diff options
| author | Matthias Melcher <git@matthiasm.com> | 2022-01-07 18:03:53 +0100 |
|---|---|---|
| committer | Matthias Melcher <git@matthiasm.com> | 2022-01-07 18:04:31 +0100 |
| commit | bcb78859bcfe3f1faef1e596a201a637d00be6ae (patch) | |
| tree | 7d5b79870729fe20afd3e66f65946deac05b8850 | |
| parent | 5bab46940c9dc6ad272e4cbf7970a7261aaff210 (diff) | |
Fixed a crash bug in Fluid where partial menus were deleted.
Reading an .fl file rebuilds a menu item arrays with every item read.
If a menu is only partially read, the end marker (label==NULL) is
not set, so that deleting the menu will run beyond the missing marker.
This bug was exposed by adding images to menu items, which
requires additional deletes.
| -rw-r--r-- | fluid/Fl_Menu_Type.cxx | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/fluid/Fl_Menu_Type.cxx b/fluid/Fl_Menu_Type.cxx index e52008723..48087e6c3 100644 --- a/fluid/Fl_Menu_Type.cxx +++ b/fluid/Fl_Menu_Type.cxx @@ -102,6 +102,11 @@ void Fl_Input_Choice_Type::build_menu() { } else { if (menusize) delete_dependents((Fl_Menu_Item*)(w->menu())); } + // Menus are already built during the .fl file reading process, so if the + // end of a menu list is not read yet, the end markers (label==NULL) will + // not be set, and deleting dependants will randomly free memory. + // Clearing the array should avoid that. + memset( (void*)w->menu(), 0, menusize * sizeof(Fl_Menu_Item) ); // fill them all in: Fl_Menu_Item* m = (Fl_Menu_Item*)(w->menu()); int lvl = level+1; @@ -544,6 +549,11 @@ void Fl_Menu_Type::build_menu() { } else { if (menusize) delete_dependents((Fl_Menu_Item*)(w->menu())); } + // Menus are already built during the .fl file reading process, so if the + // end of a menu list is not read yet, the end markers (label==NULL) will + // not be set, and deleting dependants will randomly free memory. + // Clearing the array should avoid that. + memset( (void*)w->menu(), 0, menusize * sizeof(Fl_Menu_Item) ); // fill them all in: Fl_Menu_Item* m = (Fl_Menu_Item*)(w->menu()); int lvl = level+1; |
