// // "$Id: gl_start.cxx,v 1.5 1998/10/21 14:21:08 mike Exp $" // // OpenGL context routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@easysw.com". // // You MUST use gl_visual() to select the default visual before doing // show() of any windows. Mesa will crash if you try to use a visual // not returned by glxChooseVisual. // This does not work with Fl_Double_Window's! It will try to draw // into the front buffer. Depending on the system this will either // crash or do nothing (when pixmaps are being used as back buffer // and GL is being done by hardware), work correctly (when GL is done // with software, such as Mesa), or draw into the front buffer and // be erased when the buffers are swapped (when double buffer hardware // is being used) #include #if HAVE_GL #include #include #include #include #include "Fl_Gl_Choice.H" extern GLXContext fl_first_context; // in Fl_Gl_Choice.C extern int fl_clip_state_number; // in fl_rect.C static GLXContext context; static int clip_state_number=-1; static int pw, ph; #ifdef WIN32 static int default_mode; #endif Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.C void gl_start() { #ifdef WIN32 HDC hdc = fl_private_dc(Fl_Window::current(), default_mode,0); if (!context) { context = wglCreateContext(hdc); if (!fl_first_context) fl_first_context = context; else wglShareLists(fl_first_context, context); } wglMakeCurrent(hdc, context); #else if (!context) { context = glXCreateContext(fl_display, fl_visual, fl_first_context, 1); if (!context) Fl::fatal("OpenGL does not support this visual"); if (!fl_first_context) fl_first_context = context; } glXMakeCurrent(fl_display, fl_window, context); glXWaitX(); #endif if (pw != Fl_Window::current()->w() || ph != Fl_Window::current()->h()) { pw = Fl_Window::current()->w(); ph = Fl_Window::current()->h(); glLoadIdentity(); glViewport(0, 0, pw, ph); glOrtho(0, pw, 0, ph, -1, 1); glDrawBuffer(GL_FRONT); } if (clip_state_number != fl_clip_state_number) { clip_state_number = fl_clip_state_number; int x, y, w, h; if (fl_clip_box(0, 0, Fl_Window::current()->w(), Fl_Window::current()->h(), x, y, w, h)) { fl_clip_region(XRectangleRegion(x,y,w,h)); glScissor(x, Fl_Window::current()->h()-(y+h), w, h); glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } } } void gl_finish() { #ifdef WIN32 glFlush(); #else glXWaitGL(); #endif } int Fl::gl_visual(int mode, int *alist) { #ifdef WIN32 default_mode = mode; #else Fl_Gl_Choice *c = Fl_Gl_Choice::find(mode,alist); if (!c) return 0; fl_visual = c->vis; fl_colormap = c->colormap; #endif return 1; } #endif // // End of "$Id: gl_start.cxx,v 1.5 1998/10/21 14:21:08 mike Exp $". //