// // "$Id$" // // Screen/monitor bounding box API for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #include // Number of screens returned by multi monitor aware API; -1 before init static int num_screens = -1; #ifdef WIN32 # if !defined(HMONITOR_DECLARED) && (_WIN32_WINNT < 0x0500) # define COMPILE_MULTIMON_STUBS # include # endif // !HMONITOR_DECLARED && _WIN32_WINNT < 0x0500 // We go the much more difficult route of individually picking some multi-screen // functions from the USER32.DLL . If these functions are not available, we // will gracefully fall back to single monitor support. // // If we were to insist on the existence of "EnumDisplayMonitors" and // "GetMonitorInfoA", it would be impossible to use FLTK on Windows 2000 // before SP2 or earlier. // BOOL EnumDisplayMonitors(HDC, LPCRECT, MONITORENUMPROC, LPARAM) typedef BOOL (WINAPI* fl_edm_func)(HDC, LPCRECT, MONITORENUMPROC, LPARAM); // BOOL GetMonitorInfo(HMONITOR, LPMONITORINFO) typedef BOOL (WINAPI* fl_gmi_func)(HMONITOR, LPMONITORINFO); static fl_gmi_func fl_gmi = NULL; // used to get a proc pointer for GetMonitorInfoA static RECT screens[16]; static float dpi[16][2]; static BOOL CALLBACK screen_cb(HMONITOR mon, HDC, LPRECT r, LPARAM) { if (num_screens >= 16) return TRUE; MONITORINFOEX mi; mi.cbSize = sizeof(mi); // GetMonitorInfo(mon, &mi); // (but we use our self-aquired function pointer instead) if (fl_gmi(mon, &mi)) { screens[num_screens] = mi.rcMonitor; // find the pixel size if (mi.cbSize == sizeof(mi)) { HDC screen = CreateDC(mi.szDevice, NULL, NULL, NULL); if (screen) { dpi[num_screens][0] = (float)GetDeviceCaps(screen, LOGPIXELSX); dpi[num_screens][1] = (float)GetDeviceCaps(screen, LOGPIXELSY); } ReleaseDC(0L, screen); } num_screens ++; } return TRUE; } static void screen_init() { num_screens = 0; // Since not all versions of Windows include multiple monitor support, // we do a run-time check for the required functions... HMODULE hMod = GetModuleHandle("USER32.DLL"); if (hMod) { // check that EnumDisplayMonitors is available fl_edm_func fl_edm = (fl_edm_func)GetProcAddress(hMod, "EnumDisplayMonitors"); if (fl_edm) { // We do have EnumDisplayMonitors, so lets find out how many monitors... num_screens = GetSystemMetrics(SM_CMONITORS); // if (num_screens > 1) { // If there is more than 1 monitor, enumerate them... fl_gmi = (fl_gmi_func)GetProcAddress(hMod, "GetMonitorInfoA"); if (fl_gmi) { // We have GetMonitorInfoA, enumerate all the screens... // EnumDisplayMonitors(0,0,screen_cb,0); // (but we use our self-aquired function pointer instead) fl_edm(0, 0, screen_cb, 0); return; } // } } } // If we get here, assume we have 1 monitor... num_screens = 1; screens[0].top = 0; screens[0].left = 0; screens[0].right = GetSystemMetrics(SM_CXSCREEN); screens[0].bottom = GetSystemMetrics(SM_CYSCREEN); } #elif defined(__APPLE__) static XRectangle screens[16]; static float dpi_h[16]; static float dpi_v[16]; static void screen_init() { CGDirectDisplayID displays[16]; CGDisplayCount count, i; CGRect r; CGGetActiveDisplayList(16, displays, &count); for( i = 0; i < count; i++) { r = CGDisplayBounds(displays[i]); screens[i].x = int(r.origin.x); screens[i].y = int(r.origin.y); screens[i].width = int(r.size.width); screens[i].height = int(r.size.height); CGSize s = CGDisplayScreenSize(displays[i]); dpi_h[i] = screens[i].width / (s.width/25.4); dpi_v[i] = screens[i].height / (s.height/25.4); } num_screens = count; } #elif HAVE_XINERAMA # include // Screen data... static XineramaScreenInfo *screens; static float dpi[16][2]; static void screen_init() { if (!fl_display) fl_open_display(); if (XineramaIsActive(fl_display)) { screens = XineramaQueryScreens(fl_display, &num_screens); int i; // Xlib and Xinerama may disagree on the screen count. Sigh... // Use the minimum of the reported counts. // Use the previous screen's info for non-existent ones. int sc = ScreenCount(fl_display); // Xlib screen count for (i=0; i 0) ? dpi[i-1][0] : 0.0f; mm = (i < sc) ? DisplayHeightMM(fl_display, i) : 0; dpi[i][1] = mm ? screens[i].height*25.4f/mm : (i > 0) ? dpi[i-1][1] : 0.0f; } } else { // ! XineramaIsActive() num_screens = 1; int mm = DisplayWidthMM(fl_display, fl_screen); dpi[0][0] = mm ? Fl::w()*25.4f/mm : 0.0f; mm = DisplayHeightMM(fl_display, fl_screen); dpi[0][1] = mm ? Fl::h()*25.4f/mm : dpi[0][0]; } } #else static float dpi[2]; static void screen_init() { num_screens = 1; if (!fl_display) fl_open_display(); int mm = DisplayWidthMM(fl_display, fl_screen); dpi[0] = mm ? Fl::w()*25.4f/mm : 0.0f; mm = DisplayHeightMM(fl_display, fl_screen); dpi[1] = mm ? Fl::h()*25.4f/mm : dpi[0]; } #endif // WIN32 /** Gets the number of available screens. */ int Fl::screen_count() { if (num_screens < 0) screen_init(); return num_screens ? num_screens : 1; } /** Gets the bounding box of a screen that contains the specified screen position \p mx, \p my \param[out] X,Y,W,H the corresponding screen bounding box \param[in] mx, my the absolute screen position */ void Fl::screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my) { int screen = 0; int i; if (num_screens < 0) screen_init(); for (i = 0; i < num_screens; i ++) { int sx, sy, sw, sh; Fl::screen_xywh(sx, sy, sw, sh, i); if ((mx >= sx) && (mx < (sx+sw)) && (my >= sy) && (my < (sy+sh))) { screen = i; break; } } screen_xywh(X, Y, W, H, screen); } /** Gets the screen bounding rect for the given screen. \param[out] X,Y,W,H the corresponding screen bounding box \param[in] n the screen number (0 to Fl::screen_count() - 1) \see void screen_xywh(int &x, int &y, int &w, int &h, int mx, int my) */ void Fl::screen_xywh(int &X, int &Y, int &W, int &H, int n) { if (num_screens < 0) screen_init(); if ((n < 0) || (n >= num_screens)) n = 0; #ifdef WIN32 if (num_screens > 0) { X = screens[n].left; Y = screens[n].top; W = screens[n].right - screens[n].left; H = screens[n].bottom - screens[n].top; } else { /* Fallback if something is broken... */ X = 0; Y = 0; W = GetSystemMetrics(SM_CXSCREEN); H = GetSystemMetrics(SM_CYSCREEN); } #elif defined(__APPLE__) if (num_screens > 0) { X = screens[n].x; Y = screens[n].y; W = screens[n].width; H = screens[n].height; } else { /* Fallback if something is broken... */ X = Fl::x(); Y = Fl::y(); W = Fl::w(); H = Fl::h(); } #else #if HAVE_XINERAMA if (num_screens > 0 && screens) { X = screens[n].x_org; Y = screens[n].y_org; W = screens[n].width; H = screens[n].height; } else #endif // HAVE_XINERAMA { /* Fallback if something is broken (or no Xinerama)... */ X = 0; Y = 0; W = DisplayWidth(fl_display, fl_screen); H = DisplayHeight(fl_display, fl_screen); } #endif // WIN32 } static inline float fl_intersection(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) { if(x1+w1 < x2 || x2+w2 < x1 || y1+h1 < y2 || y2+h2 < y1) return 0.; int int_left = x1 > x2 ? x1 : x2; int int_right = x1+w1 > x2+w2 ? x2+w2 : x1+w1; int int_top = y1 > y2 ? y1 : y2; int int_bottom = y1+h1 > y2+h2 ? y2+h2 : y1+h1; return (float)(int_right - int_left) * (int_bottom - int_top); } /** Gets the screen bounding rect for the screen which intersects the most with the rectangle defined by \p mx, \p my, \p mw, \p mh. \param[out] X,Y,W,H the corresponding screen bounding box \param[in] mx, my, mw, mh the rectangle to search for intersection with \see void screen_xywh(int &X, int &Y, int &W, int &H, int n) */ void Fl::screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh) { int best_screen = 0; float best_intersection = 0.; for(int i = 0; i < Fl::screen_count(); i++) { int sx, sy, sw, sh; Fl::screen_xywh(sx, sy, sw, sh, i); float sintersection = fl_intersection(mx, my, mw, mh, sx, sy, sw, sh); if(sintersection > best_intersection) { best_screen = i; best_intersection = sintersection; } } screen_xywh(X, Y, W, H, best_screen); } /** Gets the screen resolution in dots-per-inch for the given screen. \param[out] h, v horizontal and vertical resolution \param[in] n the screen number (0 to Fl::screen_count() - 1) \see void screen_xywh(int &x, int &y, int &w, int &h, int mx, int my) */ void Fl::screen_dpi(float &h, float &v, int n) { if (num_screens < 0) screen_init(); h = v = 0.0f; #ifdef WIN32 if (n >= 0 && n < num_screens) { h = float(dpi[n][0]); v = float(dpi[n][1]); } #elif defined(__APPLE__) if (n >= 0 && n < num_screens) { h = dpi_h[n]; v = dpi_v[n]; } #elif HAVE_XINERAMA if (n >= 0 && n < num_screens) { h = dpi[n][0]; v = dpi[n][1]; } #else if (n >= 0 && n < num_screens) { h = dpi[0]; v = dpi[1]; } #endif // WIN32 } // // End of "$Id$". //