diff options
| author | Matthias Melcher <github@matthiasm.com> | 2022-11-24 12:47:49 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-24 12:47:49 +0100 |
| commit | b16309f13e732e566c1beb4a02a2165ebb3ab4ab (patch) | |
| tree | 36b2b7de094dac8627f15586a17c49251160fe67 | |
| parent | 12dccaf711991c574d9654923b271d3d1f905dfe (diff) | |
Refactor code to make rounded rectangles accessible (#553)
This adds fl_rounded_rect and fl_rounded_rectf so the
user can draw rounded rectangles. This uses existing and
optimised code that is rearranged.
| -rw-r--r-- | FL/Fl_Graphics_Driver.H | 3 | ||||
| -rw-r--r-- | FL/fl_draw.H | 17 | ||||
| -rw-r--r-- | documentation/src/drawing.dox | 6 | ||||
| -rw-r--r-- | src/Fl_Graphics_Driver.cxx | 44 | ||||
| -rw-r--r-- | src/fl_rounded_box.cxx | 25 |
5 files changed, 74 insertions, 21 deletions
diff --git a/FL/Fl_Graphics_Driver.H b/FL/Fl_Graphics_Driver.H index 5de983554..0f25756d6 100644 --- a/FL/Fl_Graphics_Driver.H +++ b/FL/Fl_Graphics_Driver.H @@ -264,6 +264,9 @@ public: virtual void rect(int x, int y, int w, int h); virtual void focus_rect(int x, int y, int w, int h); virtual void rectf(int x, int y, int w, int h); + virtual void _rbox(int fill, int x, int y, int w, int h, int r); + virtual void rounded_rect(int x, int y, int w, int h, int r); + virtual void rounded_rectf(int x, int y, int w, int h, int r); // the default implementation is most likely enough virtual void colored_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b); virtual void line(int x, int y, int x1, int y1); diff --git a/FL/fl_draw.H b/FL/fl_draw.H index 359405b7d..fc3e401ca 100644 --- a/FL/fl_draw.H +++ b/FL/fl_draw.H @@ -291,6 +291,15 @@ inline void fl_rect(int x, int y, int w, int h) { } /** + Draw a 1-pixel rounded border \e inside the given bounding box. + The radius code is optimized for speed and works best for values between + 5 and 15 units. + */ +inline void fl_rounded_rect(int x, int y, int w, int h, int r) { + fl_graphics_driver->rounded_rect(x, y, w, h, r); +} + +/** Draw a 1-pixel border \e inside the given bounding box. This is the same as fl_rect(int x, int y, int w, int h) but with Fl_Rect \p r as input argument. @@ -320,6 +329,14 @@ inline void fl_rectf(int x, int y, int w, int h) { fl_graphics_driver->rectf(x, y, w, h); } +/** Color with current color a rounded rectangle that exactly fills the given bounding box. + The radius code is optimized for speed and works best for values between + 5 and 15 units. +*/ +inline void fl_rounded_rectf(int x, int y, int w, int h, int r) { + fl_graphics_driver->rounded_rectf(x, y, w, h, r); +} + /** Color with passed color a rectangle that exactly fills the given bounding box. */ inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) { fl_color(c); diff --git a/documentation/src/drawing.dox b/documentation/src/drawing.dox index a80286f68..f69796d24 100644 --- a/documentation/src/drawing.dox +++ b/documentation/src/drawing.dox @@ -461,6 +461,12 @@ void fl_rect(int x, int y, int w, int h, Fl_Color c) \par Draw a 1-pixel border \e inside this bounding box. +void fl_rounded_rect(int x, int y, int w, int h, int radius) +void fl_rounded_rectf(int x, int y, int w, int h, int radius) + +\par +Draw an outlined or filled rectangle with rounded corners. + void fl_line(int x, int y, int x1, int y1) <br> void fl_line(int x, int y, int x1, int y1, int x2, int y2) diff --git a/src/Fl_Graphics_Driver.cxx b/src/Fl_Graphics_Driver.cxx index 95f79ee22..9d120961e 100644 --- a/src/Fl_Graphics_Driver.cxx +++ b/src/Fl_Graphics_Driver.cxx @@ -455,6 +455,50 @@ void Fl_Graphics_Driver::rect(int x, int y, int w, int h) {} /** see fl_rectf() */ void Fl_Graphics_Driver::rectf(int x, int y, int w, int h) {} +void Fl_Graphics_Driver::_rbox(int fill, int x, int y, int w, int h, int r) { + static double lut[] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0}; + if (r == 5) r = 4; // use only even sizes for small corners (STR #2943) + if (r == 7) r = 8; // note: 8 is better than 6 (really) + double xd = x, yd = y, rd = (x+w-1), bd = (y+h-1); + double rr = r; + if (fill) begin_polygon(); else begin_loop(); + // top left + transformed_vertex(xd+lut[0]*rr, yd+lut[4]*rr); + transformed_vertex(xd+lut[1]*rr, yd+lut[3]*rr); + transformed_vertex(xd+lut[2]*rr, yd+lut[2]*rr); + transformed_vertex(xd+lut[3]*rr, yd+lut[1]*rr); + transformed_vertex(xd+lut[4]*rr, yd+lut[0]*rr); + // top right + transformed_vertex(rd-lut[4]*rr, yd+lut[0]*rr); + transformed_vertex(rd-lut[3]*rr, yd+lut[1]*rr); + transformed_vertex(rd-lut[2]*rr, yd+lut[2]*rr); + transformed_vertex(rd-lut[1]*rr, yd+lut[3]*rr); + transformed_vertex(rd-lut[0]*rr, yd+lut[4]*rr); + // bottom right + transformed_vertex(rd-lut[0]*rr, bd-lut[4]*rr); + transformed_vertex(rd-lut[1]*rr, bd-lut[3]*rr); + transformed_vertex(rd-lut[2]*rr, bd-lut[2]*rr); + transformed_vertex(rd-lut[3]*rr, bd-lut[1]*rr); + transformed_vertex(rd-lut[4]*rr, bd-lut[0]*rr); + // bottom left + transformed_vertex(xd+lut[4]*rr, bd-lut[0]*rr); + transformed_vertex(xd+lut[3]*rr, bd-lut[1]*rr); + transformed_vertex(xd+lut[2]*rr, bd-lut[2]*rr); + transformed_vertex(xd+lut[1]*rr, bd-lut[3]*rr); + transformed_vertex(xd+lut[0]*rr, bd-lut[4]*rr); + if (fill) fl_end_polygon(); else fl_end_loop(); +} + +/** see fl_rrect() */ +void Fl_Graphics_Driver::rounded_rect(int x, int y, int w, int h, int r) { + _rbox(0, x, y, w, h, r); +} + +/** see fl_rrectf() */ +void Fl_Graphics_Driver::rounded_rectf(int x, int y, int w, int h, int r) { + _rbox(1, x, y, w, h, r); +} + void Fl_Graphics_Driver::colored_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) { color(r, g, b); rectf(x, y, w, h); diff --git a/src/fl_rounded_box.cxx b/src/fl_rounded_box.cxx index df41b4f6e..f1b351144 100644 --- a/src/fl_rounded_box.cxx +++ b/src/fl_rounded_box.cxx @@ -23,35 +23,18 @@ // RS = max. corner radius // BW = box shadow width -#define RN 5 #define RS (Fl::box_border_radius_max()) #define BW (Fl::box_shadow_width()) -static double offset[RN] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0}; - -static inline void fl_vertex_r(double x, double y) { - fl_vertex(x + 0.5, y + 0.5); -} - static void rbox(int fill, int x, int y, int w, int h) { - int i; int rs, rsy; rs = w*2/5; rsy = h*2/5; if (rs > rsy) rs = rsy; // use smaller radius if (rs > RS) rs = RS; - if (rs == 5) rs = 4; // use only even sizes for small corners (STR #2943) - if (rs == 7) rs = 8; // note: 8 is better than 6 (really) - - if (fill) fl_begin_polygon(); else fl_begin_loop(); - for (i=0; i<RN; i++) - fl_vertex_r(x + offset[RN-i-1]*rs, y + offset[i] * rs); - for (i=0; i<RN; i++) - fl_vertex_r(x + offset[i]*rs, y + h-1 - offset[RN-i-1] * rs); - for (i=0; i<RN; i++) - fl_vertex_r(x + w-1 - offset[RN-i-1]*rs, y + h-1 - offset[i] * rs); - for (i=0; i<RN; i++) - fl_vertex_r(x + w-1 - offset[i]*rs, y + offset[RN-i-1] * rs); - if (fill) fl_end_polygon(); else fl_end_loop(); + if (fill) + fl_rounded_rectf(x, y, w, h, rs); + else + fl_rounded_rect(x, y, w, h, rs); } static void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) { |
