw(const char* str) { gl_draw(str, strlen(str)); } /** Draws a nul-terminated string in the current font at the given position */ void gl_draw(const char* str, int x, int y) { gl_draw(str, strlen(str), x, y); } /** Draws a nul-terminated string in the current font at the given position */ void gl_draw(const char* str, float x, float y) { gl_draw(str, strlen(str), x, y); } static void gl_draw_invert(const char* str, int n, int x, int y) { glRasterPos2i(x, -y); gl_draw(str, n); } /** Draws a string formatted into a box, with newlines and tabs expanded, other control characters changed to ^X. and aligned with the edges or center. Exactly the same output as fl_draw(). */ void gl_draw( const char* str, // the (multi-line) string int x, int y, int w, int h, // bounding box Fl_Align align) { fl_draw(str, x, -y-h, w, h, align, gl_draw_invert); } void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);} /** Outlines the given rectangle with the current color. If Fl_Gl_Window::ortho() has been called, then the rectangle will exactly fill the given pixel rectangle. */ void gl_rect(int x, int y, int w, int h) { if (w < 0) {w = -w; x = x-w;} if (h < 0) {h = -h; y = y-h;} glBegin(GL_LINE_STRIP); glVertex2i(x+w-1, y+h-1); glVertex2i(x+w-1, y); glVertex2i(x, y); glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); glEnd(); } #if HAVE_GL_OVERLAY extern uchar fl_overlay; extern int fl_overlay_depth; #endif /** Sets the curent OpenGL color to an FLTK color. For color-index modes it will use fl_xpixel(c), which is only right if the window uses the default colormap! */ void gl_color(Fl_Color i) { #if HAVE_GL_OVERLAY #if defined(WIN32) if (fl_overlay && fl_overlay_depth) { if (fl_overlay_depth < 8) { // only black & white produce the expected colors. This could // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx int size = 1<= size-2) glIndexi(size-1); else glIndexi(i); } else { glIndexi(i ? i : FL_GRAY_RAMP); } return; } #else if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;} #endif #endif uchar red, green, blue; Fl::get_color(i, red, green, blue); glColor3ub(red, green, blue); } void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) { if (!ld) ld = w*d; glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d); glRasterPos2i(x,y); glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b); } #endif // // End of "$Id$". //