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authorMichael R Sweet <michael.r.sweet@gmail.com>2001-11-28 20:43:44 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2001-11-28 20:43:44 +0000
commitc78dcd55ec0b09329c509668507922683f90aab4 (patch)
treeeb15853a514fce714728ba7150d010109eb2d083
parent6cb1b5c7bda9211da0dfc9abacbb403791b67cee (diff)
More doco updates.
Enable tooltips by default, and don't enable them when setting the tooltip value, since that will negate any changes a program might make when displaying the file chooser dialog, etc. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1777 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--FL/Enumerations.H4
-rw-r--r--FL/Fl.H18
-rw-r--r--FL/Fl_Widget.H6
-rw-r--r--configure.in26
-rw-r--r--documentation/Fl.html1024
-rw-r--r--documentation/Fl_Text_Display.html463
-rw-r--r--documentation/Fl_Text_Editor.html471
-rw-r--r--documentation/Fl_Tooltip.html87
-rw-r--r--documentation/Makefile6
-rw-r--r--documentation/fltk.book1
-rw-r--r--documentation/functions.html863
-rw-r--r--documentation/widgets.html334
-rw-r--r--src/Fl.cxx6
-rw-r--r--src/Fl_Tooltip.cxx8
-rw-r--r--src/Fl_Widget.cxx9
-rw-r--r--src/gl_start.cxx6
16 files changed, 1640 insertions, 1692 deletions
diff --git a/FL/Enumerations.H b/FL/Enumerations.H
index 67f49f348..860977f7c 100644
--- a/FL/Enumerations.H
+++ b/FL/Enumerations.H
@@ -1,5 +1,5 @@
//
-// "$Id: Enumerations.H,v 1.18.2.14.2.7 2001/11/28 15:55:33 easysw Exp $"
+// "$Id: Enumerations.H,v 1.18.2.14.2.8 2001/11/28 20:43:44 easysw Exp $"
//
// Enumerations for the Fast Light Tool Kit (FLTK).
//
@@ -364,5 +364,5 @@ enum Fl_Damage {
#endif
//
-// End of "$Id: Enumerations.H,v 1.18.2.14.2.7 2001/11/28 15:55:33 easysw Exp $".
+// End of "$Id: Enumerations.H,v 1.18.2.14.2.8 2001/11/28 20:43:44 easysw Exp $".
//
diff --git a/FL/Fl.H b/FL/Fl.H
index 78bd10ec8..2a9e606d9 100644
--- a/FL/Fl.H
+++ b/FL/Fl.H
@@ -1,5 +1,5 @@
//
-// "$Id: Fl.H,v 1.8.2.11.2.5 2001/11/28 18:00:16 easysw Exp $"
+// "$Id: Fl.H,v 1.8.2.11.2.6 2001/11/28 20:43:44 easysw Exp $"
//
// Main header file for the Fast Light Tool Kit (FLTK).
//
@@ -24,12 +24,12 @@
//
#ifndef Fl_H
-#define Fl_H
+# define Fl_H
-#include "Enumerations.H"
-#ifndef Fl_Object
-#define Fl_Object Fl_Widget
-#endif
+# include "Enumerations.H"
+# ifndef Fl_Object
+# define Fl_Object Fl_Widget
+# endif
class Fl_Widget;
class Fl_Window;
@@ -70,7 +70,7 @@ public: // should be private!
public:
// API version number
- static double version();
+ static FL_EXPORT double version();
// argument parsers:
static FL_EXPORT int arg(int, char**, int&);
@@ -222,8 +222,8 @@ public:
static int visible_focus() { return visible_focus_; }
};
-#endif
+#endif // !Fl_H
//
-// End of "$Id: Fl.H,v 1.8.2.11.2.5 2001/11/28 18:00:16 easysw Exp $".
+// End of "$Id: Fl.H,v 1.8.2.11.2.6 2001/11/28 20:43:44 easysw Exp $".
//
diff --git a/FL/Fl_Widget.H b/FL/Fl_Widget.H
index 795b72bde..352948488 100644
--- a/FL/Fl_Widget.H
+++ b/FL/Fl_Widget.H
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Widget.H,v 1.6.2.4.2.10 2001/11/03 05:11:34 easysw Exp $"
+// "$Id: Fl_Widget.H,v 1.6.2.4.2.11 2001/11/28 20:43:44 easysw Exp $"
//
// Widget header file for the Fast Light Tool Kit (FLTK).
//
@@ -143,7 +143,7 @@ public:
void deimage(Fl_Image* a) {label_.deimage=a;}
void deimage(Fl_Image& a) {label_.deimage=&a;}
const char *tooltip() const {return tooltip_;}
- void tooltip(const char *t);
+ void tooltip(const char *t) {tooltip_=t;}
Fl_Callback_p callback() const {return callback_;}
void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
void callback(Fl_Callback* c) {callback_=c;}
@@ -207,5 +207,5 @@ public:
#endif
//
-// End of "$Id: Fl_Widget.H,v 1.6.2.4.2.10 2001/11/03 05:11:34 easysw Exp $".
+// End of "$Id: Fl_Widget.H,v 1.6.2.4.2.11 2001/11/28 20:43:44 easysw Exp $".
//
diff --git a/configure.in b/configure.in
index 1a854f99c..6200ae55a 100644
--- a/configure.in
+++ b/configure.in
@@ -1,7 +1,7 @@
dnl -*- sh -*-
dnl the "configure" script is made from this by running GNU "autoconf"
dnl
-dnl "$Id: configure.in,v 1.33.2.31.2.29 2001/11/27 22:03:29 easysw Exp $"
+dnl "$Id: configure.in,v 1.33.2.31.2.30 2001/11/28 20:43:43 easysw Exp $"
dnl
dnl Configuration script for the Fast Light Tool Kit (FLTK).
dnl
@@ -99,6 +99,15 @@ AC_ARG_ENABLE(shared, [ --enable-shared turn on shared libraries [defau
if test x$enable_shared = xyes; then
PICFLAG=1
case $uname in
+ *BSD* | Darwin*)
+ DSONAME="libfltk.$FL_API_VERSION.dylib"
+ GLDSONAME="libfltk_gl.$FL_API_VERSION.dylib"
+ DSOCOMMAND="ld $DSOFLAGS -dylib /usr/lib/dylib1.o -lc"
+ if test "$libdir" != "/usr/lib"; then
+ DSOLINK="-Wl,-rpath,$libdir"
+ fi
+ ;;
+
SunOS* | UNIX_S*)
DSONAME="libfltk.so.$FL_API_VERSION"
GLDSONAME="libfltk_gl.so.$FL_API_VERSION"
@@ -240,17 +249,19 @@ AC_CHECK_HEADER(png.h,
dnl Restore original LIBS settings...
LIBS="$SAVELIBS"
+dnl See if we are compiling with CygWin or MingW32...
+AC_CYGWIN
+AC_EXEEXT
+
dnl Check for standard graphics API and OpenGL...
-EXEEXT=
HLINKS=
case $uname in
CYGWIN*)
dnl Cygwin environment...
- LIBS="$LIBS -lgdi32 -lwsock32"
- CFLAGS="$CFLAGS -DWIN32"
- CXXFLAGS="$CXXFLAGS -DWIN32"
- EXEEXT=".exe"
+ LIBS="$LIBS -mwindows -lgdi32 -lwsock32"
+ CFLAGS="$CFLAGS -mwindows -DWIN32"
+ CXXFLAGS="$CXXFLAGS -mwindows -DWIN32"
HLINKS="#"
if test x$enable_gl != xno; then
AC_CHECK_HEADER(GL/gl.h,
@@ -349,7 +360,6 @@ case $uname in
fi)
esac
-AC_SUBST(EXEEXT)
AC_SUBST(HLINKS)
AC_SUBST(GLDEMOS)
AC_SUBST(GLLIB)
@@ -568,5 +578,5 @@ AC_OUTPUT(makeinclude fltk.list fltk-config FL/Makefile FL/Enumerations.H)
chmod +x fltk-config
dnl
-dnl End of "$Id: configure.in,v 1.33.2.31.2.29 2001/11/27 22:03:29 easysw Exp $".
+dnl End of "$Id: configure.in,v 1.33.2.31.2.30 2001/11/28 20:43:43 easysw Exp $".
dnl
diff --git a/documentation/Fl.html b/documentation/Fl.html
index 010fcc73a..8ca85427f 100644
--- a/documentation/Fl.html
+++ b/documentation/Fl.html
@@ -3,49 +3,1039 @@
<!-- NEW PAGE -->
-<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
+<H2><A name="Fl">class Fl</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
-<A href="Fl_Image.html">Fl_Image</A>
- |
- +----<B>Fl_Bitmap</B>
- |
- +----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
+<B>Fl</B>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
-#include &lt;FL/Fl_Bitmap.H&gt;
+#include &amp;lt;FL/Fl.H&amp;gt;
</PRE></UL>
<H3>Description</H3>
-<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
-(bitmap) images. Images are drawn using the current color.</P>
+<P>The <TT>Fl</TT> class is the FLTK global (static) class containing
+state information and global methods for the current application.</P>
<H3>Methods</H3>
<UL>
- <LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
+ <LI><A HREF="#Fl.add_check">add_check</A></LI>
+ <LI><A HREF="#Fl.add_fd">add_fd</A></LI>
+ <LI><A HREF="#Fl.add_handler">add_handler</A></LI>
+ <LI><A HREF="#Fl.add_idle">add_idle</A></LI>
+ <LI><A HREF="#Fl.add_timeout">add_timeout</A></LI>
+ <LI><A HREF="#Fl.arg">arg</A></LI>
+ <LI><A HREF="#Fl.args">args</A></LI>
+ <LI><A HREF="#Fl.atclose">atclose</A></LI>
+ <LI><A HREF="#Fl.background2">background2</A></LI>
+ <LI><A HREF="#Fl.background">background</A></LI>
+ <LI><A HREF="#Fl.belowmouse">belowmouse</A></LI>
+ <LI><A HREF="#Fl.box_dh">box_dh</A></LI>
+ <LI><A HREF="#Fl.box_dw">box_dw</A></LI>
+ <LI><A HREF="#Fl.box_dx">box_dx</A></LI>
+ <LI><A HREF="#Fl.box_dy">box_dy</A></LI>
+ <LI><A HREF="#Fl.check">check</A></LI>
+ <LI><A HREF="#Fl.compose">compose</A></LI>
+ <LI><A HREF="#Fl.compose_reset">compose_reset</A></LI>
+ <LI><A HREF="#Fl.damage">damage</A></LI>
+ <LI><A HREF="#Fl.default_atclose">default_atclose</A></LI>
+ <LI><A HREF="#Fl.display">display</A></LI>
+ <LI><A HREF="#Fl.error">error</A></LI>
+ <LI><A HREF="#Fl.event_alt">event_alt</A></LI>
+ <LI><A HREF="#Fl.event_button1">event_button1</A></LI>
+ <LI><A HREF="#Fl.event_button2">event_button2</A></LI>
+ <LI><A HREF="#Fl.event_button3">event_button3</A></LI>
+ <LI><A HREF="#Fl.event_button">event_button</A></LI>
+ <LI><A HREF="#Fl.event_buttons">event_buttons</A></LI>
+ <LI><A HREF="#Fl.event_clicks">event_clicks</A></LI>
+ <LI><A HREF="#Fl.event_ctrl">event_ctrl</A></LI>
+ <LI><A HREF="#Fl.event">event</A></LI>
+ <LI><A HREF="#Fl.event_inside">event_inside</A></LI>
+ <LI><A HREF="#Fl.event_is_click">event_is_click</A></LI>
+ <LI><A HREF="#Fl.event_key">event_key</A></LI>
+ <LI><A HREF="#Fl.event_length">event_length</A></LI>
+ <LI><A HREF="#Fl.event_shift">event_shift</A></LI>
+ <LI><A HREF="#Fl.event_state">event_state</A></LI>
+ <LI><A HREF="#Fl.event_x">event_x</A></LI>
+ <LI><A HREF="#Fl.event_x_root">event_x_root</A></LI>
+ <LI><A HREF="#Fl.event_y">event_y</A></LI>
+ <LI><A HREF="#Fl.event_y_root">event_y_root</A></LI>
+ <LI><A HREF="#Fl.fatal">fatal</A></LI>
+ <LI><A HREF="#Fl.first_window">first_window</A></LI>
+ <LI><A HREF="#Fl.flush">flush</A></LI>
+ <LI><A HREF="#Fl.focus">focus</A></LI>
+ <LI><A HREF="#Fl.foreground">foreground</A></LI>
+ <LI><A HREF="#Fl.free_color">free_color</A></LI>
+ <LI><A HREF="#Fl.get_color">get_color</A></LI>
+ <LI><A HREF="#Fl.get_font">get_font</A></LI>
+ <LI><A HREF="#Fl.get_font_name">get_font_name</A></LI>
+ <LI><A HREF="#Fl.get_font_sizes">get_font_sizes</A></LI>
+ <LI><A HREF="#Fl.get_key">get_key</A></LI>
+ <LI><A HREF="#Fl.get_mouse">get_mouse</A></LI>
+ <LI><A HREF="#Fl.get_system_colors">get_system_colors</A></LI>
+ <LI><A HREF="#Fl.gl_visual">gl_visual</A></LI>
+ <LI><A HREF="#Fl.grab">grab</A></LI>
+ <LI><A HREF="#Fl.h">h</A></LI>
+ <LI><A HREF="#Fl.handle">handle</A></LI>
+ <LI><A HREF="#Fl.has_check">has_check</A></LI>
+ <LI><A HREF="#Fl.has_idle">has_idle</A></LI>
+ <LI><A HREF="#Fl.has_timeout">has_timeout</A></LI>
+ <LI><A HREF="#Fl.modal">modal</A></LI>
+ <LI><A HREF="#Fl.next_window">next_window</A></LI>
+ <LI><A HREF="#Fl.own_colormap">own_colormap</A></LI>
+ <LI><A HREF="#Fl.paste">paste</A></LI>
+ <LI><A HREF="#Fl.pushed">pushed</A></LI>
+ <LI><A HREF="#Fl.readqueue">readqueue</A></LI>
+ <LI><A HREF="#Fl.ready">ready</A></LI>
+ <LI><A HREF="#Fl.redraw">redraw</A></LI>
+ <LI><A HREF="#Fl.release">release</A></LI>
+ <LI><A HREF="#Fl.remove_check">remove_check</A></LI>
+ <LI><A HREF="#Fl.remove_fd">remove_fd</A></LI>
+ <LI><A HREF="#Fl.remove_idle">remove_idle</A></LI>
+ <LI><A HREF="#Fl.remove_timeout">remove_timeout</A></LI>
+ <LI><A HREF="#Fl.repeat_timeout">repeat_timeout</A></LI>
+ <LI><A HREF="#Fl.run">run</A></LI>
+ <LI><A HREF="#Fl.selection_owner">selection_owner</A></LI>
+ <LI><A HREF="#Fl.selection">selection</A></LI>
+ <LI><A HREF="#Fl.set_abort">set_abort</A></LI>
+ <LI><A HREF="#Fl.set_atclose">set_atclose</A></LI>
+ <LI><A HREF="#Fl.set_boxtype">set_boxtype</A></LI>
+ <LI><A HREF="#Fl.set_color">set_color</A></LI>
+ <LI><A HREF="#Fl.set_font">set_font</A></LI>
+ <LI><A HREF="#Fl.set_fonts">set_fonts</A></LI>
+ <LI><A HREF="#Fl.set_idle">set_idle</A></LI>
+ <LI><A HREF="#Fl.set_labeltype">set_labeltype</A></LI>
+ <LI><A HREF="#Fl.test_shortcut">test_shortcut</A></LI>
+ <LI><A HREF="#Fl.version">version</A></LI>
+ <LI><A HREF="#Fl.visible_focus">visible_focus</A></LI>
+ <LI><A HREF="#Fl.visual">visual</A></LI>
+ <LI><A HREF="#Fl.wait">wait</A></LI>
+ <LI><A HREF="#Fl.warning">warning</A></LI>
+ <LI><A HREF="#Fl.w">w</A></LI>
+ <LI><A HREF="#Fl.x">x</A></LI>
+ <LI><A HREF="#Fl.y">y</A></LI>
- <LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
+</UL>
+
+<H4><A NAME="Fl.add_check">void add_check(Fl_Timeout_Handler, void* = 0);</A></H4>
+
+<P>FLTK will call this callback just before it flushes the display and
+waits for events. This is different than an idle callback because it
+is only called once, then FLTK calls the system and tells it not to
+return until an event happens.
+
+<p>This can be used by code that wants to monitor the
+application's state, such as to keep a display up to date. The
+advantage of using a check callback is that it is called only when no
+events are pending. If events are coming in quickly, whole blocks of
+them will be processed before this is called once. This can save
+significant time and avoid the application falling behind the events.
+
+<p>Sample code:
+
+<UL><PRE>
+bool state_changed; // anything that changes the display turns this on
+
+void callback(void*) {
+ if (!state_changed) return;
+ state_changed = false;
+ do_expensive_calculation();
+ widget->redraw();
+}
+
+main() {
+ Fl::add_check(1.0,callback);
+ return Fl::run();
+}
+</PRE></UL>
+
+<H4><A NAME="Fl.add_fd">void add_fd(int fd, int when, void (*cb)(int,void*),void* =0);<BR>
+void add_fd(int fd, void (*cb)(int, void*), void* = 0);</A></H4>
+
+<P>Add file descriptor <tt>fd</tt> to listen to. When the <tt>fd</tt>
+becomes ready for reading <tt>Fl::wait()</tt> will call the callback
+and then return. The callback is
+passed the <tt>fd</tt> and the arbitrary <tt>void*</tt> argument.</P>
+
+<P>The second version takes a <tt>when</tt> bitfield, with the bits
+<tt>FL_READ</tt>, <tt>FL_WRITE</tt>, and <tt>FL_EXCEPT</tt> defined,
+to indicate when the callback should be done.
+
+<P>There can only be one callback of each type for a file descriptor. <tt>
+Fl::remove_fd()</tt> gets rid of <I>all</I> the callbacks for a given
+file descriptor.
+
+<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
+devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
+WIN32 applications can only monitor sockets.
+
+<H4><A NAME="Fl.add_handler">void add_handler(int (*h)(int));</A></H4>
+
+<P>Install a function to parse unrecognized events. If FLTK cannot
+figure out what to do with an event, it calls each of these functions
+(most recent first) until one of them returns non-zero. If none of
+them returns non zero then the event is ignored. Events that cause
+this to be called are:
+
+<UL>
+<LI><tt>FL_SHORTCUT</tt> events that are not recognized by any widget.
+This lets you provide global shortcut keys. </LI>
+<LI>System events that FLTK does not recognize. See <A href=osissues.html#fl_xevent>
+<tt>fl_xevent</tt></A>. </LI>
+<LI><I>Some</I> other events when the widget FLTK selected returns
+zero from its <tt>handle()</tt> method. Exactly which ones may change
+in future versions, however. </LI>
+</UL>
+
+<H4><A NAME="Fl.add_idle">void add_idle(void (*cb)(void*), void* = 0);</A></H4>
+
+<P>Adds a callback function that is called every time by
+<tt>Fl::wait()</tt> and also makes it act as though the timeout is
+zero (this makes <tt>Fl::wait()</tt> return immediately, so if it is
+in a loop it is called repeatedly, and thus the idle fucntion is
+called repeatedly). The idle function can be used to get background
+processing done.
+
+<P>You can have multiple idle callbacks. To remove an idle callback use <A
+href=#remove_idle><tt>Fl::remove_idle()</tt></A>.
+
+<P><tt>Fl::wait()</tt> and <tt>Fl::check()</tt> call idle callbacks,
+but <tt>Fl::ready()</tt> does not.
+
+<P>The idle callback can call any FLTK functions, including
+<tt>Fl::wait()</tt>, <tt>Fl::check()</tt>, and <tt>Fl::ready()</tt>.
+FLTK will not recursively call the idle callback.
+
+<H4><A NAME="Fl.add_timeout">void add_timeout(double t, Fl_Timeout_Handler,void* = 0);</A></H4>
+
+<P>Add a one-shot timeout callback. The function will be called by
+<tt>Fl::wait()</tt> at <i>t</i> seconds after this function is called.
+The optional <tt>void*</tt> argument is passed to the callback.
+
+<H4><A NAME="Fl.arg">int arg(int, char**, int&amp;);</A></H4>
+
+<P>Consume a single switch from <tt>argv</tt>, starting at word i.
+Returns the number of words eaten (1 or 2, or 0 if it is not
+recognized) and adds the same value to <tt>i</tt>. You can use this
+function if you prefer to control the incrementing through the
+arguments yourself.
+
+<H4><A NAME="Fl.args">int args(int, char**, int&amp;, int (*)(int,char**,int&amp;) = 0);</A></H4>
+
+<P>FLTK provides an <I>entirely optional</I> command-line switch parser.
+You don't have to call it if you don't like them! Everything it can do
+can be done with other calls to FLTK.
+
+<P>To use the switch parser, call <tt>Fl::args(...)</tt> near the start
+of your program. This does <I>not</I> open the display, instead
+switches that need the display open are stashed into static variables.
+Then you <I>must</I> display your first window by calling <A href=Fl_Window.html#Fl_Window.show>
+window-&gt;show(argc,argv)</A>, which will do anything stored in the
+static variables.
+
+<P><tt>callback</tt> lets you define your own switches. It is called
+with the same <tt>argc</tt> and <tt>argv</tt>, and with <tt>i</tt> the
+index of each word. The callback should return zero if the switch is
+unrecognized, and not change <tt>i</tt>. It should return non-zero if
+the switch is recognized, and add at least 1 to <tt>i</tt> (it can add
+more to consume words after the switch). This function is called
+<i>before</i> any other tests, so <i>you can override any FLTK
+switch</i> (this is why FLTK can use very short switches instead of
+the long ones all other toolkits force you to use).
+
+<P>On return <tt>i</tt> is set to the index of the first non-switch.
+This is either:
+
+<UL>
+<LI>The first word that does not start with '-'. </LI>
+<LI>The word '-' (used by many programs to name stdin as a file) </LI>
+<LI>The first unrecognized switch (return value is 0). </LI>
+<LI><tt>argc</tt></LI>
+</UL>
+
+<P>The return value is <tt>i</tt> unless an unrecognized switch is found,
+in which case it is zero. If your program takes no arguments other
+than switches you should produce an error if the return value is less
+than <tt>argc</tt>.
+
+<P>All switches except -bg2 may be abbreviated one letter and case is ignored:
+
+<UL>
+<LI><tt>-display host:n.n</tt> The X display to use (ignored under
+WIN32). </LI>
+<LI><tt>-geometry WxH+X+Y</tt> The window position and size will be
+modified according the the standard X geometry string. </LI>
+<LI><tt>-name string</tt> Fl_Window::xclass(string) will be done to
+the window, possibly changing its icon. </LI>
+<LI><tt>-title string</tt> Fl_Window::label(string) will be done to
+the window, changing both its title and the icontitle. </LI>
+<LI><tt>-iconic</tt> Fl_Window::iconize() will be done to the window. </LI>
+<LI><tt>-bg color</tt> XParseColor is used to lookup the passed color
+and then Fl::background() is done. Under WIN32 only color names of
+the form &quot;#xxxxxx&quot; are understood. </LI>
+<LI><tt>-bg2 color</tt> XParseColor is used to lookup the passed color
+and then Fl::background2() is done. </LI>
+<LI><tt>-fg color</tt> XParseColor is used to lookup the passed color
+and then Fl::foreground() is done. </LI>
+</UL>
+
+<P>The second form of <tt>Fl::args()</tt> is useful if your program does
+not have command line switches of its own. It parses all the switches,
+and if any are not recognized it calls <tt>Fl::abort(Fl::help)</tt>.
+
+<P>A usage string is displayed if <tt>Fl::args()</tt> detects an invalid
+argument on the command-line. You can change the message by setting the
+<TT>Fl::help</TT> pointer.
+
+<H4><A NAME="Fl.atclose">void (*atclose)(Fl_Window*,void*);</A></H4>
+
+<H4><A NAME="Fl.background2">void background2(uchar, uchar, uchar);</A></H4>
+
+<P>Changes <tt>fl_color(FL_WHITE)</tt> and the same colors as <tt>
+Fl::foreground()</tt>. This color is used as a background by <tt>
+Fl_Input</tt> and other text widgets.
+
+<H4><A NAME="Fl.background">void background(uchar, uchar, uchar);</A></H4>
+
+<P>Changes <tt>fl_color(FL_GRAY)</tt> to the given color, and changes the
+gray ramp from 32 to 56 to black to white. These are the colors used
+as backgrounds by almost all widgets and used to draw the edges of all
+the boxtypes.
+
+<H4><A NAME="Fl.belowmouse">Fl_Widget* belowmouse();<BR>
+void belowmouse(Fl_Widget*);</A></H4>
+
+<P>Get or set the widget that is below the mouse. This is for
+highlighting buttons. It is not used to send <tt>FL_PUSH</tt> or <tt>
+FL_MOVE</tt> directly, for several obscure reasons, but those events
+typically go to this widget. This is also the first widget tried for <tt>
+FL_SHORTCUT</tt> events.
+
+<P>If you change the belowmouse widget, the previous one and all
+parents (that don't contain the new widget) are sent <tt>FL_LEAVE</tt>
+events. Changing this does <I>not</I> send <tt>FL_ENTER</tt> to this
+or any widget, because sending <tt>FL_ENTER</tt> is supposed to <I>test</I>
+if the widget wants the mouse (by it returning non-zero from <tt>
+handle()</tt>).
+
+<H4><A NAME="Fl.box_dh">int box_dh(Fl_Boxtype);</A></H4>
+
+<P>Returns the height offset for the given boxtype.
+
+<H4><A NAME="Fl.box_dw">int box_dw(Fl_Boxtype);</A></H4>
+
+<P>Returns the width offset for the given boxtype.
+
+<H4><A NAME="Fl.box_dx">int box_dx(Fl_Boxtype);</A></H4>
+
+<P>Returns the X offset for the given boxtype.
+
+<H4><A NAME="Fl.box_dy">int box_dy(Fl_Boxtype);</A></H4>
+
+<P>Returns the Y offset for the given boxtype.
+
+<H4><A NAME="Fl.check">int check();</A></H4>
+
+<P>Same as <tt>Fl::wait(0)</tt>. Calling this during a big calculation
+will keep the screen up to date and the interface responsive:
+
+<UL><PRE>
+while (!calculation_done()) {
+ calculate();
+ Fl::check();
+ if (user_hit_abort_button()) break;
+}
+</PRE></UL>
+
+<P>The returns non-zero if any windows are displayed, and 0 if no
+windows are displayed (this is likely to change in future versions of
+FLTK).
+
+<H4><A NAME="Fl.compose">int compose(int &amp;del);</A></H4>
+
+<H4><A NAME="Fl.compose_reset">void compose_reset();</A></H4>
+
+<H4><A NAME="Fl.damage">int damage();<BR>
+void damage(int x);</A></H4>
+
+<P>If true then <A href=#flush><tt>flush()</tt></A> will do something.
+
+<H4><A NAME="Fl.default_atclose">void default_atclose(Fl_Window*,void*);</A></H4>
+
+<H4><A NAME="Fl.display">void display(const char*);</A></H4>
+
+<P>Sets the X display to use for all windows. Actually this just sets
+the environment variable $DISPLAY to the passed string, so this only
+works before you show() the first window or otherwise open the display,
+and does nothing useful under WIN32.
+
+<H4><A NAME="Fl.error">void (*error)(const char*, ...);</A></H4>
+
+<P>FLTK calls this to print a normal error message. You can
+override the behavior by setting the function pointer to your
+own routine.
+
+<P><tt>Fl::error</tt> means there is a recoverable error such as
+the inability to read an image file. The default implementation
+prints the error message to <TT>stderr</TT> and returns.
+
+<H4><A NAME="Fl.event_alt">int event_alt();</A></H4>
+
+<H4><A NAME="Fl.event_button1">int event_button1();</A></H4>
+
+<H4><A NAME="Fl.event_button2">int event_button2();</A></H4>
+
+<H4><A NAME="Fl.event_button3">int event_button3();</A></H4>
+
+<H4><A NAME="Fl.event_button">int event_button();</A></H4>
+
+<P>Returns which mouse button was pressed. This returns garbage if the
+most recent event was not a <tt>FL_PUSH</tt> or <tt>FL_RELEASE</tt>
+event.
+
+<H4><A NAME="Fl.event_buttons">int event_buttons();</A></H4>
+
+<H4><A NAME="Fl.event_clicks">int event_clicks();</A></H4>
+
+<P>The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or
+<tt>FL_KEYBOARD</tt> was a &quot;double click&quot;. Returns N-1 for
+N clicks. A double click is counted if the same button is pressed
+again while <tt>event_is_click()</tt> is true.
+
+<P>The second form directly sets the number returned by <tt>
+Fl::event_clicks()</tt>. This can be used to set it to zero so that
+later code does not think an item was double-clicked.
+
+<H4><A NAME="Fl.event_ctrl">int event_ctrl();</A></H4>
+
+<H4><A NAME="Fl.event">int event();</A></H4>
+
+<H4><A NAME="Fl.event_inside">int event_inside(int,int,int,int);<BR>
+int event_inside(const Fl_Widget*);</A></H4>
+
+<P>Returns non-zero if the current <tt>event_x</tt> and <tt>event_y</tt>
+put it inside the widget or inside an arbitrary bounding box. You
+should always call this rather than doing your own comparison so you
+are consistent about edge effects.
+
+<H4><A NAME="Fl.event_is_click">int event_is_click();<BR>
+void event_is_click(0);</A></H4>
+
+<P>The first form returns non-zero if the mouse has not moved far enough
+and not enough time has passed since the last <tt>FL_PUSH</tt> or <tt>
+FL_KEYBOARD</tt> event for it to be considered a &quot;drag&quot; rather than a
+&quot;click&quot;. You can test this on <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>,
+and <tt>FL_MOVE</tt> events. The second form clears the value returned
+by <tt>Fl::event_is_click()</tt>. Useful to prevent the <I>next</I>
+click from being counted as a double-click or to make a popup menu
+pick an item with a single click. Don't pass non-zero to this.
+
+<H4><A NAME="Fl.event_key">int event_key();<BR>
+int event_key(int s);</A></H4>
+
+<P><tt>Fl::event_key()</tt> returns which key on the keyboard was last
+pushed. It returns zero if the last event was not a key press or release.
+
+<P><tt>Fl::event_key(int)</tt> returns true if the given key was held
+down (or pressed) <I>during</I> the last event. This is constant until
+the next event is read from the server.
+<P><tt>Fl::get_key(int)</tt> returns true if the given key is held down <I>
+now</I>. Under X this requires a round-trip to the server and is <I>
+much</I> slower than <tt>Fl::event_key(int)</tt>.
+
+<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
+set of symbols that should work on most modern machines for every key
+on the keyboard:
+
+<UL>
+<LI>All keys on the main keyboard producing a printable ASCII
+character use the value of that ASCII character (as though shift,
+ctrl, and caps lock were not on). The space bar is 32. </LI>
+<LI>All keys on the numeric keypad producing a printable ASCII
+character use the value of that ASCII character plus <tt>FL_KP</tt>.
+The highest possible value is <tt>FL_KP_Last</tt> so you can
+range-check to see if something is on the keypad. </LI>
+<LI>All numbered function keys use the number on the function key plus <tt>
+FL_F</tt>. The highest possible number is <tt>FL_F_Last</tt>, so you
+can range-check a value. </LI>
+<LI>Buttons on the mouse are considered keys, and use the button
+number (where the left button is 1) plus <tt>FL_Button</tt>. </LI>
+<LI>All other keys on the keypad have a symbol: <tt>FL_Escape,
+FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
+FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
+FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
+FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
+FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</tt>. Be
+careful not to confuse these with the very similar, but all-caps,
+symbols used by <A href="#event_state"><tt>Fl::event_state()</tt>
+</A>. </LI>
+</UL>
+
+<P>On X <tt>Fl::get_key(FL_Button+n)</tt> does not work.
+
+<P>On WIN32 <tt>Fl::get_key(FL_KP_Enter)</tt> and <tt>
+Fl::event_key(FL_KP_Enter)</tt> do not work.
+
+<H4><A NAME="Fl.event_length">int event_length();</A></H4>
+
+<P>Returns the length of the text in <tt>Fl::event_text()</tt>. There
+will always be a nul at this position in the text. However there may
+be a nul before that if the keystroke translates to a nul character or
+you paste a nul character.
+
+<H4><A NAME="Fl.event_shift">int event_shift();</A></H4>
+
+<H4><A NAME="Fl.event_state">int event_state();<BR>
+int event_state(int i);</A></H4>
+
+<P>This is a bitfield of what shift states were on and what mouse buttons
+were held down during the most recent event. The second version
+returns non-zero if any of the passed bits are turned on. The legal
+bits are:
+
+<UL>
+<LI><tt>FL_SHIFT</tt></LI>
+<LI><tt>FL_CAPS_LOCK</tt></LI>
+<LI><tt>FL_CTRL</tt></LI>
+<LI><tt>FL_ALT</tt></LI>
+<LI><tt>FL_NUM_LOCK</tt></LI>
+<LI><tt>FL_META</tt></LI>
+<LI><tt>FL_SCROLL_LOCK</tt></LI>
+<LI><tt>FL_BUTTON1</tt></LI>
+<LI><tt>FL_BUTTON2</tt></LI>
+<LI><tt>FL_BUTTON3</tt></LI>
</UL>
-<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
-Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
+<P>X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
+FL_SCROLL_LOCK may not work. The values were selected to match the
+XFree86 server on Linux. In addition there is a bug in the way X works
+so that the shift state is not correctly reported until the first event <I>
+after</I> the shift key is pressed or released.
+
+<H4><A NAME="Fl.event_x">int event_x();</A></H4>
+
+<P>Returns the mouse position of the event relative to the <tt>Fl_Window</tt>
+it was passed to.
+
+<H4><A NAME="Fl.event_x_root">int event_x_root();</A></H4>
+
+<P>Returns the mouse position on the screen of the event. To find the
+absolute position of an <tt>Fl_Window</tt> on the screen, use the
+difference between <tt>event_x_root(),event_y_root()</tt> and <tt>
+event_x(),event_y()</tt>.
+
+<H4><A NAME="Fl.event_y">int event_y();</A></H4>
+
+<P>Returns the mouse position of the event relative to the <tt>Fl_Window</tt>
+it was passed to.
+
+<H4><A NAME="Fl.event_y_root">int event_y_root();</A></H4>
+
+<P>Returns the mouse position on the screen of the event. To find the
+absolute position of an <tt>Fl_Window</tt> on the screen, use the
+difference between <tt>event_x_root(),event_y_root()</tt> and <tt>
+event_x(),event_y()</tt>.
+
+<H4><A NAME="Fl.fatal">void (*fatal)(const char*, ...);</A></H4>
+
+<P>FLTK calls this to print a fatal error message. You can
+override the behavior by setting the function pointer to your
+own routine.
+
+<P><tt>Fl::fatal</tt> must not return, as FLTK is in an unusable
+state, however your version may be able to use <tt>longjmp</tt>
+or an exception to continue, as long as it does not call FLTK
+again. The default implementation prints the error message to
+<TT>stderr</TT> and exits with status 1.
+
+<H4><A NAME="Fl.first_window">Fl_Window* first_window();<BR>
+void first_window(Fl_Window*);</A></H4>
+
+<P>Returns the first top-level window in the list of shown() windows. If
+a modal() window is shown this is the top-most modal window, otherwise
+it is the most recent window to get an event.
+
+<P>The second form sets the window that is returned by
+first_window. The window is removed from wherever it is in the
+list and inserted at the top. This is not done if Fl::modal()
+is on or if the window is not shown(). Because the first window
+is used to set the "parent" of modal windows, this is often
+useful.
+
+<H4><A NAME="Fl.flush">void flush();</A></H4>
+
+<P>Causes all the windows that need it to be redrawn and graphics forced
+out through the pipes. This is what <tt>wait()</tt> does before
+looking for events.
+
+<H4><A NAME="Fl.focus">Fl_Widget* focus();<BR>
+void focus(Fl_Widget*);</A></H4>
+
+<P>Get or set the widget that will receive <tt>FL_KEYBOARD</tt> events.
+
+<P>If you change <tt>Fl::focus()</tt>, the previous widget and all
+parents (that don't contain the new widget) are sent <tt>FL_UNFOCUS</tt>
+events. Changing the focus does <I>not</I> send <tt>FL_FOCUS</tt> to
+this or any widget, because sending <tt>FL_FOCUS</tt> is supposed to <I>
+test</I> if the widget wants the focus (by it returning non-zero from
+<tt>handle()</tt>).
+
+<H4><A NAME="Fl.foreground">void foreground(uchar, uchar, uchar);</A></H4>
+
+<P>Changes <tt>fl_color(FL_BLACK)</tt>. Also changes <tt>
+FL_INACTIVE_COLOR</tt> and <tt>FL_SELECTION_COLOR</tt> to be a ramp
+between this and <tt>FL_WHITE</tt>.
+
+<H4><A NAME="Fl.free_color">void free_color(Fl_Color c, int overlay = 0);</A></H4>
+
+<P>Frees the specified color from the colormap, if applicable.
+If <tt>overlay</tt> is non-zero then the color is freed from the
+overlay colormap.
+
+<H4><A NAME="Fl.get_color">unsigned get_color(Fl_Color c);<BR>
+void get_color(Fl_Color c, uchar&amp;r, uchar&amp;g, uchar&amp;b);</A></H4>
+
+<P>Returns the color index or RGB value for the given FLTK color index.
+
+<H4><A NAME="Fl.get_font">const char* get_font(Fl_Font);</A></H4>
+
+<P>Get the string for this face. This string is different for each
+face. Under X this value is passed to XListFonts to get all the sizes
+of this face.
+
+<H4><A NAME="Fl.get_font_name">const char* get_font_name(Fl_Font, int* attributes = 0);</A></H4>
+
+<P>Get a human-readable string describing the family of this face. This
+is useful if you are presenting a choice to the user. There is no
+guarantee that each face has a different name. The return value points
+to a static buffer that is overwritten each call.
+
+<P>The integer pointed to by <tt>attributes</tt> (if the pointer is not
+zero) is set to zero, <tt>FL_BOLD</tt> or <tt>FL_ITALIC</tt> or <tt>
+FL_BOLD | FL_ITALIC</tt>. To locate a &quot;family&quot; of fonts, search
+forward and back for a set with non-zero attributes, these faces along
+with the face with a zero attribute before them constitute a family.
+
+<H4><A NAME="Fl.get_font_sizes">int get_font_sizes(Fl_Font, int*&amp; sizep);</A></H4>
+
+<P>Return an array of sizes in <tt>sizep</tt>. The return value is the
+length of this array. The sizes are sorted from smallest to largest
+and indicate what sizes can be given to <tt>fl_font()</tt> that will
+be matched exactly (<tt>fl_font()</tt> will pick the closest size for
+other sizes). A zero in the first location of the array indicates a
+scalable font, where any size works, although the array may list sizes
+that work &quot;better&quot; than others. Warning: the returned array
+points at a static buffer that is overwritten each call. Under X this
+will open the display.
+
+<H4><A NAME="Fl.get_key">int get_key(int);</A></H4>
+
+<H4><A NAME="Fl.get_mouse">void get_mouse(int &amp;x,int &amp;y);</A></H4>
+
+<P>Return where the mouse is on the screen by doing a round-trip query to
+the server. You should use <tt>Fl::event_x_root()</tt> and <tt>
+Fl::event_y_root()</tt> if possible, but this is necessary if you are
+not sure if a mouse event has been processed recently (such as to
+position your first window). If the display is not open, this will
+open it.
+
+<H4><A NAME="Fl.get_system_colors">void get_system_colors();</A></H4>
+
+<P>Read the user preference colors from the system and use them to call
+<tt> Fl::foreground()</tt>, <tt>Fl::background()</tt>, and <tt>
+Fl::background2()</tt>. This is done by
+<tt>Fl_Window::show(argc,argv)</tt> before applying the -fg and -bg
+switches.
+
+<P>On X this reads some common values from the Xdefaults database.
+KDE users can set these values by running the "krdb" program, and
+newer versions of KDE set this automatically if you check the "apply
+style to other X programs" switch in their control panel.
+
+<H4><A NAME="Fl.gl_visual">int gl_visual(int, int *alist=0);</A></H4>
+
+<P>This does the same thing as
+<A href="#Fl.visual"><tt>Fl::visual(int)</tt></A> but also
+requires OpenGL drawing to work. This <I>must</I> be done if
+you want to draw in normal windows with OpenGL with <A
+href=opengl.html#gl_start> <tt>gl_start()</tt></A> and
+<tt>gl_end()</tt>. It may be useful to call this so your X
+windows use the same visual as an
+<A href="Fl_Gl_Window.html"><tt>Fl_Gl_Window</tt></A>, which on
+some servers will reduce colormap flashing.
+
+<P>See <A href="Fl_Gl_Window.html#Fl_Gl_Window.mode"><tt>Fl_Gl_Window</tt></A>
+for a list of additional values for the argument.
+
+<H4><A NAME="Fl.grab">Fl_Window* grab();<BR>
+void grab(Fl_Window&amp;w) {grab(&amp;w);}</A></H4>
+
+<P>This is used when pop-up menu systems are active. Send all events to
+the passed window no matter where the pointer or focus is (including
+in other programs). The window <I>does not have to be
+<tt>shown()</tt></I> , this lets the <tt>handle()</tt> method of a
+&quot;dummy&quot; window override all event handling and allows you to
+map and unmap a complex set of windows (under both X and WIN32
+<I>some</I> window must be mapped because the system interface needs a
+window id).
+
+<P>If <tt>grab()</tt> is on it will also affect show() of windows by
+doing system-specific operations (on X it turns on
+override-redirect). These are designed to make menus popup reliably
+and faster on the system.
+
+<P>To turn off grabbing do <tt>Fl::grab(0)</tt>.
+
+<P><I>Be careful that your program does not enter an infinite loop
+while <tt>grab()</tt> is on. On X this will lock up your screen!</I>
+
+<H4><A NAME="Fl.h">int h();</A></H4>
+
+<P>Returns the height of the screen in pixels.
+
+<H4><A NAME="Fl.handle">int handle(int, Fl_Window*);</A></H4>
+
+<P>Sends the event to a window for processing. Returns non-zero if any
+widget uses the event.
+
+<H4><A NAME="Fl.has_check">int has_check(Fl_Timeout_Handler, void* = 0);</A></H4>
+
+<P>Returns true if the check exists and has not been called yet.
+
+<H4><A NAME="Fl.has_idle">int has_idle(void (*cb)(void*), void* = 0);</A></H4>
+
+<P>Returns true if the specified idle callback is currently installed.
+
+<H4><A NAME="Fl.has_timeout">int has_timeout(Fl_Timeout_Handler, void* = 0);</A></H4>
+
+<P>Returns true if the timeout exists and has not been called yet.
+
+<H4><A NAME="Fl.modal">Fl_Window* modal();</A></H4>
+
+<P>Returns the top-most <tt>modal()</tt> window currently shown.
+This is the most recently <tt>
+shown()</tt> window with <A href=Fl_Window.html#Fl_Window.modal><tt>
+modal()</tt></A> true, or <tt>NULL</tt> if there are no <tt>modal()</tt>
+windows <tt>shown()</tt>.
+The <tt>modal()</tt> window has its <tt>handle()</tt> method called
+for all events, and no other windows will have <tt>handle()</tt>
+called (<A href=#grab><tt>grab()</tt></A> overrides this).
+
+<H4><A NAME="Fl.next_window">Fl_Window* next_window(const Fl_Window*);</A></H4>
+
+<P>Returns the next top-level window in the list of shown() windows. You can
+use this call to iterate through all the windows that are shown().
+
+<H4><A NAME="Fl.own_colormap">void own_colormap();</A></H4>
+
+<P>Makes FLTK use its own colormap. This may make FLTK display better
+and will reduce conflicts with other programs that want lots of colors.
+However the colors may flash as you move the cursor between windows.
+
+<P>This does nothing if the current visual is not colormapped.
+
+<H4><A NAME="Fl.paste">void paste(Fl_Widget &amp;receiver);</A></H4>
+
+<P>Set things up so the receiver widget will be called with an <A href="enumerations.html#events">
+<tt>FL_PASTE</tt></A> event some time in the future. The reciever
+should be prepared to be called <I>directly</I> by this, or for it to
+happen <I>later</I>, or possibly <I>not at all</I>. This allows the
+window system to take as long as necessary to retrieve the paste buffer
+(or even to screw up completely) without complex and error-prone
+synchronization code in FLTK.
+
+<H4><A NAME="Fl.pushed">Fl_Widget* pushed();<BR>
+void pushed(Fl_Widget*);</A></H4>
+
+<P>Get or set the widget that is being pushed. <tt>FL_DRAG</tt> or <tt>
+FL_RELEASE</tt> (and any more <tt>FL_PUSH</tt>) events will be sent to
+this widget.
+
+<P>If you change the pushed widget, the previous one and all parents
+(that don't contain the new widget) are sent <tt>FL_RELEASE</tt>
+events. Changing this does <I>not</I> send <tt>FL_PUSH</tt> to this
+or any widget, because sending <tt>FL_PUSH</tt> is supposed to <I>test</I>
+if the widget wants the mouse (by it returning non-zero from <tt>
+handle()</tt>).
+
+<H4><A NAME="Fl.readqueue">Fl_Widget* readqueue();</A></H4>
+
+<P>All <tt>Fl_Widgets</tt> that don't have a callback defined use a
+default callback that puts a pointer to the widget in this queue, and
+this method reads the oldest widget out of this queue.
+
+<H4><A NAME="Fl.ready">int ready();</A></H4>
+
+<P>This is similar to <tt>Fl::check()</tt> except this does <I>not</I>
+call <tt>Fl::flush()</tt> or any callbacks, which is useful if your
+program is in a state where such callbacks are illegal. This returns
+true if <tt>Fl::check()</tt> would do anything (it will continue to
+return true until you call <tt>Fl::check()</tt> or <tt>Fl::wait()</tt>).
+
+<UL><PRE>
+while (!calculation_done()) {
+ calculate();
+ if (Fl::ready()) {
+ do_expensive_cleanup();
+ Fl::check();
+ if (user_hit_abort_button()) break;
+ }
+}
+</PRE></UL>
+
+<H4><A NAME="Fl.redraw">void redraw();</A></H4>
+
+<P>Redraws all widgets.
+
+<H4><A NAME="Fl.release">void release();</A></H4>
+
+<H4><A NAME="Fl.remove_check">void remove_check(Fl_Timeout_Handler, void* = 0);</A></H4>
+
+<P>Removes a check callback. It is harmless to remove a check
+callback that no longer exists.
+
+<H4><A NAME="Fl.remove_fd">void remove_fd(int, int when);<BR>
+void remove_fd(int);</A></H4>
+
+<H4><A NAME="Fl.remove_idle">void remove_idle(void (*cb)(void*), void* = 0);</A></H4>
+
+<P>Removes the specified idle callback, if it is installed.
+
+<H4><A NAME="Fl.remove_timeout">void remove_timeout(Fl_Timeout_Handler, void* = 0);</A></H4>
+
+<P>Removes a timeout callback. It is harmless to remove a timeout
+callback that no longer exists.
+
+<H4><A NAME="Fl.repeat_timeout">void repeat_timeout(double t, Fl_Timeout_Handler,void* = 0);</A></H4>
+
+<P>Inside a timeout callback you can call this to add another timeout.
+Rather than the time being measured from "now", it is measured from
+when the system call elapsed that caused this timeout to be called. This
+will result in far more accurate spacing of the timeout callbacks, it
+also has slightly less system call overhead. (It will also use all
+your machine time if your timeout code and FLTK's overhead take more
+than <i>t</i> seconds, as the real timeout will be reduced to zero).
+
+<p>It is undefined what this does if called from outside a timeout
+callback.
+
+<P>This code will print &quot;TICK&quot; each second on stdout, with a
+fair degree of accuracy:
+
+<UL><PRE>
+void callback(void*) {
+ printf(&quot;TICK\n&quot;);
+ Fl::repeat_timeout(1.0,callback);
+}
+
+main() {
+ Fl::add_timeout(1.0,callback);
+ return Fl::run();
+}
+</PRE></UL>
+
+<H4><A NAME="Fl.run">int run();</A></H4>
+
+<P>As long as any windows are displayed this calls <tt>Fl::wait()</tt>
+repeatedly. When all the windows are closed it returns zero
+(supposedly it would return non-zero on any errors, but FLTK calls
+exit directly for these). A normal program will end <tt>main()</tt>
+with <tt>return Fl::run();</tt>.
+
+<H4><A NAME="Fl.selection">void selection(Fl_Widget &amp;owner, const char* stuff, int len);</A></H4>
+
+<P>Changes the current selection. The block of text is
+copied to an internal buffer by FLTK (be careful if doing this in
+response to an <tt>FL_PASTE</tt> as this <I>may</I> be the same buffer
+returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt>
+widget is set to the passed owner (possibly sending <tt>
+FL_SELECTIONCLEAR</tt> to the previous owner).
+
+<H4><A NAME="Fl.selection_owner">Fl_Widget* selection_owner();<BR>
+void selection_owner(Fl_Widget*);</A></H4>
+
+<P>The single-argument <tt>selection_owner(x)</tt> call can be used to
+move the selection to another widget or to set the owner to
+<tt>NULL</tt>, without changing the actual text of the
+selection. <tt>FL_SELECTIONCLEAR</tt> is sent to the previous
+selection owner, if any.
+
+<P><I>Copying the buffer every time the selection is changed is
+obviously wasteful, especially for large selections. An interface will
+probably be added in a future version to allow the selection to be made
+by a callback function. The current interface will be emulated on top
+of this.</I>
+
+<H4><A NAME="Fl.set_abort">void set_abort(void (*f)(const char*,...));</A></H4>
+
+<H4><A NAME="Fl.set_atclose">void set_atclose(void (*f)(Fl_Window*,void*));</A></H4>
+
+<H4><A NAME="Fl.set_boxtype">void set_boxtype(Fl_Boxtype, Fl_Box_Draw_F*,uchar,uchar,uchar,uchar);<BR>
+void set_boxtype(Fl_Boxtype, Fl_Boxtype from);</A></H4>
+
+<P>The first form sets the function to call to draw a specific boxtype.
+
+<P>The second form copies the <tt>from</tt> boxtype.
+
+<H4><A NAME="Fl.set_color">void set_color(Fl_Color, uchar, uchar, uchar);<BR>
+void set_color(Fl_Color, unsigned);</A></H4>
+
+<P>Sets an entry in the <tt>fl_color</tt> index table. You can set it to
+any 8-bit RGB color. The color is not allocated until <tt>fl_color(i)</tt>
+is used.
+
+<H4><A NAME="Fl.set_font">void set_font(Fl_Font, const char*);<BR>
+void set_font(Fl_Font, Fl_Font);</A></H4>
+
+<P>The first form changes a face. The string pointer is simply stored,
+the string is not copied, so the string must be in static memory.
+
+<P>The second form copies one face to another.
+
+<H4><A NAME="Fl.set_fonts">Fl_Font set_fonts(const char* = 0);</A></H4>
+
+<P>FLTK will open the display, and add every font on the server to the
+face table. It will attempt to put &quot;families&quot; of faces together, so
+that the normal one is first, followed by bold, italic, and bold
+italic.
+
+<P>The optional argument is a string to describe the set of fonts to
+add. Passing <tt>NULL</tt> will select only fonts that have the
+ISO8859-1 character set (and are thus usable by normal text). Passing
+&quot;-*&quot; will select all fonts with any encoding as long as they have
+normal X font names with dashes in them. Passing &quot;*&quot; will list every
+font that exists (on X this may produce some strange output). Other
+values may be useful but are system dependent. With WIN32 <tt>NULL</tt>
+selects fonts with ISO8859-1 encoding and non-<tt>NULL</tt> selects
+all fonts.
+
+<P>The return value is how many faces are in the table after this is
+done.
+
+<H4><A NAME="Fl.set_idle">void set_idle(void (*cb)());</A></H4>
+
+<H4><A NAME="Fl.set_labeltype">void set_labeltype(Fl_Labeltype,Fl_Label_Draw_F*,Fl_Label_Measure_F*);<BR>
+void set_labeltype(Fl_Labeltype, Fl_Labeltype from);</A></H4>
+
+<P>The first form sets the functions to call to draw and measure a
+specific labeltype.
+
+<P>The second form copies the <tt>from</tt> labeltype.
+
+<H4><A NAME="Fl.test_shortcut">int test_shortcut(int);</A></H4>
+
+<P>Test the current event, which must be an <tt>FL_KEYBOARD</tt> or <tt>
+FL_SHORTCUT</tt>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut>
+<tt>Fl_Button</tt></A>). Returns non-zero if there is a match. Not to
+be confused with <A href="subclassing.html#test_shortcut"><tt>
+Fl_Widget::test_shortcut()</tt></A>.
+
+<H4><A NAME="Fl.version">double version();</A></H4>
+
+<P>Returns the compiled-in value of the FL_VERSION constant. This
+is useful for checking the version of a shared library.
+
+<H4><A NAME="Fl.visible_focus">void visible_focus(int v);<BR>
+int visible_focus();</A></H4>
+
+<P>Gets or sets the visible keyboard focus on buttons and other
+non-text widgets. The default mode is to enable keyboard focus
+for all widgets.
+
+<H4><A NAME="Fl.visual">int visual(int);</A></H4>
+
+<P>Selects a visual so that your graphics are drawn correctly. This is
+only allowed before you call show() on any windows. This does nothing
+if the default visual satisfies the capabilities, or if no visual
+satisfies the capabilities, or on systems that don't have such
+brain-dead notions.
+
+<P>Only the following combinations do anything useful:
+
+<UL>
+<LI><tt>Fl::visual(FL_RGB)</tt>
+<BR>Full/true color (if there are several depths FLTK chooses the
+largest). Do this if you use <A href="drawing.html#fl_draw_image"><tt>fl_draw_image</tt>
+</A> for much better (non-dithered) output.
+<BR>&nbsp; </LI>
+<LI><tt>Fl::visual(FL_RGB8)</tt>
+<BR>Full color with at least 24 bits of color. <tt>FL_RGB</tt> will
+always pick this if available, but if not it will happily return a
+less-than-24 bit deep visual. This call fails if 24 bits are not
+available.
+<BR>&nbsp; </LI>
+<LI><tt>Fl::visual(FL_DOUBLE|FL_INDEX)</tt>
+<BR>Hardware double buffering. Call this if you are going to use <A href=Fl_Double_Window.html#Fl_Double_Window>
+<tt>Fl_Double_Window</tt></A>.
+<BR>&nbsp; </LI>
+<LI><tt>Fl::visual(FL_DOUBLE|FL_RGB)</tt></LI>
+<LI><tt>Fl::visual(FL_DOUBLE|FL_RGB8)</tt>
+<BR>Hardware double buffering and full color.
+</UL>
+
+<P>This returns true if the system has the capabilities by default or
+FLTK suceeded in turing them on. Your program will still work even if
+this returns false (it just won't look as good).
+
+<H4><A NAME="Fl.w">int w();</A></H4>
+
+<P>Returns the width of the screen in pixels.
+
+<H4><A NAME="Fl.wait">int wait();<BR>
+double wait(double time);</A></H4>
+
+<P>Waits until "something happens" and then returns. Call this
+repeatedly to "run" your program. You can also check what happened
+each time after this returns, which is quite useful for managing
+program state.
+
+<P>What this really does is call all idle callbacks, all elapsed
+timeouts, call <tt>Fl::flush()</tt> to get the screen to update, and
+then wait some time (zero if there are idle callbacks, the shortest of
+all pending timeouts, or infinity), for any events from the user or
+any <tt>Fl::add_fd()</tt> callbacks. It then handles the events and
+calls the callbacks and then returns.
+
+<P>The return value of the first form is non-zero if there are
+any visible windows - this may change in future versions of
+FLTK.
+
+<P>The second form waits a maximum of <i>time</i>
+seconds. <i>It can return much sooner if something happens.</i>
+
+<P>The return value is positive if an event or fd happens before the
+time elapsed. It is zero if nothing happens (on Win32 this will only
+return zero if <i>time</i> is zero). It is negative if an error
+occurs (this will happen on Unix if a signal happens).
+
+<H4><A NAME="Fl.warning">void (*warning)(const char*, ...);</A></H4>
+
+<P>FLTK calls this to print a warning message. You can
+override the behavior by setting the function pointer to your
+own routine.
+
+<P><tt>Fl::warning</tt> means that there was a recoverable
+problem, the display may be messed up but the user can probably
+keep working - all X protocol errors call this, for example.
+
+<H4><A NAME="Fl.x">int x();</A></H4>
-<P>The constructors create a new bitmap from the specified bitmap data.</P>
+<P>Returns the origin of the current screen, where 0 indicates
+the left side of the screen.
-<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
+<H4><A NAME="Fl.y">int y();</A></H4>
-<P>The destructor free all memory and server resources that are used by
-the bitmap.</P>
+<P>Returns the origin of the current screen, where 0 indicates
+the top edge of the screen.
</BODY>
</HTML>
diff --git a/documentation/Fl_Text_Display.html b/documentation/Fl_Text_Display.html
index a99da8d93..68ddd6db9 100644
--- a/documentation/Fl_Text_Display.html
+++ b/documentation/Fl_Text_Display.html
@@ -1,336 +1,169 @@
-<HTML><BODY>
+<HTML>
+<BODY>
+
<!-- NEW PAGE -->
+
<H2><A name=Fl_Input>class Fl_Input</A></H2>
+
<HR>
+
<H3>Class Hierarchy</H3>
+
<UL>
<PRE>
-<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
+<A href="Fl_Group.html">Fl_Group</A>
|
- +----<B>Fl_Input</B>
+ +----<B>Fl_Text_Display</B>----<A HREF="Fl_Text_Buffer.html">Fl_Text_Buffer</A>
|
- +----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
- <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
+ +----<A href="Fl_Text_Editor.html">Fl_Text_Editor</A>
</PRE>
</UL>
<H3>Include Files</H3>
+
<UL>
<PRE>
-#include &lt;FL/Fl_Input.H&gt;
+#include &lt;FL/Fl_Text_Display.H&gt;
</PRE>
</UL>
+
<H3>Description</H3>
-<P>This is the FLTK text input widget. It displays a single line of text
-and lets the user edit it. Normally it is drawn with an inset box and
-a white background. The text may contain any characters (even 0), and
-will correctly display anything, using ^X notation for unprintable
-control characters and \nnn notation for unprintable characters with
-the high bit set. It assumes the font can draw any characters in the
-ISO-8859-1 character set.
-
-<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
-
-<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
- this point. Drag selects characters. Double click selects words.
- Triple click selects all text. Shift+click extends the selection.
- When you select text it is automatically copied to the clipboard.
-</TD></TR>
-
-<TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
-the point clicked. You can also select a region and replace it with the
-clipboard by selecting the region with mouse button 2.
-</TD></TR>
-
-<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
-
-<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
-deletes the selected region.</TD></TR>
-<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
-<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
-<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
-<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
-<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
-or deletes the selected region.</TD></TR>
-<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
-<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
-<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
-or deletes a single \n character. These deletions are all concatenated
-into the clipboard.</TD></TR>
-<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
-only, otherwise it moves to the next input field).</TD></TR>
-<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
-otherwise it moves to the previous input field).</TD></TR>
-<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
-<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
-<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
-delete it.</TD></TR>
-<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
-mechanism, but all adjacent deletions and insertions are concatenated
-into a single &quot;undo&quot;. Often this will undo a lot more than you
-expected.</TD></TR>
-<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
-selection.</TD></TR>
-
-<TR><TD><B>RightCtrl or
-<BR>Compose</B></TD><TD><a name=compose>Start</A>
-a <A href="events.html#compose">compose-character</A>
-sequence. The next one or two keys typed define the character to
-insert (see table that follows.)
-
-<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
-
-<P>The character "nbsp" (non-breaking space) is typed by using
-[compose][space].
-
-<P>The single-character sequences may be followed by a space if
-necessary to remove ambiguity. For instance, if you really want to
-type "ª~" rather than "ã" you must type [compose][a][space][~].
-
-<p>The same key may be used to "quote" control characters into the
-text. If you need a <tt>^Q</tt> character you can get one by typing
-[compose][Control+Q].
-
-<p>X may have a key on the keyboard
-defined as <tt>XK_Multi_key</tt>. If so this key may be used as well
-as the right-hand control key. You can set this up with the program
-<tt>xmodmap</tt>.
-
-<p>If your keyboard is set to support a foreign language you should
-also be able to type "dead key" prefix characters. On X you will
-actually be able to see what dead key you typed, and if you then move
-the cursor without completing the sequence the accent will remain
-inserted.
-</TABLE></CENTER>
-<!-- NEW PAGE -->
-<center><table border=1 summary="Character Composition Table">
-<caption align="top">Character Composition Table</caption>
-<tr>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
-
-</tr><tr>
- <td align=center><TT>sp</TT></td><td align=center><small>nbsp</small></td>
- <td align=center><TT>*</tt></td><td align=center>°</td>
- <td align=center><TT>` A</tt></td><td align=center>À</td>
- <td align=center><TT>D -</tt></td><td align=center>Ð</td>
- <td align=center><TT>` a</tt></td><td align=center>à</td>
- <td align=center><TT>d -</tt></td><td align=center>ð
-</tr><tr>
- <td align=center><TT>!</tt></td><td align=center>¡</td>
- <td align=center><TT>+ -</tt></td><td align=center>±</td>
- <td align=center><TT>' A</tt></td><td align=center>Á</td>
- <td align=center><TT>~ N</tt></td><td align=center>Ñ</td>
- <td align=center><TT>' a</tt></td><td align=center>á</td>
- <td align=center><TT>~ n</tt></td><td align=center>ñ
-</tr><tr>
- <td align=center><TT>%</tt></td><td align=center>¢</td>
- <td align=center><TT>2</tt></td><td align=center>²</td>
- <td align=center><TT>A ^</tt></td><td align=center>Â</td>
- <td align=center><TT>` O</tt></td><td align=center>Ò</td>
- <td align=center><TT>^ a</tt></td><td align=center>â</td>
- <td align=center><TT>` o</tt></td><td align=center>ò
-</tr><tr>
- <td align=center><TT>#</tt></td><td align=center>£</td>
- <td align=center><TT>3</tt></td><td align=center>³</td>
- <td align=center><TT>~ A</tt></td><td align=center>Ã</td>
- <td align=center><TT>' O</tt></td><td align=center>Ó</td>
- <td align=center><TT>~ a</tt></td><td align=center>ã</td>
- <td align=center><TT>' o</tt></td><td align=center>ó
-</tr><tr>
- <td align=center><TT>$</tt></td><td align=center>¤</td>
- <td align=center><TT>'</tt></td><td align=center>´</td>
- <td align=center><TT>: A</tt></td><td align=center>Ä</td>
- <td align=center><TT>^ O</tt></td><td align=center>Ô</td>
- <td align=center><TT>: a</tt></td><td align=center>ä</td>
- <td align=center><TT>^ o</tt></td><td align=center>ô
-</tr><tr>
- <td align=center><TT>y =</tt></td><td align=center>¥</td>
- <td align=center><TT>u</tt></td><td align=center>µ</td>
- <td align=center><TT>* A</tt></td><td align=center>Å</td>
- <td align=center><TT>~ O</tt></td><td align=center>Õ</td>
- <td align=center><TT>* a</tt></td><td align=center>å</td>
- <td align=center><TT>~ o</tt></td><td align=center>õ
-</tr><tr>
- <td align=center><TT>|</tt></td><td align=center>¦</td>
- <td align=center><TT>p</tt></td><td align=center>¶</td>
- <td align=center><TT>A E</tt></td><td align=center>Æ</td>
- <td align=center><TT>: O</tt></td><td align=center>Ö</td>
- <td align=center><TT>a e</tt></td><td align=center>æ</td>
- <td align=center><TT>: o</tt></td><td align=center>ö
-</tr><tr>
- <td align=center><TT>&amp;</tt></td><td align=center>§</td>
- <td align=center><TT>.</tt></td><td align=center>·</td>
- <td align=center><TT>, C</tt></td><td align=center>Ç</td>
- <td align=center><TT>x</tt></td><td align=center>×</td>
- <td align=center><TT>, c</tt></td><td align=center>ç</td>
- <td align=center><TT>- :</tt></td><td align=center>÷
-</tr><tr>
- <td align=center><TT>:</tt></td><td align=center>¨</td>
- <td align=center><TT>,</tt></td><td align=center>¸</td>
- <td align=center><TT>E `</tt></td><td align=center>È</td>
- <td align=center><TT>O /</tt></td><td align=center>Ø</td>
- <td align=center><TT>` e</tt></td><td align=center>è</td>
- <td align=center><TT>o /</tt></td><td align=center>ø
-</tr><tr>
- <td align=center><TT>c</tt></td><td align=center>©</td>
- <td align=center><TT>1</tt></td><td align=center>¹</td>
- <td align=center><TT>' E</tt></td><td align=center>É</td>
- <td align=center><TT>` U</tt></td><td align=center>Ù</td>
- <td align=center><TT>' e</tt></td><td align=center>é</td>
- <td align=center><TT>` u</tt></td><td align=center>ù
-</tr><tr>
- <td align=center><TT>a</tt></td><td align=center>ª</td>
- <td align=center><TT>o</tt></td><td align=center>º</td>
- <td align=center><TT>^ E</tt></td><td align=center>Ê</td>
- <td align=center><TT>' U</tt></td><td align=center>Ú</td>
- <td align=center><TT>^ e</tt></td><td align=center>ê</td>
- <td align=center><TT>' u</tt></td><td align=center>ú
-</tr><tr>
- <td align=center><TT>&lt; &lt;</tt></td><td align=center>«</td>
- <td align=center><TT>&gt; &gt;</tt></td><td align=center>»</td>
- <td align=center><TT>: E</tt></td><td align=center>Ë</td>
- <td align=center><TT>^ U</tt></td><td align=center>Û</td>
- <td align=center><TT>: e</tt></td><td align=center>ë</td>
- <td align=center><TT>^ u</tt></td><td align=center>û
-</tr><tr>
- <td align=center><TT>~</tt></td><td align=center>¬</td>
- <td align=center><TT>1 4</tt></td><td align=center>¼</td>
- <td align=center><TT>` I</tt></td><td align=center>Ì</td>
- <td align=center><TT>: U</tt></td><td align=center>Ü</td>
- <td align=center><TT>` i</tt></td><td align=center>ì</td>
- <td align=center><TT>: u</tt></td><td align=center>ü
-</tr><tr>
- <td align=center><TT>-</tt></td><td align=center>­</td>
- <td align=center><TT>1 2</tt></td><td align=center>½</td>
- <td align=center><TT>' I</tt></td><td align=center>Í</td>
- <td align=center><TT>' Y</tt></td><td align=center>Ý</td>
- <td align=center><TT>' i</tt></td><td align=center>í</td>
- <td align=center><TT>' y</tt></td><td align=center>ý
-</tr><tr>
- <td align=center><TT>r</tt></td><td align=center>®</td>
- <td align=center><TT>3 4</tt></td><td align=center>¾</td>
- <td align=center><TT>^ I</tt></td><td align=center>Î</td>
- <td align=center><TT>T H</tt></td><td align=center>Þ</td>
- <td align=center><TT>^ i</tt></td><td align=center>î</td>
- <td align=center><TT>t h</tt></td><td align=center>þ
-</tr><tr>
- <td align=center><TT>_</tt></td><td align=center>¯</td>
- <td align=center><TT>?</tt></td><td align=center>¿</td>
- <td align=center><TT>: I</tt></td><td align=center>Ï</td>
- <td align=center><TT>s s</tt></td><td align=center>ß</td>
- <td align=center><TT>: i</tt></td><td align=center>ï</td>
- <td align=center><TT>: y</tt></td><td align=center>ÿ
-</table></center>
+<P>This is the FLTK text display widget. It allows the user to
+view multiple lines of text and supports highlighting and
+scrolling. The buffer that is displayed in the widget is managed
+by the <A HREF="Fl_Text_Buffer.html"><TT>Fl_Text_Buffer</TT></A>
+class.
+
<H3>Methods</H3>
-<CENTER>
-<TABLE width=90% summary="Fl_Input methods.">
-<TR><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
-<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
-<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.index>index</A></LI>
-<LI><A href=#Fl_Input.size>size</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.static_value>static_value</A></LI>
-<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.textfont>textfont</A></LI>
-<LI><A href=#Fl_Input.textsize>textsize</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.value>value</A></LI>
-<LI><A href=#Fl_Input.when>when</A></LI>
-</UL>
-</TD></TR>
-</TABLE>
-</CENTER>
-<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
-int h, const char *label = 0)</A></H4>
- Creates a new <TT>Fl_Input</TT> widget using the given position, size,
-and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
-<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
- Destroys the widget and any value associated with it.
-<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
-<BR> int Fl_Input::value(const char*)
-<BR> int Fl_Input::value(const char*, int)</A></H4>
- The first form returns the current value, which is a pointer to the
-internal buffer and is valid only until the next event is handled.
-<P>The second two forms change the text and set the mark and the point
-to the end of it. The string is copied to the internal buffer. Passing <TT>
-NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
-different than the current one. You can use the second version to
-directly set the length if you know it already or want to put nul's in
-the text. </P>
-<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
-char*)
-<BR> int Fl_Input::static_value(const char*, int)</A></H4>
- Change the text and set the mark and the point to the end of it. The
-string is <I>not</I> copied. If the user edits the string it is copied
-to the internal buffer then. This can save a great deal of time and
-memory if your program is rapidly changing the values of text fields,
-but this will only work if the passed string remains unchanged until
-either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
-again.
-<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
- Returns the number of characters in <TT>value()</TT>. This may be
-greater than <TT>strlen(value())</TT> if there are nul characters in
-it.
-<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
- Same as <TT>value()[n]</TT>, but may be faster in plausible
-implementations. No bounds checking is done.
-<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
-<BR> void Fl_Widget::when(Fl_When)</A></H4>
- Controls when callbacks are done. The following values are useful,
-the default value is <TT>FL_WHEN_RELEASE</TT>:
+
<UL>
-<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
- turned on. </LI>
-<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
-is changed by the user. </LI>
-<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
-widget loses the focus, including when the window is unmapped. This
-is a useful value for text fields in a panel where doing the callback
-on every change is wasteful. However the callback will also happen if
-the mouse is moved out of the window, which means it should not do
-anything visible (like pop up an error message). You might do better
-setting this to zero, and scanning all the items for <TT>changed()</TT>
- when the OK button on a panel is pressed. </LI>
-<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
-entire text is selected, and the callback is done if the text has
-changed. Normally the Enter key will navigate to the next field (or
-insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
-behavior. </LI>
-<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
-do the callback even if the text has not changed. Useful for command
-fields. </LI>
+
+ <LI><A HREF="#Fl_Text_Display.Fl_Text_Display">Fl_Text_Display</A></LI>
+ <LI><A HREF="#Fl_Text_Display.~Fl_Text_Display">~Fl_Text_Display</A></LI>
+ <LI><A HREF="#Fl_Text_Display.buffer">buffer</A></LI>
+ <LI><A HREF="#Fl_Text_Display.cursor_style">cursor_style</A></LI>
+ <LI><A HREF="#Fl_Text_Display.hide_cursor">hide_cursor</A></LI>
+ <LI><A HREF="#Fl_Text_Display.highlight_data">highlight_data</A></LI>
+ <LI><A HREF="#Fl_Text_Display.in_selection">in_selection</A></LI>
+ <LI><A HREF="#Fl_Text_Display.insert">insert</A></LI>
+ <LI><A HREF="#Fl_Text_Display.insert_position">insert_position</A></LI>
+ <LI><A HREF="#Fl_Text_Display.move_down">move_down</A></LI>
+ <LI><A HREF="#Fl_Text_Display.move_left">move_left</A></LI>
+ <LI><A HREF="#Fl_Text_Display.move_right">move_right</A></LI>
+ <LI><A HREF="#Fl_Text_Display.move_up">move_up</A></LI>
+ <LI><A HREF="#Fl_Text_Display.next_word">next_word</A></LI>
+ <LI><A HREF="#Fl_Text_Display.overstrike">overstrike</A></LI>
+ <LI><A HREF="#Fl_Text_Display.position_style">position_style</A></LI>
+ <LI><A HREF="#Fl_Text_Display.previous_word">previous_word</A></LI>
+ <LI><A HREF="#Fl_Text_Display.redisplay_range">redisplay_range</A></LI>
+ <LI><A HREF="#Fl_Text_Display.scrollbar_align">scrollbar_align</A></LI>
+ <LI><A HREF="#Fl_Text_Display.scrollbar_width">scrollbar_width</A></LI>
+ <LI><A HREF="#Fl_Text_Display.scroll">scroll</A></LI>
+ <LI><A HREF="#Fl_Text_Display.show_cursor">show_cursor</A></LI>
+ <LI><A HREF="#Fl_Text_Display.show_insert_position">show_insert_position</A></LI>
+ <LI><A HREF="#Fl_Text_Display.textcolor">textcolor</A></LI>
+ <LI><A HREF="#Fl_Text_Display.textfont">textfont</A></LI>
+ <LI><A HREF="#Fl_Text_Display.textsize">textsize</A></LI>
+ <LI><A HREF="#Fl_Text_Display.word_end">word_end</A></LI>
+ <LI><A HREF="#Fl_Text_Display.word_start">word_start</A></LI>
+
</UL>
-<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
-<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
- Gets or sets the color of the text in the input field.
-<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
-<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
- Gets or sets the font of the text in the input field.
-<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
-<BR> void Fl_Input::textsize(uchar)</A></H4>
- Gets or sets the size of the text in the input field.
-<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
-const
-<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
- Get or set the color of the cursor. This is black by default.
-
-</BODY></HTML>
+
+<H4><A NAME="Fl_Text_Display.Fl_Text_Display">Fl_Text_Display(int X, int Y, int W, int H, const char *l = 0);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.~Fl_Text_Display">~Fl_Text_Display();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.buffer">void buffer(Fl_Text_Buffer* buf);<BR>
+void buffer(Fl_Text_Buffer& buf);<BR>
+Fl_Text_Buffer* buffer();</A></H4>
+
+<H4><A NAME="Fl_Text_Display.cursor_style">void cursor_style(int style);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.hide_cursor">void hide_cursor();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.highlight_data">void highlight_data(Fl_Text_Buffer *styleBuffer,
+Style_Table_Entry *styleTable, int nStyles, char
+unfinishedStyle, Unfinished_Style_Cb unfinishedHighlightCB, void
+*cbArg);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.in_selection">int in_selection(int x, int y);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.insert">void insert(const char* text);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.insert_position">void insert_position(int newPos);<BR>
+int insert_position()</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.move_down">int move_down();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.move_left">int move_left();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.move_right">int move_right();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.move_up">int move_up();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.next_word">void next_word(void);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.overstrike">void overstrike(const char* text);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.position_style">int position_style(int lineStartPos, int lineLen, int lineIndex,
+int dispIndex);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.previous_word">void previous_word(void);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.redisplay_range">void redisplay_range(int start, int end);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.scrollbar_align">void scrollbar_align(Fl_Align a);<BR>
+Fl_Align scrollbar_align();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.scrollbar_width">void scrollbar_width(int w);<BR>
+int scrollbar_width();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.scroll">void scroll(int topLineNum, int horizOffset);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.show_cursor">void show_cursor(int b = 1);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.show_insert_position">void show_insert_position();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.textcolor">void textcolor(unsigned n);<BR>
+Fl_Color textcolor() const;</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.textfont">void textfont(uchar s);<BR>
+Fl_Font textfont() const;</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.textsize">void textsize(uchar s);<BR>
+uchar textsize() const;</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.word_end">int word_end(int pos);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Display.word_start">int word_start(int pos);</A></H4>
+
+
+</BODY>
+</HTML>
diff --git a/documentation/Fl_Text_Editor.html b/documentation/Fl_Text_Editor.html
index a99da8d93..f849edaf4 100644
--- a/documentation/Fl_Text_Editor.html
+++ b/documentation/Fl_Text_Editor.html
@@ -1,336 +1,173 @@
-<HTML><BODY>
+<HTML>
+<BODY>
+
<!-- NEW PAGE -->
-<H2><A name=Fl_Input>class Fl_Input</A></H2>
+
+<H2><A name=Fl_Text_Editor>class Fl_Text_Editor</A></H2>
+
<HR>
+
<H3>Class Hierarchy</H3>
+
<UL>
<PRE>
-<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
+<A href="Fl_Text_Display.html">Fl_Text_Display</A>
|
- +----<B>Fl_Input</B>
- |
- +----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
- <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
+ +----<B>Fl_Text_Editor</B>
</PRE>
</UL>
+
<H3>Include Files</H3>
+
<UL>
<PRE>
-#include &lt;FL/Fl_Input.H&gt;
+#include &lt;FL/Fl_Text_Editor.H&gt;
</PRE>
</UL>
+
<H3>Description</H3>
-<P>This is the FLTK text input widget. It displays a single line of text
-and lets the user edit it. Normally it is drawn with an inset box and
-a white background. The text may contain any characters (even 0), and
-will correctly display anything, using ^X notation for unprintable
-control characters and \nnn notation for unprintable characters with
-the high bit set. It assumes the font can draw any characters in the
-ISO-8859-1 character set.
-
-<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
-
-<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
- this point. Drag selects characters. Double click selects words.
- Triple click selects all text. Shift+click extends the selection.
- When you select text it is automatically copied to the clipboard.
-</TD></TR>
-
-<TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
-the point clicked. You can also select a region and replace it with the
-clipboard by selecting the region with mouse button 2.
-</TD></TR>
-
-<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
-
-<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
-deletes the selected region.</TD></TR>
-<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
-<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
-<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
-<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
-<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
-or deletes the selected region.</TD></TR>
-<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
-<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
-<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
-or deletes a single \n character. These deletions are all concatenated
-into the clipboard.</TD></TR>
-<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
-only, otherwise it moves to the next input field).</TD></TR>
-<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
-otherwise it moves to the previous input field).</TD></TR>
-<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
-<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
-<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
-delete it.</TD></TR>
-<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
-mechanism, but all adjacent deletions and insertions are concatenated
-into a single &quot;undo&quot;. Often this will undo a lot more than you
-expected.</TD></TR>
-<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
-selection.</TD></TR>
-
-<TR><TD><B>RightCtrl or
-<BR>Compose</B></TD><TD><a name=compose>Start</A>
-a <A href="events.html#compose">compose-character</A>
-sequence. The next one or two keys typed define the character to
-insert (see table that follows.)
-
-<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
-
-<P>The character "nbsp" (non-breaking space) is typed by using
-[compose][space].
-
-<P>The single-character sequences may be followed by a space if
-necessary to remove ambiguity. For instance, if you really want to
-type "ª~" rather than "ã" you must type [compose][a][space][~].
-
-<p>The same key may be used to "quote" control characters into the
-text. If you need a <tt>^Q</tt> character you can get one by typing
-[compose][Control+Q].
-
-<p>X may have a key on the keyboard
-defined as <tt>XK_Multi_key</tt>. If so this key may be used as well
-as the right-hand control key. You can set this up with the program
-<tt>xmodmap</tt>.
-
-<p>If your keyboard is set to support a foreign language you should
-also be able to type "dead key" prefix characters. On X you will
-actually be able to see what dead key you typed, and if you then move
-the cursor without completing the sequence the accent will remain
-inserted.
-</TABLE></CENTER>
-<!-- NEW PAGE -->
-<center><table border=1 summary="Character Composition Table">
-<caption align="top">Character Composition Table</caption>
-<tr>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
- <th>Keys</th><th>Char</th>
-
-</tr><tr>
- <td align=center><TT>sp</TT></td><td align=center><small>nbsp</small></td>
- <td align=center><TT>*</tt></td><td align=center>°</td>
- <td align=center><TT>` A</tt></td><td align=center>À</td>
- <td align=center><TT>D -</tt></td><td align=center>Ð</td>
- <td align=center><TT>` a</tt></td><td align=center>à</td>
- <td align=center><TT>d -</tt></td><td align=center>ð
-</tr><tr>
- <td align=center><TT>!</tt></td><td align=center>¡</td>
- <td align=center><TT>+ -</tt></td><td align=center>±</td>
- <td align=center><TT>' A</tt></td><td align=center>Á</td>
- <td align=center><TT>~ N</tt></td><td align=center>Ñ</td>
- <td align=center><TT>' a</tt></td><td align=center>á</td>
- <td align=center><TT>~ n</tt></td><td align=center>ñ
-</tr><tr>
- <td align=center><TT>%</tt></td><td align=center>¢</td>
- <td align=center><TT>2</tt></td><td align=center>²</td>
- <td align=center><TT>A ^</tt></td><td align=center>Â</td>
- <td align=center><TT>` O</tt></td><td align=center>Ò</td>
- <td align=center><TT>^ a</tt></td><td align=center>â</td>
- <td align=center><TT>` o</tt></td><td align=center>ò
-</tr><tr>
- <td align=center><TT>#</tt></td><td align=center>£</td>
- <td align=center><TT>3</tt></td><td align=center>³</td>
- <td align=center><TT>~ A</tt></td><td align=center>Ã</td>
- <td align=center><TT>' O</tt></td><td align=center>Ó</td>
- <td align=center><TT>~ a</tt></td><td align=center>ã</td>
- <td align=center><TT>' o</tt></td><td align=center>ó
-</tr><tr>
- <td align=center><TT>$</tt></td><td align=center>¤</td>
- <td align=center><TT>'</tt></td><td align=center>´</td>
- <td align=center><TT>: A</tt></td><td align=center>Ä</td>
- <td align=center><TT>^ O</tt></td><td align=center>Ô</td>
- <td align=center><TT>: a</tt></td><td align=center>ä</td>
- <td align=center><TT>^ o</tt></td><td align=center>ô
-</tr><tr>
- <td align=center><TT>y =</tt></td><td align=center>¥</td>
- <td align=center><TT>u</tt></td><td align=center>µ</td>
- <td align=center><TT>* A</tt></td><td align=center>Å</td>
- <td align=center><TT>~ O</tt></td><td align=center>Õ</td>
- <td align=center><TT>* a</tt></td><td align=center>å</td>
- <td align=center><TT>~ o</tt></td><td align=center>õ
-</tr><tr>
- <td align=center><TT>|</tt></td><td align=center>¦</td>
- <td align=center><TT>p</tt></td><td align=center>¶</td>
- <td align=center><TT>A E</tt></td><td align=center>Æ</td>
- <td align=center><TT>: O</tt></td><td align=center>Ö</td>
- <td align=center><TT>a e</tt></td><td align=center>æ</td>
- <td align=center><TT>: o</tt></td><td align=center>ö
-</tr><tr>
- <td align=center><TT>&amp;</tt></td><td align=center>§</td>
- <td align=center><TT>.</tt></td><td align=center>·</td>
- <td align=center><TT>, C</tt></td><td align=center>Ç</td>
- <td align=center><TT>x</tt></td><td align=center>×</td>
- <td align=center><TT>, c</tt></td><td align=center>ç</td>
- <td align=center><TT>- :</tt></td><td align=center>÷
-</tr><tr>
- <td align=center><TT>:</tt></td><td align=center>¨</td>
- <td align=center><TT>,</tt></td><td align=center>¸</td>
- <td align=center><TT>E `</tt></td><td align=center>È</td>
- <td align=center><TT>O /</tt></td><td align=center>Ø</td>
- <td align=center><TT>` e</tt></td><td align=center>è</td>
- <td align=center><TT>o /</tt></td><td align=center>ø
-</tr><tr>
- <td align=center><TT>c</tt></td><td align=center>©</td>
- <td align=center><TT>1</tt></td><td align=center>¹</td>
- <td align=center><TT>' E</tt></td><td align=center>É</td>
- <td align=center><TT>` U</tt></td><td align=center>Ù</td>
- <td align=center><TT>' e</tt></td><td align=center>é</td>
- <td align=center><TT>` u</tt></td><td align=center>ù
-</tr><tr>
- <td align=center><TT>a</tt></td><td align=center>ª</td>
- <td align=center><TT>o</tt></td><td align=center>º</td>
- <td align=center><TT>^ E</tt></td><td align=center>Ê</td>
- <td align=center><TT>' U</tt></td><td align=center>Ú</td>
- <td align=center><TT>^ e</tt></td><td align=center>ê</td>
- <td align=center><TT>' u</tt></td><td align=center>ú
-</tr><tr>
- <td align=center><TT>&lt; &lt;</tt></td><td align=center>«</td>
- <td align=center><TT>&gt; &gt;</tt></td><td align=center>»</td>
- <td align=center><TT>: E</tt></td><td align=center>Ë</td>
- <td align=center><TT>^ U</tt></td><td align=center>Û</td>
- <td align=center><TT>: e</tt></td><td align=center>ë</td>
- <td align=center><TT>^ u</tt></td><td align=center>û
-</tr><tr>
- <td align=center><TT>~</tt></td><td align=center>¬</td>
- <td align=center><TT>1 4</tt></td><td align=center>¼</td>
- <td align=center><TT>` I</tt></td><td align=center>Ì</td>
- <td align=center><TT>: U</tt></td><td align=center>Ü</td>
- <td align=center><TT>` i</tt></td><td align=center>ì</td>
- <td align=center><TT>: u</tt></td><td align=center>ü
-</tr><tr>
- <td align=center><TT>-</tt></td><td align=center>­</td>
- <td align=center><TT>1 2</tt></td><td align=center>½</td>
- <td align=center><TT>' I</tt></td><td align=center>Í</td>
- <td align=center><TT>' Y</tt></td><td align=center>Ý</td>
- <td align=center><TT>' i</tt></td><td align=center>í</td>
- <td align=center><TT>' y</tt></td><td align=center>ý
-</tr><tr>
- <td align=center><TT>r</tt></td><td align=center>®</td>
- <td align=center><TT>3 4</tt></td><td align=center>¾</td>
- <td align=center><TT>^ I</tt></td><td align=center>Î</td>
- <td align=center><TT>T H</tt></td><td align=center>Þ</td>
- <td align=center><TT>^ i</tt></td><td align=center>î</td>
- <td align=center><TT>t h</tt></td><td align=center>þ
-</tr><tr>
- <td align=center><TT>_</tt></td><td align=center>¯</td>
- <td align=center><TT>?</tt></td><td align=center>¿</td>
- <td align=center><TT>: I</tt></td><td align=center>Ï</td>
- <td align=center><TT>s s</tt></td><td align=center>ß</td>
- <td align=center><TT>: i</tt></td><td align=center>ï</td>
- <td align=center><TT>: y</tt></td><td align=center>ÿ
-</table></center>
+<P>This is the FLTK text editor widget. It allows the user to
+edit multiple lines of text and supports highlighting and
+scrolling. The buffer that is displayed in the widget is managed
+by the <A HREF="Fl_Text_Buffer.html"><TT>Fl_Text_Buffer</TT></A>
+class.
<H3>Methods</H3>
-<CENTER>
-<TABLE width=90% summary="Fl_Input methods.">
-<TR><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
-<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
-<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.index>index</A></LI>
-<LI><A href=#Fl_Input.size>size</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.static_value>static_value</A></LI>
-<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.textfont>textfont</A></LI>
-<LI><A href=#Fl_Input.textsize>textsize</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Input.value>value</A></LI>
-<LI><A href=#Fl_Input.when>when</A></LI>
-</UL>
-</TD></TR>
-</TABLE>
-</CENTER>
-<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
-int h, const char *label = 0)</A></H4>
- Creates a new <TT>Fl_Input</TT> widget using the given position, size,
-and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
-<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
- Destroys the widget and any value associated with it.
-<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
-<BR> int Fl_Input::value(const char*)
-<BR> int Fl_Input::value(const char*, int)</A></H4>
- The first form returns the current value, which is a pointer to the
-internal buffer and is valid only until the next event is handled.
-<P>The second two forms change the text and set the mark and the point
-to the end of it. The string is copied to the internal buffer. Passing <TT>
-NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
-different than the current one. You can use the second version to
-directly set the length if you know it already or want to put nul's in
-the text. </P>
-<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
-char*)
-<BR> int Fl_Input::static_value(const char*, int)</A></H4>
- Change the text and set the mark and the point to the end of it. The
-string is <I>not</I> copied. If the user edits the string it is copied
-to the internal buffer then. This can save a great deal of time and
-memory if your program is rapidly changing the values of text fields,
-but this will only work if the passed string remains unchanged until
-either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
-again.
-<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
- Returns the number of characters in <TT>value()</TT>. This may be
-greater than <TT>strlen(value())</TT> if there are nul characters in
-it.
-<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
- Same as <TT>value()[n]</TT>, but may be faster in plausible
-implementations. No bounds checking is done.
-<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
-<BR> void Fl_Widget::when(Fl_When)</A></H4>
- Controls when callbacks are done. The following values are useful,
-the default value is <TT>FL_WHEN_RELEASE</TT>:
+
<UL>
-<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
- turned on. </LI>
-<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
-is changed by the user. </LI>
-<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
-widget loses the focus, including when the window is unmapped. This
-is a useful value for text fields in a panel where doing the callback
-on every change is wasteful. However the callback will also happen if
-the mouse is moved out of the window, which means it should not do
-anything visible (like pop up an error message). You might do better
-setting this to zero, and scanning all the items for <TT>changed()</TT>
- when the OK button on a panel is pressed. </LI>
-<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
-entire text is selected, and the callback is done if the text has
-changed. Normally the Enter key will navigate to the next field (or
-insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
-behavior. </LI>
-<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
-do the callback even if the text has not changed. Useful for command
-fields. </LI>
+
+ <LI><A HREF="#Fl_Text_Editor.Fl_Text_Editor">Fl_Text_Editor</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.~Fl_Text_Editor">~Fl_Text_Editor</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.add_default_key_bindings">add_default_key_bindings</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.add_key_binding">add_key_binding</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.bound_key_function">bound_key_function</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.default_key_function">default_key_function</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.insert_mode">insert_mode</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_backspace">kf_backspace</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_copy">kf_copy</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_c_s_move">kf_c_s_move</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_ctrl_move">kf_ctrl_move</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_cut">kf_cut</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_default">kf_default</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_delete">kf_delete</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_down">kf_down</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_end">kf_end</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_enter">kf_enter</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_home">kf_home</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_ignore">kf_ignore</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_insert">kf_insert</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_left">kf_left</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_move">kf_move</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_page_down">kf_page_down</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_page_up">kf_page_up</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_paste">kf_paste</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_right">kf_right</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_select_all">kf_select_all</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_shift_move">kf_shift_move</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.kf_up">kf_up</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.remove_all_key_bindings">remove_all_key_bindings</A></LI>
+ <LI><A HREF="#Fl_Text_Editor.remove_key_binding">remove_key_binding</A></LI>
+
</UL>
-<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
-<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
- Gets or sets the color of the text in the input field.
-<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
-<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
- Gets or sets the font of the text in the input field.
-<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
-<BR> void Fl_Input::textsize(uchar)</A></H4>
- Gets or sets the size of the text in the input field.
-<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
-const
-<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
- Get or set the color of the cursor. This is black by default.
-
-</BODY></HTML>
+
+<H4><A NAME="Fl_Text_Editor.Fl_Text_Editor">Fl_Text_Editor(int X, int Y, int W, int H, const char* l = 0);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.~Fl_Text_Editor">~Fl_Text_Editor();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.add_default_key_bindings">void add_default_key_bindings(Key_Binding** list);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.add_key_binding">void add_key_binding(int key, int state, Key_Func f, Key_Binding** list);<BR>
+void add_key_binding(int key, int state, Key_Func f);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.bound_key_function">Key_Func bound_key_function(int key, int state, Key_Binding* list);<BR>
+Key_Func bound_key_function(int key, int state);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.default_key_function">void default_key_function(Key_Func f);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.insert_mode">void insert_mode(int b);<BR>
+int insert_mode();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_backspace">int kf_backspace(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_copy">int kf_copy(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_c_s_move">int kf_c_s_move(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_ctrl_move">int kf_ctrl_move(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_cut">int kf_cut(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_default">int kf_default(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_delete">int kf_delete(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_down">int kf_down(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_end">int kf_end(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_enter">int kf_enter(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_home">int kf_home(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_ignore">int kf_ignore(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_insert">int kf_insert(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_left">int kf_left(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_move">int kf_move(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_page_down">int kf_page_down(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_page_up">int kf_page_up(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_paste">int kf_paste(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_right">int kf_right(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_select_all">int kf_select_all(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_shift_move">int kf_shift_move(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.kf_up">int kf_up(int c, Fl_Text_Editor* e);</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.remove_all_key_bindings">void remove_all_key_bindings(Key_Binding** list);<BR>
+void remove_all_key_bindings();</A></H4>
+
+
+<H4><A NAME="Fl_Text_Editor.remove_key_binding">void remove_key_binding(int key, int state, Key_Binding** list);<BR>
+void remove_key_binding(int key, int state);</A></H4>
+
+
+</BODY>
+</HTML>
diff --git a/documentation/Fl_Tooltip.html b/documentation/Fl_Tooltip.html
new file mode 100644
index 000000000..00ae89ffe
--- /dev/null
+++ b/documentation/Fl_Tooltip.html
@@ -0,0 +1,87 @@
+<HTML>
+<BODY>
+
+<!-- NEW PAGE -->
+
+<H2><A name="Fl_Tooltip">class Fl_Tooltip</A></H2>
+<HR>
+
+<H3>Class Hierarchy</H3>
+
+<UL><PRE>
+<B>Fl_Tooltip</B>
+</PRE></UL>
+
+<H3>Include Files</H3>
+
+<UL><PRE>
+#include &amp;lt;FL/Fl_Tooltip.H&amp;gt;
+</PRE></UL>
+
+<H3>Description</H3>
+
+<P>The <TT>Fl_Tooltip</TT> class provides tooltip support for
+all FLTK widgets.</P>
+
+<H3>Methods</H3>
+
+<UL>
+
+ <LI><A HREF="#Fl_Tooltip.color">color</A></LI>
+ <LI><A HREF="#Fl_Tooltip.delay">delay</A></LI>
+ <LI><A HREF="#Fl_Tooltip.disable">disable</A></LI>
+ <LI><A HREF="#Fl_Tooltip.enabled">enabled</A></LI>
+ <LI><A HREF="#Fl_Tooltip.enable">enable</A></LI>
+ <LI><A HREF="#Fl_Tooltip.enter">enter</A></LI>
+ <LI><A HREF="#Fl_Tooltip.exit">exit</A></LI>
+ <LI><A HREF="#Fl_Tooltip.font">font</A></LI>
+ <LI><A HREF="#Fl_Tooltip.size">size</A></LI>
+
+</UL>
+
+<H4><A NAME="Fl_Tooltip.color">void color(unsigned c);<BR>
+Fl_Color color();</A></H4>
+
+<P>Gets or sets the background color for tooltips. The label color is
+set to white or black depending on the background color. The default
+background color is a pale yellow.
+
+<H4><A NAME="Fl_Tooltip.delay">void delay(float f);<BR>
+float delay();</A></H4>
+
+<P>Gets or sets the tooltip delay. The default delay is 0.5 seconds.
+
+<H4><A NAME="Fl_Tooltip.disable">void disable();</A></H4>
+
+<P>Disables tooltips on all widgets.
+
+<H4><A NAME="Fl_Tooltip.enabled">int enabled();</A></H4>
+
+<P>Returns non-zero if tooltips are enabled.
+
+<H4><A NAME="Fl_Tooltip.enable">void enable(int b = 1);</A></H4>
+
+<P>Enables tooltips on all widgets.
+
+<H4><A NAME="Fl_Tooltip.enter">void enter(Fl_Widget *w);</A></H4>
+
+<P>This method is called when the mouse pointer enters a
+widget.
+
+<H4><A NAME="Fl_Tooltip.exit">void exit(Fl_Widget *w);</A></H4>
+
+<P>This method is called when the mouse pointer leaves a
+widget.
+
+<H4><A NAME="Fl_Tooltip.font">void font(int i);<BR>
+int font();</A></H4>
+
+<P>Gets or sets the typeface for the tooltip text.
+
+<H4><A NAME="Fl_Tooltip.size">void size(int s);<BR>
+int size();</A></H4>
+
+<P>Gets or sets the size of the tooltip text.
+
+</BODY>
+</HTML>
diff --git a/documentation/Makefile b/documentation/Makefile
index 1d4b24f08..610a676a2 100644
--- a/documentation/Makefile
+++ b/documentation/Makefile
@@ -1,5 +1,5 @@
#
-# "$Id: Makefile,v 1.9.2.10.2.3 2001/11/27 02:09:45 easysw Exp $"
+# "$Id: Makefile,v 1.9.2.10.2.4 2001/11/28 20:43:44 easysw Exp $"
#
# Documentation makefile for the Fast Light Tool Kit (FLTK).
#
@@ -48,6 +48,7 @@ HTMLFILES = \
editor.html \
enumerations.html \
events.html \
+ Fl.html \
Fl_Adjuster.html \
Fl_Bitmap.html \
Fl_Box.html \
@@ -115,6 +116,7 @@ HTMLFILES = \
Fl_Tiled_Image.html \
Fl_Tile.html \
Fl_Timer.html \
+ Fl_Tooltip.html \
fluid.html \
Fl_Valuator.html \
Fl_Value_Input.html \
@@ -199,5 +201,5 @@ fltk.pdf: $(HTMLFILES)
$(HTMLDOC) -f fltk.pdf --jpeg --compression=9 --duplex --verbose --toclevels 2 --titleimage FL.gif $(HTMLFILES)
#
-# End of "$Id: Makefile,v 1.9.2.10.2.3 2001/11/27 02:09:45 easysw Exp $".
+# End of "$Id: Makefile,v 1.9.2.10.2.4 2001/11/28 20:43:44 easysw Exp $".
#
diff --git a/documentation/fltk.book b/documentation/fltk.book
index 1d00e2691..e9d67b5fb 100644
--- a/documentation/fltk.book
+++ b/documentation/fltk.book
@@ -77,6 +77,7 @@ Fl_Text_Editor.html
Fl_Tile.html
Fl_Tiled_Image.html
Fl_Timer.html
+Fl_Tooltip.html
Fl_Valuator.html
Fl_Value_Input.html
Fl_Value_Output.html
diff --git a/documentation/functions.html b/documentation/functions.html
index d6ff340e0..a227ff5c7 100644
--- a/documentation/functions.html
+++ b/documentation/functions.html
@@ -2,9 +2,9 @@
<h1 align=right><a name=functions>B - Function Reference</A></h1>
-This appendix describes all of the <tt>fl_</tt> functions and <tt>Fl::</tt>
-methods. For a description of the FLTK widgets, see <A
-href=widgets.html#widgets> Appendix A</A>.
+This appendix describes all of the <tt>fl_</tt> functions. For a
+description of the FLTK classes, see <A href="widgets.html">Appendix
+A</A>.
<h2>Functions</h2>
@@ -235,858 +235,5 @@ subexpressions literally. </LI>
<LI><tt>x</tt> all other characters must be matched exactly. </LI>
</UL>
-<h2>Fl:: Methods</h2>
-
-<h3><A name=add_fd>static void Fl::add_fd(int fd, void (*cb)(int, void
-*), void* = 0)
-<br>static void Fl::add_fd(int fd, int when, void (*cb)(int, void*),
-void* = 0)</A>
-<br><A name=remove_fd>static void Fl::remove_fd(int)</A></h3>
-
-Add file descriptor <tt>fd</tt> to listen to. When the <tt>fd</tt>
-becomes ready for reading <tt>Fl::wait()</tt> will call the callback
-and then return. The callback is
-passed the <tt>fd</tt> and the arbitrary <tt>void*</tt> argument.
-
-<P>The second version takes a <tt>when</tt> bitfield, with the bits
-<tt>FL_READ</tt>, <tt>FL_WRITE</tt>, and <tt>FL_EXCEPT</tt> defined,
-to indicate when the callback should be done.
-
-<P>There can only be one callback of each type for a file descriptor. <tt>
-Fl::remove_fd()</tt> gets rid of <I>all</I> the callbacks for a given
-file descriptor.
-
-<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
-devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
-WIN32 applications can only monitor sockets.
-
-<h3><A name=add_handler>static void Fl::add_handler(int (*f)(int))</A></h3>
-
-Install a function to parse unrecognized events. If FLTK cannot
-figure out what to do with an event, it calls each of these functions
-(most recent first) until one of them returns non-zero. If none of
-them returns non zero then the event is ignored. Events that cause
-this to be called are:
-
-<UL>
-<LI><tt>FL_SHORTCUT</tt> events that are not recognized by any widget.
-This lets you provide global shortcut keys. </LI>
-<LI>System events that FLTK does not recognize. See <A href=osissues.html#fl_xevent>
-<tt>fl_xevent</tt></A>. </LI>
-<LI><I>Some</I> other events when the widget FLTK selected returns
-zero from its <tt>handle()</tt> method. Exactly which ones may change
-in future versions, however. </LI>
-</UL>
-
-<h3><A name=add_idle>static Fl::add_idle(void (*cb)(void*), void*)</A></h3>
-
-Adds a callback function that is called every time by
-<tt>Fl::wait()</tt> and also makes it act as though the timeout is
-zero (this makes <tt>Fl::wait()</tt> return immediately, so if it is
-in a loop it is called repeatedly, and thus the idle fucntion is
-called repeatedly). The idle function can be used to get background
-processing done.
-
-<P>You can have multiple idle callbacks. To remove an idle callback use <A
-href=#remove_idle><tt>Fl::remove_idle()</tt></A>.
-
-<P><tt>Fl::wait()</tt> and <tt>Fl::check()</tt> call idle callbacks,
-but <tt>Fl::ready()</tt> does not.
-
-<P>The idle callback can call any FLTK functions, including
-<tt>Fl::wait()</tt>, <tt>Fl::check()</tt>, and <tt>Fl::ready()</tt>.
-Fltk will not recursively call the idle callback.
-
-<h3><A name=add_timeout>static void Fl::add_timeout(float t, void (*cb)(void*),void*v=0)</A></h3>
-
-Add a one-shot timeout callback. The function will be called by
-<tt>Fl::wait()</tt> at <i>t</i> seconds after this function is called.
-The optional <tt>void*</tt> argument is passed to the callback.
-
-<h3><A name=repeat_timeout>static void Fl::repeat_timeout(float t, void (*cb)(void*),void*v=0)</A></h3>
-
-Inside a timeout callback you can call this to add another timeout.
-Rather than the time being measured from "now", it is measured from
-when the system call elapsed that caused this timeout to be called. This
-will result in far more accurate spacing of the timeout callbacks, it
-also has slightly less system call overhead. (It will also use all
-your machine time if your timeout code and fltk's overhead take more
-than <i>t</i> seconds, as the real timeout will be reduced to zero).
-
-<p>It is undefined what this does if called from outside a timeout
-callback.
-
-<P>This code will print &quot;TICK&quot; each second on stdout, with a
-fair degree of accuracy:
-
-<UL><PRE>void callback(void*) {
- printf(&quot;TICK\n&quot;);
- Fl::repeat_timeout(1.0,callback);
-}
-
-main() {
- Fl::add_timeout(1.0,callback);
- return Fl::run();
-}</PRE></UL>
-
-<h3><A name=add_timeout>static void Fl::add_check(void (*cb)(void*),void*v=0)</A></h3>
-
-Fltk will call this callback just before it flushes the display and
-waits for events. This is different than an idle callback because it
-is only called once, then fltk calls the system and tells it not to
-return until an event happens.
-
-<p>This can be used by code that wants to monitor the
-application's state, such as to keep a display up to date. The
-advantage of using a check callback is that it is called only when no
-events are pending. If events are coming in quickly, whole blocks of
-them will be processed before this is called once. This can save
-significant time and avoid the application falling behind the events.
-
-<p>Sample code:
-
-<ul><pre>bool state_changed; // anything that changes the display turns this on
-
-void callback(void*) {
- if (!state_changed) return;
- state_changed = false;
- do_expensive_calculation();
- widget->redraw();
-}
-
-main() {
- Fl::add_check(1.0,callback);
- return Fl::run();
-}</pre></ul>
-
-<h3><A name=arg>static int Fl::arg(int argc, char **argv, int &amp;i)</A></h3>
-
-Consume a single switch from <tt>argv</tt>, starting at word i.
-Returns the number of words eaten (1 or 2, or 0 if it is not
-recognized) and adds the same value to <tt>i</tt>. You can use this
-function if you prefer to control the incrementing through the
-arguments yourself.
-
-<h3><A name=args>static int Fl::args(int argc, char **argv, int &amp;i, int
-(*callback)(int, char**,int &amp;)=0)
-<BR>void Fl::args(int argc, char **argv)</A></h3>
-
-FLTK provides an <I>entirely optional</I> command-line switch parser.
-You don't have to call it if you don't like them! Everything it can do
-can be done with other calls to FLTK.
-
-<P>To use the switch parser, call <tt>Fl::args(...)</tt> near the start
-of your program. This does <I>not</I> open the display, instead
-switches that need the display open are stashed into static variables.
-Then you <I>must</I> display your first window by calling <A href=Fl_Window.html#Fl_Window.show>
-window-&gt;show(argc,argv)</A>, which will do anything stored in the
-static variables.
-
-<P><tt>callback</tt> lets you define your own switches. It is called
-with the same <tt>argc</tt> and <tt>argv</tt>, and with <tt>i</tt> the
-index of each word. The callback should return zero if the switch is
-unrecognized, and not change <tt>i</tt>. It should return non-zero if
-the switch is recognized, and add at least 1 to <tt>i</tt> (it can add
-more to consume words after the switch). This function is called
-<i>before</i> any other tests, so <i>you can override any FLTK
-switch</i> (this is why fltk can use very short switches instead of
-the long ones all other toolkits force you to use).
-
-<P>On return <tt>i</tt> is set to the index of the first non-switch.
-This is either:
-
-<UL>
-<LI>The first word that does not start with '-'. </LI>
-<LI>The word '-' (used by many programs to name stdin as a file) </LI>
-<LI>The first unrecognized switch (return value is 0). </LI>
-<LI><tt>argc</tt></LI>
-</UL>
-The return value is <tt>i</tt> unless an unrecognized switch is found,
-in which case it is zero. If your program takes no arguments other
-than switches you should produce an error if the return value is less
-than <tt>argc</tt>.
-
-<P>All switches except -bg2 may be abbreviated one letter and case is ignored:
-
-<UL>
-<LI><tt>-display host:n.n</tt> The X display to use (ignored under
-WIN32). </LI>
-<LI><tt>-geometry WxH+X+Y</tt> The window position and size will be
-modified according the the standard X geometry string. </LI>
-<LI><tt>-name string</tt> Fl_Window::xclass(string) will be done to
-the window, possibly changing its icon. </LI>
-<LI><tt>-title string</tt> Fl_Window::label(string) will be done to
-the window, changing both its title and the icontitle. </LI>
-<LI><tt>-iconic</tt> Fl_Window::iconize() will be done to the window. </LI>
-<LI><tt>-bg color</tt> XParseColor is used to lookup the passed color
-and then Fl::background() is done. Under WIN32 only color names of
-the form &quot;#xxxxxx&quot; are understood. </LI>
-<LI><tt>-bg2 color</tt> XParseColor is used to lookup the passed color
-and then Fl::background2() is done. </LI>
-<LI><tt>-fg color</tt> XParseColor is used to lookup the passed color
-and then Fl::foreground() is done. </LI>
-</UL>
-
-The second form of <tt>Fl::args()</tt> is useful if your program does
-not have command line switches of its own. It parses all the switches,
-and if any are not recognized it calls <tt>Fl::abort(Fl::help)</tt>.
-
-<h3><A name=background>static void Fl::background(uchar, uchar, uchar)</A>
-</h3>
-
-Changes <tt>fl_color(FL_GRAY)</tt> to the given color, and changes the
-gray ramp from 32 to 56 to black to white. These are the colors used
-as backgrounds by almost all widgets and used to draw the edges of all
-the boxtypes.
-
-<h3><A name=background2>static void Fl::background2(uchar, uchar, uchar)</A>
-</h3>
-
-Changes <tt>fl_color(FL_WHITE)</tt> and the same colors as <tt>
-Fl::foreground()</tt>. This color is used as a background by <tt>
-Fl_Input</tt> and other text widgets.
-
-<h3><A name=belowmouse>static Fl_Widget *Fl::belowmouse() const
-<br>static void Fl::belowmouse(Fl_Widget *)</A></h3>
-
-Get or set the widget that is below the mouse. This is for
-highlighting buttons. It is not used to send <tt>FL_PUSH</tt> or <tt>
-FL_MOVE</tt> directly, for several obscure reasons, but those events
-typically go to this widget. This is also the first widget tried for <tt>
-FL_SHORTCUT</tt> events.
-
-<P>If you change the belowmouse widget, the previous one and all
-parents (that don't contain the new widget) are sent <tt>FL_LEAVE</tt>
-events. Changing this does <I>not</I> send <tt>FL_ENTER</tt> to this
-or any widget, because sending <tt>FL_ENTER</tt> is supposed to <I>test</I>
-if the widget wants the mouse (by it returning non-zero from <tt>
-handle()</tt>).
-
-<h3><A name=box_dh>static int Fl::box_dh(Fl_Boxtype)</A></h3>
-
-Returns the height offset for the given boxtype.
-
-<h3><A name=box_dw>static int Fl::box_dw(Fl_Boxtype)</A></h3>
-
-Returns the width offset for the given boxtype.
-
-<h3><A name=box_dx>static int Fl::box_dx(Fl_Boxtype)</A></h3>
-
-Returns the X offset for the given boxtype.
-
-<h3><A name=box_dy>static int Fl::box_dy(Fl_Boxtype)</A></h3>
-
-Returns the Y offset for the given boxtype.
-
-<h3><A name=check>static int Fl::check()</A></h3>
-
-Same as <tt>Fl::wait(0)</tt>. Calling this during a big calculation
-will keep the screen up to date and the interface responsive:
-
-<ul><pre>while (!calculation_done()) {
- calculate();
- Fl::check();
- if (user_hit_abort_button()) break;
-}</pre></ul>
-
-The returns non-zero if any windows are displayed, and 0 if no
-windows are displayed (this is likely to change in future versions of
-fltk).
-
-<h3><A name=damage>static int Fl::damage()</A></h3>
-
-If true then <A href=#flush><tt>flush()</tt></A> will do something.
-
-<h3><A name=display>static void Fl::display(const char *)</A></h3>
-
-Sets the X display to use for all windows. Actually this just sets
-the environment variable $DISPLAY to the passed string, so this only
-works before you show() the first window or otherwise open the display,
-and does nothing useful under WIN32.
-
-<h3><A name=enable_symbols>static void Fl::enable_symbols()</A></h3>
-
-Enables the symbol drawing code.
-
-<h3><A name=event_button>static int Fl::event_button()</A></h3>
-
-Returns which mouse button was pressed. This returns garbage if the
-most recent event was not a <tt>FL_PUSH</tt> or <tt>FL_RELEASE</tt>
-event.
-
-<h3><A name=event_clicks>int Fl::event_clicks()
-<br>void Fl::event_clicks(int)</A></h3>
-
-The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or
-<tt>FL_KEYBOARD</tt> was a &quot;double click&quot;. Returns N-1 for
-N clicks. A double click is counted if the same button is pressed
-again while <tt>event_is_click()</tt> is true.
-
-<P>The second form directly sets the number returned by <tt>
-Fl::event_clicks()</tt>. This can be used to set it to zero so that
-later code does not think an item was double-clicked.
-
-<h3><A name=event_inside>int Fl::event_inside(const Fl_Widget *) const
-<br>int Fl::event_inside(int x, int y, int w, int h)</A></h3>
-
-Returns non-zero if the current <tt>event_x</tt> and <tt>event_y</tt>
-put it inside the widget or inside an arbitrary bounding box. You
-should always call this rather than doing your own comparison so you
-are consistent about edge effects.
-
-<h3><A name=event_is_click>int Fl::event_is_click()
-<br>void Fl::event_is_click(0)</A></h3>
-
-The first form returns non-zero if the mouse has not moved far enough
-and not enough time has passed since the last <tt>FL_PUSH</tt> or <tt>
-FL_KEYBOARD</tt> event for it to be considered a &quot;drag&quot; rather than a
-&quot;click&quot;. You can test this on <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>,
-and <tt>FL_MOVE</tt> events. The second form clears the value returned
-by <tt>Fl::event_is_click()</tt>. Useful to prevent the <I>next</I>
-click from being counted as a double-click or to make a popup menu
-pick an item with a single click. Don't pass non-zero to this.
-
-<h3><A name=event_key>int Fl::event_key()
-<br>int Fl::event_key(int)</A>
-<br><A name=get_key>int Fl::get_key(int)</A></h3>
-
-<tt>Fl::event_key()</tt> returns which key on the keyboard was last
-pushed. It returns zero if the last event was not a key press or release.
-
-<P><tt>Fl::event_key(int)</tt> returns true if the given key was held
-down (or pressed) <I>during</I> the last event. This is constant until
-the next event is read from the server.
-
-<P><tt>Fl::get_key(int)</tt> returns true if the given key is held down <I>
-now</I>. Under X this requires a round-trip to the server and is <I>
-much</I> slower than <tt>Fl::event_key(int)</tt>.
-
-<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
-set of symbols that should work on most modern machines for every key
-on the keyboard:
-
-<UL>
-<LI>All keys on the main keyboard producing a printable ASCII
-character use the value of that ASCII character (as though shift,
-ctrl, and caps lock were not on). The space bar is 32. </LI>
-<LI>All keys on the numeric keypad producing a printable ASCII
-character use the value of that ASCII character plus <tt>FL_KP</tt>.
-The highest possible value is <tt>FL_KP_Last</tt> so you can
-range-check to see if something is on the keypad. </LI>
-<LI>All numbered function keys use the number on the function key plus <tt>
-FL_F</tt>. The highest possible number is <tt>FL_F_Last</tt>, so you
-can range-check a value. </LI>
-<LI>Buttons on the mouse are considered keys, and use the button
-number (where the left button is 1) plus <tt>FL_Button</tt>. </LI>
-<LI>All other keys on the keypad have a symbol: <tt>FL_Escape,
-FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
-FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
-FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
-FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
-FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</tt>. Be
-careful not to confuse these with the very similar, but all-caps,
-symbols used by <A href="#event_state"><tt>Fl::event_state()</tt>
-</A>. </LI>
-</UL>
-
-On X <tt>Fl::get_key(FL_Button+n)</tt> does not work.
-
-<P>On WIN32 <tt>Fl::get_key(FL_KP_Enter)</tt> and <tt>
-Fl::event_key(FL_KP_Enter)</tt> do not work.
-
-<h3><A name=event_length>char *Fl::event_length()</A></h3>
-
-Returns the length of the text in <tt>Fl::event_text()</tt>. There
-will always be a nul at this position in the text. However there may
-be a nul before that if the keystroke translates to a nul character or
-you paste a nul character.
-
-<h3><A name=event_state>ulong Fl::event_state()
-<br>unsigned int Fl::event_state(ulong)</A></h3>
-
-This is a bitfield of what shift states were on and what mouse buttons
-were held down during the most recent event. The second version
-returns non-zero if any of the passed bits are turned on. The legal
-bits are:
-
-<UL>
-<LI><tt>FL_SHIFT</tt></LI>
-<LI><tt>FL_CAPS_LOCK</tt></LI>
-<LI><tt>FL_CTRL</tt></LI>
-<LI><tt>FL_ALT</tt></LI>
-<LI><tt>FL_NUM_LOCK</tt></LI>
-<LI><tt>FL_META</tt></LI>
-<LI><tt>FL_SCROLL_LOCK</tt></LI>
-<LI><tt>FL_BUTTON1</tt></LI>
-<LI><tt>FL_BUTTON2</tt></LI>
-<LI><tt>FL_BUTTON3</tt></LI>
-</UL>
-
-X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
-FL_SCROLL_LOCK may not work. The values were selected to match the
-XFree86 server on Linux. In addition there is a bug in the way X works
-so that the shift state is not correctly reported until the first event <I>
-after</I> the shift key is pressed or released.
-
-<h3><A name=event_text>char *Fl::event_text()</A></h3>
-
-Returns the ASCII text (in the future this may be UTF-8) produced by
-the last <tt>FL_KEYBOARD</tt> or <tt>FL_PASTE</tt> or possibly other
-event. A zero-length string is returned for any keyboard function keys
-that do not produce text. This pointer points at a static buffer and is
-only valid until the next event is processed.
-
-<P>Under X this is the result of calling <tt>XLookupString()</tt>.
-
-<h3><A name=event_x>static int Fl::event_x()
-<br><A name=event_y>static int Fl::event_y()</A></A></h3>
-
-Returns the mouse position of the event relative to the <tt>Fl_Window</tt>
-it was passed to.
-
-<h3><A name=event_x_root>static int Fl::event_x_root()
-<br><A name=event_y_root>static int Fl::event_y_root()</A></A></h3>
-
-Returns the mouse position on the screen of the event. To find the
-absolute position of an <tt>Fl_Window</tt> on the screen, use the
-difference between <tt>event_x_root(),event_y_root()</tt> and <tt>
-event_x(),event_y()</tt>.
-
-<h3><A name=first_window>static Fl_Window *Fl::first_window()</A></h3>
-
-Returns the first top-level window in the list of shown() windows. If
-a modal() window is shown this is the top-most modal window, otherwise
-it is the most recent window to get an event.
-
-<h3><A name=next_window>static Fl_Window *Fl::next_window(Fl_Window *)</A></h3>
-
-Returns the next top-level window in the list of shown() windows. You can
-use this call to iterate through all the windows that are shown().
-
-<h3>static void Fl::first_window(Fl_Window*)</h3>
-
-Sets the window that is returned by first_window. The window is
-removed from wherever it is in the list and inserted at the top. This
-is not done if Fl::modal() is on or if the window is not shown().
-Because the first window is used to set the "parent" of modal windows,
-this is often useful.
-
-<h3><A name=flush>static void Fl::flush()</A></h3>
-
-Causes all the windows that need it to be redrawn and graphics forced
-out through the pipes. This is what <tt>wait()</tt> does before
-looking for events.
-
-<h3><A name=focus>static Fl_Widget *Fl::focus() const
-<br>static void Fl::focus(Fl_Widget *)</A></h3>
-
-Get or set the widget that will receive <tt>FL_KEYBOARD</tt> events.
-
-<P>If you change <tt>Fl::focus()</tt>, the previous widget and all
-parents (that don't contain the new widget) are sent <tt>FL_UNFOCUS</tt>
-events. Changing the focus does <I>not</I> send <tt>FL_FOCUS</tt> to
-this or any widget, because sending <tt>FL_FOCUS</tt> is supposed to <I>
-test</I> if the widget wants the focus (by it returning non-zero from <tt>
-handle()</tt>).
-
-<h3><A name=foreground>static void Fl::foreground(uchar, uchar, uchar)</A></h3>
-
-Changes <tt>fl_color(FL_BLACK)</tt>. Also changes <tt>
-FL_INACTIVE_COLOR</tt> and <tt>FL_SELECTION_COLOR</tt> to be a ramp
-between this and <tt>FL_WHITE</tt>.
-
-<h3><A name=free_color>static void Fl::free_color(Fl_Color, int overlay = 0)</A></h3>
-
-Frees the specified color from the colormap, if applicable. If <tt>
-overlay</tt> is non-zero then the color is freed from the overlay
-colormap.
-
-<h3><A name=get_color>static unsigned Fl::get_color(Fl_Color)
-<br>static void Fl::get_color(Fl_Color, uchar &amp;r, uchar &amp;g, uchar &amp;b)</A></h3>
-
-Returns the color index or RGB value for the given FLTK color index.
-
-<h3><A name=get_font>static const char *Fl::get_font(int face)</A></h3>
-
-Get the string for this face. This string is different for each
-face. Under X this value is passed to XListFonts to get all the sizes
-of this face.
-
-<h3><A name=get_font_name>static const char *Fl::get_font_name(int
-face, int *attributes = 0)</A></h3>
-
-Get a human-readable string describing the family of this face. This
-is useful if you are presenting a choice to the user. There is no
-guarantee that each face has a different name. The return value points
-to a static buffer that is overwritten each call.
-
-<P>The integer pointed to by <tt>attributes</tt> (if the pointer is not
-zero) is set to zero, <tt>FL_BOLD</tt> or <tt>FL_ITALIC</tt> or <tt>
-FL_BOLD | FL_ITALIC</tt>. To locate a &quot;family&quot; of fonts, search
-forward and back for a set with non-zero attributes, these faces along
-with the face with a zero attribute before them constitute a family.
-
-<h3><A name=get_font_sizes>int get_font_sizes(int face, int *&amp;sizep)</A></h3>
-
-Return an array of sizes in <tt>sizep</tt>. The return value is the
-length of this array. The sizes are sorted from smallest to largest
-and indicate what sizes can be given to <tt>fl_font()</tt> that will
-be matched exactly (<tt>fl_font()</tt> will pick the closest size for
-other sizes). A zero in the first location of the array indicates a
-scalable font, where any size works, although the array may list sizes
-that work &quot;better&quot; than others. Warning: the returned array
-points at a static buffer that is overwritten each call. Under X this
-will open the display.
-
-<h3><A name=get_mouse>static void Fl::get_mouse(int &amp;x, int &amp;y)</A></h3>
-
-Return where the mouse is on the screen by doing a round-trip query to
-the server. You should use <tt>Fl::event_x_root()</tt> and <tt>
-Fl::event_y_root()</tt> if possible, but this is necessary if you are
-not sure if a mouse event has been processed recently (such as to
-position your first window). If the display is not open, this will
-open it.
-
-<h3><A name=get_system_colors>static void Fl::get_system_colors()</A></h3>
-
-Read the user preference colors from the system and use them to call
-<tt> Fl::foreground()</tt>, <tt>Fl::background()</tt>, and <tt>
-Fl::background2()</tt>. This is done by
-<tt>Fl_Window::show(argc,argv)</tt> before applying the -fg and -bg
-switches.
-
-<P>On X this reads some common values from the Xdefaults database.
-KDE users can set these values by running the "krdb" program, and
-newer versions of KDE set this automatically if you check the "apply
-style to other X programs" switch in their control panel.
-
-<h3><A name=gl_visual>static int Fl::gl_visual(int)</A></h3>
-
-This does the same thing as <A
-href=#visual><tt>Fl::visual(int)</tt></A> but also requires OpenGL
-drawing to work. This <I>must</I> be done if you want to draw in
-normal windows with OpenGL with <A href=opengl.html#gl_start>
-<tt>gl_start()</tt></A> and <tt>gl_end()</tt>. It may be useful to
-call this so your X windows use the same visual as an <A
-href=Fl_Gl_Window.html#Fl_Gl_Window> <tt>Fl_Gl_Window</tt></A>, which
-on some servers will reduce colormap flashing.
-
-<P>See <A href=Fl_Gl_Window.html#Fl_Gl_Window.mode><tt>Fl_Gl_Window</tt></A>
-for a list of additional values for the argument.
-
-<h3><A name=grab>static void Fl::grab(Fl_Window*)
-<br>static Fl_Window* Fl::grab()</A></h3>
-
-This is used when pop-up menu systems are active. Send all events to
-the passed window no matter where the pointer or focus is (including
-in other programs). The window <I>does not have to be
-<tt>shown()</tt></I> , this lets the <tt>handle()</tt> method of a
-&quot;dummy&quot; window override all event handling and allows you to
-map and unmap a complex set of windows (under both X and WIN32
-<I>some</I> window must be mapped because the system interface needs a
-window id).
-
-<P>If <tt>grab()</tt> is on it will also affect show() of windows by
-doing system-specific operations (on X it turns on
-override-redirect). These are designed to make menus popup reliably
-and faster on the system.
-
-<P>To turn off grabbing do <tt>Fl::grab(0)</tt>.
-
-<P><I>Be careful that your program does not enter an infinite loop
-while <tt>grab()</tt> is on. On X this will lock up your screen!</I>
-
-<h3><A name=h>static int Fl::h()</A></h3>
-
-Returns the height of the screen in pixels.
-
-<h3><A name=handle>static int Fl::handle(int, Fl_Window *)</A></h3>
-
-Sends the event to a window for processing. Returns non-zero if any
-widget uses the event.
-
-<h3><A name=help>static const char *Fl::help</A></h3>
-
-This is the usage string that is displayed if <tt>Fl::args()</tt>
-detects an invalid argument on the command-line.
-
-<h3><A name=modal>static Fl_Window *Fl::modal()</A></h3>
-
-Returns the top-most <tt>modal()</tt> window currently shown.
-This is the most recently <tt>
-shown()</tt> window with <A href=Fl_Window.html#Fl_Window.modal><tt>
-modal()</tt></A> true, or <tt>NULL</tt> if there are no <tt>modal()</tt>
-windows <tt>shown()</tt>.
-The <tt>modal()</tt> window has its <tt>handle()</tt> method called
-for all events, and no other windows will have <tt>handle()</tt>
-called (<A href=#grab><tt>grab()</tt></A> overrides this).
-
-<h3><A name=own_colormap>static void Fl::own_colormap()</A></h3>
-
-Makes FLTK use its own colormap. This may make FLTK display better
-and will reduce conflicts with other programs that want lots of colors.
-However the colors may flash as you move the cursor between windows.
-
-<P>This does nothing if the current visual is not colormapped.
-
-<h3><A name=paste>static void Fl::paste(Fl_Widget *receiver)</A></h3>
-
-Set things up so the receiver widget will be called with an <A href="enumerations.html#events">
-<tt>FL_PASTE</tt></A> event some time in the future. The reciever
-should be prepared to be called <I>directly</I> by this, or for it to
-happen <I>later</I>, or possibly <I>not at all</I>. This allows the
-window system to take as long as necessary to retrieve the paste buffer
-(or even to screw up completely) without complex and error-prone
-synchronization code in FLTK.
-
-<h3><A name=pushed>static Fl_Widget *Fl::pushed() const
-<br>static void Fl::pushed(Fl_Widget *)</A></h3>
-
-Get or set the widget that is being pushed. <tt>FL_DRAG</tt> or <tt>
-FL_RELEASE</tt> (and any more <tt>FL_PUSH</tt>) events will be sent to
-this widget.
-
-<P>If you change the pushed widget, the previous one and all parents
-(that don't contain the new widget) are sent <tt>FL_RELEASE</tt>
-events. Changing this does <I>not</I> send <tt>FL_PUSH</tt> to this
-or any widget, because sending <tt>FL_PUSH</tt> is supposed to <I>test</I>
-if the widget wants the mouse (by it returning non-zero from <tt>
-handle()</tt>).
-
-<h3><A name=readqueue>static Fl_Widget *Fl::readqueue()</A></h3>
-
-All <tt>Fl_Widgets</tt> that don't have a callback defined use a
-default callback that puts a pointer to the widget in this queue, and
-this method reads the oldest widget out of this queue.
-
-<h3><A name=ready>static int Fl::ready()</A></h3>
-
-This is similar to <tt>Fl::check()</tt> except this does <I>not</I>
-call <tt>Fl::flush()</tt> or any callbacks, which is useful if your
-program is in a state where such callbacks are illegal. This returns
-true if <tt>Fl::check()</tt> would do anything (it will continue to
-return true until you call <tt>Fl::check()</tt> or <tt>Fl::wait()</tt>).
-
-<ul><pre>while (!calculation_done()) {
- calculate();
- if (Fl::ready()) {
- do_expensive_cleanup();
- Fl::check();
- if (user_hit_abort_button()) break;
- }
-}</pre></ul>
-
-<h3><A name=redraw>static void Fl::redraw()</A></h3>
-
-Redraws all widgets.
-
-<h3><A name=has_idle>static int Fl::has_idle(void (*cb)(void*), void* = 0)</A></h3>
-
-Returns true if the specified idle callback is currently installed.
-
-<h3><A name=remove_idle>static void Fl::remove_idle(void (*cb)(void*), void* = 0)</A></h3>
-
-Removes the specified idle callback, if it is installed.
-
-<h3><A name=has_timeout>static int Fl::has_timeout(void (*cb)(void*), void* = 0)</A></h3>
-
-Returns true if the timeout exists and has not been called yet.
-
-<h3><A name=remove_timeout>static void Fl::remove_timeout(void (*cb)(void*), void* = 0)</A></h3>
-
-Removes a timeout callback. It is harmless to remove a timeout
-callback that no longer exists.
-
-<h3><A name=has_check>static int Fl::has_check(void (*cb)(void*), void* = 0)</A></h3>
-
-Returns true if the check exists and has not been called yet.
-
-<h3><A name=remove_check>static void Fl::remove_check(void (*cb)(void*), void* = 0)</A></h3>
-
-Removes a check callback. It is harmless to remove a check
-callback that no longer exists.
-
-<h3><A name=run>static Fl::run()</A></h3>
-
-As long as any windows are displayed this calls <tt>Fl::wait()</tt>
-repeatedly. When all the windows are closed it returns zero
-(supposedly it would return non-zero on any errors, but fltk calls
-exit directly for these). A normal program will end <tt>main()</tt>
-with <tt>return Fl::run();</tt>.
-
-<h3><A name=selection>static void Fl::selection(Fl_Widget *owner, const
-char *stuff, int len)
-<br>static const char* Fl::selection()
-<br>static int Fl::selection_length()</A></h3>
-
-The first form changes the current selection. The block of text is
-copied to an internal buffer by FLTK (be careful if doing this in
-response to an <tt>FL_PASTE</tt> as this <I>may</I> be the same buffer
-returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt>
-widget is set to the passed owner (possibly sending <tt>
-FL_SELECTIONCLEAR</tt> to the previous owner). The second form looks
-at the buffer containing the current selection. The contents of this
-buffer are undefined if this program does not own the current
-selection.
-
-<h3><A name=selection_owner>static Fl_Widget *Fl::selection_owner() const
-<br>static void Fl::selection_owner(Fl_Widget *)</A></h3>
-
-The single-argument <tt>selection_owner(x)</tt> call can be used to
-move the selection to another widget or to set the owner to
-<tt>NULL</tt>, without changing the actual text of the
-selection. <tt>FL_SELECTIONCLEAR</tt> is sent to the previous
-selection owner, if any.
-
-<P><I>Copying the buffer every time the selection is changed is
-obviously wasteful, especially for large selections. An interface will
-probably be added in a future version to allow the selection to be made
-by a callback function. The current interface will be emulated on top
-of this.</I>
-
-<h3><A name=set_boxtype>static void Fl::set_boxtype(Fl_Boxtype,
-Fl_Box_Draw_F *, uchar, uchar, uchar, uchar)
-<br>static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</A></h3>
-
-The first form sets the function to call to draw a specific boxtype.
-
-<P>The second form copies the <tt>from</tt> boxtype.
-
-<h3><A name=set_color>static void Fl::set_color(Fl_Color, uchar r,
-uchar g, uchar b)</A></h3>
-
-Sets an entry in the <tt>fl_color</tt> index table. You can set it to
-any 8-bit RGB color. The color is not allocated until <tt>fl_color(i)</tt>
-is used.
-
-<h3><A name=set_font>static int Fl::set_font(int face, const char *)
-<br>static int Fl::set_font(int face, int from)</A></h3>
-
-The first form changes a face. The string pointer is simply stored,
-the string is not copied, so the string must be in static memory.
-
-<P>The second form copies one face to another.
-
-<h3><A name=set_fonts>int Fl::set_fonts(const char * = 0)</A></h3>
-
-FLTK will open the display, and add every font on the server to the
-face table. It will attempt to put &quot;families&quot; of faces together, so
-that the normal one is first, followed by bold, italic, and bold
-italic.
-
-<P>The optional argument is a string to describe the set of fonts to
-add. Passing <tt>NULL</tt> will select only fonts that have the
-ISO8859-1 character set (and are thus usable by normal text). Passing
-&quot;-*&quot; will select all fonts with any encoding as long as they have
-normal X font names with dashes in them. Passing &quot;*&quot; will list every
-font that exists (on X this may produce some strange output). Other
-values may be useful but are system dependent. With WIN32 <tt>NULL</tt>
-selects fonts with ISO8859-1 encoding and non-<tt>NULL</tt> selects
-all fonts.
-
-<P>The return value is how many faces are in the table after this is
-done.
-
-<h3><A name=set_labeltype>static void Fl::set_labeltype(Fl_Labeltype,
-Fl_Label_Draw_F *, Fl_Label_Measure_F *)
-<br>static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</A></h3>
-
-The first form sets the functions to call to draw and measure a
-specific labeltype.
-
-<P>The second form copies the <tt>from</tt> labeltype.
-
-<h3><A name=test_shortcut>int Fl::test_shortcut(ulong) const</A></h3>
-
-Test the current event, which must be an <tt>FL_KEYBOARD</tt> or <tt>
-FL_SHORTCUT</tt>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut>
-<tt>Fl_Button</tt></A>). Returns non-zero if there is a match. Not to
-be confused with <A href="subclassing.html#test_shortcut"><tt>
-Fl_Widget::test_shortcut()</tt></A>.
-
-<h3><A name=visual>static int Fl::visual(int)</A></h3>
-
-Selects a visual so that your graphics are drawn correctly. This is
-only allowed before you call show() on any windows. This does nothing
-if the default visual satisfies the capabilities, or if no visual
-satisfies the capabilities, or on systems that don't have such
-brain-dead notions.
-
-<P>Only the following combinations do anything useful:
-
-<UL>
-<LI><tt>Fl::visual(FL_RGB)</tt>
-<BR>Full/true color (if there are several depths FLTK chooses the
-largest). Do this if you use <A href="drawing.html#fl_draw_image"><tt>fl_draw_image</tt>
-</A> for much better (non-dithered) output.
-<BR>&nbsp; </LI>
-<LI><tt>Fl::visual(FL_RGB8)</tt>
-<BR>Full color with at least 24 bits of color. <tt>FL_RGB</tt> will
-always pick this if available, but if not it will happily return a
-less-than-24 bit deep visual. This call fails if 24 bits are not
-available.
-<BR>&nbsp; </LI>
-<LI><tt>Fl::visual(FL_DOUBLE|FL_INDEX)</tt>
-<BR>Hardware double buffering. Call this if you are going to use <A href=Fl_Double_Window.html#Fl_Double_Window>
-<tt>Fl_Double_Window</tt></A>.
-<BR>&nbsp; </LI>
-<LI><tt>Fl::visual(FL_DOUBLE|FL_RGB)</tt></LI>
-<LI><tt>Fl::visual(FL_DOUBLE|FL_RGB8)</tt>
-<BR>Hardware double buffering and full color.
-</UL>
-
-This returns true if the system has the capabilities by default or
-FLTK suceeded in turing them on. Your program will still work even if
-this returns false (it just won't look as good).
-
-<h3><A name=w>static int Fl::w()</A></h3>
-
-Returns the width of the screen in pixels.
-
-<h3><A name=wait>static int Fl::wait()</a></h3>
-
-Waits until "something happens" and then returns. Call this
-repeatedly to "run" your program. You can also check what happened
-each time after this returns, which is quite useful for managing
-program state.
-
-<P>What this really does is call all idle callbacks, all elapsed
-timeouts, call <tt>Fl::flush()</tt> to get the screen to update, and
-then wait some time (zero if there are idle callbacks, the shortest of
-all pending timeouts, or infinity), for any events from the user or
-any <tt>Fl::add_fd()</tt> callbacks. It then handles the events and
-calls the callbacks and then returns.
-
-<P>The return value is non-zero if there are any visible windows (this
-may change in future versions of fltk).
-
-<h3>static double Fl::wait(double time)</h3>
-
-Same as <tt>Fl::wait()</tt> except it waits a maximum of <i>time</i>
-seconds. <i>It can return much sooner if something happens.</i>
-
-<P>The return value is positive if an event or fd happens before the
-time elapsed. It is zero if nothing happens (on Win32 this will only
-return zero if <i>time</i> is zero). It is negative if an error
-occurs (this will happen on Unix if a signal happens).
-
-<h3><A name=warning>static void (*Fl::warning)(const char *, ...)</A>
-<br><A name=error>static void (*Fl::error)(const char *, ...)</A>
-<br><A name=fatal>static void (*Fl::fatal)(const char *, ...)</A></h3>
-
-FLTK will call these to print messages when unexpected conditions
-occur. By default they <tt>fprintf</tt> to <tt>stderr</tt>, and <tt>
-Fl::error</tt> and <tt>Fl::fatal</tt> call <tt>exit(1)</tt>. You can
-override the behavior by setting the function pointers to your own
-routines.
-
-<P><tt>Fl::warning</tt> means that there was a recoverable problem, the
-display may be messed up but the user can probably keep working (all X
-protocol errors call this). <tt>Fl::error</tt> means there is a
-recoverable error, but the display is so messed up it is unlikely the
-user can continue (very little calls this now). <tt>Fl::fatal</tt> must
-not return, as FLTK is in an unusable state, however your version may
-be able to use <tt>longjmp</tt> or an exception to continue, as long as
-it does not call FLTK again.
-
-</body></html>
+</body>
+</html>
diff --git a/documentation/widgets.html b/documentation/widgets.html
index bf4100968..159913ca5 100644
--- a/documentation/widgets.html
+++ b/documentation/widgets.html
@@ -1,75 +1,94 @@
<HTML><BODY>
<H1 ALIGN=RIGHT><A NAME=widgets>A - Widget Reference</A></H1>
-This appendix describes all of the widget classes in FLTK. For a
-description of the <TT>fl_</TT> functions and <TT">Fl::</TT> methods,
-see <A href=functions.html#functions>Appendix B</A>.
+This appendix describes all of the classes in FLTK. For a
+description of the <TT>fl_</TT> functions, see
+<A href="functions.html">Appendix B</A>.
<H2>Alphabetical List of Classes</H2>
-<CENTER><TABLE WIDTH=80% SUMMARY="List of Widget Classes">
+<CENTER><TABLE WIDTH=80% SUMMARY="List of FLTK Classes">
<TR ALIGN=LEFT VALIGN=TOP>
<TD>
-<A HREF="Fl_Adjuster.html#Fl_Adjuster">Fl_Adjuster</A><BR>
-<A HREF="Fl_Box.html#Fl_Box">Fl_Box</A><BR>
-<A HREF="Fl_Browser.html#Fl_Browser">Fl_Browser</A><BR>
-<A HREF="Fl_Browser_.html#Fl_Browser_">Fl_Browser_</A><BR>
-<A HREF="Fl_Button.html#Fl_Button">Fl_Button</A><BR>
-<A HREF="Fl_Chart.html#Fl_Chart">Fl_Chart</A><BR>
-<A HREF="Fl_Check_Button.html#Fl_Check_Button">Fl_Check_Button</A><BR>
-<A HREF="Fl_Choice.html#Fl_Choice">Fl_Choice</A><BR>
-<A HREF="Fl_Clock.html#Fl_Clock">Fl_Clock</A><BR>
-<A HREF="Fl_Color_Chooser.html#Fl_Color_Chooser">Fl_Color_Chooser</A><BR>
-<A HREF="Fl_Counter.html#Fl_Counter">Fl_Counter</A><BR>
-<A HREF="Fl_Dial.html#Fl_Dial">Fl_Dial</A><BR>
-<A HREF="Fl_Double_Window.html#Fl_Double_Window">Fl_Double_Window</A><BR>
-<A HREF="Fl_End.html#Fl_End">Fl_End</A><BR>
-<A HREF="Fl_File_Browser.html#Fl_File_Browser">Fl_File_Browser</A><BR>
-<A HREF="Fl_File_Chooser.html#Fl_File_Chooser">Fl_File_Chooser</A><BR>
-<A HREF="Fl_File_Icon.html#Fl_File_Icon">Fl_File_Icon</A><BR>
-<A HREF="Fl_Float_Input.html#Fl_Float_Input">Fl_Float_Input</A><BR>
-<A HREF="Fl_Free.html#Fl_Free">Fl_Free</A><BR>
-<A HREF="Fl_Gl_Window.html#Fl_Gl_Window">Fl_Gl_Window</A><BR>
-<A HREF="Fl_Group.html#Fl_Group">Fl_Group</A><BR>
-<A HREF="Fl_Help_Dialog.html#Fl_Help_Dialog">Fl_Help_Dialog</A><BR>
-<A HREF="Fl_Help_View.html#Fl_Help_View">Fl_Help_View</A><BR>
-<A HREF="Fl_Hold_Browser.html#Fl_Hold_Browser">Fl_Hold_Browser</A><BR>
-<A HREF="Fl_Input.html#Fl_Input">Fl_Input</A><BR>
-<A HREF="Fl_Input_.html#Fl_Input_">Fl_Input_</A><BR>
-<A HREF="Fl_Int_Input.html#Fl_Int_Input">Fl_Int_Input</A><BR>
-<A HREF="Fl_Light_Button.html#Fl_Light_Button">Fl_Light_Button</A><BR>
-<A HREF="Fl_Menu_.html#Fl_Menu_">Fl_Menu_</A><BR>
-<A HREF="Fl_Menu_Bar.html#Fl_Menu_Bar">Fl_Menu_Bar</A><BR>
-<A HREF="Fl_Menu_Button.html#Fl_Menu_Button">Fl_Menu_Button</A><BR>
-<A HREF="Fl_Menu_Item.html#Fl_Menu_Item">Fl_Menu_Item</A><BR>
-<A HREF="Fl_Menu_Window.html#Fl_Menu_Window">Fl_Menu_Window</A><BR>
-<A HREF="Fl_Multi_Browser.html#Fl_Multi_Browser">Fl_Multi_Browser</A><BR>
-<A HREF="Fl_Multiline_Input.html#Fl_Multiline_Input">Fl_Multiline_Input</A><BR>
-<A HREF="Fl_Multiline_Output.html#Fl_Multiline_Output">Fl_Multiline_Output</A><BR>
-<A HREF="Fl_Output.html#Fl_Output">Fl_Output</A><BR>
-<A HREF="Fl_Overlay_Window.html#Fl_Overlay_Window">Fl_Overlay_Window</A><BR>
-<A HREF="Fl_Pack.html#Fl_Pack">Fl_Pack</A><BR>
-<A HREF="Fl_Positioner.html#Fl_Positioner">Fl_Positioner</A><BR>
-<A HREF="Fl_Repeat_Button.html#Fl_Repeat_Button">Fl_Repeat_Button</A><BR>
-<A HREF="Fl_Return_Button.html#Fl_Return_Button">Fl_Return_Button</A><BR>
-<A HREF="Fl_Roller.html#Fl_Roller">Fl_Roller</A><BR>
-<A HREF="Fl_Round_Button.html#Fl_Round_Button">Fl_Round_Button</A><BR>
-<A HREF="Fl_Scroll.html#Fl_Scroll">Fl_Scroll</A><BR>
-<A HREF="Fl_Scrollbar.html#Fl_Scrollbar">Fl_Scrollbar</A><BR>
-<A HREF="Fl_Secret_Input.html#Fl_Secret_Input">Fl_Secret_Input</A><BR>
-<A HREF="Fl_Select_Browser.html#Fl_Select_Browser">Fl_Select_Browser</A><BR>
-<A HREF="Fl_Single_Window.html#Fl_Single_Window">Fl_Single_Window</A><BR>
-<A HREF="Fl_Slider.html#Fl_Slider">Fl_Slider</A><BR>
-<A HREF="Fl_Tabs.html#Fl_Tabs">Fl_Tabs</A><BR>
-<A HREF="Fl_Tile.html#Fl_Tile">Fl_Tile</A><BR>
-<A HREF="Fl_Timer.html#Fl_Timer">Fl_Timer</A><BR>
-<A HREF="Fl_Valuator.html#Fl_Valuator">Fl_Valuator</A><BR>
-<A HREF="Fl_Value_Input.html#Fl_Value_Input">Fl_Value_Input</A><BR>
-<A HREF="Fl_Value_Output.html#Fl_Value_Output">Fl_Value_Output</A><BR>
-<A HREF="Fl_Value_Slider.html#Fl_Value_Slider">Fl_Value_Slider</A><BR>
-<A HREF="Fl_Widget.html#Fl_Widget">Fl_Widget</A><BR>
-<A HREF="Fl_Window.html#Fl_Window">Fl_Window</A><BR>
-<A HREF="Fl_Wizard.html#Fl_Wizard">Fl_Wizard</A><BR>
+<A HREF="Fl.html">Fl</A><BR>
+<A HREF="Fl_Adjuster.html">Fl_Adjuster</A><BR>
+<A HREF="Fl_Bitmap.html">Fl_Bitmap</A><BR>
+<A HREF="Fl_Box.html">Fl_Box</A><BR>
+<A HREF="Fl_Browser_.html">Fl_Browser_</A><BR>
+<A HREF="Fl_Browser.html">Fl_Browser</A><BR>
+<A HREF="Fl_Button.html">Fl_Button</A><BR>
+<A HREF="Fl_Chart.html">Fl_Chart</A><BR>
+<A HREF="Fl_Check_Button.html">Fl_Check_Button</A><BR>
+<A HREF="Fl_Choice.html">Fl_Choice</A><BR>
+<A HREF="Fl_Clock.html">Fl_Clock</A><BR>
+<A HREF="Fl_Color_Chooser.html">Fl_Color_Chooser</A><BR>
+<A HREF="Fl_Counter.html">Fl_Counter</A><BR>
+<A HREF="Fl_Dial.html">Fl_Dial</A><BR>
+<A HREF="Fl_Double_Window.html">Fl_Double_Window</A><BR>
+<A HREF="Fl_End.html">Fl_End</A><BR>
+<A HREF="Fl_File_Browser.html">Fl_File_Browser</A><BR>
+<A HREF="Fl_File_Chooser.html">Fl_File_Chooser</A><BR>
+<A HREF="Fl_File_Icon.html">Fl_File_Icon</A><BR>
+<A HREF="Fl_Float_Input.html">Fl_Float_Input</A><BR>
+<A HREF="Fl_Free.html">Fl_Free</A><BR>
+<A HREF="Fl_GIF_Image.html">Fl_GIF_Image</A><BR>
+<A HREF="Fl_Gl_Window.html">Fl_Gl_Window</A><BR>
+<A HREF="Fl_Group.html">Fl_Group</A><BR>
+<A HREF="Fl_Help_Dialog.html">Fl_Help_Dialog</A><BR>
+<A HREF="Fl_Help_View.html">Fl_Help_View</A><BR>
+<A HREF="Fl_Hold_Browser.html">Fl_Hold_Browser</A><BR>
+<A HREF="Fl.html">Fl</A><BR>
+<A HREF="Fl_Image.html">Fl_Image</A><BR>
+<A HREF="Fl_Input_.html">Fl_Input_</A><BR>
+<A HREF="Fl_Input.html">Fl_Input</A><BR>
+<A HREF="Fl_Int_Input.html">Fl_Int_Input</A><BR>
+<A HREF="Fl_JPEG_Image.html">Fl_JPEG_Image</A><BR>
+<A HREF="Fl_Light_Button.html">Fl_Light_Button</A><BR>
+<A HREF="Fl_Menu_Bar.html">Fl_Menu_Bar</A><BR>
+<A HREF="Fl_Menu_Button.html">Fl_Menu_Button</A><BR>
+<A HREF="Fl_Menu_.html">Fl_Menu_</A><BR>
+<A HREF="Fl_Menu_Item.html">Fl_Menu_Item</A><BR>
+</TD><TD>
+<A HREF="Fl_Menu_Window.html">Fl_Menu_Window</A><BR>
+<A HREF="Fl_Multi_Browser.html">Fl_Multi_Browser</A><BR>
+<A HREF="Fl_Multiline_Input.html">Fl_Multiline_Input</A><BR>
+<A HREF="Fl_Multiline_Output.html">Fl_Multiline_Output</A><BR>
+<A HREF="Fl_Output.html">Fl_Output</A><BR>
+<A HREF="Fl_Overlay_Window.html">Fl_Overlay_Window</A><BR>
+<A HREF="Fl_Pack.html">Fl_Pack</A><BR>
+<A HREF="Fl_Pixmap.html">Fl_Pixmap</A><BR>
+<A HREF="Fl_PNG_Image.html">Fl_PNG_Image</A><BR>
+<A HREF="Fl_PNM_Image.html">Fl_PNM_Image</A><BR>
+<A HREF="Fl_Positioner.html">Fl_Positioner</A><BR>
+<A HREF="Fl_Repeat_Button.html">Fl_Repeat_Button</A><BR>
+<A HREF="Fl_Return_Button.html">Fl_Return_Button</A><BR>
+<A HREF="Fl_RGB_Image.html">Fl_RGB_Image</A><BR>
+<A HREF="Fl_Roller.html">Fl_Roller</A><BR>
+<A HREF="Fl_Round_Button.html">Fl_Round_Button</A><BR>
+<A HREF="Fl_Scrollbar.html">Fl_Scrollbar</A><BR>
+<A HREF="Fl_Scroll.html">Fl_Scroll</A><BR>
+<A HREF="Fl_Secret_Input.html">Fl_Secret_Input</A><BR>
+<A HREF="Fl_Select_Browser.html">Fl_Select_Browser</A><BR>
+<A HREF="Fl_Shared_Image.html">Fl_Shared_Image</A><BR>
+<A HREF="Fl_Single_Window.html">Fl_Single_Window</A><BR>
+<A HREF="Fl_Slider.html">Fl_Slider</A><BR>
+<A HREF="Fl_Tabs.html">Fl_Tabs</A><BR>
+<A HREF="Fl_Text_Buffer.html">Fl_Text_Buffer</A><BR>
+<A HREF="Fl_Text_Display.html">Fl_Text_Display</A><BR>
+<A HREF="Fl_Text_Editor.html">Fl_Text_Editor</A><BR>
+<A HREF="Fl_Tiled_Image.html">Fl_Tiled_Image</A><BR>
+<A HREF="Fl_Tile.html">Fl_Tile</A><BR>
+<A HREF="Fl_Timer.html">Fl_Timer</A><BR>
+<A HREF="Fl_Tooltip.html">Fl_Tooltip</A><BR>
+<A HREF="Fl_Valuator.html">Fl_Valuator</A><BR>
+<A HREF="Fl_Value_Input.html">Fl_Value_Input</A><BR>
+<A HREF="Fl_Value_Output.html">Fl_Value_Output</A><BR>
+<A HREF="Fl_Value_Slider.html">Fl_Value_Slider</A><BR>
+<A HREF="Fl_Widget.html">Fl_Widget</A><BR>
+<A HREF="Fl_Window.html">Fl_Window</A><BR>
+<A HREF="Fl_Wizard.html">Fl_Wizard</A><BR>
+<A HREF="Fl_XBM_Image.html">Fl_XBM_Image</A><BR>
+<A HREF="Fl_XPM_Image.html">Fl_XPM_Image</A><BR>
</TD>
</TR>
</TABLE></CENTER>
@@ -77,90 +96,117 @@ see <A href=functions.html#functions>Appendix B</A>.
<H2>Class Hierarchy</H2>
<UL>
- <LI><A HREF="Fl_End.html#Fl_End">Fl_End</A>
- <LI><A HREF="Fl_File_Icon.html#Fl_File_Icon">Fl_File_Icon</A>
- <LI><A HREF="Fl_Menu_Item.html#Fl_Menu_Item">Fl_Menu_Item</A>
- <LI><A HREF="Fl_Widget.html#Fl_Widget">Fl_Widget</A>
- <UL>
- <LI><A HREF="Fl_Box.html#Fl_Box">Fl_Box</A>
- <LI><A HREF="Fl_Browser_.html#Fl_Browser_">Fl_Browser_</A>
+ <LI><A HREF="Fl.html">Fl</A>
+ <LI><A HREF="Fl_End.html#Fl_End">Fl_End</A>
+ <LI><A HREF="Fl_File_Icon.html#Fl_File_Icon">Fl_File_Icon</A>
+ <LI><A HREF="Fl_Image.html">Fl_Image</A>
<UL>
- <LI><A HREF="Fl_Browser.html#Fl_Browser">Fl_Browser</A>
- <UL>
- <LI><A HREF="Fl_File_Browser.html#Fl_File_Browser">Fl_File_Browser</A>
- <LI><A HREF="Fl_Hold_Browser.html#Fl_Hold_Browser">Fl_Hold_Browser</A>
- <LI><A HREF="Fl_Multi_Browser.html#Fl_Multi_Browser">Fl_Multi_Browser</A>
- <LI><A HREF="Fl_Select_Browser.html#Fl_Select_Browser">Fl_Select_Browser</A>
- </UL>
+ <LI><A HREF="Fl_Bitmap.html">Fl_Bitmap</A><BR>
+ <UL>
+ <LI><A HREF="Fl_XBM_Image.html">Fl_XBM_Image</A><BR>
+ </UL>
+ <LI><A HREF="Fl_Pixmap.html">Fl_Pixmap</A><BR>
+ <UL>
+ <LI><A HREF="Fl_GIF_Image.html">Fl_GIF_Image</A><BR>
+ <LI><A HREF="Fl_XPM_Image.html">Fl_XPM_Image</A><BR>
+ </UL>
+ <LI><A HREF="Fl_RGB_Image.html">Fl_RGB_Image</A><BR>
+ <UL>
+ <LI><A HREF="Fl_JPEG_Image.html">Fl_JPEG_Image</A><BR>
+ <LI><A HREF="Fl_PNG_Image.html">Fl_PNG_Image</A><BR>
+ <LI><A HREF="Fl_PNM_Image.html">Fl_PNM_Image</A><BR>
+ </UL>
+ <LI><A HREF="Fl_Shared_Image.html">Fl_Shared_Image</A><BR>
+ <LI><A HREF="Fl_Tiled_Image.html">Fl_Tiled_Image</A><BR>
</UL>
- <LI><A HREF="Fl_Button.html#Fl_Button">Fl_Button</A>
+ <LI><A HREF="Fl_Menu_Item.html#Fl_Menu_Item">Fl_Menu_Item</A>
+ <LI><A HREF="Fl_Text_Buffer.html">Fl_Text_Buffer</A>
+ <LI><A HREF="Fl_Tooltip.html">Fl_Tooltip</A>
+ <LI><A HREF="Fl_Widget.html#Fl_Widget">Fl_Widget</A>
<UL>
- <LI><A HREF="Fl_Check_Button.html#Fl_Check_Button">Fl_Check_Button</A>
- <LI><A HREF="Fl_Light_Button.html#Fl_Light_Button">Fl_Light_Button</A>
- <LI><A HREF="Fl_Repeat_Button.html#Fl_Repeat_Button">Fl_Repeat_Button</A>
- <LI><A HREF="Fl_Return_Button.html#Fl_Return_Button">Fl_Return_Button</A>
- <LI><A HREF="Fl_Round_Button.html#Fl_Round_Button">Fl_Round_Button</A>
+ <LI><A HREF="Fl_Box.html#Fl_Box">Fl_Box</A>
+ <LI><A HREF="Fl_Browser_.html#Fl_Browser_">Fl_Browser_</A>
+ <UL>
+ <LI><A HREF="Fl_Browser.html#Fl_Browser">Fl_Browser</A>
+ <UL>
+ <LI><A HREF="Fl_File_Browser.html#Fl_File_Browser">Fl_File_Browser</A>
+ <LI><A HREF="Fl_Hold_Browser.html#Fl_Hold_Browser">Fl_Hold_Browser</A>
+ <LI><A HREF="Fl_Multi_Browser.html#Fl_Multi_Browser">Fl_Multi_Browser</A>
+ <LI><A HREF="Fl_Select_Browser.html#Fl_Select_Browser">Fl_Select_Browser</A>
+ </UL>
+ </UL>
+ <LI><A HREF="Fl_Button.html#Fl_Button">Fl_Button</A>
+ <UL>
+ <LI><A HREF="Fl_Check_Button.html#Fl_Check_Button">Fl_Check_Button</A>
+ <LI><A HREF="Fl_Light_Button.html#Fl_Light_Button">Fl_Light_Button</A>
+ <LI><A HREF="Fl_Repeat_Button.html#Fl_Repeat_Button">Fl_Repeat_Button</A>
+ <LI><A HREF="Fl_Return_Button.html#Fl_Return_Button">Fl_Return_Button</A>
+ <LI><A HREF="Fl_Round_Button.html#Fl_Round_Button">Fl_Round_Button</A>
+ </UL>
+ <LI><A HREF="Fl_Chart.html#Fl_Chart">Fl_Chart</A>
+ <LI><A HREF="Fl_Clock.html#Fl_Clock">Fl_Clock</A>
+ <LI><A HREF="Fl_Free.html#Fl_Free">Fl_Free</A>
+ <LI><A HREF="Fl_Group.html#Fl_Group">Fl_Group</A>
+ <UL>
+ <LI><A HREF="Fl_Color_Chooser.html#Fl_Color_Chooser">Fl_Color_Chooser</A>
+ <LI><A HREF="Fl_File_Chooser.html#Fl_File_Chooser">Fl_File_Chooser</A>
+ <LI><A HREF="Fl_Help_Dialog.html#Fl_Help_Dialog">Fl_Help_Dialog</A>
+ <LI><A HREF="Fl_Help_View.html#Fl_Help_View">Fl_Help_View</A>
+ <LI><A HREF="Fl_Pack.html#Fl_Pack">Fl_Pack</A>
+ <LI><A HREF="Fl_Scroll.html#Fl_Scroll">Fl_Scroll</A>
+ <LI><A HREF="Fl_Tabs.html#Fl_Tabs">Fl_Tabs</A>
+ <LI><A HREF="Fl_Text_Display.html">Fl_Text_Display</A>
+ <UL>
+ <LI><A HREF="Fl_Text_Editor.html">Fl_Text_Editor</A>
+ </UL>
+ <LI><A HREF="Fl_Tile.html#Fl_Tile">Fl_Tile</A>
+ <LI><A HREF="Fl_Window.html#Fl_Window">Fl_Window</A>
+ <UL>
+ <LI><A HREF="Fl_Double_Window.html#Fl_Double_Window">Fl_Double_Window</A>
+ <LI><A HREF="Fl_Gl_Window.html#Fl_Gl_Window">Fl_Gl_Window</A>
+ <LI><A HREF="Fl_Menu_Window.html#Fl_Menu_Window">Fl_Menu_Window</A>
+ <LI><A HREF="Fl_Overlay_Window.html#Fl_Overlay_Window">Fl_Overlay_Window</A>
+ <LI><A HREF="Fl_Single_Window.html#Fl_Single_Window">Fl_Single_Window</A>
+ </UL>
+ <LI><A HREF="Fl_Wizard.html#Fl_Wizard">Fl_Wizard</A>
+ </UL>
+ <LI><A HREF="Fl_Input_.html#Fl_Input_">Fl_Input_</A>
+ <UL>
+ <LI><A HREF="Fl_Input.html#Fl_Input">Fl_Input</A>
+ <UL>
+ <LI><A HREF="Fl_Float_Input.html#Fl_Float_Input">Fl_Float_Input</A>
+ <LI><A HREF="Fl_Int_Input.html#Fl_Int_Input">Fl_Int_Input</A>
+ <LI><A HREF="Fl_Multiline_Input.html#Fl_Multiline_Input">Fl_Multiline_Input</A>
+ <LI><A HREF="Fl_Secret_Input.html#Fl_Secret_Input">Fl_Secret_Input</A>
+ </UL>
+ <LI><A HREF="Fl_Output.html#Fl_Output">Fl_Output</A>
+ <UL>
+ <LI><A HREF="Fl_Multiline_Output.html#Fl_Multiline_Output">Fl_Multiline_Output</A>
+ </UL>
+ </UL>
+ <LI><A HREF="Fl_Menu_.html#Fl_Menu_">Fl_Menu_</A>
+ <UL>
+ <LI><A HREF="Fl_Choice.html#Fl_Choice">Fl_Choice</A>
+ <LI><A HREF="Fl_Menu_Bar.html#Fl_Menu_Bar">Fl_Menu_Bar</A>
+ <LI><A HREF="Fl_Menu_Button.html#Fl_Menu_Button">Fl_Menu_Button</A>
+ </UL>
+ <LI><A HREF="Fl_Positioner.html#Fl_Positioner">Fl_Positioner</A>
+ <LI><A HREF="Fl_Timer.html#Fl_Timer">Fl_Timer</A>
+ <LI><A HREF="Fl_Valuator.html#Fl_Valuator">Fl_Valuator</A>
+ <UL>
+ <LI><A HREF="Fl_Adjuster.html#Fl_Adjuster">Fl_Adjuster</A>
+ <LI><A HREF="Fl_Counter.html#Fl_Counter">Fl_Counter</A>
+ <LI><A HREF="Fl_Dial.html#Fl_Dial">Fl_Dial</A>
+ <LI><A HREF="Fl_Roller.html#Fl_Roller">Fl_Roller</A>
+ <LI><A HREF="Fl_Slider.html#Fl_Slider">Fl_Slider</A>
+ <UL>
+ <LI><A HREF="Fl_Scrollbar.html#Fl_Scrollbar">Fl_Scrollbar</A>
+ <LI><A HREF="Fl_Value_Slider.html#Fl_Value_Slider">Fl_Value_Slider</A>
+ </UL>
+ <LI><A HREF="Fl_Value_Input.html#Fl_Value_Input">Fl_Value_Input</A>
+ <LI><A HREF="Fl_Value_Output.html#Fl_Value_Output">Fl_Value_Output</A>
+ </UL>
</UL>
- <LI><A HREF="Fl_Chart.html#Fl_Chart">Fl_Chart</A>
- <LI><A HREF="Fl_Clock.html#Fl_Clock">Fl_Clock</A>
- <LI><A HREF="Fl_Free.html#Fl_Free">Fl_Free</A>
- <LI><A HREF="Fl_Group.html#Fl_Group">Fl_Group</A>
- <UL>
- <LI><A HREF="Fl_Color_Chooser.html#Fl_Color_Chooser">Fl_Color_Chooser</A>
- <LI><A HREF="Fl_File_Chooser.html#Fl_File_Chooser">Fl_File_Chooser</A>
- <LI><A HREF="Fl_Help_Dialog.html#Fl_Help_Dialog">Fl_Help_Dialog</A>
- <LI><A HREF="Fl_Help_View.html#Fl_Help_View">Fl_Help_View</A>
- <LI><A HREF="Fl_Pack.html#Fl_Pack">Fl_Pack</A>
- <LI><A HREF="Fl_Scroll.html#Fl_Scroll">Fl_Scroll</A>
- <LI><A HREF="Fl_Tabs.html#Fl_Tabs">Fl_Tabs</A>
- <LI><A HREF="Fl_Tile.html#Fl_Tile">Fl_Tile</A>
- <LI><A HREF="Fl_Window.html#Fl_Window">Fl_Window</A>
- <UL>
- <LI><A HREF="Fl_Double_Window.html#Fl_Double_Window">Fl_Double_Window</A>
- <LI><A HREF="Fl_Gl_Window.html#Fl_Gl_Window">Fl_Gl_Window</A>
- <LI><A HREF="Fl_Menu_Window.html#Fl_Menu_Window">Fl_Menu_Window</A>
- <LI><A HREF="Fl_Overlay_Window.html#Fl_Overlay_Window">Fl_Overlay_Window</A>
- <LI><A HREF="Fl_Single_Window.html#Fl_Single_Window">Fl_Single_Window</A>
- </UL>
- <LI><A HREF="Fl_Wizard.html#Fl_Wizard">Fl_Wizard</A>
- </UL>
- <LI><A HREF="Fl_Input_.html#Fl_Input_">Fl_Input_</A>
- <UL>
- <LI><A HREF="Fl_Input.html#Fl_Input">Fl_Input</A>
- <UL>
- <LI><A HREF="Fl_Float_Input.html#Fl_Float_Input">Fl_Float_Input</A>
- <LI><A HREF="Fl_Int_Input.html#Fl_Int_Input">Fl_Int_Input</A>
- <LI><A HREF="Fl_Multiline_Input.html#Fl_Multiline_Input">Fl_Multiline_Input</A>
- <LI><A HREF="Fl_Secret_Input.html#Fl_Secret_Input">Fl_Secret_Input</A>
- </UL>
- <LI><A HREF="Fl_Output.html#Fl_Output">Fl_Output</A>
- <UL>
- <LI><A HREF="Fl_Multiline_Output.html#Fl_Multiline_Output">Fl_Multiline_Output</A>
- </UL>
- </UL>
- <LI><A HREF="Fl_Menu_.html#Fl_Menu_">Fl_Menu_</A>
- <UL>
- <LI><A HREF="Fl_Choice.html#Fl_Choice">Fl_Choice</A>
- <LI><A HREF="Fl_Menu_Bar.html#Fl_Menu_Bar">Fl_Menu_Bar</A>
- <LI><A HREF="Fl_Menu_Button.html#Fl_Menu_Button">Fl_Menu_Button</A>
- </UL>
- <LI><A HREF="Fl_Positioner.html#Fl_Positioner">Fl_Positioner</A>
- <LI><A HREF="Fl_Timer.html#Fl_Timer">Fl_Timer</A>
- <LI><A HREF="Fl_Valuator.html#Fl_Valuator">Fl_Valuator</A>
- <UL>
- <LI><A HREF="Fl_Adjuster.html#Fl_Adjuster">Fl_Adjuster</A>
- <LI><A HREF="Fl_Counter.html#Fl_Counter">Fl_Counter</A>
- <LI><A HREF="Fl_Dial.html#Fl_Dial">Fl_Dial</A>
- <LI><A HREF="Fl_Roller.html#Fl_Roller">Fl_Roller</A>
- <LI><A HREF="Fl_Slider.html#Fl_Slider">Fl_Slider</A>
- <UL>
- <LI><A HREF="Fl_Scrollbar.html#Fl_Scrollbar">Fl_Scrollbar</A>
- <LI><A HREF="Fl_Value_Slider.html#Fl_Value_Slider">Fl_Value_Slider</A>
- </UL>
- <LI><A HREF="Fl_Value_Input.html#Fl_Value_Input">Fl_Value_Input</A>
- <LI><A HREF="Fl_Value_Output.html#Fl_Value_Output">Fl_Value_Output</A>
- </UL>
- </UL>
</UL>
</BODY></HTML>
diff --git a/src/Fl.cxx b/src/Fl.cxx
index 39f1919c7..51bf7d61c 100644
--- a/src/Fl.cxx
+++ b/src/Fl.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl.cxx,v 1.24.2.41.2.9 2001/11/28 18:00:17 easysw Exp $"
+// "$Id: Fl.cxx,v 1.24.2.41.2.10 2001/11/28 20:43:44 easysw Exp $"
//
// Main event handling code for the Fast Light Tool Kit (FLTK).
//
@@ -802,7 +802,7 @@ void Fl_Widget::damage(uchar flags, int X, int Y, int W, int H) {
// if we already have damage we must merge with existing region:
if (i->region) {
#ifdef WIN32
- Region R = XRectangleRegion(X, Y, W, H);
+ Fl_Region R = XRectangleRegion(X, Y, W, H);
CombineRgn(i->region, i->region, R, RGN_OR);
XDestroyRegion(R);
#elif defined(__APPLE__)
@@ -834,5 +834,5 @@ void Fl_Window::flush() {
}
//
-// End of "$Id: Fl.cxx,v 1.24.2.41.2.9 2001/11/28 18:00:17 easysw Exp $".
+// End of "$Id: Fl.cxx,v 1.24.2.41.2.10 2001/11/28 20:43:44 easysw Exp $".
//
diff --git a/src/Fl_Tooltip.cxx b/src/Fl_Tooltip.cxx
index 92c435e1e..b393fa310 100644
--- a/src/Fl_Tooltip.cxx
+++ b/src/Fl_Tooltip.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Tooltip.cxx,v 1.38.2.7 2001/11/18 20:52:28 easysw Exp $"
+// "$Id: Fl_Tooltip.cxx,v 1.38.2.8 2001/11/28 20:43:44 easysw Exp $"
//
// Tooltip source file for the Fast Light Tool Kit (FLTK).
//
@@ -35,8 +35,8 @@
// Fl_Tooltip global variables...
//
-void (*Fl_Tooltip::tooltip_callback_)(void *) = 0;
-void (*Fl_Tooltip::tooltip_exit_)(void *) = 0;
+void (*Fl_Tooltip::tooltip_callback_)(void *) = Fl_Tooltip::tooltip_timeout;
+void (*Fl_Tooltip::tooltip_exit_)(void *) = Fl_Tooltip::tooltip_exit;
float Fl_Tooltip::delay_ = 0.5;
Fl_TooltipBox *Fl_Tooltip::box = 0;
Fl_Menu_Window *Fl_Tooltip::window = 0;
@@ -189,5 +189,5 @@ Fl_Tooltip::tooltip_timeout(void *v) {
//
-// End of "$Id: Fl_Tooltip.cxx,v 1.38.2.7 2001/11/18 20:52:28 easysw Exp $".
+// End of "$Id: Fl_Tooltip.cxx,v 1.38.2.8 2001/11/28 20:43:44 easysw Exp $".
//
diff --git a/src/Fl_Widget.cxx b/src/Fl_Widget.cxx
index 39036e08d..7a3b4a3ef 100644
--- a/src/Fl_Widget.cxx
+++ b/src/Fl_Widget.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Widget.cxx,v 1.5.2.4.2.7 2001/11/22 15:35:01 easysw Exp $"
+// "$Id: Fl_Widget.cxx,v 1.5.2.4.2.8 2001/11/28 20:43:44 easysw Exp $"
//
// Base widget class for the Fast Light Tool Kit (FLTK).
//
@@ -99,11 +99,6 @@ Fl_Widget::Fl_Widget(int X, int Y, int W, int H, const char* L) {
if (Fl_Group::current()) Fl_Group::current()->add(this);
}
-void Fl_Widget::tooltip(const char *t) {
- Fl_Tooltip::enable();
- tooltip_ = t;
-}
-
void Fl_Widget::resize(int X, int Y, int W, int H) {
x_ = X; y_ = Y; w_ = W; h_ = H;
}
@@ -249,5 +244,5 @@ int Fl_Widget::contains(const Fl_Widget *o) const {
}
//
-// End of "$Id: Fl_Widget.cxx,v 1.5.2.4.2.7 2001/11/22 15:35:01 easysw Exp $".
+// End of "$Id: Fl_Widget.cxx,v 1.5.2.4.2.8 2001/11/28 20:43:44 easysw Exp $".
//
diff --git a/src/gl_start.cxx b/src/gl_start.cxx
index 1340eedce..ced7b0bac 100644
--- a/src/gl_start.cxx
+++ b/src/gl_start.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: gl_start.cxx,v 1.6.2.5.2.2 2001/11/27 17:44:08 easysw Exp $"
+// "$Id: gl_start.cxx,v 1.6.2.5.2.3 2001/11/28 20:43:44 easysw Exp $"
//
// OpenGL context routines for the Fast Light Tool Kit (FLTK).
//
@@ -54,7 +54,7 @@ static int pw, ph;
static Fl_Gl_Choice* gl_choice;
#endif
-Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.cxx
+Fl_Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.cxx
void gl_start() {
if (!context) {
@@ -117,5 +117,5 @@ int Fl::gl_visual(int mode, int *alist) {
#endif
//
-// End of "$Id: gl_start.cxx,v 1.6.2.5.2.2 2001/11/27 17:44:08 easysw Exp $".
+// End of "$Id: gl_start.cxx,v 1.6.2.5.2.3 2001/11/28 20:43:44 easysw Exp $".
//