diff options
| author | Fabien Costantini <fabien@onepost.net> | 2008-09-15 18:01:19 +0000 |
|---|---|---|
| committer | Fabien Costantini <fabien@onepost.net> | 2008-09-15 18:01:19 +0000 |
| commit | 527351b70232f2195c3e105d0fe4daa2860611af (patch) | |
| tree | 3573c85ba838985185ca6f26d987cddc3b339a3a | |
| parent | d55dfeb5e954d650287320c5e2fe90befe6e2d60 (diff) | |
Doxygen documentation. Fixed some erroneous image html params.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6259 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
| -rw-r--r-- | FL/Fl_Menu_Bar.H | 2 | ||||
| -rw-r--r-- | FL/Fl_Menu_Button.H | 2 | ||||
| -rw-r--r-- | FL/Fl_Positioner.H | 2 | ||||
| -rw-r--r-- | FL/Fl_Tabs.H | 2 | ||||
| -rw-r--r-- | FL/Fl_Valuator.H | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/FL/Fl_Menu_Bar.H b/FL/Fl_Menu_Bar.H index 074821838..36c90c8f7 100644 --- a/FL/Fl_Menu_Bar.H +++ b/FL/Fl_Menu_Bar.H @@ -41,7 +41,7 @@ top level menu defines the items in the menubar, while the submenus define the pull-down menus. Sub-sub menus and lower pop up to the right of the submenus. </P> - <P ALIGN=CENTER>\image html src=</P> + <P ALIGN=CENTER>\image html menubar.gif</P> <P>If there is an item in the top menu that is not a title of a submenu, then it acts like a "button" in the menubar. Clicking on it will pick it. </P> diff --git a/FL/Fl_Menu_Button.H b/FL/Fl_Menu_Button.H index 7acebcef0..dd575a0cf 100644 --- a/FL/Fl_Menu_Button.H +++ b/FL/Fl_Menu_Button.H @@ -34,7 +34,7 @@ This is a button that when pushed pops up a menu (or hierarchy of menus) defined by an array of Fl_Menu_Item objects. - <P ALIGN=CENTER>\image html src=</P> + <P ALIGN=CENTER>\image html menu_button.gif</P> <P>Normally any mouse button will pop up a menu and it is lined up below the button as shown in the picture. However an Fl_Menu_Button may also control a pop-up menu. This is done by setting the type() diff --git a/FL/Fl_Positioner.H b/FL/Fl_Positioner.H index 12ebbf2fa..50b298917 100644 --- a/FL/Fl_Positioner.H +++ b/FL/Fl_Positioner.H @@ -37,7 +37,7 @@ It would be useful if this could be put atop another widget so that the crosshairs are on top, but this is not implemented. The color of the crosshairs is selection_color(). - <P ALIGN=CENTER>\image html src= + <P ALIGN=CENTER>\image html positioner.gif </P> */ class FL_EXPORT Fl_Positioner : public Fl_Widget { diff --git a/FL/Fl_Tabs.H b/FL/Fl_Tabs.H index 3548dfef4..a6a7786c5 100644 --- a/FL/Fl_Tabs.H +++ b/FL/Fl_Tabs.H @@ -35,7 +35,7 @@ interface that allows you to put lots and lots of buttons and switches in a panel, as popularized by many toolkits. - <P ALIGN=CENTER>\image html src=</P> + <P ALIGN=CENTER>\image html tabs.gif </P> <P>Clicking the tab makes a child visible() by calling show() on it, and all other children are made invisible diff --git a/FL/Fl_Valuator.H b/FL/Fl_Valuator.H index 5df930c72..31f64b8f3 100644 --- a/FL/Fl_Valuator.H +++ b/FL/Fl_Valuator.H @@ -41,7 +41,7 @@ and provides a consistent interface to set the value, range, and step, and insures that callbacks are done the same for every object. <P>There are probably more of these classes in FLTK than any others: </P> - <P ALIGN=CENTER>\image html src=</P> + <P ALIGN=CENTER>\image html valuators.gif</P> <P>In the above diagram each box surrounds an actual subclass. These are further differentiated by setting the type() of the widget to the symbolic value labeling the |
