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authorAlbrecht Schlosser <albrechts.fltk@online.de>2010-11-06 13:14:47 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2010-11-06 13:14:47 +0000
commitd1a09ad73c18d321c56c050a2352d29ef22068d3 (patch)
treec7a9691e2e59fcab05ff2c32f02540de8c8be62a
parent3e1a8e17af3448b1a8846d72b486656035986cf8 (diff)
Fixed documentation (ws2_32.lib linked dynamically)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7799 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--documentation/src/basics.dox5
1 files changed, 2 insertions, 3 deletions
diff --git a/documentation/src/basics.dox b/documentation/src/basics.dox
index 1d30de2f3..0589c2b38 100644
--- a/documentation/src/basics.dox
+++ b/documentation/src/basics.dox
@@ -331,9 +331,8 @@ In Visual C++ you will need to tell the compiler where to
find the FLTK header files. This can be done by selecting
"Settings" from the "Project" menu and then changing the
"Preprocessor" settings under the "C/C++" tab. You will also
-need to add the FLTK (FLTK.LIB or FLTKD.LIB), the Windows Common
-Controls (COMCTL32.LIB), and WinSock2 (WS2_32.LIB) libraries to
-the "Link" settings.
+need to add the FLTK (FLTK.LIB or FLTKD.LIB) and the Windows
+Common Controls (COMCTL32.LIB) libraries to the "Link" settings.
You can build your Microsoft Windows applications as Console or
WIN32 applications. If you want to use the standard C \p main()