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authorMatthias Melcher <fltk@matthiasm.com>2011-01-06 21:48:37 +0000
committerMatthias Melcher <fltk@matthiasm.com>2011-01-06 21:48:37 +0000
commitd6bffb20a3b75037d7e5811fdca87d0040873188 (patch)
tree36b547c5e4cd9834d427d39d00c9231b49c4ab87
parent3ed49c079381fe66eb4c75caf0cf27ac31a16258 (diff)
STR 2511: some minor doc changes. I did some extensive changes just after releasing RC2
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8203 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--documentation/src/basics.dox7
1 files changed, 5 insertions, 2 deletions
diff --git a/documentation/src/basics.dox b/documentation/src/basics.dox
index 2fe26f7f0..4eb268504 100644
--- a/documentation/src/basics.dox
+++ b/documentation/src/basics.dox
@@ -331,8 +331,11 @@ In Visual C++ you will need to tell the compiler where to
find the FLTK header files. This can be done by selecting
"Settings" from the "Project" menu and then changing the
"Preprocessor" settings under the "C/C++" tab. You will also
-need to add the FLTK (FLTK.LIB or FLTKD.LIB) and the Windows
-Common Controls (COMCTL32.LIB) libraries to the "Link" settings.
+need to add the FLTK (<tt>FLTK.LIB</tt> or <tt>FLTKD.LIB</tt>) and the Windows
+Common Controls (<tt>COMCTL32.LIB</tt>) libraries to the "Link" settings.
+You must also define <tt>WIN32</tt>.
+
+More information can be found in <tt>README.MSWindows.txt</tt>.
You can build your Microsoft Windows applications as Console or
Desktop applications. If you want to use the standard C \p main()