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authorMichael R Sweet <michael.r.sweet@gmail.com>2005-05-12 19:16:27 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2005-05-12 19:16:27 +0000
commitb4a08278815a17dc6582d32c3f2409e8e47404fb (patch)
tree13134baf7e771ecbb26b46f5c6e497fde2674ecd
parent743b0f984e517dc199864fd2597def360957d7ce (diff)
Resizing of OpenGL subwindows was broken on OSX (STR #804)
Added a FPS indicator to the fractals demo for testing purposes. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4342 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--CHANGES1
-rw-r--r--src/Fl_Gl_Window.cxx88
-rw-r--r--test/fractals.cxx44
3 files changed, 65 insertions, 68 deletions
diff --git a/CHANGES b/CHANGES
index 722441c41..d7c340071 100644
--- a/CHANGES
+++ b/CHANGES
@@ -2,6 +2,7 @@ CHANGES IN FLTK 1.1.7
- Documentation fixes (STR #648, STR #692, STR #730, STR
#744, STR #745)
+ - Resizing of OpenGL subwindows was broken on OSX (STR #804)
- The fltk-config script now supports running from a
source directory (STR #840)
- Fl_Browser_ didn't update the position properly when an
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx
index 3c9d2178f..c1bdf056f 100644
--- a/src/Fl_Gl_Window.cxx
+++ b/src/Fl_Gl_Window.cxx
@@ -137,27 +137,30 @@ void Fl_Gl_Window::make_current() {
mode_ &= ~NON_LOCAL_CONTEXT;
context_ = fl_create_gl_context(this, g);
valid(0);
-
-//#ifdef __APPLE__
-// GLint xywh[4];
-//
-// if (parent() && parent()->window()) {
-// xywh[0] = x();
-// xywh[1] = parent()->window()->h() - y() - h();
-// } else {
-// xywh[0] = 0;
-// xywh[1] = 0;
-// }
-//
-// xywh[2] = w();
-// xywh[3] = h();
-// aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
-// printf("make_current: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
-//
-// aglUpdateContext(context_);
-//#endif // __APPLE__
}
fl_set_gl_context(this, context_);
+
+#ifdef __APPLE__
+ // Set the buffer rectangle here, since in resize() we won't have the
+ // correct parent window size to work with...
+ GLint xywh[4];
+
+ if (window()) {
+ xywh[0] = x();
+ xywh[1] = window()->h() - y() - h();
+ } else {
+ xywh[0] = 0;
+ xywh[1] = 0;
+ }
+
+ xywh[2] = w();
+ xywh[3] = h();
+
+ aglEnable(context_, AGL_BUFFER_RECT);
+ aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
+// printf("make_current: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
+#endif // __APPLE__
+
#if defined(WIN32) && USE_COLORMAP
if (fl_palette) {
fl_GetDC(fl_xid(this));
@@ -358,49 +361,18 @@ void Fl_Gl_Window::flush() {
void Fl_Gl_Window::resize(int X,int Y,int W,int H) {
// printf("Fl_Gl_Window::resize(X=%d, Y=%d, W=%d, H=%d)\n", X, Y, W, H);
- if (W != w() || H != h()) {
- valid(0);
-#ifdef __APPLE_QD__
- GLint xywh[4];
-
- if (window()) {
- // MRS: This isn't quite right, but the parent window won't have its W and H updated yet...
- xywh[0] = x();
- xywh[1] = window()->h() - y() - h();
- } else {
- xywh[0] = 0;
- xywh[1] = 0;
- }
-
- xywh[2] = W;
- xywh[3] = H;
- aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
-// printf("resize: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
-
- aglUpdateContext(context_);
-#elif defined(__APPLE_QUARTZ__)
- GLint xywh[4];
-
- if (window()) {
- // MRS: This isn't quite right, but the parent window won't have its W and H updated yet...
- xywh[0] = x();
- xywh[1] = window()->h() - y() - h();
- } else {
- xywh[0] = 0;
- xywh[1] = 0;
- }
+// printf("current: x()=%d, y()=%d, w()=%d, h()=%d\n", x(), y(), w(), h());
- xywh[2] = W;
- xywh[3] = H;
- aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
-// printf("resize: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
+ if (W != w() || H != h()) valid(0);
- aglUpdateContext(context_);
+#ifdef __APPLE__
+ if (X != x() || Y != y() || W != w() || H != h()) aglUpdateContext(context_);
#elif !defined(WIN32)
- if (!resizable() && overlay && overlay != this)
- ((Fl_Gl_Window*)overlay)->resize(0,0,W,H);
-#endif
+ if ((W != w() || H != h()) && !resizable() && overlay && overlay != this) {
+ ((Fl_Gl_Window*)overlay)->resize(0,0,W,H);
}
+#endif
+
Fl_Window::resize(X,Y,W,H);
}
diff --git a/test/fractals.cxx b/test/fractals.cxx
index 89e609f64..65869eef8 100644
--- a/test/fractals.cxx
+++ b/test/fractals.cxx
@@ -612,25 +612,30 @@ void myGLInit(void)
/************************ GLUT STUFF ***************************/
/***************************************************************/
+int winwidth = 1;
+int winheight = 1;
+
void reshape(int w, int h)
{
glViewport(0,0,w,h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, (GLdouble)w/h, 0.01, 100);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glFlush();
+
+ winwidth = w;
+ winheight = h;
}
void display(void)
-{
+{
+ time_t curtime;
+ char buf[255];
+ static time_t fpstime = 0;
+ static int fpscount = 0;
+ static int fps = 0;
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glPushMatrix(); /* clear of last viewing xform, leaving perspective */
-
+ glLoadIdentity();
+ gluPerspective(60.0, (GLdouble)winwidth/winheight, 0.01, 100);
agvViewTransform();
glMatrixMode(GL_MODELVIEW);
@@ -646,12 +651,31 @@ void display(void)
if (DrawAxes)
glCallList(AXES);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0.0, winwidth, 0.0, winheight);
+
+ sprintf(buf, "FPS=%d", fps);
+ glColor3f(1.0f, 1.0f, 1.0f);
+ gl_font(FL_HELVETICA, 12);
+ gl_draw(buf, 10, 10);
+
//
// Use glFinish() instead of glFlush() to avoid getting many frames
// ahead of the display (problem with some Linux OpenGL implementations...)
//
glFinish();
+
+ // Update frames-per-second
+ fpscount ++;
+ curtime = time(NULL);
+ if ((curtime - fpstime) >= 2)
+ {
+ fps = (fps + fpscount / (curtime - fpstime)) / 2;
+ fpstime = curtime;
+ fpscount = 0;
+ }
}
void visible(int v)