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authorGreg Ercolano <erco@seriss.com>2013-06-17 19:23:49 +0000
committerGreg Ercolano <erco@seriss.com>2013-06-17 19:23:49 +0000
commit30d6ef80a3f538b0155ce847def4161f1dbddc84 (patch)
tree576d8785c7ca1b9a9710f90e118d9136fc2391f6
parent4d318ef519f4334ef706eb0a231c7d00cc79d8a8 (diff)
Small mods to codeblocks comment..
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9935 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--README.Unix.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/README.Unix.txt b/README.Unix.txt
index e0556a1cf..677aa2b41 100644
--- a/README.Unix.txt
+++ b/README.Unix.txt
@@ -300,7 +300,7 @@ CodeBlocks can be set up to use fluid to manage modules..
The following info is from mingodad@gmail.com posted on fltk.general 06/17/2013:
"""
- I have this settings on codeblocks on linux:
+ I have these settings in codeblocks on linux:
Settings ->
Compiler and debugging settings ->
@@ -322,8 +322,8 @@ The following info is from mingodad@gmail.com posted on fltk.general 06/17/2013:
External program: fluid
With that I can double click on any fluid file I include on a project
- and it opens it with fluid, when I press "run" or "build" codeblocks
- calls fluid to generate the c++ files and compile then if needed.
+ and it opens with fluid. When I press "run" or "build" codeblocks
+ calls fluid to generate the c++ files and compiles if needed.
"""