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authorMatthias Melcher <fltk@matthiasm.com>2006-06-23 10:56:15 +0000
committerMatthias Melcher <fltk@matthiasm.com>2006-06-23 10:56:15 +0000
commitae7fb2af5db46a185a46efe5c69bb5ba109b15f7 (patch)
treede06de6062fc753af189f020324c05fbbf6b123a
parent0027b5edc3f3654f74217a59358ba1eeb1d92dfe (diff)
Added warning to Fl_Gl_Window documentation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5228 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--CHANGES2
-rw-r--r--documentation/Fl_Gl_Window.html7
2 files changed, 8 insertions, 1 deletions
diff --git a/CHANGES b/CHANGES
index c9c245c59..43b49cde3 100644
--- a/CHANGES
+++ b/CHANGES
@@ -1,6 +1,6 @@
CHANGES IN FLTK 1.1.8
- - Documentation fix (STR #1336)
+ - Documentation fixes (STR #1336, STR #1329)
- Added support for floating point Fl_Spinner in the
API, documentation, and Fluid (STR #1331)
- Repeat button now cancels timeout if it should get
diff --git a/documentation/Fl_Gl_Window.html b/documentation/Fl_Gl_Window.html
index 84bddd7e0..e011f660a 100644
--- a/documentation/Fl_Gl_Window.html
+++ b/documentation/Fl_Gl_Window.html
@@ -38,6 +38,13 @@ are very useful for drawing UI controls atop your 3D graphics. If the
overlay hardware is not provided, FLTK tries to simulate the overlay,
This works pretty well if your graphics are double buffered, but not
very well for single-buffered. </P>
+<P>Please note that the FLTK drawing and clipping functions
+will not work inside an <tt>Fl_Gl_Window</tt>. All drawing
+should be done using OpenGL calls exclusively.
+Even though <tt>Fl_Gl_Widget</tt> is derived from <tt>Fl_Group</tt>,
+it is not useful to add other FLTK Widgets as children,
+unless those Widgets are modified to draw using OpenGL calls.</P>
+
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Gl_Window methods.">