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authorBill Spitzak <spitzak@gmail.com>2000-03-24 08:55:34 +0000
committerBill Spitzak <spitzak@gmail.com>2000-03-24 08:55:34 +0000
commitbb39fe8be02bf3a06fe9f26cf01c72904be62b73 (patch)
tree69d1f45d02db193a8906af9e90273cd32fb40583
parent9bd57e56b08e783f72d324a39d4e9faa913cce39 (diff)
Removed more testing code from Fl_Gl_Overlay
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1051 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--src/Fl_Gl_Overlay.cxx66
1 files changed, 31 insertions, 35 deletions
diff --git a/src/Fl_Gl_Overlay.cxx b/src/Fl_Gl_Overlay.cxx
index 98d96c446..05cfce859 100644
--- a/src/Fl_Gl_Overlay.cxx
+++ b/src/Fl_Gl_Overlay.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.5 2000/03/24 08:48:40 bill Exp $"
+// "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.6 2000/03/24 08:55:34 bill Exp $"
//
// OpenGL overlay code for the Fast Light Tool Kit (FLTK).
//
@@ -103,9 +103,7 @@ int Fl_Gl_Window::can_do_overlay() {
#else // WIN32:
-static int no_overlay_hardware = 0;
int Fl_Gl_Window::can_do_overlay() {
- if (no_overlay_hardware) return 0;
Fl_Gl_Choice* choice = Fl_Gl_Choice::find(0,0);
return (choice && (choice->pfd.bReserved & 15));
}
@@ -124,40 +122,38 @@ void Fl_Gl_Window::make_overlay() {
if (!overlay) {
#if HAVE_GL_OVERLAY
#ifdef WIN32
- if (!no_overlay_hardware) {
- HDC hdc = fl_private_dc(this, mode_,&g);
- GLXContext context = wglCreateLayerContext(hdc, 1);
- if (!context) { // no overlay hardware
- no_overlay_hardware = 1;
+ HDC hdc = fl_private_dc(this, mode_,&g);
+ GLXContext context = wglCreateLayerContext(hdc, 1);
+ if (!context) {
+ ; // no overlay hardware
+ } else {
+ if (fl_first_context) wglShareLists(fl_first_context, context);
+ else fl_first_context = context;
+ overlay = context;
+ LAYERPLANEDESCRIPTOR pfd;
+ wglDescribeLayerPlane(hdc, g->pixelformat, 1, sizeof(pfd), &pfd);
+ if (!pfd.iPixelType) {
+ ; // full-color overlay
} else {
- if (fl_first_context) wglShareLists(fl_first_context, context);
- else fl_first_context = context;
- overlay = context;
- LAYERPLANEDESCRIPTOR pfd;
- wglDescribeLayerPlane(hdc, g->pixelformat, 1, sizeof(pfd), &pfd);
- if (!pfd.iPixelType) {
- ; // full-color overlay
- } else {
- fl_overlay_depth = pfd.cColorBits; // used by gl_color()
- if (fl_overlay_depth > 8) fl_overlay_depth = 8;
- COLORREF palette[256];
- // copy all colors except #0 into the overlay palette:
- for (int i = 0; i < 256; i++) {
- uchar r,g,b; Fl::get_color((Fl_Color)i,r,g,b);
- palette[i] = RGB(r,g,b);
- }
- // always provide black & white in the last 2 pixels:
- if (fl_overlay_depth < 8) {
- palette[(1<<fl_overlay_depth)-2] = RGB(0,0,0);
- palette[(1<<fl_overlay_depth)-1] = RGB(255,255,255);
- }
- // and use it:
- wglSetLayerPaletteEntries(hdc, 1, 1, 255, palette+1);
- wglRealizeLayerPalette(hdc, 1, TRUE);
+ fl_overlay_depth = pfd.cColorBits; // used by gl_color()
+ if (fl_overlay_depth > 8) fl_overlay_depth = 8;
+ COLORREF palette[256];
+ // copy all colors except #0 into the overlay palette:
+ for (int i = 0; i < 256; i++) {
+ uchar r,g,b; Fl::get_color((Fl_Color)i,r,g,b);
+ palette[i] = RGB(r,g,b);
}
- valid(0);
- return;
+ // always provide black & white in the last 2 pixels:
+ if (fl_overlay_depth < 8) {
+ palette[(1<<fl_overlay_depth)-2] = RGB(0,0,0);
+ palette[(1<<fl_overlay_depth)-1] = RGB(255,255,255);
+ }
+ // and use it:
+ wglSetLayerPaletteEntries(hdc, 1, 1, 255, palette+1);
+ wglRealizeLayerPalette(hdc, 1, TRUE);
}
+ valid(0);
+ return;
}
#else
if (can_do_overlay()) {
@@ -213,5 +209,5 @@ void Fl_Gl_Window::hide_overlay() {
#endif
//
-// End of "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.5 2000/03/24 08:48:40 bill Exp $".
+// End of "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.6 2000/03/24 08:55:34 bill Exp $".
//