diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2016-01-21 16:47:42 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-01-21 16:47:42 +0000 |
| commit | 4d37623dbbde7d94ffb331737b9960994772797e (patch) | |
| tree | 489df2355e707e40c3e3bec5d988505cc8d91dba | |
| parent | 42845966d1502bae8c24bf35aff1dcf11a1e058d (diff) | |
Removed MSWindows GDI graphics driver from public view.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11023 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
| -rw-r--r-- | FL/Fl_Device.H | 58 | ||||
| -rw-r--r-- | src/cfg_gfx/gdi.H | 652 | ||||
| -rw-r--r-- | src/cfg_gfx/gdi_rect.cxx | 637 | ||||
| -rw-r--r-- | src/fl_rect.cxx | 203 |
4 files changed, 18 insertions, 1532 deletions
diff --git a/FL/Fl_Device.H b/FL/Fl_Device.H index 4dcf33978..57d9df036 100644 --- a/FL/Fl_Device.H +++ b/FL/Fl_Device.H @@ -427,62 +427,8 @@ protected: #elif defined(WIN32) || defined(FL_DOXYGEN) -/** - \brief The MSWindows-specific graphics class. - * - This class is implemented only on the MSWindows platform. - */ -class FL_EXPORT Fl_GDI_Graphics_Driver : public Fl_Graphics_Driver { -public: - static const char *class_id; - const char *class_name() {return class_id;}; - void color(Fl_Color c); - void color(uchar r, uchar g, uchar b); - void draw(const char* str, int n, int x, int y); - void draw(int angle, const char *str, int n, int x, int y); - void rtl_draw(const char* str, int n, int x, int y); - void font(Fl_Font face, Fl_Fontsize size); - void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); - void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); - void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy); - void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0); - void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3); - void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0); - void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1); - double width(const char *str, int n); - double width(unsigned int c); - void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h); - int height(); - int descent(); -#if ! defined(FL_DOXYGEN) - void copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy); -#endif - void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); -protected: - // --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/gdi_rect.cxx - void point(int x, int y); - void rect(int x, int y, int w, int h); - void rectf(int x, int y, int w, int h); - void line(int x, int y, int x1, int y1); - void line(int x, int y, int x1, int y1, int x2, int y2); - void xyline(int x, int y, int x1); - void xyline(int x, int y, int x1, int y2); - void xyline(int x, int y, int x1, int y2, int x3); - void yxline(int x, int y, int y1); - void yxline(int x, int y, int y1, int x2); - void yxline(int x, int y, int y1, int x2, int y3); - void loop(int x0, int y0, int x1, int y1, int x2, int y2); - void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); - void polygon(int x0, int y0, int x1, int y1, int x2, int y2); - void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); - // --- clipping - void push_clip(int x, int y, int w, int h); - int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); - int not_clipped(int x, int y, int w, int h); - void push_no_clip(); - void pop_clip(); - void restore_clip(); -}; +// FIXME: it should not be required to include this file here. This is nothing that the user should have access to. +#include "src/cfg_gfx/gdi,H" /** The graphics driver used when printing on MSWindows. diff --git a/src/cfg_gfx/gdi.H b/src/cfg_gfx/gdi.H index 222a7c71f..e1644f28a 100644 --- a/src/cfg_gfx/gdi.H +++ b/src/cfg_gfx/gdi.H @@ -4,7 +4,7 @@ // Definition of classes Fl_Device, Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device // for the Fast Light Tool Kit (FLTK). // -// Copyright 2010-2014 by Bill Spitzak and others. +// Copyright 2010-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -17,474 +17,16 @@ // http://www.fltk.org/str.php // -/** \file Fl_Device.H - \brief declaration of classes Fl_Device, Fl_Graphics_Driver, Fl_Surface_Device, - Fl_Display_Device, Fl_Device_Plugin. -*/ - -#ifndef Fl_Device_H -#define Fl_Device_H - -#include <FL/x.H> -#include <FL/Fl_Plugin.H> -#include <FL/Fl_Image.H> -#include <FL/Fl_Bitmap.H> -#include <FL/Fl_Pixmap.H> -#include <FL/Fl_RGB_Image.H> -#include <stdlib.h> - -class Fl_Graphics_Driver; -class Fl_Font_Descriptor; -/** \brief Points to the driver that currently receives all graphics requests */ -FL_EXPORT extern Fl_Graphics_Driver *fl_graphics_driver; - /** - signature of image generation callback function. - \param[in] data user data passed to function - \param[in] x,y,w position and width of scan line in image - \param[out] buf buffer for generated image data. You must copy \p w - pixels from scanline \p y, starting at pixel \p x - to this buffer. + \file gdi.h + \brief Definition of MSWindows GDI graphics driver. */ -typedef void (*Fl_Draw_Image_Cb)(void* data,int x,int y,int w,uchar* buf); -// typedef what the x,y fields in a point are: -#ifdef WIN32 -typedef int COORD_T; -# define XPOINT XPoint -#elif defined(__APPLE__) -typedef float COORD_T; -typedef struct { float x; float y; } QPoint; -# define XPOINT QPoint -extern float fl_quartz_line_width_; -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: define types for COORD_T and XPOINT" -typedef int COORD_T; // default if not ported -typedef struct { int x; int y; } QPoint; -# define XPOINT QPoint -#else -typedef short COORD_T; -# define XPOINT XPoint -#endif +#ifndef FL_CFG_GFX_GDI_H +#define FL_CFG_GFX_GDI_H -/** - All graphical output devices and all graphics systems. - This class supports a rudimentary system of run-time type information. - */ -class FL_EXPORT Fl_Device { -public: - /** A string that identifies each subclass of Fl_Device. - Function class_name() applied to a device of this class returns this string. - */ - static const char *class_id; - /** - Returns the name of the class of this object. - Use of the class_name() function is discouraged because it will be removed from future FLTK versions. - - The class of an instance of an Fl_Device subclass can be checked with code such as: - \code - if ( instance->class_name() == Fl_Printer::class_id ) { ... } - \endcode - */ - virtual const char *class_name() {return class_id;}; - /** - Virtual destructor. - - The destructor of Fl_Device must be virtual to make the destructors of - derived classes being called correctly on destruction. - */ - virtual ~Fl_Device() {}; -}; +#include <FL/Fl_Device.H> -#define FL_REGION_STACK_SIZE 10 -#define FL_MATRIX_STACK_SIZE 32 -/** - \brief A virtual class subclassed for each graphics driver FLTK uses. - Typically, FLTK applications do not use directly objects from this class. Rather, they perform - drawing operations (e.g., fl_rectf()) that operate on the current drawing surface (see Fl_Surface_Device). - Drawing operations are functionally presented in \ref drawing and as function lists - in the \ref fl_drawings and \ref fl_attributes modules. The \ref fl_graphics_driver global variable - gives at any time the graphics driver used by all drawing operations. Its value changes when - drawing operations are directed to another drawing surface by Fl_Surface_Device::set_current(). - - \p The Fl_Graphics_Driver class is of interest if one wants to perform new kinds of drawing operations. - An example would be to draw to a PDF file. This would involve creating a new Fl_Graphics_Driver derived - class. This new class should implement all virtual methods of the Fl_Graphics_Driver class - to support all FLTK drawing functions. - */ -class FL_EXPORT Fl_Graphics_Driver : public Fl_Device { -public: - /** A 2D coordinate transformation matrix - */ - struct matrix {double a, b, c, d, x, y;}; -protected: - static const matrix m0; - Fl_Font font_; // current font - Fl_Fontsize size_; // current font size - Fl_Color color_; // current color - int sptr; - static const int matrix_stack_size = FL_MATRIX_STACK_SIZE; - matrix stack[FL_MATRIX_STACK_SIZE]; - matrix m; - int n, p_size, gap_; - XPOINT *p; - int what; - int fl_clip_state_number; - int rstackptr; - static const int region_stack_max = FL_REGION_STACK_SIZE - 1; - Fl_Region rstack[FL_REGION_STACK_SIZE]; -#ifdef WIN32 - int numcount; - int counts[20]; -#elif defined(__APPLE__) - // not needed -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: define variables for Fl_Graphics_Driver if needed." - // not needed -#else - // not needed in X11 -#endif - Fl_Font_Descriptor *font_descriptor_; - void transformed_vertex0(COORD_T x, COORD_T y); - void fixloop(); - -protected: -#ifndef FL_DOXYGEN - enum {LINE, LOOP, POLYGON, POINT_}; - inline int vertex_no() { return n; } - inline XPOINT *vertices() {return p;} - inline int vertex_kind() {return what;} -#endif -/* ** \brief red color for background and/or mixing if device does not support masking or alpha * - uchar bg_r_; - ** \brief green color for background and/or mixing if device does not support masking or alpha * - uchar bg_g_; - ** \brief blue color for background and/or mixing if device does not support masking or alpha * - uchar bg_b_; */ - friend class Fl_Pixmap; - friend class Fl_Bitmap; - friend class Fl_RGB_Image; - friend void fl_line_style(int style, int width, char* dashes); - friend void fl_draw(const char *str, int n, int x, int y); -#ifdef __APPLE__ - friend void fl_draw(const char *str, int n, float x, float y); -#elif defined(WIN32) - // not needed -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: add floating point text positioning if your platform supports it" -#else - // not needed -#endif - friend void fl_draw(int angle, const char *str, int n, int x, int y); - friend void fl_rtl_draw(const char *str, int n, int x, int y); - friend void fl_font(Fl_Font face, Fl_Fontsize size); - friend void fl_color(Fl_Color c); - friend void fl_color(uchar r, uchar g, uchar b); - friend void fl_begin_points(); - friend void fl_begin_line(); - friend void fl_begin_loop(); - friend void fl_begin_polygon(); - friend void fl_vertex(double x, double y); - friend void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3); - friend void fl_circle(double x, double y, double r); - friend void fl_arc(double x, double y, double r, double start, double end); - friend void fl_arc(int x, int y, int w, int h, double a1, double a2); - friend void fl_pie(int x, int y, int w, int h, double a1, double a2); - friend void fl_end_points(); - friend void fl_end_line(); - friend void fl_end_loop(); - friend void fl_end_polygon(); - friend void fl_transformed_vertex(double xf, double yf); - friend void fl_begin_complex_polygon(); - friend void fl_gap(); - friend void fl_end_complex_polygon(); - friend void fl_push_matrix(); - friend void fl_pop_matrix(); - friend void fl_mult_matrix(double a, double b, double c, double d, double x, double y); - friend void fl_scale(double x, double y); - friend void fl_scale(double x); - friend void fl_translate(double x, double y); - friend void fl_rotate(double d); - friend double fl_transform_x(double x, double y); - friend double fl_transform_y(double x, double y); - friend double fl_transform_dx(double x, double y); - friend double fl_transform_dy(double x, double y); - - friend void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L); - friend void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L); - friend void fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D); - friend FL_EXPORT void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D); - friend FL_EXPORT void gl_start(); - friend void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); - matrix *fl_matrix; /**< Points to the current coordinate transformation matrix */ - - /** \brief The constructor. */ - Fl_Graphics_Driver(); - /** \brief see fl_line_style(int style, int width, char* dashes). */ - virtual void line_style(int style, int width=0, char* dashes=0); - /** \brief see fl_draw(const char *str, int n, int x, int y). */ - virtual void draw(const char *str, int n, int x, int y) {} -#ifdef __APPLE__ - virtual void draw(const char *str, int n, float x, float y) { draw(str, n, (int)(x+0.5), (int)(y+0.5));} -#elif defined(WIN32) - // not needed -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: add floating point text positioning if your platform supports it" -#else - // not needed -#endif - /** \brief see fl_draw(int angle, const char *str, int n, int x, int y). */ - virtual void draw(int angle, const char *str, int n, int x, int y) {} - /** \brief see fl_rtl_draw(const char *str, int n, int x, int y). */ - virtual void rtl_draw(const char *str, int n, int x, int y) {}; - /** \brief see fl_color(Fl_Color c). */ - virtual void color(Fl_Color c) {color_ = c;} - /** \brief see fl_color(uchar r, uchar g, uchar b). */ - virtual void color(uchar r, uchar g, uchar b) {} - /** \brief see fl_begin_points(). */ - virtual void begin_points(); - /** \brief see fl_begin_line(). */ - virtual void begin_line(); - /** \brief see fl_begin_loop(). */ - virtual void begin_loop(); - /** \brief see fl_begin_polygon(). */ - virtual void begin_polygon(); - /** \brief see fl_vertex(double x, double y). */ - virtual void vertex(double x, double y); - /** \brief see fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3). */ - virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3); - /** \brief see fl_circle(double x, double y, double r). */ - virtual void circle(double x, double y, double r); - /** \brief see fl_arc(double x, double y, double r, double start, double end). */ - virtual void arc(double x, double y, double r, double start, double end); - /** \brief see fl_arc(int x, int y, int w, int h, double a1, double a2). */ - virtual void arc(int x, int y, int w, int h, double a1, double a2); - /** \brief see fl_pie(int x, int y, int w, int h, double a1, double a2). */ - virtual void pie(int x, int y, int w, int h, double a1, double a2); - /** \brief see fl_end_points(). */ - virtual void end_points(); - /** \brief see fl_end_line(). */ - virtual void end_line(); - /** \brief see fl_end_loop(). */ - virtual void end_loop(); - /** \brief see fl_end_polygon(). */ - virtual void end_polygon(); - /** \brief see fl_begin_complex_polygon(). */ - virtual void begin_complex_polygon(); - /** \brief see fl_gap(). */ - virtual void gap(); - /** \brief see fl_end_complex_polygon(). */ - virtual void end_complex_polygon(); - /** \brief see fl_transformed_vertex(double xf, double yf). */ - virtual void transformed_vertex(double xf, double yf); - - /** \brief see fl_push_matrix(). */ - void push_matrix(); - /** \brief see fl_pop_matrix(). */ - void pop_matrix(); - /** \brief see fl_mult_matrix(double a, double b, double c, double d, double x, double y). */ - void mult_matrix(double a, double b, double c, double d, double x, double y); - /** \brief see fl_scale(double x, double y). */ - inline void scale(double x, double y) { mult_matrix(x,0,0,y,0,0); } - /** \brief see fl_scale(double x). */ - inline void scale(double x) { mult_matrix(x,0,0,x,0,0); } - /** \brief see fl_translate(double x, double y). */ - inline void translate(double x,double y) { mult_matrix(1,0,0,1,x,y); } - /** \brief see fl_rotate(double d). */ - void rotate(double d); - /** \brief see fl_transform_x(double x, double y). */ - double transform_x(double x, double y); - /** \brief see fl_transform_y(double x, double y). */ - double transform_y(double x, double y); - /** \brief see fl_transform_dx(double x, double y). */ - double transform_dx(double x, double y); - /** \brief see fl_transform_dy(double x, double y). */ - double transform_dy(double x, double y); - - // Images - /** \brief see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L). */ - virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0) {} - /** \brief see fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L). */ - virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0) {} - /** \brief see fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D). */ - virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3) {} - /** \brief see fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D). */ - virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) {} - // Image classes - /** \brief Draws an Fl_RGB_Image object to the device. - * - Specifies a bounding box for the image, with the origin (upper left-hand corner) of - the image offset by the cx and cy arguments. - */ - virtual void draw(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy) {} - /** \brief Draws an Fl_Pixmap object to the device. - * - Specifies a bounding box for the image, with the origin (upper left-hand corner) of - the image offset by the cx and cy arguments. - */ - virtual void draw(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy) {} - /** \brief Draws an Fl_Bitmap object to the device. - * - Specifies a bounding box for the image, with the origin (upper left-hand corner) of - the image offset by the cx and cy arguments. - */ - virtual void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {} -#if FLTK_ABI_VERSION >= 10301 - virtual -#endif - void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); - -public: - static const char *class_id; - virtual const char *class_name() {return class_id;}; - /** \brief see fl_font(Fl_Font face, Fl_Fontsize size). */ - virtual void font(Fl_Font face, Fl_Fontsize fsize) {font_ = face; size_ = fsize;} - /** \brief see fl_font(void). */ - Fl_Font font() {return font_; } - /** \brief see fl_size(). */ - Fl_Fontsize size() {return size_; } - /** \brief see fl_width(const char *str, int n). */ - virtual double width(const char *str, int n) {return 0;} - /** \brief see fl_width(unsigned int n). */ - virtual inline double width(unsigned int c) { char ch = (char)c; return width(&ch, 1); } - /** \brief see fl_text_extents(const char*, int n, int& dx, int& dy, int& w, int& h). */ - virtual void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h); - /** \brief see fl_height(). */ - virtual int height() {return size();} - /** \brief see fl_descent(). */ - virtual int descent() {return 0;} - /** \brief see fl_color(void). */ - Fl_Color color() {return color_;} - /** Returns a pointer to the current Fl_Font_Descriptor for the graphics driver */ - inline Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;} - /** Sets the current Fl_Font_Descriptor for the graphics driver */ - inline void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;} -#if FLTK_ABI_VERSION >= 10304 || defined(FL_DOXYGEN) - virtual -#endif - int draw_scaled(Fl_Image *img, int X, int Y, int W, int H); - /** \brief The destructor */ - virtual ~Fl_Graphics_Driver() { if (p) free(p); } - - // === all code below in this class has been to the reorganisation FL_PORTING process -protected: - // --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/quartz_rect.cxx - friend void fl_point(int x, int y); - virtual void point(int x, int y) = 0; - friend void fl_rect(int x, int y, int w, int h); - virtual void rect(int x, int y, int w, int h) = 0; - friend void fl_rectf(int x, int y, int w, int h); - virtual void rectf(int x, int y, int w, int h) = 0; - friend void fl_line(int x, int y, int x1, int y1); - virtual void line(int x, int y, int x1, int y1) = 0; - friend void fl_line(int x, int y, int x1, int y1, int x2, int y2); - virtual void line(int x, int y, int x1, int y1, int x2, int y2) = 0; - friend void fl_xyline(int x, int y, int x1); - virtual void xyline(int x, int y, int x1) = 0; - friend void fl_xyline(int x, int y, int x1, int y2); - virtual void xyline(int x, int y, int x1, int y2) = 0; - friend void fl_xyline(int x, int y, int x1, int y2, int x3); - virtual void xyline(int x, int y, int x1, int y2, int x3) = 0; - friend void fl_yxline(int x, int y, int y1); - virtual void yxline(int x, int y, int y1) = 0; - friend void fl_yxline(int x, int y, int y1, int x2); - virtual void yxline(int x, int y, int y1, int x2) = 0; - friend void fl_yxline(int x, int y, int y1, int x2, int y3); - virtual void yxline(int x, int y, int y1, int x2, int y3) = 0; - friend void fl_loop(int x0, int y0, int x1, int y1, int x2, int y2); - virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2) = 0; - friend void fl_loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); - virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0; - friend void fl_polygon(int x0, int y0, int x1, int y1, int x2, int y2); - virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2) = 0; - friend void fl_polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); - virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0; - // --- clipping - friend void fl_push_clip(int x, int y, int w, int h); - virtual void push_clip(int x, int y, int w, int h) = 0; - friend int fl_clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); - virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) = 0; - friend int fl_not_clipped(int x, int y, int w, int h); - virtual int not_clipped(int x, int y, int w, int h) = 0; - friend void fl_push_no_clip(); - virtual void push_no_clip() = 0; - friend void fl_pop_clip(); - virtual void pop_clip() = 0; - friend Fl_Region fl_clip_region(); - virtual Fl_Region clip_region(); // has default implementation - friend void fl_clip_region(Fl_Region r); - virtual void clip_region(Fl_Region r); // has default implementation - friend void fl_restore_clip(); - virtual void restore_clip(); -}; - - -#if defined(__APPLE__) - -/** - \brief The Mac OS X-specific graphics class. - * - This class is implemented only on the Mac OS X platform. - */ -class FL_EXPORT Fl_Quartz_Graphics_Driver : public Fl_Graphics_Driver { -public: - static const char *class_id; - const char *class_name() {return class_id;}; - void color(Fl_Color c); - void color(uchar r, uchar g, uchar b); - void draw(const char* str, int n, int x, int y); -#ifdef __APPLE__ - void draw(const char *str, int n, float x, float y); -#endif - void draw(int angle, const char *str, int n, int x, int y); - void rtl_draw(const char* str, int n, int x, int y); - void font(Fl_Font face, Fl_Fontsize size); - void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); - void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); - void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy); - int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP); - void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0); - void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3); - void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0); - void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1); - double width(const char *str, int n); - double width(unsigned int c); - void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h); - int height(); - int descent(); -#if ! defined(FL_DOXYGEN) - static Fl_Offscreen create_offscreen_with_alpha(int w, int h); -#endif - void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); -protected: - // --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/quartz_rect.cxx - void point(int x, int y); - void rect(int x, int y, int w, int h); - void rectf(int x, int y, int w, int h); - void line(int x, int y, int x1, int y1); - void line(int x, int y, int x1, int y1, int x2, int y2); - void xyline(int x, int y, int x1); - void xyline(int x, int y, int x1, int y2); - void xyline(int x, int y, int x1, int y2, int x3); - void yxline(int x, int y, int y1); - void yxline(int x, int y, int y1, int x2); - void yxline(int x, int y, int y1, int x2, int y3); - void loop(int x0, int y0, int x1, int y1, int x2, int y2); - void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); - void polygon(int x0, int y0, int x1, int y1, int x2, int y2); - void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); - // --- clipping - void push_clip(int x, int y, int w, int h); - int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); - int not_clipped(int x, int y, int w, int h); - void push_no_clip(); - void pop_clip(); - void restore_clip(); -}; - -// FIXME: add Fl_Quartz_Printer_Graphics_Driver - -#elif defined(WIN32) || defined(FL_DOXYGEN) /** \brief The MSWindows-specific graphics class. @@ -543,188 +85,8 @@ protected: void restore_clip(); }; -/** - The graphics driver used when printing on MSWindows. - * - This class is implemented only on the MSWindows platform. It 's extremely similar to Fl_GDI_Graphics_Driver. - */ -class FL_EXPORT Fl_GDI_Printer_Graphics_Driver : public Fl_GDI_Graphics_Driver { -public: - static const char *class_id; - const char *class_name() {return class_id;}; - void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); - void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy); - int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP); -}; - -#elif defined(FL_PORTING) - -# pragma message "FL_PORTING: define a native graphics driver Fl_xxx_Graphics_Driver" -class FL_EXPORT Fl_XXX_Graphics_Driver : public Fl_Graphics_Driver { -protected: - // --- recently moved implementations (see FL_PORTING efforts) - void point(int x, int y) { } - void rect(int x, int y, int w, int h) { } -}; - -#else // X11 - -/** - \brief The Xlib-specific graphics class. - * - This class is implemented only on the Xlib platform. - */ -class FL_EXPORT Fl_Xlib_Graphics_Driver : public Fl_Graphics_Driver { -public: - static const char *class_id; - const char *class_name() {return class_id;}; - void color(Fl_Color c); - void color(uchar r, uchar g, uchar b); - void draw(const char* str, int n, int x, int y); - void draw(int angle, const char *str, int n, int x, int y); - void rtl_draw(const char* str, int n, int x, int y); - void font(Fl_Font face, Fl_Fontsize size); - void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); - void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy); - void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy); - void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0); - void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3); - void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0); - void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1); - double width(const char *str, int n); - double width(unsigned int c); - void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h); - int height(); - int descent(); - void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); -#if ! defined(FL_DOXYGEN) - void copy_offscreen_with_alpha(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); -#endif -protected: - // --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/xlib_rect.cxx - void point(int x, int y); - void rect(int x, int y, int w, int h); - void rectf(int x, int y, int w, int h); - void line(int x, int y, int x1, int y1); - void line(int x, int y, int x1, int y1, int x2, int y2); - void xyline(int x, int y, int x1); - void xyline(int x, int y, int x1, int y2); - void xyline(int x, int y, int x1, int y2, int x3); - void yxline(int x, int y, int y1); - void yxline(int x, int y, int y1, int x2); - void yxline(int x, int y, int y1, int x2, int y3); - void loop(int x0, int y0, int x1, int y1, int x2, int y2); - void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); - void polygon(int x0, int y0, int x1, int y1, int x2, int y2); - void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); - // --- clipping - void push_clip(int x, int y, int w, int h); - int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); - int not_clipped(int x, int y, int w, int h); - void push_no_clip(); - void pop_clip(); - void restore_clip(); -}; - -#endif - -/** - A drawing surface that's susceptible to receive graphical output. - Any FLTK application has at any time a current drawing surface to which all drawing requests are directed. - The current surface is given by Fl_Surface_Device::surface(). - When main() begins running, the current drawing surface has been set to the computer's display, - an instance of the Fl_Display_Device class. - - A drawing surface other than the computer's display, is typically used as follows: - <ol><li> Create \c surface, an object from a particular Fl_Surface_Device derived class (e.g., Fl_Copy_Surface, Fl_Printer). - <li> Memorize what is the current drawing surface with <tt> Fl_Surface_Device *old_current = Fl_Surface_Device::surface();</tt> - <li> Call \c surface->set_current(); to redirect all graphics requests to \c surface which becomes the new - current drawing surface (not necessary with class Fl_Printer because it is done by Fl_Printer::start_job()). - <li> At this point any of the \ref fl_drawings (e.g., fl_rect()) or the \ref fl_attributes or \ref drawing_images functions - (e.g., fl_draw_image(), Fl_Image::draw()) operates on the new current drawing surface. - Certain drawing surfaces allow additional ways to draw to them (e.g., Fl_Printer::print_widget(), Fl_Image_Surface::draw()). - <li> After all drawing requests have been performed, redirect graphics requests back to their previous destination - with \c old_current->set_current();. - <li> Delete \c surface. - </ol> - */ -class FL_EXPORT Fl_Surface_Device : public Fl_Device { - /** \brief The graphics driver in use by this surface. */ - Fl_Graphics_Driver *_driver; - static Fl_Surface_Device *_surface; // the surface that currently receives graphics output - static Fl_Surface_Device *default_surface(); // create surface is none exists yet -protected: - /** \brief Constructor that sets the graphics driver to use for the created surface. */ - Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver) {_driver = graphics_driver; }; -public: - static const char *class_id; - const char *class_name() {return class_id;}; - virtual void set_current(void); - /** \brief Sets the graphics driver of this drawing surface. */ - inline void driver(Fl_Graphics_Driver *graphics_driver) {_driver = graphics_driver;}; - /** \brief Returns the graphics driver of this drawing surface. */ - inline Fl_Graphics_Driver *driver() {return _driver; }; - /** The current drawing surface. - In other words, the Fl_Surface_Device object that currently receives all graphics output */ - static inline Fl_Surface_Device *surface() { - return _surface ? _surface : default_surface(); - }; - /** \brief The destructor. */ - virtual ~Fl_Surface_Device() {} -}; - -/** - A display to which the computer can draw. - When the program begins running, an Fl_Display_Device instance has been created and made the current drawing surface. - There is no need to create any other object of this class. - */ -class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device { - friend class Fl_Quartz_Graphics_Driver; - static Fl_Display_Device *_display; // the platform display device -#ifdef __APPLE__ - friend class Fl_X; - friend class Fl_Graphics_Driver; - static bool high_res_window_; //< true when drawing to a window of a retina display (Mac OS X only) - static bool high_resolution() {return high_res_window_;} -#elif defined(WIN32) -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: implement functions for extra high res drawing if your platform supports it" -#else -#endif -public: - static const char *class_id; - const char *class_name() {return class_id;}; - Fl_Display_Device(Fl_Graphics_Driver *graphics_driver); - static Fl_Display_Device *display_device(); -}; - -/** - This plugin socket allows the integration of new device drivers for special - window or screen types. It is currently used to provide an automated printing - service and screen capture for OpenGL windows, if linked with fltk_gl. - */ -class FL_EXPORT Fl_Device_Plugin : public Fl_Plugin { -public: - /** \brief The constructor */ - Fl_Device_Plugin(const char *pluginName) - : Fl_Plugin(klass(), pluginName) { } - /** \brief Returns the class name */ - virtual const char *klass() { return "fltk:device"; } - /** \brief Returns the plugin name */ - virtual const char *name() = 0; - /** \brief Prints a widget - \param w the widget - \param x,y offsets where to print relatively to coordinates origin - \param height height of the current drawing area - */ - virtual int print(Fl_Widget* w, int x, int y, int height) = 0; - /** captures a rectangle of a widget as an image - \return The captured pixels as an RGB image - */ - virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0; -}; -#endif // Fl_Device_H +#endif // FL_CFG_GFX_GDI_H // // End of "$Id$". diff --git a/src/cfg_gfx/gdi_rect.cxx b/src/cfg_gfx/gdi_rect.cxx index 771cc6a8b..466d8d83f 100644 --- a/src/cfg_gfx/gdi_rect.cxx +++ b/src/cfg_gfx/gdi_rect.cxx @@ -3,7 +3,7 @@ // // Rectangle drawing routines for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2012 by Bill Spitzak and others. +// Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -16,331 +16,17 @@ // http://www.fltk.org/str.php // -/** - \file fl_rect.cxx - \brief Drawing and clipping routines for rectangles. -*/ - -// These routines from fl_draw.H are used by the standard boxtypes -// and thus are always linked into an fltk program. -// Also all fl_clip routines, since they are always linked in so -// that minimal update works. - -#include <config.h> -#include "config_lib.h" -#include <FL/Fl.H> -#include <FL/Fl_Widget.H> -#include <FL/Fl_Printer.H> -#include <FL/fl_draw.H> -#include <FL/x.H> - -#if defined(WIN32) || defined(__APPLE__) -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: implement all the line drawing functions below" -#else -#endif - -// fl_line_width_ must contain the absolute value of the current -// line width to be used for X11 clipping (see below). -// This is defined in src/fl_line_style.cxx -extern int fl_line_width_; - - -void Fl_Graphics_Driver::restore_clip() { - fl_clip_state_number++; -} - -void Fl_Graphics_Driver::clip_region(Fl_Region r) { - Fl_Region oldr = rstack[rstackptr]; - if (oldr) XDestroyRegion(oldr); - rstack[rstackptr] = r; - fl_restore_clip(); -} - -Fl_Region Fl_Graphics_Driver::clip_region() { - return rstack[rstackptr]; -} - - +#ifndef FL_CFG_GFX_QUARTZ_RECT_CXX +#define FL_CFG_GFX_QUARTZ_RECT_CXX -//////////////////////////////////////////////////////////////// -/* - Matt: I wrote individual methods for every class. They are virtual, so the - correct function is called, depending on the active driver. - - By having individual methods, multiple drivers can co-exist, for example - Quartz, OpenGL, and a printer driver. - - The individual implementations should eventually go into files that are - included into this file, based on the configuration, for example: - - src/cfg_gfx/quartz_rect.cxx - src/cfg_gfx/gdi_rect.cxx - src/cfg_gfx/xlib_rect.cxx - - Porting the graphics system to a new platform then requires to copy one of - these files and implement the virtual functions. point() is the only function - that *must* be implemented when deriving from 'Fl_Minimal_Graphics_Driver" - (which is still to be written) +/** + \file gdi_rect.cxx + \brief MSWindows GDI specific line and polygon drawing with integer coordinates. */ -//////////////////////////////////////////////////////////////// - -#ifdef FL_CFG_GFX_QUARTZ +#include "gdi.h" -extern float fl_quartz_line_width_; -#define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) - -// --- line and polygon drawing with integer coordinates - -void Fl_Quartz_Graphics_Driver::point(int x, int y) { - CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) ); -} - -void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - // FIXME: there should be a quartz graphics driver for the printer device that makes the USINGQUARTZPRINTER obsolete - if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGRect rect = CGRectMake(x, y, w-1, h-1); - CGContextStrokeRect(fl_gc, rect); - if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h); - CGContextFillRect(fl_gc, rect); -} - -void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1) { - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextStrokePath(fl_gc); - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextStrokePath(fl_gc); - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - /* On retina displays, all xyline() and yxline() functions produce lines that are half-unit - (or one pixel) too short at both ends. This is corrected by filling at both ends rectangles - of size one unit by line-width. - */ - CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextAddLineToPoint(fl_gc, x1, y2); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x1 - fl_quartz_line_width_/2, y2-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextAddLineToPoint(fl_gc, x1, y2); - CGContextAddLineToPoint(fl_gc, x3, y2); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x3-0.5, y2 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextAddLineToPoint(fl_gc, x2, y1); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x2-0.5, y1 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextAddLineToPoint(fl_gc, x2, y1); - CGContextAddLineToPoint(fl_gc, x2, y3); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x2 - fl_quartz_line_width_/2, y3-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextClosePath(fl_gc); - CGContextStrokePath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextAddLineToPoint(fl_gc, x3, y3); - CGContextClosePath(fl_gc); - CGContextStrokePath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextClosePath(fl_gc); - CGContextFillPath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextAddLineToPoint(fl_gc, x3, y3); - CGContextClosePath(fl_gc); - CGContextFillPath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -// --- clipping - -void Fl_Quartz_Graphics_Driver::push_clip(int x, int y, int w, int h) { - Fl_Region r; - if (w > 0 && h > 0) { - r = XRectangleRegion(x,y,w,h); - Fl_Region current = rstack[rstackptr]; - if (current) { - XDestroyRegion(r); - r = Fl_X::intersect_region_and_rect(current, x,y,w,h); - } - } else { // make empty clip region: - r = XRectangleRegion(0,0,0,0); - } - if (rstackptr < region_stack_max) rstack[++rstackptr] = r; - else Fl::warning("Fl_Quartz_Graphics_Driver::push_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -int Fl_Quartz_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ - X = x; Y = y; W = w; H = h; - Fl_Region r = rstack[rstackptr]; - if (!r) return 0; - CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); - CGRect u = CGRectMake(0,0,0,0); - CGRect test; - for (int i = 0; i < r->count; i++) { - test = CGRectIntersection(r->rects[i], arg); - if ( !CGRectIsEmpty(test) ) { - if(CGRectIsEmpty(u)) u = test; - else u = CGRectUnion(u, test); - } - } - X = int(u.origin.x + 0.5); // reverse offset introduced by fl_cgrectmake_cocoa() - Y = int(u.origin.y + 0.5); - W = int(u.size.width + 0.5); // round to nearest integer - H = int(u.size.height + 0.5); - if (CGRectIsEmpty(u)) W = H = 0; - return !CGRectEqualToRect(arg, u); -} - -int Fl_Quartz_Graphics_Driver::not_clipped(int x, int y, int w, int h) { - if (x+w <= 0 || y+h <= 0) return 0; - Fl_Region r = rstack[rstackptr]; - if (!r) return 1; - CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); - for (int i = 0; i < r->count; i++) { - CGRect test = CGRectIntersection(r->rects[i], arg); - if (!CGRectIsEmpty(test)) return 1; - } - return 0; -} - -// make there be no clip (used by fl_begin_offscreen() only!) -void Fl_Quartz_Graphics_Driver::push_no_clip() { - if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; - else Fl::warning("Fl_Quartz_Graphics_Driver::push_no_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -// pop back to previous clip: -void Fl_Quartz_Graphics_Driver::pop_clip() { - if (rstackptr > 0) { - Fl_Region oldr = rstack[rstackptr--]; - if (oldr) XDestroyRegion(oldr); - } else Fl::warning("Fl_Quartz_Graphics_Driver::pop_clip: clip stack underflow!\n"); - fl_restore_clip(); -} - -void Fl_Quartz_Graphics_Driver::restore_clip() { - fl_clip_state_number++; - Fl_Region r = rstack[rstackptr]; - if ( fl_window || fl_gc ) { // clipping for a true window or an offscreen buffer - Fl_X::q_clear_clipping(); - Fl_X::q_fill_context();//flip coords if bitmap context - //apply program clip - if (r) { - CGContextClipToRects(fl_gc, r->rects, r->count); - } - } -} - -#endif - -// ----------------------------------------------------------------------------- - -#ifdef FL_CFG_GFX_GDI // --- line and polygon drawing with integer coordinates @@ -545,315 +231,8 @@ void Fl_GDI_Graphics_Driver::restore_clip() { SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared } -#endif - -// ----------------------------------------------------------------------------- - -#ifdef FL_CFG_GFX_XLIB - -#ifndef SHRT_MAX -#define SHRT_MAX (32767) -#endif - -/* - We need to check some coordinates for areas for clipping before we - use X functions, because X can't handle coordinates outside the 16-bit - range. Since all windows use relative coordinates > 0, we do also - check for negative values. X11 only, see also STR #2304. - - Note that this is only necessary for large objects, where only a - part of the object is visible. The draw() functions (e.g. box - drawing) must be clipped correctly. This is usually only a matter - for large container widgets. The individual child widgets will be - clipped completely. - - We define the usable X coordinate space as [ -LW : SHRT_MAX - LW ] - where LW = current line width for drawing. This is done so that - horizontal and vertical line drawing works correctly, even in real - border cases, e.g. drawing a rectangle slightly outside the top left - window corner, but with a line width so that a part of the line should - be visible (in this case 2 of 5 pixels): - - fl_line_style (FL_SOLID,5); // line width = 5 - fl_rect (-1,-1,100,100); // top/left: 2 pixels visible - - In this example case, no clipping would be done, because X can - handle it and clip unneeded pixels. - - Note that we must also take care of the case where fl_line_width_ - is zero (maybe unitialized). If this is the case, we assume a line - width of 1. - - Todo: Arbitrary line drawings (e.g. polygons) and clip regions - are not yet done. - - Note: - - We could use max. screen coordinates instead of SHRT_MAX, but that - would need more work and would probably be slower. We assume that - all window coordinates are >= 0 and that no window extends up to - 32767 - LW (where LW = current line width). Thus it is safe to clip - all coordinates to this range before calling X functions. If this - is not true, then clip_to_short() and clip_x() must be redefined. - - It would be somewhat easier if we had fl_clip_w and fl_clip_h, as - defined in FLTK 2.0 (for the upper clipping bounds)... - */ - -/* - clip_to_short() returns 1, if the area is invisible (clipped), - because ... - - (a) w or h are <= 0 i.e. nothing is visible - (b) x+w or y+h are < kmin i.e. left of or above visible area - (c) x or y are > kmax i.e. right of or below visible area - - kmin and kmax are the minimal and maximal X coordinate values, - as defined above. In this case x, y, w, and h are not changed. - - It returns 0, if the area is potentially visible and X can handle - clipping. x, y, w, and h may have been adjusted to fit into the - X coordinate space. - - Use this for clipping rectangles, as used in fl_rect() and - fl_rectf(). - */ -static int clip_to_short(int &x, int &y, int &w, int &h) { - - int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1; - int kmin = -lw; - int kmax = SHRT_MAX - lw; - - if (w <= 0 || h <= 0) return 1; // (a) - if (x+w < kmin || y+h < kmin) return 1; // (b) - if (x > kmax || y > kmax) return 1; // (c) - - if (x < kmin) { w -= (kmin-x); x = kmin; } - if (y < kmin) { h -= (kmin-y); y = kmin; } - if (x+w > kmax) w = kmax - x; - if (y+h > kmax) h = kmax - y; - - return 0; -} - -/* - clip_x() returns a coordinate value clipped to the 16-bit coordinate - space (see above). This can be used to draw horizontal and vertical - lines that can be handled by X11. Each single coordinate value can - be clipped individually, and the result can be used directly, e.g. - in fl_xyline() and fl_yxline(). Note that this can't be used for - arbitrary lines (not horizontal or vertical). - */ -static int clip_x (int x) { - - int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1; - int kmin = -lw; - int kmax = SHRT_MAX - lw; - - if (x < kmin) - x = kmin; - else if (x > kmax) - x = kmax; - return x; -} - -// Missing X call: (is this the fastest way to init a 1-rectangle region?) -// MSWindows equivalent exists, implemented inline in win32.H -Fl_Region XRectangleRegion(int x, int y, int w, int h) { - XRectangle R; - clip_to_short(x, y, w, h); - R.x = x; R.y = y; R.width = w; R.height = h; - Fl_Region r = XCreateRegion(); - XUnionRectWithRegion(&R, r, r); - return r; -} - -// --- line and polygon drawing with integer coordinates - -void Fl_Xlib_Graphics_Driver::point(int x, int y) { - XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y)); -} - -void Fl_Xlib_Graphics_Driver::rect(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - if (!clip_to_short(x, y, w, h)) - XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1); -} - -void Fl_Xlib_Graphics_Driver::rectf(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - if (!clip_to_short(x, y, w, h)) - XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h); -} - -void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1) { - XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1); -} - -void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { - XPoint p[3]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); -} - -void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1) { - XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y)); -} - -void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2) { - XPoint p[3]; - p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y); - p[1].x = p[2].x = clip_x(x1); p[2].y = clip_x(y2); - XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); -} - -void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { - XPoint p[4]; - p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y); - p[1].x = p[2].x = clip_x(x1); p[2].y = p[3].y = clip_x(y2); - p[3].x = clip_x(x3); - XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); -} - -void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1) { - XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x), clip_x(y1)); -} - -void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2) { - XPoint p[3]; - p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y); - p[1].y = p[2].y = clip_x(y1); p[2].x = clip_x(x2); - XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); -} - -void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { - XPoint p[4]; - p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y); - p[1].y = p[2].y = clip_x(y1); p[2].x = p[3].x = clip_x(x2); - p[3].y = clip_x(y3); - XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); -} - -void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { - XPoint p[4]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x; p[3].y = y; - XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); -} - -void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - XPoint p[5]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x3; p[3].y = y3; - p[4].x = x; p[4].y = y; - XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0); -} - -void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { - XPoint p[4]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x; p[3].y = y; - XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0); - XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); -} - -void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - XPoint p[5]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x3; p[3].y = y3; - p[4].x = x; p[4].y = y; - XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0); - XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0); -} - -// --- clipping - -void Fl_Xlib_Graphics_Driver::push_clip(int x, int y, int w, int h) { - Fl_Region r; - if (w > 0 && h > 0) { - r = XRectangleRegion(x,y,w,h); - Fl_Region current = rstack[rstackptr]; - if (current) { - Fl_Region temp = XCreateRegion(); - XIntersectRegion(current, r, temp); - XDestroyRegion(r); - r = temp; - } - } else { // make empty clip region: - r = XCreateRegion(); - } - if (rstackptr < region_stack_max) rstack[++rstackptr] = r; - else Fl::warning("Fl_Xlib_Graphics_Driver::push_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -int Fl_Xlib_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ - X = x; Y = y; W = w; H = h; - Fl_Region r = rstack[rstackptr]; - if (!r) return 0; - switch (XRectInRegion(r, x, y, w, h)) { - case 0: // completely outside - W = H = 0; - return 2; - case 1: // completely inside: - return 0; - default: // partial: - break; - } - Fl_Region rr = XRectangleRegion(x,y,w,h); - Fl_Region temp = XCreateRegion(); - XIntersectRegion(r, rr, temp); - XRectangle rect; - XClipBox(temp, &rect); - X = rect.x; Y = rect.y; W = rect.width; H = rect.height; - XDestroyRegion(temp); - XDestroyRegion(rr); - return 1; -} - -int Fl_Xlib_Graphics_Driver::not_clipped(int x, int y, int w, int h) { - if (x+w <= 0 || y+h <= 0) return 0; - Fl_Region r = rstack[rstackptr]; - if (!r) return 1; - // get rid of coordinates outside the 16-bit range the X calls take. - if (clip_to_short(x,y,w,h)) return 0; // clipped - return XRectInRegion(r, x, y, w, h); -} - -// make there be no clip (used by fl_begin_offscreen() only!) -void Fl_Xlib_Graphics_Driver::push_no_clip() { - if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; - else Fl::warning("fl_push_no_cFl_Xlib_Graphics_Driver::push_no_cliplip: clip stack overflow!\n"); - fl_restore_clip(); -} - -// pop back to previous clip: -void Fl_Xlib_Graphics_Driver::pop_clip() { - if (rstackptr > 0) { - Fl_Region oldr = rstack[rstackptr--]; - if (oldr) XDestroyRegion(oldr); - } else Fl::warning("Fl_Xlib_Graphics_Driver::pop_clip: clip stack underflow!\n"); - fl_restore_clip(); -} - -void Fl_Xlib_Graphics_Driver::restore_clip() { - fl_clip_state_number++; - Fl_Region r = rstack[rstackptr]; - if (r) XSetRegion(fl_display, fl_gc, r); - else XSetClipMask(fl_display, fl_gc, 0); -} -#endif +#endif // FL_CFG_GFX_GDI_RECT_CXX // // End of "$Id$". diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx index 5ad2c9e5e..18b426213 100644 --- a/src/fl_rect.cxx +++ b/src/fl_rect.cxx @@ -102,208 +102,7 @@ Fl_Region Fl_Graphics_Driver::clip_region() { #ifdef FL_CFG_GFX_GDI -// --- line and polygon drawing with integer coordinates - -void Fl_GDI_Graphics_Driver::point(int x, int y) { - SetPixel(fl_gc, x, y, fl_RGB()); -} - -void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x+w-1, y); - LineTo(fl_gc, x+w-1, y+h-1); - LineTo(fl_gc, x, y+h-1); - LineTo(fl_gc, x, y); -} - -void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - RECT rect; - rect.left = x; rect.top = y; - rect.right = x + w; rect.bottom = y + h; - FillRect(fl_gc, &rect, fl_brush()); -} - -void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) { - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - SetPixel(fl_gc, x1, y1, fl_RGB()); -} - -void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); - SetPixel(fl_gc, x2, y2, fl_RGB()); -} - -void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) { - MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y); -} - -void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) { - if (y2 < y) y2--; - else y2++; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y); - LineTo(fl_gc, x1, y2); -} - -void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { - if(x3 < x1) x3--; - else x3++; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y); - LineTo(fl_gc, x1, y2); - LineTo(fl_gc, x3, y2); -} - -void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) { - if (y1 < y) y1--; - else y1++; - MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1); -} - -void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) { - if (x2 > x) x2++; - else x2--; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x, y1); - LineTo(fl_gc, x2, y1); -} - -void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { - if(y3<y1) y3--; - else y3++; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x, y1); - LineTo(fl_gc, x2, y1); - LineTo(fl_gc, x2, y3); -} - -void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); - LineTo(fl_gc, x, y); -} - -void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); - LineTo(fl_gc, x3, y3); - LineTo(fl_gc, x, y); -} - -void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { - XPoint p[3]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - SelectObject(fl_gc, fl_brush()); - Polygon(fl_gc, p, 3); -} - -void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - XPoint p[4]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x3; p[3].y = y3; - SelectObject(fl_gc, fl_brush()); - Polygon(fl_gc, p, 4); -} - -// --- clipping - -void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) { - Fl_Region r; - if (w > 0 && h > 0) { - r = XRectangleRegion(x,y,w,h); - Fl_Region current = rstack[rstackptr]; - if (current) { - CombineRgn(r,r,current,RGN_AND); - } - } else { // make empty clip region: - r = CreateRectRgn(0,0,0,0); - } - if (rstackptr < region_stack_max) rstack[++rstackptr] = r; - else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ - X = x; Y = y; W = w; H = h; - Fl_Region r = rstack[rstackptr]; - if (!r) return 0; - // The win32 API makes no distinction between partial and complete - // intersection, so we have to check for partial intersection ourselves. - // However, given that the regions may be composite, we have to do - // some voodoo stuff... - Fl_Region rr = XRectangleRegion(x,y,w,h); - Fl_Region temp = CreateRectRgn(0,0,0,0); - int ret; - if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint - W = H = 0; - ret = 2; - } else if (EqualRgn(temp, rr)) { // complete - ret = 0; - } else { // partial intersection - RECT rect; - GetRgnBox(temp, &rect); - if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical - POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} }; - DPtoLP(fl_gc, pt, 2); - X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y; - } - else { - X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y; - } - ret = 1; - } - DeleteObject(temp); - DeleteObject(rr); - return ret; -} - -int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) { - if (x+w <= 0 || y+h <= 0) return 0; - Fl_Region r = rstack[rstackptr]; - if (!r) return 1; - RECT rect; - if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device - POINT pt[2] = { {x, y}, {x + w, y + h} }; - LPtoDP(fl_gc, pt, 2); - rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y; - } else { - rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h; - } - return RectInRegion(r,&rect); -} - -// make there be no clip (used by fl_begin_offscreen() only!) -void Fl_GDI_Graphics_Driver::push_no_clip() { - if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; - else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -// pop back to previous clip: -void Fl_GDI_Graphics_Driver::pop_clip() { - if (rstackptr > 0) { - Fl_Region oldr = rstack[rstackptr--]; - if (oldr) XDestroyRegion(oldr); - } else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n"); - fl_restore_clip(); -} - -void Fl_GDI_Graphics_Driver::restore_clip() { - fl_clip_state_number++; - Fl_Region r = rstack[rstackptr]; - SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared -} +# include "cfg_gfx/quartz_rect.cxx" #endif |
