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authorManolo Gouy <Manolo>2015-12-01 16:29:23 +0000
committerManolo Gouy <Manolo>2015-12-01 16:29:23 +0000
commit82f68ac756d17c66d6b4aeeb0b0eef7bb8642dc2 (patch)
tree9cf87613a856a943e74394dc0c3f8224a43aceca
parent6c9ceb3ab0d8d6a62bda6a21a733b4c7f503c978 (diff)
Fixed typo.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10943 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--CHANGES2
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGES b/CHANGES
index 6d7091507..8dcf5d84d 100644
--- a/CHANGES
+++ b/CHANGES
@@ -34,7 +34,7 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ????
(Apple GL library) to draw OpenGL data. Instead, it uses standard
cocoa APIs. This allows FLTK to support drawing GL scenes at high
resolution when an Fl_Gl_Window is mapped to a 'retina' display.
- - Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_w(), Fl::event_x_pixel(),
+ - Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), Fl::event_x_pixel(),
and Fl::event_y_pixel() useful for high resolution OpenGL windows.
- fl_read_image() now captures all pixels within the rectangle
described by its arguments, whether they belong to a GL scene