// // "$Id: threads.h,v 1.1.2.2 2001/12/09 20:26:24 easysw Exp $" // // Simple threading API for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2001 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // // Inline classes to provide portable support for threads and mutexes. // // FLTK does not use this (it has an internal mutex implementation // that is used if Fl::lock() is called). This header file's only // purpose is so we can write portable demo programs. It may be useful // or an inspiration to people who want to try writing multithreaded // programs themselves. // // FLTK has no multithreaded support unless the main thread calls Fl::lock(). // This main thread is the only thread allowed to call Fl::run() or Fl::wait(). // From then on FLTK will be locked except when the main thread is actually // waiting for events from the user. Other threads must call Fl::lock() and // Fl::unlock() to surround calls to FLTK (such as to change widgets or // redraw them). #ifndef Threads_H # define Threads_H # if HAVE_PTHREAD_H // Use POSIX threading... # include typedef pthread_t Fl_Thread; static int fl_create_thread(Fl_Thread& t, void *(*f) (void *), void* p) { return pthread_create((pthread_t*)&t, 0, f, p); } // Linux supports recursive locks, use them directly, with some cheating: # ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP extern pthread_mutexattr_t Fl_Mutex_attrib; class Fl_Mutex { friend class Fl_SignalMutex; pthread_mutex_t mutex; Fl_Mutex(const Fl_Mutex&); Fl_Mutex& operator=(const Fl_Mutex&); public: Fl_Mutex() {pthread_mutex_init(&mutex, &Fl_Mutex_attrib);} void lock() {pthread_mutex_lock(&mutex);} void unlock() {pthread_mutex_unlock(&mutex);} ~Fl_Mutex() {pthread_mutex_destroy(&mutex);} }; class Fl_SignalMutex : public Fl_Mutex { pthread_cond_t cond; public: Fl_SignalMutex() : Fl_Mutex() {pthread_cond_init(&cond, 0);} void signal() {pthread_cond_broadcast(&cond);} void wait() { int save_counter = mutex.m_count; mutex.m_count = 1; pthread_cond_wait(&cond, &mutex); mutex.m_count = save_counter; } }; # else // standard pthread mutexes need a bit of work to be recursive: class Fl_Mutex { friend class Fl_SignalMutex; pthread_mutex_t mutex; pthread_t owner; int counter; Fl_Mutex(const Fl_Mutex&); Fl_Mutex& operator=(const Fl_Mutex&); public: Fl_Mutex() : counter(0) {pthread_mutex_init(&mutex, 0);} void lock() { if (!counter || owner != pthread_self()) { pthread_mutex_lock(&mutex); owner = pthread_self(); } counter++; } void unlock() {if (!--counter) pthread_mutex_unlock(&mutex);} ~Fl_Mutex() {pthread_mutex_destroy(&mutex);} }; class Fl_SignalMutex : public Fl_Mutex { pthread_cond_t cond; public: Fl_SignalMutex() : Fl_Mutex() {pthread_cond_init(&cond, 0);} void signal() {pthread_cond_broadcast(&cond);} void wait() { int save_counter = counter; counter = 0; pthread_cond_wait(&cond, &mutex); counter = save_counter; owner = pthread_self(); } }; # endif # else // Use Windows threading... # include # include typedef unsigned long Fl_Thread; static int fl_create_thread(Fl_Thread& t, void *(*f) (void *), void* p) { return t = (Fl_Thread)_beginthread((void( __cdecl * )( void * ))f, 0, p); } class FL_API Fl_Mutex { friend class Fl_SignalMutex; CRITICAL_SECTION cs; Fl_Mutex(const Fl_Mutex&); Fl_Mutex& operator=(const Fl_Mutex&); public: Fl_Mutex() {InitializeCriticalSection(&cs);} void lock() {EnterCriticalSection(&cs);} void unlock() {LeaveCriticalSection(&cs);} ~Fl_Mutex() {DeleteCriticalSection(&cs);} }; class FL_API Fl_SignalMutex : public Fl_Mutex { HANDLE event; public: Fl_SignalMutex() : Fl_Mutex() {event = CreateEvent(0, FALSE, FALSE, 0);} void signal() {SetEvent(event);} void wait() { // int save_counter = cs.count; cs.count = 1; // the following three calls should be atomic, sigh... LeaveCriticalSection(&cs); WaitForSingleObject(event, INFINITE); EnterCriticalSection(&cs); // cs.count = save_counter; } }; # endif // !WIN32 #endif // !Threads_h // // End of "$Id: threads.h,v 1.1.2.2 2001/12/09 20:26:24 easysw Exp $". //