diff options
| author | engelsman <engelsman> | 2008-10-08 22:28:57 +0000 |
|---|---|---|
| committer | engelsman <engelsman> | 2008-10-08 22:28:57 +0000 |
| commit | 28ab4c44111e322de36bfc465d61bee168a83d06 (patch) | |
| tree | 737ea40ec92cdde4d8ea8fd18815f4c3e4ce24fa | |
| parent | 9f39d287b969329d511354f92eaa4bd57bf9b69b (diff) | |
converted <a href> to \li \ref, and reduced space with <br> in drawing.dox
minor simplification and tidying
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6400 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
| -rw-r--r-- | documentation/drawing.dox | 132 |
1 files changed, 48 insertions, 84 deletions
diff --git a/documentation/drawing.dox b/documentation/drawing.dox index 3ba6ea8e6..5a16ef898 100644 --- a/documentation/drawing.dox +++ b/documentation/drawing.dox @@ -36,14 +36,14 @@ header file. FLTK provides the following types of drawing functions: \li \ref ssect_Boxes \li \ref ssect_Clipping -\li <A href="#colors">Colors</A> -\li <A href="#lines">Line dashes and thickness</A> -\li <A href="#fast">Fast Shapes</A> -\li <A href="#complex">Complex Shapes</A> -\li <A href="#text">Text</A> -\li <A href="#images">Images</A> -\li <A href="#overlay">Overlay</A> -\li <A href="#offscreen">Offscreen Drawing</A> +\li \ref drawing_colors +\li \ref ssect_Lines +\li \ref ssect_Fast +\li \ref ssect_Complex +\li \ref ssect_Text +\li \ref ssect_Fl_Image +\li \ref ssect_Overlay +\li \ref ssect_Offscreen <A name="boxdraw"></A> <!-- For old HTML links only ! --> \subsection ssect_Boxes Boxes @@ -104,8 +104,7 @@ In addition, the system may provide clipping when updating windows which may be more complex than a simple rectangle. <A name="fl_push_clip"></A> <!-- For old HTML links only ! --> -void fl_clip(int x, int y, int w, int h) - +void fl_clip(int x, int y, int w, int h) <br> void fl_push_clip(int x, int y, int w, int h) \par @@ -155,8 +154,7 @@ necessary drawing to a rectangle. \c W and \c H are set to zero if the rectangle is completely outside the region. <A NAME="fl_clip_region"></A> <!-- For old HTML links only ! --> -void fl_clip_region(Fl_Region r) - +void fl_clip_region(Fl_Region r) <br> Fl_Region fl_clip_region() \par @@ -284,8 +282,7 @@ void fl_point(int x, int y) Draw a single pixel at the given coordinates. <A NAME="fl_rectf"></A> <!-- For old HTML links only ! --> -void fl_rectf(int x, int y, int w, int h) - +void fl_rectf(int x, int y, int w, int h) <br> void fl_rectf(int x, int y, int w, int h) \par @@ -301,42 +298,36 @@ color this is done by drawing a solid-colored block using so that the correct color shade is produced. <A NAME="fl_rect"></A> <!-- For old HTML links only ! --> -void fl_rect(int x, int y, int w, int h) - +void fl_rect(int x, int y, int w, int h) <br> void fl_rect(int x, int y, int w, int h, Fl_Color c) \par Draw a 1-pixel border <I>inside</I> this bounding box. <A NAME="fl_line"></A> <!-- For old HTML links only ! --> -void fl_line(int x, int y, int x1, int y1) - +void fl_line(int x, int y, int x1, int y1) <br> void fl_line(int x, int y, int x1, int y1, int x2, int y2) \par Draw one or two lines between the given points. <A NAME="fl_loop"></A> <!-- For old HTML links only ! --> -void fl_loop(int x, int y, int x1, int y1, int x2, int y2) - +void fl_loop(int x, int y, int x1, int y1, int x2, int y2) <br> void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) \par Outline a 3 or 4-sided polygon with lines. <A NAME="fl_polygon"></A> <!-- For old HTML links only ! --> -void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) - +void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) <br> void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) \par Fill a 3 or 4-sided polygon. The polygon must be convex. <A NAME="fl_xyline"></A> <!-- For old HTML links only ! --> -void fl_xyline(int x, int y, int x1) - -void fl_xyline(int x, int y, int x1, int y2) - +void fl_xyline(int x, int y, int x1) <br> +void fl_xyline(int x, int y, int x1, int y2) <br> void fl_xyline(int x, int y, int x1, int y2, int x3) \par @@ -344,10 +335,8 @@ Draw horizontal and vertical lines. A horizontal line is drawn first, then a vertical, then a horizontal. <A NAME="fl_yxline"></A> <!-- For old HTML links only ! --> -void fl_yxline(int x, int y, int y1) - -void fl_yxline(int x, int y, int y1, int x2) - +void fl_yxline(int x, int y, int y1) <br> +void fl_yxline(int x, int y, int y1, int x2) <br> void fl_yxline(int x, int y, int y1, int x2, int y3) \par @@ -355,8 +344,7 @@ Draw vertical and horizontal lines. A vertical line is drawn first, then a horizontal, then a vertical. <A NAME="fl_pie"></A> <!-- For old HTML links only ! --> -void fl_arc(int x, int y, int w, int h, double a1, double a2) - +void fl_arc(int x, int y, int w, int h, double a1, double a2) <br> void fl_pie(int x, int y, int w, int h, double a1, double a2) \par @@ -409,8 +397,7 @@ graphics, so use OpenGL when greater accuracy and/or performance is required. <A NAME="fl_push_matrix"></A> <!-- For old HTML links only ! --> -void fl_push_matrix() - +void fl_push_matrix() <br> void fl_pop_matrix() \par @@ -418,14 +405,10 @@ Save and restore the current transformation. The maximum depth of the stack is 4. <A NAME="fl_scale"></A> <!-- For old HTML links only ! --> -void fl_scale(float x, float y) - -void fl_scale(float x) - -void fl_translate(float x, float y) - -void fl_rotate(float d) - +void fl_scale(float x, float y) <br> +void fl_scale(float x) <br> +void fl_translate(float x, float y) <br> +void fl_rotate(float d) <br> void fl_mult_matrix(float a, float b, float c, float d, float x, float y) \par @@ -433,14 +416,10 @@ Concatenate another transformation onto the current one. The rotation angle is in degrees (not radians) and is counter-clockwise. <A NAME="fl_transform"></A> <!-- For old HTML links only ! --> -double fl_transform_x(double x, double y) - -double fl_transform_y(double x, double y) - -double fl_transform_dx(double x, double y) - -double fl_transform_dy(double x, double y) - +double fl_transform_x(double x, double y) <br> +double fl_transform_y(double x, double y) <br> +double fl_transform_dx(double x, double y) <br> +double fl_transform_dy(double x, double y) <br> void fl_transformed_vertex(double xf, double yf) \par @@ -449,8 +428,7 @@ After transforming a coordinate pair, it can be added to the vertex list without any forther translations using <tt>fl_transformed_vertex</tt>. <A NAME="fl_begin_points"></A> <!-- For old HTML links only ! --> -void fl_begin_points() - +void fl_begin_points() <br> void fl_end_points() \par @@ -458,34 +436,29 @@ Start and end drawing a list of points. Points are added to the list with <tt>fl_vertex</tt>. <A NAME="fl_begin_line"></A> <!-- For old HTML links only ! --> -void fl_begin_line() - +void fl_begin_line() <br> void fl_end_line() \par Start and end drawing lines. <A NAME="fl_begin_loop"></A> <!-- For old HTML links only ! --> -void fl_begin_loop() - +void fl_begin_loop() <br> void fl_end_loop() \par Start and end drawing a closed sequence of lines. <A NAME="fl_begin_polygon"></A> <!-- For old HTML links only ! --> -void fl_begin_polygon() - +void fl_begin_polygon() <br> void fl_end_polygon() \par Start and end drawing a convex filled polygon. <A NAME="fl_begin_complex_polygon"></A> <!-- For old HTML links only ! --> -void fl_begin_complex_polygon() - -void fl_gap() - +void fl_begin_complex_polygon() <br> +void fl_gap() <br> void fl_end_complex_polygon() \par @@ -558,8 +531,7 @@ It is undefined whether this location or the characters are modified by the current transformation. <A NAME="fl_draw"></A> <!-- For old HTML links only ! --> -void fl_draw(const char *, int x, int y) - +void fl_draw(const char *, int x, int y) <br> void fl_draw(const char *, int n, int x, int y) \par @@ -620,10 +592,8 @@ Recommended distance above the bottom of a fl_height() tall box to draw the text at so it looks centered vertically in that box. <A NAME="fl_width"></A> <!-- For old HTML links only ! --> -float fl_width(const char*) - -float fl_width(const char*, int n) - +float fl_width(const char*) <br> +float fl_width(const char*, int n) <br> float fl_width(uchar) \par @@ -673,8 +643,7 @@ The font is identified by a <tt>face</tt> and a <tt>size</tt> pixels apart or more. <A NAME="fl_size"></A> <!-- For old HTML links only ! --> -int fl_font() - +int fl_font() <br> int fl_size() \par @@ -734,8 +703,7 @@ These functions allow you to draw interactive selection rectangles without using the overlay hardware. FLTK will XOR a single rectangle outline over a window. -void fl_overlay_rect(int x, int y, int w, int h); - +void fl_overlay_rect(int x, int y, int w, int h); <br> void fl_overlay_clear(); \par @@ -772,9 +740,8 @@ transformation matrix is not the identity is not defined, so you should only draw images when the matrix is set to the identity. <A NAME="fl_draw_image"></A> <!-- For old HTML links only ! --> -void fl_draw_image(const uchar *, int X, int Y, int W, int H, int D -= 3, int LD = 0) - +void fl_draw_image(const uchar *, int X, int Y, int W, int H, +int D = 3, int LD = 0) <br> void fl_draw_image_mono(const uchar *, int X, int Y, int W, int H, int D = 1, int LD = 0) @@ -816,13 +783,11 @@ If FLTK cannot draw the image in the current visual it will abort. FLTK supports any visual of 8 bits or less, and all common TrueColor visuals up to 32 bits. -typedef void (*fl_draw_image_cb)(void *, int x, int y, int w, uchar *) - -void fl_draw_image(fl_draw_image_cb, void *, int X, int Y, int W, -int H, int D = 3) - -void fl_draw_image_mono(fl_draw_image_cb, void *, int X, int Y, -int W, int H, int D = 1) +typedef void (*fl_draw_image_cb)(void *, int x, int y, int w, uchar *) <br> +void fl_draw_image(fl_draw_image_cb, void *, int X, int Y, int W, int H, +int D = 3) <br> +void fl_draw_image_mono(fl_draw_image_cb, void *, int X, int Y, int W, int H, +int D = 1) \par Call the passed function to provide each scan line of the @@ -970,8 +935,7 @@ Finally, FLTK provides a special image class called Fl_Tiled_Image to tile another image object in the specified area. This class can be used to tile a background image in a Fl_Group widget, for example. -virtual void copy(); - +virtual void copy(); <br> virtual void copy(int w, int h); \par |
