diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2020-03-21 18:00:20 +0100 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2020-03-21 18:00:20 +0100 |
| commit | 456089d7f1b61b50eb0e6ed3ba336e5237e84318 (patch) | |
| tree | 07a4ae3f73e2101db2c5eae698f127e5afce3472 | |
| parent | 09d35ee9d50d524896914ad7809934c390b511ab (diff) | |
Update Windows README file
| -rw-r--r-- | README.Windows.txt | 249 |
1 files changed, 80 insertions, 169 deletions
diff --git a/README.Windows.txt b/README.Windows.txt index 04faa338f..d159f8aac 100644 --- a/README.Windows.txt +++ b/README.Windows.txt @@ -1,13 +1,14 @@ - README.MSWindows.txt - Building FLTK under Microsoft Windows --------------------------------------------------------------- - + README.Windows.txt - Building FLTK under Microsoft Windows +------------------------------------------------------------ CONTENTS ========== - 1 INTRODUCTION - 2 HOW TO BUILD FLTK USING MinGW/Cygwin + 1 INTRODUCTION + + 2 HOW TO BUILD FLTK USING MinGW AND Cygwin + 2.1 The Tools 2.2 Recommended Command Line Build Environment 2.3 Prerequisites @@ -17,7 +18,9 @@ 2.7 Testing FLTK 2.8 Installing FLTK 2.9 Creating new Projects - 3 HOW TO BUILD FLTK USING VISUAL STUDIO 2008 + + 3 HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO + 3.1 Prerequisites 3.2 Downloading and Unpacking 3.3 Configuring FLTK @@ -25,21 +28,16 @@ 3.5 Testing FLTK 3.6 Installing FLTK 3.7 Creating new Projects - 4 HOW TO BUILD FLTK USING VISUAL STUDIO 2010 OR LATER - 4.1 Prerequisites - 4.2 Downloading and Unpacking - 4.3 Configuring FLTK - 4.4 Building FLTK - 4.5 Testing FLTK - 4.6 Installing FLTK - 4.7 Creating new Projects - 5 FREQUENTLY ASKED QUESTIONS - 7 LINKS - 6 DOCUMENT HISTORY - - - INTRODUCTION -============== + + 4 FREQUENTLY ASKED QUESTIONS + + 5 LINKS + + 6 DOCUMENT HISTORY + + + 1 INTRODUCTION +================== FLTK 1.3 and later is officially supported on Windows (2000,) 2003, XP, and later. Older Windows versions are not officially supported, @@ -61,7 +59,7 @@ environments on the Windows platform: support, how to easily get started and stay productive in Visual Studio." Citation from: - https://blogs.msdn.microsoft.com/vcblog/2016/10/05/cmake-support-in-visual-studio/ + https://devblogs.microsoft.com/cppblog/cmake-support-in-visual-studio/ As of this writing (07/2017) the FLTK team did not yet test and verify the functionality of Microsoft's included CMake features. @@ -72,15 +70,15 @@ CAUTION: Libraries built by any one of these environments can not be mixed with object files from any other environment! - HOW TO BUILD FLTK USING MinGW and Cygwin -========================================== + 2 HOW TO BUILD FLTK USING MinGW AND Cygwin +============================================== This chapter of this document gives a brief overview of compiling and using FLTK with the Cygwin and MinGW compiler toolkits. Both toolkits provide a build environment based around the GNU C/C++ compiler. Further information is -available from the FLTK website at http://www.fltk.org, such -as this Howto note: http://www.fltk.org/articles.php?L598 +available from the FLTK website at https://www.fltk.org, such +as this Howto note: https://www.fltk.org/articles.php?L598 The Cygwin build environment supplies a library (the Cygwin DLL) that is primarily intended to provide a number of @@ -103,6 +101,7 @@ Currently you would have to install mingw64-i686-gcc-g++ for 32-bit Windows applications (despite its name!), and/or mingw64-x86_64-gcc-g++ for 64-bit applications. You may also need to install the corresponding '-headers' packages as well. + Currently these tools support gcc 4.5 or newer. The setup for FLTK is somewhat more complicated because you must configure this as a cross compiler, but it works well. @@ -189,15 +188,15 @@ the Start menu. Download FLTK from here: - http://www.fltk.org/software.php + https://www.fltk.org/software.php into your home folder. The default location as seen from MSWindows is similar to C:\MinGW\msys\1.0\home\matt\ -If you are familiar with "subversion" and like to stay current with your -version, you will find the subversion access parameters at the bottom of +If you are familiar with "git" and like to stay current with your +version, you will find the git access parameters at the bottom of that page. Unpack FLTK into a convenient location. I like to have everything in my dev directory: @@ -211,7 +210,7 @@ in my dev directory: Configuring FLTK ------------------ -If you got FLTK via subversion then you need one extra step. Otherwise skip +If you got FLTK via git then you need one extra step. Otherwise skip over this part. Stay in your FLTK source-code directory and type the following: @@ -240,7 +239,7 @@ linking: Known Problems: - There is a known incompatibility with some Windows subversion tools that + There is a known incompatibility with some Windows git tools that may not set the correct line endings for autoconf. If you get strange error messages when running ./configure or make, you may need to convert configh.in to "Unix line endings" (LF-only). These error messages are @@ -252,8 +251,13 @@ Known Problems: You can fix the line endings with the MinGW/msys tool 'unix2dos' (u2d) or with your favorite editor, if it allows to change the line endings, then run autoconf and ./configure again. - For further information see this bug report: - http://www.fltk.org/newsgroups.php?gfltk.bugs+v:10197 + + We don't know if this issue is still relevant with current Git tools. + It has been reported when we were still using Subversion (svn). + + For further information see this bug report (regarding svn) + + https://www.fltk.org/newsgroups.php?gfltk.bugs+v:10197 Building FLTK @@ -304,8 +308,8 @@ I recommend that you add it to the command search path. - HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO -================================================ + 3 HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO +===================================================== Prerequisites @@ -316,7 +320,7 @@ Visual C++ developer environment from the Microsoft web site. The "Express" or "Community" edition is free of charge and sufficient to develop FLTK applications: - https://www.visualstudio.com/vs/visual-studio-express/ + https://visualstudio.microsoft.com/vs/express/ If you intend to use an older (maybe commercial) version you need at least a version that is supported by the version of CMake you are using to generate @@ -325,15 +329,18 @@ installed or building FLTK may fail. As of this writing (07/2017) the FLTK team recommends at least Visual Studio 2008 with current service packs. Visual Studio 2008, 2010, 2013, -2015, and 2017 are known to work with FLTK 1.4.0 (svn, 07/2017). +2015, and 2017 are known to work with FLTK 1.4.0 (Git: 07/2017). -You also need to install CMake (cmake-gui) from: +You may also need to install CMake (cmake-gui) from: https://cmake.org/download/ -Visual Studio 2017 has internal CMake support (so you may not need to -install CMake separately), but this has not yet been tested thoroughly -by the FLTK team. +Visual Studio 2017 (and later) has internal CMake support (so you may not +need to install CMake separately). +There is an option to "open a folder" with a CMakeLists.txt file - in our +case the FLTK root folder. You may want to try this. + +Note that this has not yet been tested thoroughly by the FLTK team. Downloading and Unpacking FLTK @@ -341,10 +348,10 @@ by the FLTK team. Download FLTK from here: - http://www.fltk.org/software.php + https://www.fltk.org/software.php -If you are familiar with "subversion" and like to stay current with your -version, you will find the subversion access parameters at the bottom of +If you are familiar with "git" and like to stay current with your +version, you will find the git access parameters at the bottom of that page. Unpack FLTK by using an appropriate unpacker and copy the new folder into a @@ -449,107 +456,8 @@ is changed, the corresponding .cxx file will be recompiled. - HOW TO BUILD FLTK USING VISUAL STUDIO 2010 OR LATER -==================================================== - - - Prerequisites ---------------- - -See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO". - - - Downloading and Unpacking ---------------------------- - -See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO". - - - Configuring FLTK ------------------- - -See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO". - - - Building FLTK ---------------- - -See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO". - - Testing FLTK --------------- - -See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO". - - - Installing FLTK ------------------ - -******************************************************************************** - The information in this chapter is NO LONGER RECOMMENDED by the FLTK team. -******************************************************************************** - -The default location for VisualC 2010 libraries and headers is here: - - C:\Program Files\Microsoft Visual Studio 10.0\VC\ - -It is possible to move the FLTK libraries, headers, and Fluid into the -respective subdirectories, so that they are available for future development -without adding link and include paths to the solution. - - copy the entire FL directory into the include path - - add all files from ide\VisualC2010\FL to the FL directory copied above - (this is currently only one file: abi-version.h) - - copy all .lib files from the fltk lib directory to the VC lib directory - - copy fluid.exe in the fluid directory to the bin directory - -I highly discourage using dll's (dynamically linking libraries) on MSWindows -because they will require an installation process and likely cause version -conflicts. Use the static .lib libraries instead. - - - Creating new Projects ------------------------ - -******************************************************************************** - The information in this chapter is NO LONGER RECOMMENDED by the FLTK team. -******************************************************************************** - -This chapter assumes that libraries and headers are copied into - - C:\Program Files\Microsoft Visual Studio 10.0\VC\ - -Create a new project of type "General", "Empty Project" and add a simple "C++" -file to it. The FLTK "hello" source code is a good base. - -Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK -libraries that you want to use (at least "fltk.lib") to Additional Dependencies -(Configuration Properties > Linker > Additional Dependencies). - -Compile and run your test program with F5. - -You can also include .fl resources: add a new Header file to your project, but -let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe" -from the "bin" directory and set it as the default editor. - -To automatically compile .fl files, open the Properties editor and change the -Element Type to Custom Build and click Apply. Now set the -Custom Build Steps to: - - Command Line: fluid.exe -c %(FullPath) - Description: Compiling Fluid .fl file - Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h - -Now add the generated .cxx file to your project as well. Whenever the .fl file -is changed, the corresponding .cxx file will be recompiled. - - - - FREQUENTLY ASKED QUESTIONS -============================ + 4 FREQUENTLY ASKED QUESTIONS +================================ Why does a console window appear when I run my program? @@ -599,50 +507,53 @@ will change this to compile and link in OpenGL. - LINKS -======= + 5 LINKS +=========== The following links may be of use: -1. Main Cygwin homepage: + 1. Main Cygwin homepage: - http://www.cygwin.com/ + https://www.cygwin.com/ -2. Main MinGW homepage: + 2. Main MinGW homepage: http://www.mingw.org/ - In particular look for the MinGW FAQ at this link for - a lot of useful Mingw-native development documentation. + In particular look for the MinGW FAQ at this link for + a lot of useful MinGW-native development documentation. -3. Check out the FLTK newsgroups at the FLTK homepage: + 3. Check out the FLTK newsgroups at the FLTK homepage: - http://www.fltk.org/ + https://www.fltk.org/ - Its archival search facilities are EXTREMELY useful - to check back through previous problems with this - sort of configuration before posting new questions. + Its archival search facilities are EXTREMELY useful + to check back through previous problems with this + sort of configuration before posting new questions. -4. GNU Compiler Collection (GCC) compiler homepage: + 4. GNU Compiler Collection (GCC) compiler homepage: - http://gcc.gnu.org/ + https://gcc.gnu.org/ -5. OpenGL page - for OpenGL and GLUT libs + 5. OpenGL page - for OpenGL and GLUT libs - http://www.opengl.org/ + https://www.opengl.org/ -6. CMake homepage: + 6. CMake homepage: https://cmake.org/ + Note: all links in this document have been checked on Mar 21, 2020. + We can't guarantee that these links are still valid any time later. - DOCUMENT HISTORY -================== + 6 DOCUMENT HISTORY +====================== -Oct 25 2010 - matt: restructured entire document and verified instructions -Dec 20 2010 - matt: merged with README.win32 -Dec 22 2010 - Albrecht: added newer Cygwin (cross/mingw-w64) options -Feb 24 2012 - Albrecht: clarified console window FAQ -Jul 05 2017 - Albrecht: several updates, particularly on Visual Studio usage + The document history is no longer maintained in this document. + Please consult the Git history instead. + Examples: + git log -- README.Windows.txt + git log -- README.MSWindows.txt (previous, renamed version) + gitk -- README.Windows.txt |
