diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2002-04-18 19:10:56 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2002-04-18 19:10:56 +0000 |
| commit | 9ca9171e7a35f4a2b3b6c8b52bdc966218b8137f (patch) | |
| tree | a28be52f670600928add3ba04cb949c7e65fa101 | |
| parent | c2521c01daed96a17d686e667a6e514cf86cf2dc (diff) | |
Fl_Text_Buffer docos.
Reformat function reference (still need to add rest of drawing
functions...)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2096 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
| -rw-r--r-- | documentation/Fl.html | 2 | ||||
| -rw-r--r-- | documentation/Fl_Text_Buffer.html | 163 | ||||
| -rw-r--r-- | documentation/enumerations.html | 41 | ||||
| -rw-r--r-- | documentation/functions.html | 1003 |
4 files changed, 994 insertions, 215 deletions
diff --git a/documentation/Fl.html b/documentation/Fl.html index 7b4e6f5c3..15e52dece 100644 --- a/documentation/Fl.html +++ b/documentation/Fl.html @@ -15,7 +15,7 @@ <H3>Include Files</H3> <UL><PRE> -#include &lt;FL/Fl.H&gt; +#include <FL/Fl.H> </PRE></UL> <H3>Description</H3> diff --git a/documentation/Fl_Text_Buffer.html b/documentation/Fl_Text_Buffer.html index 2a9ac0e05..ebc4a913b 100644 --- a/documentation/Fl_Text_Buffer.html +++ b/documentation/Fl_Text_Buffer.html @@ -108,157 +108,320 @@ excellent NEdit text editor engine - see <H4><A NAME="Fl_Text_Buffer.Fl_Text_Buffer">Fl_Text_Buffer(int requestedSize = 0);</A></H4> +<P>Creates a new text buffer of the specified initial size. + <H4><A NAME="Fl_Text_Buffer.~Fl_Text_Buffer">~Fl_Text_Buffer();</A></H4> +<P>Destroys a text buffer. + <H4><A NAME="Fl_Text_Buffer.add_modify_callback">void add_modify_callback(Fl_Text_Modify_Cb bufModifiedCB, void* cbArg);</A></H4> +<P>Adds a callback function that is called whenever the text buffer is +modified. The callback function is declared as follows: + +<UL><PRE> +typedef void (*Fl_Text_Modify_Cb)(int pos, int nInserted, int nDeleted, + int nRestyled, const char* deletedText, + void* cbArg); +</PRE></UL> + <H4><A NAME="Fl_Text_Buffer.append">void append(const char* text);</A></H4> +<P>Appends the text string to the end of the buffer. + <H4><A NAME="Fl_Text_Buffer.appendfile">int appendfile(const char *file, int buflen = 128*1024);</A></H4> +<P>Appends the named file to the end of the buffer. + <H4><A NAME="Fl_Text_Buffer.call_modify_callbacks">void call_modify_callbacks();</A></H4> +<P>Calls all modify callbacks that have been registered using +the <A +HREF="#Fl_Text_Buffer.add_modify_callback"><TT>add_modify_callback()</TT></A> +method. + <H4><A NAME="Fl_Text_Buffer.character">char character(int pos);</A></H4> +<P>Returns the character at the specified position in the buffer. + <H4><A NAME="Fl_Text_Buffer.character_width">static int character_width(char c, int indent, int tabDist, char nullSubsChar);</A></H4> +<P>Returns the column width of the specified character. The +<TT>indent</TT> argument specifies the current column position, +and <TT>tabDist</TT> specifies the number of columns to use for +each tab. + +<P>The <TT>nullSubsChar</TT> argument specifies the current +<TT>nul</TT> character. + <H4><A NAME="Fl_Text_Buffer.clear_rectangular">void clear_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> +<P>Clears text in the specified area. + <H4><A NAME="Fl_Text_Buffer.copy">void copy(Fl_Text_Buffer* fromBuf, int fromStart, int fromEnd, int toPos);</A></H4> +<P>Copies text from one buffer to this one; <TT>fromBuf</TT> may +be the same as <TT>this</TT>. + <H4><A NAME="Fl_Text_Buffer.count_displayed_characters">int count_displayed_characters(int lineStartPos, int targetPos);</A></H4> +<P>Determines the number of characters that will be displayed +between <TT>lineStartPos</TT> and <TT>targetPos</TT>. + <H4><A NAME="Fl_Text_Buffer.count_lines">int count_lines(int startPos, int endPos);</A></H4> +<P>Determines the number of lines between <TT>startPos</TT> and +<TT>endPos</TT>. + <H4><A NAME="Fl_Text_Buffer.expand_character">int expand_character(int pos, int indent, char *outStr);<BR> static int expand_character(char c, int indent, char* outStr, int tabDist, char nullSubsChar);</A></H4> +<P>Expands the given character to a displayable format. Tabs and +other control characters are given special treatment. + <H4><A NAME="Fl_Text_Buffer.findchar_backward">int findchar_backward(int startPos, char searchChar, int* foundPos);</A></H4> +<P>Finds the previous occurrence of the specified character. + <H4><A NAME="Fl_Text_Buffer.findchar_forward">int findchar_forward(int startPos, char searchChar, int* foundPos);</A></H4> +<P>Finds the next occurrence of the specified character. + <H4><A NAME="Fl_Text_Buffer.findchars_backward">int findchars_backward(int startPos, const char* searchChars, int* foundPos);</A></H4> +<P>Finds the previous occurrence of the specified characters. + <H4><A NAME="Fl_Text_Buffer.findchars_forward">int findchars_forward(int startPos, const char* searchChars, int* foundPos);</A></H4> +<P>Finds the next occurrence of the specified characters. + <H4><A NAME="Fl_Text_Buffer.highlight">void highlight(int start, int end);</A></H4> +<P>Highlights the specified text within the buffer. + <H4><A NAME="Fl_Text_Buffer.highlight_position">int highlight_position(int* start, int* end, int* isRect, int* rectStart, int* rectEnd);</A></H4> +<P>Returns the current highlight positions. + <H4><A NAME="Fl_Text_Buffer.highlight_rectangular">void highlight_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> +<P>Highlights the specified rectangle of text within the buffer. + <H4><A NAME="Fl_Text_Buffer.highlight_selection">Fl_Text_Selection* highlight_selection();</A></H4> +<P>Returns the current highlight selection. + <H4><A NAME="Fl_Text_Buffer.highlight_text">const char* highlight_text();</A></H4> +<P>Returns the highlighted text. + <H4><A NAME="Fl_Text_Buffer.insert_column">void insert_column(int column, int startPos, const char* text, int* charsInserted, int* charsDeleted);</A></H4> +<P>Inserts a column of text without calling the modify callbacks. + <H4><A NAME="Fl_Text_Buffer.insertfile">int insertfile(const char *file, int pos, int buflen = 128*1024);</A></H4> +<P>Inserts a file at the specified position. + <H4><A NAME="Fl_Text_Buffer.insert">void insert(int pos, const char* text);</A></H4> +<P>Inserts text at the specified position. + <H4><A NAME="Fl_Text_Buffer.length">int length();</A></H4> +<P>Returns the number of characters in the buffer. + <H4><A NAME="Fl_Text_Buffer.line_end">int line_end(int pos);</A></H4> +<P>Returns the end position of the line. + <H4><A NAME="Fl_Text_Buffer.line_start">int line_start(int pos);</A></H4> +<P>Returns the start position of the line. + <H4><A NAME="Fl_Text_Buffer.line_text">const char* line_text(int pos);</A></H4> +<P>Returns the text for the line containing the specified +character position. + <H4><A NAME="Fl_Text_Buffer.loadfile">int loadfile(const char *file, int buflen = 128*1024);</A></H4> +<P>Replaces the current buffer with the contents of a file. + <H4><A NAME="Fl_Text_Buffer.null_substitution_character">char null_substitution_character();</A></H4> +<P>Returns the current <TT>nul</TT> substitution character. + <H4><A NAME="Fl_Text_Buffer.outputfile">int outputfile(const char *file, int start, int end, int buflen = 128*1024);</A></H4> +<P>Writes the specified portions of the file to a file. + <H4><A NAME="Fl_Text_Buffer.overlay_rectangular">void overlay_rectangular(int startPos, int rectStart, int rectEnd, const char* text, int* charsInserted, int* charsDeleted);</A></H4> +<P>Replaces a rectangular region of text with the given text. + <H4><A NAME="Fl_Text_Buffer.primary_selection">Fl_Text_Selection* primary_selection();</A></H4> +<P>Returns the primary selection. + <H4><A NAME="Fl_Text_Buffer.remove_modify_callback">void remove_modify_callback(Fl_Text_Modify_Cb bufModifiedCB, void* cbArg);</A></H4> +<P>Removes a modify callback. + <H4><A NAME="Fl_Text_Buffer.remove_rectangular">void remove_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> +<P>Deletes a rectangular area of text in the buffer. + <H4><A NAME="Fl_Text_Buffer.remove">void remove(int start, int end);</A></H4> +<P>Deletes a range of characters in the buffer. + <H4><A NAME="Fl_Text_Buffer.remove_secondary_selection">void remove_secondary_selection();</A></H4> +<P>Removes the text in the secondary selection. + <H4><A NAME="Fl_Text_Buffer.remove_selection">void remove_selection();</A></H4> +<P>Removes the text in the primary selection. + <H4><A NAME="Fl_Text_Buffer.replace_rectangular">void replace_rectangular(int start, int end, int rectStart, int rectEnd, const char* text);</A></H4> +<P>Replaces the text in a rectangular area. + <H4><A NAME="Fl_Text_Buffer.replace">void replace(int start, int end, const char *text);</A></H4> +<P>Replaces the text in the specified range of characters in the buffer. + <H4><A NAME="Fl_Text_Buffer.replace_secondary_selection">void replace_secondary_selection(const char* text);</A></H4> +<P>Replaces the text in the secondary selection. + <H4><A NAME="Fl_Text_Buffer.replace_selection">void replace_selection(const char* text);</A></H4> +<P>Replaces the text in the primary selection. + <H4><A NAME="Fl_Text_Buffer.rewind_lines">int rewind_lines(int startPos, int nLines);</A></H4> +<P>Returns the buffer position for the Nth previous line. + <H4><A NAME="Fl_Text_Buffer.savefile">int savefile(const char *file, int buflen = 128*1024);</A></H4> +<P>Saves the entire buffer to a file. + <H4><A NAME="Fl_Text_Buffer.search_backward">int search_backward(int startPos, const char* searchString, int* foundPos, int matchCase = 0);</A></H4> +<P>Searches backwards for the specified string. + <H4><A NAME="Fl_Text_Buffer.search_forward">int search_forward(int startPos, const char* searchString, int* foundPos, int matchCase = 0);</A></H4> +<P>Searches forwards for the specified string. + <H4><A NAME="Fl_Text_Buffer.secondary_selection_position">int secondary_selection_position(int* start, int* end, int* isRect, int* rectStart, int* rectEnd);</A></H4> <H4><A NAME="Fl_Text_Buffer.secondary_selection">Fl_Text_Selection* secondary_selection();</A></H4> +<P>Returns the secondary selection. + <H4><A NAME="Fl_Text_Buffer.secondary_selection_text">const char* secondary_selection_text();</A></H4> +<P>Returns the text in the secondary selection. + <H4><A NAME="Fl_Text_Buffer.secondary_select_rectangular">void secondary_select_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> +<P>Selects a rectangle of characters in the secondary selection. + <H4><A NAME="Fl_Text_Buffer.secondary_select">void secondary_select(int start, int end);</A></H4> +<P>Selects a range of characters in the secondary selection. + <H4><A NAME="Fl_Text_Buffer.secondary_unselect">void secondary_unselect();</A></H4> +<P>Turns the secondary selection off. + <H4><A NAME="Fl_Text_Buffer.selected">int selected();</A></H4> +<P>Returns a non-zero number if any text has been selected, or 0 +if no text is selected. + <H4><A NAME="Fl_Text_Buffer.selection_position">int selection_position(int* start, int* end);<BR> int selection_position(int* start, int* end, int* isRect, int* rectStart, int* rectEnd);</A></H4> +<P>Returns the current selection. + <H4><A NAME="Fl_Text_Buffer.selection_text">const char* selection_text();</A></H4> +<P>Returns the currently selected text. + <H4><A NAME="Fl_Text_Buffer.select_rectangular">void select_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> +<P>Selects a rectangle of characters in the buffer. + <H4><A NAME="Fl_Text_Buffer.select">void select(int start, int end);</A></H4> +<P>Selects a range of characters in the buffer. + <H4><A NAME="Fl_Text_Buffer.skip_displayed_characters">int skip_displayed_characters(int lineStartPos, int nChars);</A></H4> +<P>Skips forward the indicated number of characters in the +buffer from the start position. + <H4><A NAME="Fl_Text_Buffer.skip_lines">int skip_lines(int startPos, int nLines);</A></H4> +<P>Returns the buffer position for the Nth line after the start +position. + <H4><A NAME="Fl_Text_Buffer.substitute_null_characters">int substitute_null_characters(char* string, int length);</A></H4> +<P>Replaces <TT>nul</TT> characters in the given string with the +<TT>nul</TT> substitution character. + <H4><A NAME="Fl_Text_Buffer.tab_distance">int tab_distance();<BR> void tab_distance(int tabDist);</A></H4> +<P>Gets or sets the tab width. + <H4><A NAME="Fl_Text_Buffer.text_in_rectangle">const char* text_in_rectangle(int start, int end, int rectStart, int rectEnd);</A></H4> +<P>Returns the text from the given rectangle. + <H4><A NAME="Fl_Text_Buffer.text_range">const char* text_range(int start, int end);</A></H4> +<P>Returns the text from the range of characters. + <H4><A NAME="Fl_Text_Buffer.text">const char* text();<BR> void text(const char* text);</A></H4> +<P>Gets or sets the text in the buffer. + <H4><A NAME="Fl_Text_Buffer.unhighlight">void unhighlight();</A></H4> +<P>Unhighlights text in the buffer. + <H4><A NAME="Fl_Text_Buffer.unselect">void unselect();</A></H4> +<P>Unselects text in the buffer. + <H4><A NAME="Fl_Text_Buffer.unsubstitute_null_characters">void unsubstitute_null_characters(char* string);</A></H4> +<P>Replaces the <TT>nul</TT> substitution characters in the +provided string with the <TT>nul</TT> character. + <H4><A NAME="Fl_Text_Buffer.word_end">int word_end(int pos);</A></H4> +<P>Returns the position for the end of the word. + <H4><A NAME="Fl_Text_Buffer.word_start">int word_start(int pos);</A></H4> +<P>Returns the position for the start of the word. </BODY> </HTML> diff --git a/documentation/enumerations.html b/documentation/enumerations.html index 8c6c98951..032eb33d8 100644 --- a/documentation/enumerations.html +++ b/documentation/enumerations.html @@ -132,6 +132,7 @@ FL_KEYBOARD</TT> and <TT>FL_SHORTCUT</TT> events: <LI><TT>FL_BUTTON2</TT> - Mouse button 2 is pushed. </LI> <LI><TT>FL_BUTTON3</TT> - Mouse button 3 is pushed. </LI> </UL> +<!-- NEED 4in --> <H2><a name=align>Alignment Values</A></H2> The following constants define bits that can be used with <A href=Fl_Widget.html#Fl_Widget.align> <TT>Fl_Widget::align()</TT></A> to control the positioning of the @@ -230,42 +231,10 @@ FLTK standard color cube: </UL> -<P>The inline methods for getting a grayscale, color cube, or RGB color -value are described next. - -<H3>Color Functions</H3> - -<H4>Fl_Color fl_gray_ramp(int i)</H4> - -<P>Returns a gray color value from black (<TT>i == 0</TT>) to -white (<TT>i == FL_NUM_GRAY - 1</TT>). <TT>FL_NUM_GRAY</TT> is -defined to be 24 in the current FLTK release. To get the closest -FLTK gray value to an 8-bit grayscale color 'I' use: - -<UL><PRE> -fl_gray_ramp(I * (FL_NUM_GRAY - 1) / 255) -</PRE></UL> - -<H4>Fl_Color fl_color_cube(int r, int g, int b)</H4> - -<P>Returns a color out of the color cube. -<tt>r</tt> must be in the range 0 to FL_NUM_RED (5) minus 1. -<tt>g</tt> must be in the range 0 to FL_NUM_GREEN (8) minus 1. -<tt>b</tt> must be in the range 0 to FL_NUM_BLUE (5) minus 1. - -<P>To get the closest color to a 8-bit set of R,G,B values use: - -<UL><PRE> -fl_color_cube(R * (FL_NUM_RED - 1) / 255, - G * (FL_NUM_GREEN - 1) / 255, - B * (FL_NUM_BLUE - 1) / 255); -</PRE></UL> - -<H4><a name="fl_rgb_color">Fl_Color fl_rgb_color(uchar r, uchar g, uchar b)<BR> -Fl_Color fl_rgb_color(uchar g)</a></H4> - -<P>Returns the 24-bit RGB color value for the specified 8-bit -RGB or grayscale values. +<P>The inline methods for getting a grayscale, color cube, or +RGB color value are described in <A +HREF="functions.html#functions">Appendix B - Function +Reference</A>. <H2><a name=cursor>Cursors</A></H2> diff --git a/documentation/functions.html b/documentation/functions.html index e999f4214..6dd68e13e 100644 --- a/documentation/functions.html +++ b/documentation/functions.html @@ -1,14 +1,194 @@ -<html><body> +<HTML> +<BODY> -<h1 align=right><a name=functions>B - Function Reference</A></h1> +<H1 ALIGN="RIGHT"><A NAME="functions">B - Function Reference</A></H1> -This appendix describes all of the <tt>fl_</tt> functions. For a +<P>This appendix describes all of the <tt>fl_</tt> functions. For a description of the FLTK classes, see <A href="widgets.html">Appendix A</A>. -<h2>Functions</h2> +<H2>Function List by Name</H2> -<h3><A name="fl_beep">void fl_beep(int type = FL_BEEP_DEFAULT)</A></h3> +<UL> + + <LI><A HREF="#fl_alert"><TT>fl_alert</TT></A></LI> + <LI><A HREF="#fl_ask"><TT>fl_ask</TT></A></LI> + <LI><A HREF="#fl_beep"><TT>fl_beep</TT></A></LI> + <LI><A HREF="#fl_choice2"><TT>fl_choice</TT></A></LI> + <LI><A HREF="#fl_color_chooser_func"><TT>fl_color_chooser</TT></A></LI> + <LI><A HREF="#fl_color_cube"><TT>fl_color_cube</TT></A></LI> + <LI><A HREF="#fl_file_chooser2"><TT>fl_file_chooser</TT></A></LI> + <LI><A HREF="#fl_file_chooser_callback"><TT>fl_file_chooser_callback</TT></A></LI> + <LI><A HREF="#fl_filename_absolute"><TT>fl_filename_absolute</TT></A></LI> + <LI><A HREF="#fl_filename_expand"><TT>fl_filename_expand</TT></A></LI> + <LI><A HREF="#fl_filename_ext"><TT>fl_filename_ext</TT></A></LI> + <LI><A HREF="#fl_filename_isdir"><TT>fl_filename_isdir</TT></A></LI> + <LI><A HREF="#fl_filename_list"><TT>fl_filename_list</TT></A></LI> + <LI><A HREF="#fl_filename_match"><TT>fl_filename_match</TT></A></LI> + <LI><A HREF="#fl_filename_name"><TT>fl_filename_name</TT></A></LI> + <LI><A HREF="#fl_filename_relative"><TT>fl_filename_relative</TT></A></LI> + <LI><A HREF="#fl_filename_setext"><TT>fl_filename_setext</TT></A></LI> + <LI><A HREF="#fl_gray_ramp"><TT>fl_gray_ramp</TT></A></LI> + <LI><A HREF="#fl_input2"><TT>fl_input</TT></A></LI> + <LI><A HREF="#fl_message"><TT>fl_message</TT></A></LI> + <LI><A HREF="#fl_message_font"><TT>fl_message_font</TT></A></LI> + <LI><A HREF="#fl_message_icon"><TT>fl_message_icon</TT></A></LI> + <LI><A HREF="#fl_password"><TT>fl_password</TT></A></LI> + <LI><A HREF="#fl_rgb_color"><TT>fl_rgb_color</TT></A></LI> + <LI><A HREF="#fl_show_colormap"><TT>fl_show_colormap</TT></A></LI> + +</UL> + +<H2>Function List by Category</H2> + +<UL> + + <LI>Dialog Functions + <UL> + <LI><A HREF="#fl_alert"><TT>fl_alert</TT></A></LI> + <LI><A HREF="#fl_ask"><TT>fl_ask</TT></A></LI> + <LI><A HREF="#fl_beep"><TT>fl_beep</TT></A></LI> + <LI><A HREF="#fl_choice2"><TT>fl_choice</TT></A></LI> + <LI><A HREF="#fl_color_chooser_func"><TT>fl_color_chooser</TT></A></LI> + <LI><A HREF="#fl_file_chooser2"><TT>fl_file_chooser</TT></A></LI> + <LI><A HREF="#fl_file_chooser_callback"><TT>fl_file_chooser_callback</TT></A></LI> + <LI><A HREF="#fl_input2"><TT>fl_input</TT></A></LI> + <LI><A HREF="#fl_message"><TT>fl_message</TT></A></LI> + <LI><A HREF="#fl_message_font"><TT>fl_message_font</TT></A></LI> + <LI><A HREF="#fl_message_icon"><TT>fl_message_icon</TT></A></LI> + <LI><A HREF="#fl_password"><TT>fl_password</TT></A></LI> + <LI><A HREF="#fl_show_colormap"><TT>fl_show_colormap</TT></A></LI> + </UL> + </LI> + + <LI>Drawing Functions + <UL> + + <LI><A HREF="#fl_color_cube"><TT>fl_color_cube</TT></A></LI> + <LI><A HREF="#fl_gray_ramp"><TT>fl_gray_ramp</TT></A></LI> + <LI><A HREF="#fl_rgb_color"><TT>fl_rgb_color</TT></A></LI> + + </UL> + </LI> + + <LI>Filename Functions + <UL> + <LI><A HREF="#fl_filename_absolute"><TT>fl_filename_absolute</TT></A></LI> + <LI><A HREF="#fl_filename_expand"><TT>fl_filename_expand</TT></A></LI> + <LI><A HREF="#fl_filename_ext"><TT>fl_filename_ext</TT></A></LI> + <LI><A HREF="#fl_filename_isdir"><TT>fl_filename_isdir</TT></A></LI> + <LI><A HREF="#fl_filename_list"><TT>fl_filename_list</TT></A></LI> + <LI><A HREF="#fl_filename_match"><TT>fl_filename_match</TT></A></LI> + <LI><A HREF="#fl_filename_name"><TT>fl_filename_name</TT></A></LI> + <LI><A HREF="#fl_filename_relative"><TT>fl_filename_relative</TT></A></LI> + <LI><A HREF="#fl_filename_setext"><TT>fl_filename_setext</TT></A></LI> + </UL> + </LI> + +</UL> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<!-- NEED 4in --> +<H2><A NAME="fl_alert">fl_alert</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +void fl_alert(const char *, ...); +</PRE></UL> + +<H3>Description</H3> + +<P>Same as <tt>fl_message()</tt> except for the "!" symbol. + +<P ALIGN=CENTER><IMG src="fl_alert.gif" ALT="The fl_alert window"> + + +<!-- NEED 4in --> +<H2><A name="fl_ask">fl_ask</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +int fl_ask(const char *, ...); +</PRE></UL> + +<H3>Description</H3> + +<P>Displays a printf-style message in a pop-up box with an +"Yes" and "No" button and waits for the user +to hit a button. The return value is 1 if the user hits Yes, 0 +if they pick No. The enter key is a shortcut for Yes and ESC is +a shortcut for No. + +<P ALIGN="CENTER"><IMG SRC="fl_ask.gif" ALT="The fl_ask window."> + + +<!-- NEED 4in --> +<H2><A name="fl_beep">fl_beep</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +void fl_beep(int type = FL_BEEP_DEFAULT) +</PRE></UL> + +<H3>Description</H3> <P>Sounds an audible notification; the default <CODE>type</CODE> argument sounds a simple "beep" sound. Other values for <CODE>type</CODE> may use @@ -35,233 +215,700 @@ a system or user-defined sound file: </UL> -<h3><A name="fl_color_chooser_func">int fl_color_chooser(const char -*title, double &r, double &g, double &b) -<br>int fl_color_chooser(const char *title, uchar &r, uchar &g, uchar &b)</A></h3> + +<!-- NEED 4in --> +<H2><A name="fl_choice2">fl_choice</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +int fl_choice(const char *q, const char *b0, const char *b1, const char *b2, ...); +</PRE></UL> + +<H3>Description</H3> + +<P>Shows the message with three buttons below it marked with the +strings <tt> b0</tt>, <tt>b1</tt>, and <tt>b2</tt>. Returns 0, +1, or 2 depending on which button is hit. ESC is a shortcut for +button 0 and the enter key is a shortcut for button 1. Notice +the buttons are positioned "backwards". You can hide +buttons by passing <tt>NULL</tt> as their labels. + +<P ALIGN="CENTER"><IMG SRC="fl_choice.gif" ALT="The fl_choice window."> + + +<!-- NEED 4in --> +<H2><A name="fl_color_chooser_func">fl_color_chooser</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/Fl_Color_Chooser.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +int fl_color_chooser(const char *title, double &r, double &g, double &b); +int fl_color_chooser(const char *title, uchar &r, uchar &g, uchar &b); +</PRE></UL> + +<H3>Description</H3> <P>The <CODE>double</CODE> version takes RGB values in the range 0.0 to 1.0. The <CODE>uchar</CODE> version takes RGB values in the range 0 to 255. The <tt>title</tt> argument specifies the label (title) for the window. -<p align=center><img src="fl_color_chooser.jpg" ALT="The fl_color_chooser dialog."> +<P ALIGN="CENTER"><IMG SRC="fl_color_chooser.jpg" ALT="The fl_color_chooser dialog."></P> -<P><tt>fl_color_chooser()</tt> pops up a window to let the user pick an -arbitrary RGB color. They can pick the hue and saturation in the "hue -box" on the left (hold down CTRL to just change the saturation), and -the brighness using the vertical slider. Or they can type the 8-bit -numbers into the RGB <A href=Fl_Value_Input.html#Fl_Value_Input><tt> -Fl_Value_Input</tt></A> fields, or drag the mouse across them to adjust -them. The pull-down menu lets the user set the input fields to show -RGB, HSV, or 8-bit RGB (0 to 255). +<P><tt>fl_color_chooser()</tt> pops up a window to let the user +pick an arbitrary RGB color. They can pick the hue and +saturation in the "hue box" on the left (hold down +CTRL to just change the saturation), and the brighness using the +vertical slider. Or they can type the 8-bit numbers into the +RGB <A href=Fl_Value_Input.html#Fl_Value_Input><tt> +Fl_Value_Input</tt></A> fields, or drag the mouse across them to +adjust them. The pull-down menu lets the user set the input +fields to show RGB, HSV, or 8-bit RGB (0 to 255). -<P>This returns non-zero if the user picks ok, and updates the RGB -values. If the user picks cancel or closes the window this returns -zero and leaves RGB unchanged. +<P>This returns non-zero if the user picks ok, and updates the +RGB values. If the user picks cancel or closes the window this +returns zero and leaves RGB unchanged. -<P>If you use the color chooser on an 8-bit screen, it will allocate -all the available colors, leaving you no space to exactly represent the -color the user picks! You can however use <A href="drawing.html#fast"><tt> -fl_rectf()</tt></A> to fill a region with a simulated color using -dithering. +<P>If you use the color chooser on an 8-bit screen, it will +allocate all the available colors, leaving you no space to +exactly represent the color the user picks! You can however use +<A href="drawing.html#fast"><tt> fl_rectf()</tt></A> to fill a +region with a simulated color using dithering. -<h3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></h3> -<tt>fl_show_colormap()</tt> pops up a panel of the 256 colors you can -access with <A href="drawing.html#fl_color"><tt>fl_color()</tt></A> and lets the user -pick one of them. It returns the new color index, or the old one if -the user types ESC or clicks outside the window. -<P ALIGN=CENTER><IMG src="fl_show_colormap.gif" ALT="The fl_show_colormap dialog"> +<!-- NEED 4in --> +<H2><A NAME="fl_color_cube">fl_color_cube</A></H2> -<h3><A name=fl_message>void fl_message(const char *, ...)</A></h3> +<HR> -Displays a printf-style message in a pop-up box with an "OK" button, -waits for the user to hit the button. The message will wrap to fit the -window, or may be many lines by putting <tt>\n</tt> characters into it. -The enter key is a shortcut for the OK button. -<P ALIGN=CENTER><IMG src="fl_message.gif" ALT="The fl_message window."> +<H3>Include File</H3> -<h3><A name="fl_alert">void fl_alert(const char *, ...)</A></h3> +<UL><PRE> +#include <FL/fl_draw.H> +</PRE></UL> -Same as <tt>fl_message()</tt> except for the "!" symbol. -<P ALIGN=CENTER><IMG src="fl_alert.gif" ALT="The fl_alert window"> +<H3>Prototype</H3> + +<UL><PRE> +Fl_Color fl_color_cube(int r, int g, int b); +</PRE></UL> -<h3><A name=fl_ask>int fl_ask(const char *, ...)</A></h3> +<H3>Description</H3> -Displays a printf-style message in a pop-up box with an -"Yes" and "No" button and waits for the user to -hit a button. The return value is 1 if the user hits Yes, 0 if they -pick No. The enter key is a shortcut for Yes and ESC is a shortcut -for No. +<P>Returns a color out of the color cube. <tt>r</tt> must be in +the range 0 to FL_NUM_RED (5) minus 1. <tt>g</tt> must be in the +range 0 to FL_NUM_GREEN (8) minus 1. <tt>b</tt> must be in the +range 0 to FL_NUM_BLUE (5) minus 1. -<p align=center><img src="fl_ask.gif" ALT="The fl_ask window."> +<P>To get the closest color to a 8-bit set of R,G,B values use: -<h3><A name=fl_choice2>int fl_choice(const char *q, const char *b0, -const char *b1, const char *b2, ...)</A></h3> +<UL><PRE> +fl_color_cube(R * (FL_NUM_RED - 1) / 255, + G * (FL_NUM_GREEN - 1) / 255, + B * (FL_NUM_BLUE - 1) / 255); +</PRE></UL> -Shows the message with three buttons below it marked with the strings -<tt> b0</tt>, <tt>b1</tt>, and <tt>b2</tt>. Returns 0, 1, or 2 -depending on which button is hit. ESC is a shortcut for button 0 and -the enter key is a shortcut for button 1. Notice the buttons are -positioned "backwards" You can hide buttons by passing -<tt>NULL</tt> as their labels. -<p align=center><img src="fl_choice.gif" ALT="The fl_choice window."> +<!-- NEED 4in --> +<H2><A NAME="fl_file_chooser2">fl_file_chooser</A></H2> -<h3><A name=fl_input2>const char *fl_input(const char *label, const char -*deflt = 0, ...)</A></h3> +<HR> -Pops up a window displaying a string, lets the user edit it, and -return the new value. The cancel button returns <tt>NULL</tt>. <I>The -returned pointer is only valid until the next time <tt>fl_input()</tt> -is called</I>. Due to back-compatability, the arguments to any printf -commands in the label are after the default value. +<H3>Include Files</H3> -<p align=center><img src="fl_input.gif" ALT="The fl_input window."> +<UL><PRE> +#include <FL/Fl_File_Chooser.H> +</PRE></UL> -<h3><A name=fl_password>const char *fl_password(const char *label, -const char *deflt = 0, ...)</A></h3> +<H3>Prototype</H3> -Same as <tt>fl_input()</tt> except an <A -href=Fl_Secret_Input.html><tt>Fl_Secret_Input</tt></A> field is used. +<UL><PRE> +char *fl_file_chooser(const char * message, const char *pattern, const char *fname); +</PRE></UL> -<p align=center><img src="fl_password.gif" ALT="The fl_password window."> +<H3>Description</H3> -<h3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar -size)</A></h3> +<P>FLTK provides a "tab completion" file chooser that +makes it easy to choose files from large directories. This file +chooser has several unique features, the major one being that +the Tab key completes filenames like it does in Emacs or tcsh, +and the list always shows all possible completions. -Change the font and font size used for the messages in all the popups. +<P ALIGN="CENTER"><IMG SRC="filechooser.gif" ALT="The fl_file_chooser window."> -<h3><A name=fl_message_icon>Fl_Widget *fl_message_icon()</A></h3> +<P><tt>fl_file_chooser()</tt> pops up the file chooser, waits +for the user to pick a file or Cancel, and then returns a +pointer to that filename or <tt>NULL</tt> if Cancel is chosen. -Returns a pointer to the box at the left edge of all the popups. You -can alter the font, color, or label (including making it a Pixmap), -before calling the functions. +<P><tt>message</tt> is a string used to title the window. -<h3><A name=fl_file_chooser>char *fl_file_chooser(const char * message, -const char *pattern, const char *fname)</A></h3> +<P><tt>pattern</tt> is used to limit the files listed in a +directory to those matching the pattern. This matching is done +by <A +href="#fl_filename_match"><tt>fl_filename_match()</tt></A>. Use +<tt>NULL</tt> to show all files. -FLTK provides a "tab completion" file chooser that makes it easy to -choose files from large directories. This file chooser has several -unique features, the major one being that the Tab key completes -filenames like it does in Emacs or tcsh, and the list always shows all -possible completions. +<P><tt>fname</tt> is a default filename to fill in the chooser +with. If this is <tt>NULL</tt> then the last filename that was +choosen is used (unless that had a different pattern, in which +case just the last directory with no name is used). The first +time the file chooser is called this defaults to a blank string. -<p align=center><img src="filechooser.gif" ALT="The fl_file_chooser window."> +<P>The returned value points at a static buffer that is only +good until the next time <tt>fl_file_chooser()</tt> is called. -<tt>fl_file_chooser()</tt> pops up the file chooser, waits for the user -to pick a file or Cancel, and then returns a pointer to that filename -or <tt>NULL</tt> if Cancel is chosen. -<P><tt>message</tt> is a string used to title the window. +<!-- NEED 4in --> +<H2><A NAME="fl_file_chooser_callback">fl_file_chooser_callback</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/Fl_File_Chooser.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +void fl_file_chooser_callback(void (*cb)(const char *)); +</PRE></UL> + +<H3>Description</H3> + +<P>Sets a function that is called every time the user clicks a +file in the currently popped-up file chooser. This could be used +to preview the contents of the file. It has to be reasonably +fast, and cannot create FLTK windows. + + +<!-- NEED 4in --> +<H2><A NAME="fl_filename_absolute">fl_filename_absolute</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +int fl_filename_absolute(char *to, int tolen, const char *from); +int fl_filename_absolute(char *to, const char *from); +</PRE></UL> + +<H3>Description</H3> + +<P>Converts a relative pathname to an absolute pathname. If +<tt>from</tt> does not start with a slash, the current working +directory is prepended to <tt>from</tt> with any occurances of +<tt>.</tt> and <tt>x/..</TT> deleted from the result. The +absolute pathname is copied to <tt>to</tt>; <tt>from</tt> and +<tt>to</tt> may point to the same buffer. +<TT>fl_filename_absolute</TT> returns non-zero if any changes +were made. + +<P>The first form accepts a maximum length (<TT>tolen</TT>) for +the destination buffer, while the second form assumes that the +destination buffer is at least <TT>FL_PATH_MAX</TT> characters +in length. + + +<!-- NEED 4in --> +<H2><A NAME="fl_filename_expand">fl_filename_expand</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +int fl_filename_expand(char *to, int tolen, const char *from); +int fl_filename_expand(char *to, const char *from); +</PRE></UL> + +<H3>Description</H3> + +<P>This function replaces environment variables and home +directories with the corresponding strings. Any occurrence of +<tt>$X</tt> is replaced by <tt>getenv("X")</tt>; if +<TT>$X</TT> is not defined in the environment, the occurrence is +not replaced. Any occurence of <tt>~X</tt> is replaced by user +<tt>X</tt>'s home directory; if user <TT>X</TT> does not exist, +the occurrence is not replaced. Any resulting double slashes +cause everything before the second slash to be deleted. + +<P>The result is copied to <TT>to</TT>, and <TT>from</TT> and +<TT>to</TT> may point to the same buffer. +<TT>fl_filename_expand()</TT> returns non-zero if any changes +were made. + +<P>The first form accepts a maximum length (<TT>tolen</TT>) for +the destination buffer, while the second form assumes that the +destination buffer is at least <TT>FL_PATH_MAX</TT> characters +in length. + + +<!-- NEED 4in --> +<H2><A NAME="fl_filename_ext">fl_filename_ext</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +const char *fl_filename_ext(const char *f); +</PRE></UL> + +<H3>Description</H3> + +<P>Returns a pointer to the last period in +<tt>fl_filename_name(f)</tt>, or a pointer to the trailing +<TT>nul</TT> if none is found. -<P><tt>pattern</tt> is used to limit the files listed in a directory to -those matching the pattern. This matching is done by <A href=#fl_filename_match> -<tt>fl_filename_match()</tt></A>. Use <tt>NULL</tt> to show all files. - -<P><tt>fname</tt> is a default filename to fill in the chooser with. -If this is <tt>NULL</tt> then the last filename that was choosen is -used (unless that had a different pattern, in which case just the last -directory with no name is used). The first time the file chooser is -called this defaults to a blank string. - -<P>The returned value points at a static buffer that is only good until -the next time <tt>fl_file_chooser()</tt> is called. - -<h3><A name=fl_file_chooser_callback>void fl_file_chooser_callback(void -(*cb)(const char *))</A></h3> - -Set a function that is called every time the user clicks a file in the -currently popped-up file chooser. This could be used to preview the -contents of the file. It has to be reasonably fast, and cannot create -FLTK windows. - -<h3><A name=fl_filename_list>int fl_filename_list(const char *d, dirent -***list)</A></h3> - -This is a portable and const-correct wrapper for the -<tt>fl_scandir</tt> function. <tt>d</tt> is the name of a directory -(it does not matter if it has a trailing slash or not). For each file -in that directory a "dirent" structure is created. The only -portable thing about a dirent is that dirent.d_name is the -nul-terminated file name. An array of pointers to these dirents is -created and a pointer to the array is returned in <tt>*list</tt>. The -number of entries is given as a return value. If there is an error -reading the directory a number less than zero is returned, and -<tt>errno</tt> has the reason (<tt>errno</tt> does not work under -WIN32). The files are sorted in "alphanumeric" order, where -an attempt is made to put unpadded numbers in consecutive order. -<P>You can free the returned list of files with the following code: +<!-- NEED 4in --> +<H2><A NAME="fl_filename_isdir">fl_filename_isdir</A></H2> -<ul><pre>for (int i = return_value; i > 0;) free((void*)(list[--i])); -free((void*)list);</pre></ul> +<HR> -<h3><A name=fl_filename_isdir>int fl_filename_isdir(const char *f)</A></h3> +<H3>Include Files</H3> -Returns non-zero if the file exists and is a directory. +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> -<h3><A name=fl_filename_name>const char *fl_filename_name(const char *f)</A></h3> +<H3>Prototype</H3> -Returns a pointer to the character after the last slash, or to the -start of the filename if there is none. +<UL><PRE> +int fl_filename_isdir(const char *f); +</PRE></UL> -<h3><A name=fl_filename_ext>const char *fl_filename_ext(const char *f)</A></h3> +<H3>Description</H3> -Returns a pointer to the last period in <tt>fl_filename_name(f)</tt>, or -a pointer to the trailing nul if none. +<P>Returns non-zero if the file exists and is a directory. -<h3><A name=fl_filename_setext>char *fl_filename_setext(char *f, const char -*ext)</A></h3> -Does <tt>strcpy(fl_filename_ext(f), ext ? ext : "")</tt>. Returns a -pointer to <tt>f</tt>. +<!-- NEED 4in --> +<H2><A NAME="fl_filename_list">fl_filename_list</A></H2> -<h3><A name=fl_filename_expand>int fl_filename_expand(char *out, const char -*in)</A></h3> +<HR> -Splits <tt>in</tt> at each slash character. Replaces any occurrance -of <tt>$X</tt> with <tt>getenv("X")</tt> (leaving it as -<tt>$X</tt> if the environment variable does not exist). Replaces any -occurances of <tt> ~X</tt> with user <tt>X</tt>'s home directory -(leaving it as <tt>~X</tt> if the user does not exist). Any resulting -double slashes cause everything before the second slash to be deleted. -Copies the result to <tt> out</tt> (<tt>in</tt> and <tt>out</tt> may -be the same buffer). Returns non-zero if any changes were made. <I>In -true retro programming style, it is up to you to provide a buffer big -enough for the result. 1024 characters should be enough.</I> +<H3>Include Files</H3> -<h3><A name=fl_filename_absolute>int fl_filename_absolute(char *out, const -char *in)</A></h3> +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> -If <tt>in</tt> does not start with a slash, this prepends the current -working directory to <tt>in</tt> and then deletes any occurances of <tt> -.</tt> and x/.. from the result, which it copies to <tt>out</tt> (<tt>in</tt> -and <tt>out</tt> may be the same buffer). Returns non-zero if any -changes were made. <I>In true retro programming style, it is up to you -to provide a buffer big enough for the result. 1024 characters should -be enough.</I> +<H3>Prototype</H3> -<h3><A name=fl_filename_match>int fl_filename_match(const char *f, const char -*pattern)</A></h3> +<UL><PRE> +int fl_filename_list(const char *d, dirent ***list); +</PRE></UL> -Returns true if <tt>f</tt> matches <tt>pattern</tt>. The following -syntax is used by <tt>pattern</tt>: +<H3>Description</H3> + +<P>This is a portable and const-correct wrapper for the +<tt>scandir()</tt> function. <tt>d</tt> is the name of a +directory; it does not matter if it has a trailing slash or not. +For each file in that directory a "dirent" structure +is created. The only portable thing about a dirent is that +<TT>dirent.d_name</TT> is the <TT>nul</TT>-terminated file name. +An array of pointers to these <TT>dirent</TT>'s is created and a +pointer to the array is returned in <tt>*list</tt>. The number +of entries is given as a return value. If there is an error +reading the directory a number less than zero is returned, and +<tt>errno</tt> has the reason; <tt>errno</tt> does not work +under WIN32. The files are sorted in "alphanumeric" +order, where an attempt is made to put unpadded numbers in +consecutive order. + +<P>You can free the returned list of files with the following +code: + +<UL><PRE> +for (int i = return_value; i > 0;) { + free((void*)(list[--i])); +} + +free((void*)list); +</PRE></UL> + + +<!-- NEED 4in --> +<H2><A NAME="fl_filename_match">fl_filename_match</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +int fl_filename_match(const char *f, const char *pattern); +</PRE></UL> + +<H3>Description</H3> + +<P>Returns non-zero if <tt>f</tt> matches <tt>pattern</tt>. The +following syntax is used by <tt>pattern</tt>: <UL> -<LI><tt>*</tt> matches any sequence of 0 or more characters. </LI> -<LI><tt>?</tt> matches any single character. </LI> -<LI><tt>[set]</tt> matches any character in the set. Set can contain -any single characters, or a-z to represent a range. To match ] or - -they must be the first characters. To match ^ or ! they must not be -the first characters. </LI> -<LI><tt>[^set] or <B>[!set]</B></tt> matches any character not in the -set. </LI> -<LI><tt>{X|Y|Z} or <B>{X,Y,Z}</B></tt> matches any one of the -subexpressions literally. </LI> -<LI><tt>\x</tt> quotes the character x so it has no special meaning. </LI> -<LI><tt>x</tt> all other characters must be matched exactly. </LI> + + <LI><tt>*</tt> matches any sequence of 0 or more + characters.</LI> + + <LI><tt>?</tt> matches any single character.</LI> + + <LI><tt>[set]</tt> matches any character in the set. Set + can contain any single characters, or a-z to represent a + range. To match ] or - they must be the first + characters. To match ^ or ! they must not be the first + characters.</LI> + + <LI><tt>[^set] or <B>[!set]</B></tt> matches any + character not in the set.</LI> + + <LI><tt>{X|Y|Z} or <B>{X,Y,Z}</B></tt> matches any one of the + subexpressions literally.</LI> + + <LI><tt>\x</tt> quotes the character x so it has no + special meaning.</LI> + + <LI><tt>x</tt> all other characters must be matched + exactly.</LI> + </UL> -</body> -</html> + +<!-- NEED 4in --> +<H2><A NAME="fl_filename_name">fl_filename_name</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +const char *fl_filename_name(const char *f); +</PRE></UL> + +<H3>Description</H3> + +<P>Returns a pointer to the character after the last slash, or +to the start of the filename if there is none. + + +<!-- NEED 4in --> +<H2><A NAME="fl_filename_relative">fl_filename_relative</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +int fl_filename_relative(char *to, int tolen, const char *from); +int fl_filename_relative(char *to, const char *from); +</PRE></UL> + +<H3>Description</H3> + +<P>Converts an absolute pathname to an relative pathname. The +relative pathname is copied to <tt>to</tt>; <tt>from</tt> and +<tt>to</tt> may point to the same buffer. +<TT>fl_filename_relative</TT> returns non-zero if any changes +were made. + +<P>The first form accepts a maximum length (<TT>tolen</TT>) for +the destination buffer, while the second form assumes that the +destination buffer is at least <TT>FL_PATH_MAX</TT> characters +in length. + + +<!-- NEED 4in --> +<H2><A NAME="fl_filename_setext">fl_filename_setext</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/filename.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +char *fl_filename_setext(char *to, int tolen, const char *ext); +char *fl_filename_setext(char *to, const char *ext); +</PRE></UL> + +<H3>Description</H3> + +<P>Replaces the extension in <TT>to</TT> with the extension in +<TT>ext</TT>. Returns a pointer to <tt>to</tt>. + +<P>The first form accepts a maximum length (<TT>tolen</TT>) for +the destination buffer, while the second form assumes that the +destination buffer is at least <TT>FL_PATH_MAX</TT> characters +in length. + + +<!-- NEED 4in --> +<H2><A NAME="fl_gray_ramp">fl_gray_ramp</A></H2> + +<HR> + +<H3>Include File</H3> + +<UL><PRE> +#include <FL/fl_draw.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +Fl_Color fl_gray_ramp(int i); +</PRE></UL> + +<H3>Description</H3> + +<P>Returns a gray color value from black (<TT>i == 0</TT>) to +white (<TT>i == FL_NUM_GRAY - 1</TT>). <TT>FL_NUM_GRAY</TT> is +defined to be 24 in the current FLTK release. To get the closest +FLTK gray value to an 8-bit grayscale color 'I' use: + +<UL><PRE> +fl_gray_ramp(I * (FL_NUM_GRAY - 1) / 255) +</PRE></UL> + + +<!-- NEED 4in --> +<H2><A NAME="fl_input2">fl_input</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +const char *fl_input(const char *label, const char *deflt = 0, ...); +</PRE></UL> + +<H3>Description</H3> + +<P>Pops up a window displaying a string, lets the user edit it, +and return the new value. The cancel button returns +<tt>NULL</tt>. <I>The returned pointer is only valid until the +next time <tt>fl_input()</tt> is called</I>. Due to +back-compatability, the arguments to any printf commands in the +label are after the default value. + +<P ALIGN=CENTER><IMG SRC="fl_input.gif" ALT="The fl_input window."> + + +<!-- NEED 4in --> +<H2><A name="fl_message">fl_message</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +void fl_message(const char *, ...); +</PRE></UL> + +<H3>Description</H3> + +<P>Displays a printf-style message in a pop-up box with an +"OK" button, waits for the user to hit the button. +The message will wrap to fit the window, or may be many lines by +putting <tt>\n</tt> characters into it. The enter key is a +shortcut for the OK button. + +<P ALIGN="CENTER"><IMG src="fl_message.gif" ALT="The fl_message window."> + + +<!-- NEED 4in --> +<H2><A NAME="fl_message_font">fl_message_font</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +void fl_message_font(Fl_Font fontid, uchar size); +</PRE></UL> + +<H3>Description</H3> + +<P>Changes the font and font size used for the messages in all +the popups. + + +<!-- NEED 4in --> +<H2><A NAME="fl_message_icon">fl_message_icon</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +Fl_Widget *fl_message_icon(); +</PRE></UL> + +<H3>Description</H3> + +<P>Returns a pointer to the box at the left edge of all the +popups. You can alter the font, color, label, or image before +calling the functions. + + +<!-- NEED 4in --> +<H2><A NAME="fl_password">fl_password</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_ask.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +const char *fl_password(const char *label, const char *deflt = 0, ...); +</PRE></UL> + +<H3>Description</H3> + +<P>Same as <tt>fl_input()</tt>, except an <A +href=Fl_Secret_Input.html><tt>Fl_Secret_Input</tt></A> field is +used. + + +<!-- NEED 4in --> +<H2><A NAME="fl_rgb_color">fl_rgb_color</A></H2> + +<HR> + +<H3>Include File</H3> + +<UL><PRE> +#include <FL/fl_draw.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +Fl_Color fl_rgb_color(uchar r, uchar g, uchar b); +Fl_Color fl_rgb_color(uchar g); +</PRE></UL> + +<H3>Description</H3> + +<P>Returns the 24-bit RGB color value for the specified 8-bit +RGB or grayscale values. + + +<!-- NEED 8in --> +<H2><A name="fl_show_colormap">fl_show_colormap</A></H2> + +<HR> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/fl_show_colormap.H> +</PRE></UL> + +<H3>Prototype</H3> + +<UL><PRE> +int fl_show_colormap(int oldcol) +</PRE></UL> + +<H3>Description</H3> + +<P><tt>fl_show_colormap()</tt> pops up a panel of the 256 colors +you can access with <A +href="drawing.html#fl_color"><tt>fl_color()</tt></A> and lets +the user pick one of them. It returns the new color index, or +the old one if the user types ESC or clicks outside the window. + +<P ALIGN="CENTER"><IMG src="fl_show_colormap.gif" ALT="The fl_show_colormap dialog"> + + +</BODY> +</HTML> |
